View Full Version : cant fire torps!
SingeDebile
05-15-07, 03:01 PM
this is really frustrating i came accross a troop transport i saved the game sent all the targeting info, the firing solution is green target, its within 1000 yards? (non meteric), im new to the manual tdc but i checked everything and it simply wont let me fire my torps!
AVGWarhawk
05-15-07, 03:08 PM
You are starting the game with the disc, yes?
SingeDebile
05-15-07, 03:15 PM
yes and i tested my manual tdc skills on a training mission with no problems
AVGWarhawk
05-15-07, 03:21 PM
Hmmmmmm:hmm:...sounds like a bad save to me if the torps are firing in the sub schools.
Sea Demon
05-15-07, 03:23 PM
This ain't a joke. But did you make sure to reload your torps in port? In the campaign, you have to do that. If you're trying to fire from a single mission, disregard.
AVGWarhawk
05-15-07, 03:24 PM
This ain't a joke. But did you make sure to reload your torps in port? In the campaign, you have to do that. If you're trying to fire from a single mission, disregard.
Good point, forgot about that little ditty.
SingeDebile
05-15-07, 03:33 PM
thanks but it was the first patrol of a career... (full torps)
AVGWarhawk
05-15-07, 03:44 PM
I'm at a loss. Have you played other careers? No mods you just installed?
Bilge_Rat
05-15-07, 05:18 PM
What key/button press are you using?
with 1.2, I believe clicking the onscreen torpedo fire button no longer works. (I always press ENTER)
If you are using the Keyboard Function Mod, torpedo firing is changed to CTRL+ENTER
MaxT.dk
05-15-07, 05:28 PM
The onscreen torpedo fire button works just perfect on SH4 patched to v1.2
It is no-dvd crack related - return to your orginal exe (patched to 1.2)
9th_cow
05-15-07, 07:46 PM
it is copy protection related, not crack related a bad crack wont get past the protection, but it is the protection that causes this issue.
and the copy protection can be triggered by many things. not just cracks.
as it stands there are 2 ways to play this game without the disk and without any interferance what so ever from the protection.
so either all the pirates these days are thick, or retail users are beggining to find problems with they're legal games due to copy protection, now where have we heard that before.
if the people who have these issues are all pirates. and they can find, download and install the game. why cant they find the working crack?
there is a small (:)) chance that the people who cant get the game working are the casual gamers who put the disk in and wait for it to start.not the pirates, who know all the tricks of the trade and wouldnt be in here asking you for help anyway.
and yes i do have the legal retail game :) i pay for what i play. and i like to play online, + the recognition manual comes in handy. although i wont ever listen to that music disk....
in short, he might not be using a crack, so dont always assume, to say the protection is flawless is in itself a little bit crazy.
it will cause problems for honest people aswell.
and the sad thing is that for them theyre only hope would be a crack. wich beats the protection :damn:
its a funny old world.
im just saying btw, because when anyone at all has any kind of problem the first thing ppl say is, use the real disk...
well they used to say that about starforce and securerom too.
I Concur with your comments, I made a huge post in here about the Item of which we dare not speak, and the game play and was shut down and the thread was locked without consideration to the US Constitutional 1 st amendment guarantees. If this is going to be an open forum then all items of interest must be discused from time to time.
I made a second post yesterday about the Issues with the game and Multiplay.
I did a clean Install of the game, administered the v1.2 patch with out the Item of which we dare not speak for fear of being sensored, and attemped to play a multiplayer test game.
The result was a game crash to the desktop when attempting to use the the deck gun.
So, being a little methodical I applied the Item of which we dare not speak to see if the results would change.
The result was a crash to the desktop when attempting to use said deck gun.
So I made a post about it, and added my system spec's, I was told I had two sound card drivers installed, and I know I do because of the motherboard chipset drivers uses them for various things.
So not to discard this kind Gents observations I said, " HEY " !
I'll uninstall the drivers and run the game.
So Nvidia sound drivers went bye bye and I played a test game, it was the same up until I shot the deck gun or the machine gun.
Crash back to the deck top.
So I agree with you , there are issues here beyond the Item of which we dare not speak of for fear of sensorship.
It must be something within the Sim itself, and I do buy all my games aswell, I use the Item of which we dare not speak of to save wear and tear on my disks as I have Children , and they are rough on game disks.
I feel your pain it runs deep
Charlie
I was lost in my tyrate while feeling your pain, but I too had the same issue with my Sim, I would be assigned to drop a spy into a base, and was unable to fire my torpedos while in Japanese waters, but as soon as I dropped the spy off, left the Jap waters, I was able to fire them, and I would turn around and go back and sink a bunch of merchants, have you experianced anything like this ?
Charlie
SteamWake
05-15-07, 10:04 PM
the thread was locked without consideration to the US Constitutional 1 st amendment guarantees.
Charlie
Im flabbergasted :o
Bilge_Rat
05-16-07, 06:34 AM
The onscreen torpedo fire button works just perfect on SH4 patched to v1.2
Just tried again to make sure I was not imagining things and the green torpedo fire buttons do not fire torpedoes when pressed, that is on a paid for legal copy of SH4, patched up to 1.2. I have a few mods installed, but nothing which should impact this.
I had this happen once. I forgot to turn off battle stations and my whole crew went to sleep.
I thought the same thing , but upon checking to see if the Scurvy Dawgs were lolly gagging about, I found them diligent in standing their watch or attending to battle stations, but your right, if you send them to battle stations , and then forget about them eventually they will all go to sleep until you click them off battle stations, and then reconstitute the battle stations order, then they wake back up , its actually pretty cool to watch all the little Z's dissappear.
And I forget that alot of the personnel on here do not enjoy the same freedoms that we do here in America, forgive my tyrate, and my heart felt condolances go out to whome ever you are .
Charlie
Steamwake , As was I My Brutha from anutha Mutha
Charlie
9th_cow
05-16-07, 10:10 AM
erm ok
im not being rude but
Qoute "the green torpedo buttons do not fire when pressed " end qoute
i would hope not. those are the tube selection buttons, you highlight a green tube, and that is the torp that will fire when you press the big red button above the torpedo tubes selection lights ( green ones) or you press enter.
are you selecting the green lights ( tubes) thinking that is what fires the torpedoes, because if you are that is your problem right there :)
Bilge_Rat
05-16-07, 10:54 AM
erm ok
im not being rude but
Qoute "the green torpedo buttons do not fire when pressed " end qoute
i would hope not. those are the tube selection buttons, you highlight a green tube, and that is the torp that will fire when you press the big red button above the torpedo tubes selection lights ( green ones) or you press enter.
are you selecting the green lights ( tubes) thinking that is what fires the torpedoes, because if you are that is your problem right there :)
no issue of rudeness here. I always press enter, so I did not bother about the issue before.
I will have to look at the torpedo tube slide out panel again, but I dont remember a big red fire button, just the torpedo tubes selection buttons (which are green when the tube is loaded) and the target lock button, of course it would not be the first time that I played a game for months without noticing an important feature. :o
However, I believe that in 1.1, the tubes would fire when you pressed the torpedo selection buttons.
9th_cow
05-16-07, 11:23 AM
humm, i didnt play 1.1 for long, but it shouldnt have launched them, it should only highlight the tube you want to fire from.
anyways
http://img124.imageshack.us/img124/1500/simcf7.jpg
just above the 10 green lights :) that should fire your fish. the thing that sticks out above the forward tubes
Bilge_Rat
05-16-07, 11:38 AM
Ooooo, you mean that big red button... :o , I will have to get my glasses cleaned. :rotfl:
AVGWarhawk
05-16-07, 11:50 AM
Ooooo, you mean that big red button... :o , I will have to get my glasses cleaned. :rotfl:
Don't ever touch that BIG RED BUTTON! :rotfl:
I wonder how many "My Torps won't fire!" threads are either related to the copy protection or to people pressing the green buttons. :rotfl:
To be honest, that red button - albeit BIG - doesn't really look so much like a button, but rather like some attachment where the panel is "mounted" on, especially with that screw in it. The very first shot I fired in SHIV, I also thought the individual tube buttons would do that and clicked on them to fire - when I realized nothing happened, I thought "Hey dude, maybe it's that big red gizzmo up there you gota hit!" :rotfl:Oh yeah, but before that, I also gave the periscope lock button a try lol.
AVGWarhawk
05-16-07, 12:41 PM
What is funny, up in the control room at the torpedo control box on the wall to the right as you are looking at the sonarman and scopes, you can see the same red buttons and I believe these will fire torps also.
The large red button I thought changed to a brighter color when you rolled your mouse over it ?
I never had that issue of not knowing which button to press, I suspect if you have never played a Silent hunter sub sim you would not know the red buton or enter fires the torps .
Charlie
AVGWarhawk
05-16-07, 01:30 PM
The large red button I thought changed to a brighter color when you rolled your mouse over it ?
I never had that issue of not knowing which button to press, I suspect if you have never played a Silent hunter sub sim you would not know the red buton or enter fires the torps .
Charlie
Well you know the manual........never mind:roll:.......has lots of......never mind:doh:
Yes, I have to have a Pick up for the wheel barrel it takes to carry them around town .
Elder-Pirate
05-16-07, 02:25 PM
What is funny, up in the control room at the torpedo control box on the wall to the right as you are looking at the sonarman and scopes, you can see the same red buttons and I believe these will fire torps also.
Oh yeah they work alright. :yep:
http://i4.photobucket.com/albums/y116/oleman/Itworks.jpg
But you leave the green ( and red lights here ) alone. :roll: That red button sure seems obvious for a fire button. :doh:
In the control room you press the T key and highlight your torps to fire useing the W key. Say it's like this pic and #1 just fired, press the big red button again for #2,#3 etc.,or from whatever highlighted # tube ( T key ) you started from, top to bottom of bow tubes to top to bottom of stern tubes. Whew,working up a sweat here. :rotfl:
AVGWarhawk
05-16-07, 02:56 PM
But you leave the green ( and red lights here ) alone. :roll: That red button sure seems obvious for a fire button. :doh:
In the control room you press the T key and highlight your torps to fire useing the W key. Say it's like this pic and #1 just fired, press the big red button again for #2,#3 etc.,or from whatever highlighted # tube ( T key ) you started from, top to bottom of bow tubes to top to bottom of stern tubes. Whew,working up a sweat here. :rotfl:
This is why it would be so nice to have switches to open torp doors like SH3 had. Work every thing from here.
I never had that issue of not knowing which button to press, I suspect if you have never played a Silent hunter sub sim you would not know the red buton or enter fires the torps .
Quite the opposite, really. In Silent Hunter I, which I still play and did play especially before SHIV came out, and which was also set in US Subs, you fired the torps by pressing the different buttons for each tube. While they were red instead of green, it's quite a different concept to selecting the tube and then fire the torps via a universal seperate fire button.
Anyway, it wasn't really a problem at least for me - the "learning process" I described above took me maybe <5 seconds.;) It was more a trial and error thingy, and I'm not the one to shout "BUG!" and leave the game the moment something doesn't work as expected*. I always give them the benefit of the doubt first and asume error on my part. ;)
*not saying anyone in this thread here is
Bilge_Rat
05-16-07, 03:41 PM
Of course, part of the confusion might come from the fact that in 1.1 clicking on the torpedo tube would cause it to fire, this was removed in 1.2.
It was never an issue for me since I usually manage the sub as much as possible from the keyboard rather than clicking on the screen, so I always use ENTER to fire a torp.
I don't know if this has resolved SingleDebile's original issue.
Elder-Pirate
05-16-07, 05:53 PM
Of course, part of the confusion might come from the fact that in 1.1 clicking on the torpedo tube would cause it to fire, this was removed in 1.2.
It was never an issue for me since I usually manage the sub as much as possible from the keyboard rather than clicking on the screen, so I always use ENTER to fire a torp.
I don't know if this has resolved SingleDebile's original issue.
Also Enter was removed in 1.2 to Ctrl + Enter, are you saying that you remapped it back to just Enter? :huh:
Before 1.2 I used to hit the "Enter" key accidentally on the numlock pad reaching for + key for TC and whoosh I would loose a torp. :lol: Remapped it then to "Ctrl + Delete" before 1.2 came out. Very frustrating to loose a torp in the open waters. :damn:
I always use the big red button, lot more easier. Well as least for me it is. :)
Elder-Pirate
05-16-07, 06:01 PM
But you leave the green ( and red lights here ) alone. :roll: That red button sure seems obvious for a fire button. :doh:
In the control room you press the T key and highlight your torps to fire useing the W key. Say it's like this pic and #1 just fired, press the big red button again for #2,#3 etc.,or from whatever highlighted # tube ( T key ) you started from, top to bottom of bow tubes to top to bottom of stern tubes. Whew,working up a sweat here. :rotfl:
This is why it would be so nice to have switches to open torp doors like SH3 had. Work every thing from here.
Just hit the Q key and thou door shalt open. :yep: :lol: Well unless its like my old Tambor class sub as the doors kept sticking open. :damn:
AVGWarhawk
05-16-07, 06:09 PM
;) But you leave the green ( and red lights here ) alone. :roll: That red button sure seems obvious for a fire button. :doh:
In the control room you press the T key and highlight your torps to fire useing the W key. Say it's like this pic and #1 just fired, press the big red button again for #2,#3 etc.,or from whatever highlighted # tube ( T key ) you started from, top to bottom of bow tubes to top to bottom of stern tubes. Whew,working up a sweat here. :rotfl:
This is why it would be so nice to have switches to open torp doors like SH3 had. Work every thing from here.
Just hit the Q key and thou door shalt open. :yep: :lol: Well unless its like my old Tambor class sub as the doors kept sticking open. :damn:
Q key gets one open. I would like to open all with switches like SH3 had If I'm going to be a Skipper I want to look the part ;)
Elder-Pirate
05-16-07, 06:52 PM
;) But you leave the green ( and red lights here ) alone. :roll: That red button sure seems obvious for a fire button. :doh:
In the control room you press the T key and highlight your torps to fire useing the W key. Say it's like this pic and #1 just fired, press the big red button again for #2,#3 etc.,or from whatever highlighted # tube ( T key ) you started from, top to bottom of bow tubes to top to bottom of stern tubes. Whew,working up a sweat here. :rotfl:
This is why it would be so nice to have switches to open torp doors like SH3 had. Work every thing from here.
Just hit the Q key and thou door shalt open. :yep: :lol: Well unless its like my old Tambor class sub as the doors kept sticking open. :damn:
Q key gets one open. I would like to open all with switches like SH3 had If I'm going to be a Skipper I want to look the part ;)
I see your point. :yep:
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.