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View Full Version : AA gun gfx screwup question and credits


EugenHund
05-12-07, 07:58 AM
Hey subsimmers

I've been reading all the tips and stuff from this forum since I got SHIV, but this is my first post here, so ahoy to you all.
Now on to the question:
I seem to remember having seen a fix which makes the AA gun usable without the conning tower messing the view up. Can anyone help me find it?

Also, I just tried installing JSGME with a couple of mods, and although I just can't get the green-button mod and the brass HUD mod to work, all else seems to work just fine. Man does the quality of the game go up because of that! I'm really grateful that some of you guys put so much of your time into sharing your fixes. Two thumbs up for that!

Thanks all
EugenHund

Kant Schwimm
05-12-07, 08:06 AM
[quote=EugenHund]Hey subsimmers

I've been reading all the tips and stuff from this forum since I got SHIV, but this is my first post here, so ahoy to you all.
Now on to the question:
I seem to remember having seen a fix which makes the AA gun usable without the conning tower messing the view up. Can anyone help me find it?

Also, I just tried installing JSGME with a couple of mods, and although I just can't get the green-button mod and the brass HUD mod to work, all else seems to work just fine. Man does the quality of the game go up because of that! I'm really grateful that some of you guys put so much of your time into sharing your fixes. Two thumbs up for that!

Thanks all

Welcome aboard:up:

I know from personal experience that some mods have to be stacked in the right order in JSGME for them to work, if you list your mods i'm sure somone here can tell which order to stack them.

sean705
05-12-07, 08:10 AM
Ahoy and welcome!

the only thing I've been able to find on the AA gun fix is in this thread http://www.subsim.com/radioroom/showthread.php?t=112903&highlight=tower

Hope that helps!

EugenHund
05-12-07, 11:28 AM
Thanks for your quick responses and welcomings :D
As for my mods, they are (in the installed order):
Battlestations and one other button in all menus (don't remember the name) v. 1.2
Kakemann's improved escorts 1.4 standard
Keyboard function mod 1.2
Smaller Sea Plants
Browning .50 MG v1.1a
Green lamp mod for easier button status overview
Jimimadrid's shiny border HUD

I also have the excellent Ultimate sound mod, but I didn't work it through JSGME, because at first, I couldn't see it, so I thought it might be necessary to run it manually. Now it shows as present but not activated on JSGME although it is permanently activated...

And thanks a great bunch for the link about the conning tower. I know that using the late war conning tower *is* cheating, but its just no use the other way..

Talking about AA, what is your strategy when an aircraft is spotted?
I can't make mine up. Sometimes I try to make it under the surface with a crash dive, but results vary somewhat. Most of the times, the aircraft manages to make a single run on my sub just before it slips under, but with the unpleasant side effect that my gunner jumps below deck, effectively allowing the plane to attack with impunity. The other alternative is to stay on the surface and fight it out with all the nasty consequences it might have. When I do that, I have to let my gunner man the AA gun, because half the time, I can't see anything but good ol' American steel plating.
What do you recommend doing when an airplane is spotted?

sean705
05-12-07, 11:40 AM
My only strategy is to immediatly man the deck gun with orders to only engage incoming targets, if it looks like the aircraft has spotted me, I order a crash dive. Depending on if I get a few shots from the AA gun or not will determine if I stay submerged or not. If I'm able to score a hit, or take the plane down, I change course while submerged and stay at PD for a few hours. If I don't engage the aircraft, or he flys past me, I'll only stay at PD to clear the immediate area