View Full Version : The Ultimate Subsim...
Camaero
05-13-07, 04:58 AM
What is your dream for the future of subsims?
Here is mine: My ultimate subsim takes place during WWII in either the Pacific or Atlantic, I like both. I would like to be able to walk around the entire boat and see every single man working at each station. I would like to see them playing cards, eating, sleeping, etc... When battle stations are called I would like to watch them run through the boat to their stations. I would like to take the form of a first person captain and have officers and enlisted men walk up to me and talk to me. I would like them to ask for orders, look worried when I am about to do something crazy, and cheer when we are victorious. I would like each man to have his own individual life on my sub. The more interaction with the men, the better. I know this can be done. Make it a cross between Oblivion and B172.
For the uneducated: B17 2 had real depth as far as being with a crew of men in a B17. You had to tell the men to help the injured, put out fires, and you watched them shooting those dirty Germans, you heard them scream in pain, you heard them cheer, you could even bail out the wounded or dead. The men would improve after each mission if they did well at something. Then in Oblivion, it has nothing to do with the Navy or the sea but you have hundreds of people that you can talk to and have conversations with and they all do things like walk around streets, eat dinner, play with dogs, etc… They all have their own little lives and do their own things.
Next I would like realism like never before seen. I want torpedo malfunctions set correctly, the weather to astound and frustrate, and ships that have accurate and realistic damage sectors. I want them to have random and realistic sink times as well. I want my sub to feel like a heavy piece of metal and act accordingly in the deep blue.
Next I want realistic orders. I want to feel like I am part of the biggest war ever. I want variety as well. I wouldn't care if I was sent someplace where I would see no action. Just make me feel like I am there.
If the devs of SHIV had one more year or two they could have done a lot of that I think. Frankly my dear, I wouldn't give a damn if the graphics were outdated by then.
What is your dream subsim? Do you think there will ever be a developer who will take the time to make the ultimate subsim? Will we ever be able to immerse ourselves without needing a large imagination?
I think in order for this to happen we need true sub fans to take a project into their own hands and get it done at all costs. I wouldn't care if it was modern subs or WWI subs, as long as it had this kind of depth. Neal, start a game dev company and get right on it. Thanks!:up:
ReallyDedPoet
05-13-07, 07:15 AM
I would like to see a mod encompassing both theatres fully, Atlantic and Pacific, one where you could move between the two freely and easily.
RDP
DanCanovas
05-13-07, 10:42 AM
what about a MMO SUB Sim? :D
A revamped version of Aces of the Deep, adding ONLY:
1.- SH4 level graphics
2.- Manual TDC
3.- Arctic operations in the whole arctic ocean
4.- An option for decreasing the amount of enemy traffic (Too many merchants)
Having just that, I would be a pretty happy guy for the next 50 years (If I make it to see them:up: ).
what about a MMO SUB Sim? :D
Ive actually been stirring an idea like this in my head but encompassing all the naval theaters, Destroyers, pt boats, BBs subs, and even merchants. (except plans which I think would be better left to an AI maybe) Sort of like WWII online but naval based... man I gotta go work this idea up sometime... :p
(woo 500 posts)
You guys are killing me, World War II is soooo overdone.
I'd like to see a game set somewhere in the Cold War (hypothetical Oct '62 scenarios... drool). It should have interior and exterior graphics like SH3/4, for selling points to have a big community, and of course for something nice to look at. I'd hope to see a dynamic campaig - imagine sailing from Russia and getting tasked to link up and escort freighters to Cuba. It should have DW-quality stations and should exceed DW in sensor modelling.
You guys are killing me, World War II is soooo overdone.
Thats cause I like WWII naval history, I don't care if its overdone; WWII naval stuff is awesome. :yep: The only naval era that could possible match up is pre 1 B.C. with all the Triemes, briemes and such were you can get away with yelling ramming speed. :p
Takeda Shingen
05-13-07, 04:56 PM
You guys are killing me, World War II is soooo overdone.
Thats cause I like WWII naval history, I don't care if its overdone; WWII naval stuff is awesome. :yep: The only naval era that could possible match up is pre 1 B.C. with all the Triemes, briemes and such were you can get away with yelling ramming speed. :p
I think WWII is overdone as well. Still, it would be cool to hit the 'R' key to hear 'Ramming Speed!' and have the drum increase in tempo.
kakemann
05-13-07, 05:00 PM
How about a cold war subsim? Or maybe even a WW1 subsim?
ASWnut101
05-13-07, 05:13 PM
You guys are killing me, World War II is soooo overdone.
I'd like to see a game set somewhere in the Cold War (hypothetical Oct '62 scenarios... drool). It should have interior and exterior graphics like SH3/4, for selling points to have a big community, and of course for something nice to look at. I'd hope to see a dynamic campaig - imagine sailing from Russia and getting tasked to link up and escort freighters to Cuba. It should have DW-quality stations and should exceed DW in sensor modelling.
Yep. :yep:
If anything, it should have a "Dual Dynamic Campaign" (One dynamic campaign with a playable Russian side, and another dynamic campaign with a playable American side).
Also, multiple playable submarines for each side (ie. Russians have the Oscar, Typhoon, Kilo and Alpha, while the Americans have 688, 688i, Ohio's, and Sturgeon).
They should, as you've said, have better than DW stations, a fully 3D Interior enviroment, along with (at least) SH3 level exterior graphics.
Also, there should be campaign "eras," based on the time of Russian leadership (ie. a "Kruzchev era," a "Gorbechev era" ect), with playable and non-playable units based on this time period. Included should be non-playable unit behavior based on time period.
Finally, there should be a single "world level" (Similar to Falcon: 4.0) that is always "dynamic" (Even when choosing to sail or not, the world is still going. Nuclear weapon-transporting freighters are making their way to Cuba while you are still planning to set sail from Norfolk)
I'm dreaming....
If we are talking about a subsim with large appeal, then WW1 and WW2, as much as they interest me, would probably not be the best choice.
I'd tend to think that either the cold war, with so many 'proxy' involvements from other nations, or more recent times, with many more nations getting into using subs, would have a wider appeal. This is obviously important, as any such major development would have to harbour the hope that a large number of people would buy it.
More than anything, in such a sim, I'd like to see a very realistic environment for the sub, too often there is no sea life, a scant amount of detail on the ocean floor and no attention paid to tides, temperatures etc. I'd be far happier seeing this than some eye candy compartments (although that wouldn't hurt too).
A big problem is the artificial intelligence, and we can see how this would certainly be an issue from the many sub movies there have been. Sub movies, because they are limited to basically one set for much of the time, have to feature strong character exposition and much drama. Over and above the CGI or models of boats in big pools, this is a lot of their appeal. To emulate this in a realistic way would be a challenge-and-a-half!
One way around it would be an MMO, but to make that work in any realistic sense would require people to happily play seaman third class deck scrubber, and who would want to do that? Much less be available when you were to do it. A similar nautical experiment is being tried with Pirates of the Burning Sea, but I have my doubts about the concept.
So I think that something along the lines of Dangerous Waters with a campaign and a 3D interior with some crew interaction, and a scenario editor which would enable you to script the responses for your virtual crew, in order to keep scenario possibilities from becoming stale, would be about the best you could hope for.
Hartmann
05-13-07, 05:48 PM
would be nice a cold war sim or modern subsim.
A nuke submarine with all compartments modelled, and sh4 graphics ,a full dinamic campaign where one can go everywhere tracking contacts, stalking task forces or deploy special ops...
Camaero
05-13-07, 09:07 PM
As for WWII subsims, don't get me wrong, I like newer stuff too but WWII is just my fascination. I just love the history of that era and I will never get tired of reading about it or playing games about it. I love diesel boats and I love prop planes. I like battleships and those bitchin Willys jeeps. That stuff is just too cool and most of it we will never see again.
Now we are forever locked in a battle where submarines will either start launching nukes or not. Let’s just hope the not continues for awhile more.
I guess that's a good point, if a modern subsim had a campaign, it would have to include a war. Probably hard to emulate as a game environment in a believable fashion.
Otherwise we'd be stuck with a Cold War cat and mouse type of game, which might be cool, but wouldn't attract many players if you didn't get to shoot off lots of weaponry.
This is why the movie 'Crimson Tide' is a bit lame, it spends all its time keying you up for a confrontation and then ends with a whimper rather than a bang, breaking most of the rules on good dramatic construction. Probably not great as a sim concept either.
One other idea I had was a kind of semi-what if scenario... I'm sure you've all heard the rumours about the supposed limited secret war between submarines that allegedly took place in 1968?
I bet that would make a good game/sim.
I love WWII naval stuff too, sorry if it seemed like I was knocking it. It just seems to me like we are rehashing the same things over and over. We've been sinking the Barham for fifteen years and all that has changed are the number of pixels IMHO.
I see the point about a Cold War sim being, well, cold. But I don't see why the developers couldn't invent a counterfactual scenario for us to play out. I imagine preventing nuclear war as a really tense basis for the game, adding a degree of strategy and worry to your decisions. Do you sink the boomer you are trailing? When are those !@#$ launch codes going to be transmitted? Should you risk crossing into Russian waters? I think a lot of the pressure placed on commanders that we've seen in the books and movies would translate well to an open-ended video game.
EDIT: I am reminded of the game Wings Over Europe, where if you are killed the end-game screen informs you that your failure to hold back the Soviet armour prompted the use of tactical nukes, which were returned in kind, escalating the war to full nuclear.
Sea Demon
05-13-07, 09:39 PM
I'd like to simulate the Halibut, Seawolf (the older 1960's one), and USS Nautilus in her earlier days.
You guys are killing me, World War II is soooo overdone.
Thats cause I like WWII history, I don't care if its overdone;
That's my response whenever someone says WWII is overdone. I can't get enough of it :D.
bookworm_020
05-14-07, 12:06 AM
What about a subsime where you could play any country that had a sub?:hmm: Be a Brit in the Med, A Yank in the Pacific, a Japanese sub in the indian Ocean, A dutch sub making her way to Australia or a German in the Artic?
Now that would be a game!:rock:
DanCanovas
05-14-07, 03:41 AM
would be nice a cold war sim or modern subsim.
A nuke submarine with all compartments modelled, and sh4 graphics ,a full dinamic campaign where one can go everywhere tracking contacts, stalking task forces or deploy special ops...
I agree! you'd have to have some hot war scenarios too to liven things up a bit! or MMO Modern Sub Sim hehe! you choose your country and you have to earn upgrades and better subs! you start in a SSK of some sort or maybe even a small surface vessel, you have to earn your first sub! and those who have been playing a year or so might end up with an Akula or something if you pick Russia, or an Astute if you pick UK.! sorry im just fantasising now :rotfl:
HunterICX
05-14-07, 04:35 AM
what about a WW2 Naval Sim
with Surface ships running the SH engine:rock:
Destroyers, Cruisers, battleships comon! Aircraft carriers
that would be cool :up:
beeing on the chase after the bismarck , fending off airplanes in the Yamoto .
DanCanovas
05-14-07, 04:48 AM
what about a WW2 Naval Sim
with Surface ships running the SH engine:rock:
Destroyers, Cruisers, battleships comon! Aircraft carriers
that would be cool :up:
beeing on the chase after the bismarck , fending off airplanes in the Yamoto .
Isn't that like Battlestations Midway, im only really interested in subs. :up:
baggygreen
05-14-07, 08:32 AM
One other idea I had was a kind of semi-what if scenario... I'm sure you've all heard the rumours about the supposed limited secret war between submarines that allegedly took place in 1968?
I bet that would make a good game/sim.no???
Okay then, if you've never heard of the supposed 'mini submarine war' that took place in 1968, here's the background to the rumour(s):
In 1968, several submarines went missing, amongst these were: the Israeli submarine Dakar, the French sub Minerve, also the US sub Scorpion and at least one Soviet Golf II class submarine, probably more Soviet ones too. There may have been others too, but since we are talking about the height of the Cold War, and the Silent Service, it's impossible to say whether there were more casualties or not. The Vietnam war was at its peak, at least from a point of view of prominence in the American psyche at this time, and it has been speculated that much of this took the attention away from all of these sub events.
Rumours have circulated in the submarine service for years about the notion that a sub conflict may have taken place, the general theory being that the tracking and cat and mouse games that submarines played were somehow escalated, but that since the subs were effectively out of contact with their home bases, this prevented things from escalating further.
This might of course not be true at all, but there are several books on the subject, the ones I personally know of are 'To kill the Potemkin' written by Mark Joseph which is a fictionalised account based on the theory, and Red Star Rogue, a book which suggests that a rogue Soviet ballistic missile submarine, K-129, was either lost or sunk while attempting to launch a nuclear missile at Pearl Harbor. This apparently whilst pretending to be a Chinese submarine in an attempt to provoke a war between the US and China. It's believed that this rumour/event is the basis for Tom Clancy's The Hunt for Red October.
DanCanovas
05-14-07, 10:09 AM
Okay then, if you've never heard of the supposed 'mini submarine war' that took place in 1968, here's the background to the rumour(s):
In 1968, several submarines went missing, amongst these were: the Israeli submarine Dakar, the French sub Minerve, also the US sub Scorpion and at least one Soviet Golf II class submarine, probably more Soviet ones too. There may have been others too, but since we are talking about the height of the Cold War, and the Silent Service, it's impossible to say whether there were more casualties or not. The Vietnam war was at its peak, at least from a point of view of prominence in the American psyche at this time, and it has been speculated that much of this took the attention away from all of these sub events.
Rumours have circulated in the submarine service for years about the notion that a sub conflict may have taken place, the general theory being that the tracking and cat and mouse games that submarines played were somehow escalated, but that since the subs were effectively out of contact with their home bases, this prevented things from escalating further.
This might of course not be true at all, but there are several books on the subject, the ones I personally know of are 'To kill the Potemkin' written by Mark Joseph which is a fictionalised account based on the theory, and Red Star Rogue, a book which suggests that a rogue Soviet ballistic missile submarine, K-129, was either lost or sunk while attempting to launch a nuclear missile at Pearl Harbor. This apparently whilst pretending to be a Chinese submarine in an attempt to provoke a war between the US and China. It's believed that this rumour/event is the basis for Tom Clancy's The Hunt for Red October.
And thw new book "scorpion down" which supposedly uncovers evidence that the Scorpion was actually sunk by the Soviets! gonna buy this book asap!
Heibges
05-14-07, 01:17 PM
A wwii subsim where there the contacts spawn in relationship to the player, as opposed to placing contacts and have the player try to find them.
Camaero
05-14-07, 08:39 PM
Okay then, if you've never heard of the supposed 'mini submarine war' that took place in 1968, here's the background to the rumour(s):
In 1968, several submarines went missing, amongst these were: the Israeli submarine Dakar, the French sub Minerve, also the US sub Scorpion and at least one Soviet Golf II class submarine, probably more Soviet ones too. There may have been others too, but since we are talking about the height of the Cold War, and the Silent Service, it's impossible to say whether there were more casualties or not. The Vietnam war was at its peak, at least from a point of view of prominence in the American psyche at this time, and it has been speculated that much of this took the attention away from all of these sub events.
Rumours have circulated in the submarine service for years about the notion that a sub conflict may have taken place, the general theory being that the tracking and cat and mouse games that submarines played were somehow escalated, but that since the subs were effectively out of contact with their home bases, this prevented things from escalating further.
This might of course not be true at all, but there are several books on the subject, the ones I personally know of are 'To kill the Potemkin' written by Mark Joseph which is a fictionalised account based on the theory, and Red Star Rogue, a book which suggests that a rogue Soviet ballistic missile submarine, K-129, was either lost or sunk while attempting to launch a nuclear missile at Pearl Harbor. This apparently whilst pretending to be a Chinese submarine in an attempt to provoke a war between the US and China. It's believed that this rumour/event is the basis for Tom Clancy's The Hunt for Red October.
And thw new book "scorpion down" which supposedly uncovers evidence that the Scorpion was actually sunk by the Soviets! gonna buy this book asap!
That whole story is very interesting. A Soviet sub determined to to nuke Pearl.... This is the background to the book Red Star Rogue:
Early in 1968 a nuclear-armed Soviet submarine sank in the waters off Hawaii, hundreds of miles closer to American shores than it should have been. Compelling evidence, assembled here for the first time, strongly suggests that the sub, K-129, sank while attempting to fire a nuclear missile, most likely at the naval base at Pearl Harbor.
We now know that the Russian's had lost track of the sub; it had become a rogue. While the Soviets searched in vain for the boat, U.S. intelligence was quickly able to pinpoint the site of the disaster. The new Nixon administration launched a clandestine, half-billion-dollar project to recover the sunken K-129. Contrary to years of deliberately misleading reports, the recovery operation was a great success. With the recovery of the submarine, it became clear that the rogue was attempting to mimic a Chinese sub, almost certainly with the intention of provoking a war between the U.S. and China. This was a carefully planned operation that, had it succeeded, would have had devastating consequences. During the successful recovery effort of K-129, the U.S. forged new relationships with the USSR and China. Could the information gleaned from the sunken submarine have been a decisive factor shaping the new policies of détente between the Americans and the Soviets, and opening China to the West? And who in the USSR could have planned such a bold and potentially catastrophic operation?
http://www.submarinebooks.com/RedStar.htm
I know i'm getting off topic on my own thread here, but it is still an interesting off topic!
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