Log in

View Full Version : Damage Control?


Chris2802
05-15-07, 10:58 PM
Hi guys, finally got round to buying SH4, and I allready have questions! Any help would be appreciated!

Anyway, my first questions are:
I can't find a good way to set up a damage control team, short of draggin people out of the various watches. There also doesn't seem to be a damage control speciality anymore, and I'm uncertain who to put in the team to get it to full efficiency. Also, after taking somewhat of a beating, I assigned the team to fix the main pump first by puttin it at the top of the list. My orders seemed to be ignored however, and they left it almost till last!

any ideas?

Cheers!
Chris

U-Bones
05-16-07, 12:28 AM
Don't worry about efficiency - just get a couple Petty officers and fill the rest with cannon fodder. You can let them grow on the job and hand out promotions.

I fill my damage control, or one or two short - but leave the gun slots unfilled. I also leave 6 torpedo slots empty, one per shift per room. When i need reloads, aa or deck gun, I task them from out of DC party.

Priorities. Instant Damage Control is more important than an extra minute on reloads or manning guns.

Other than that, dont sweat the small stuff - just cover the major boat functions. The potatoes will get peeled and the bilge will get pumped out.

If you put the pump on top, it is their top priority. It does not mean it will be the first thing completed. The normal compartment crew also contribute to the repair effort, their efforts are applied with undisclosed priorities.

zylark
05-16-07, 12:28 AM
I usually pull people from the engineroom and conning tower. Crew with mechanical and electrical skills makes for good Damage Control "volunteers" :)

harrymanback
05-18-07, 07:05 AM
Maybe I'm misunderstanding you Chris, but sounds like you aren't staffing your DC team before you leave port. Go to the staff screen by clicking the photo in your office, then drag recruits into the DC slots.

U-Bones - whats the point of leaving harbour without a full complement of staff? Whats the benefit of leaving slots empty?

Redwine
05-18-07, 07:42 AM
I read in some place, some body from the dev team wrote, mechanical and electical specialities works better into the damage control team.

In port i ensure to have in all compartements, and into the damage control team, enough crew with mechanical qualifications, sadly the electical eficience or calification is not showed into screen, it is into saved files only :damn:

Plus the efficience of the leader or "boss" into the control team, affect the general efficience of all the team.

If i am not wrong i stored those words...

I will check....

Redwine
05-18-07, 07:45 AM
I have this stored from some place.... cant remember, i store all interesting thing into forums...

by maerean_m

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Quote:
Originally Posted by _alphaBeta_
Some questions:

3. Does anyone know the inner-workings of crew efficiency? Every crew member has an efficiency value in the form of x/y. A "leader" (slightly bigger rectangle) is available for every compartment and for every watch. Should a "leader" skill unit go there. I don't notice any difference when I try this.

4. Speaking of skills, what the difference between a specialization and skill? Specialization made sense in SH3 to me.

5. What specialization/skill should make up the damage control party?

6. Will low health units heal themselves? In SH3 you put them in with a medic, but I see there are no medics. Perhaps it happens naturally when they sleep?
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>




3. The leader of a watch on a compartment affects all subordonates. The leader of the current watch in the Command Room affects everybody on the sub.

4. The skills of a crewman are the areas where he can be good at. The specializations are a set of predefined set of skill values for some (usualy 2) of the skills.

5. People with mechanical and electrical skills do better in the Damage Control team.

6. The crew's health increases automatically in time (all the time, not just when sleeping).
__________________
Kilroy was here

Chris2802
05-24-07, 04:02 PM
Thanks for all the help guys. I did try filling up the damage control party in port once, but I died and havn't done it since as I wasn't sure if they were included in the watch rotation. If not they'd never be allowed any sleep!

Chris

U-Bones
05-24-07, 04:05 PM
Maybe I'm misunderstanding you Chris, but sounds like you aren't staffing your DC team before you leave port. Go to the staff screen by clicking the photo in your office, then drag recruits into the DC slots.

U-Bones - whats the point of leaving harbour without a full complement of staff? Whats the benefit of leaving slots empty?

The point is basically that the sub didnt have that many sailors. Call it self-disipline. No biggie either way, just my choice.

U-Bones
05-24-07, 04:06 PM
Thanks for all the help guys. I did try filling up the damage control party in port once, but I died and havn't done it since as I wasn't sure if they were included in the watch rotation. If not they'd never be allowed any sleep!
Chris

They will sleep when they are tired enough and things are calm enough.