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View Full Version : Reality check...Sh3Gen to the rescue


Reverie
05-12-07, 12:37 AM
Differentiating a computer game from a simulation is done by measuring the level of "play" as opposed to the level of "sim". More programmers are injecting what quantifies as "action" in the effort to give the experience more immersion. Replay value isn’t extended by the amount of mayhem the user can create. From a marketing point of view extended replay doesn’t absolve sales quotas; the mindset of software distributors is to let the customers play it, then move on to buy the next one. But customers can be programmers, too. They know that extending the replay value of a program comes not from bigger blasts, but from manipulating the environment.

I wasn’t familiar with the term "Modding" until I began running SH3. It seems that there are mods that were available in the days of SH2; sadly I resigned that program to the landfill before discovering it could be improved. From what I read on the Subsim Forum, without mods SH3 might very well be pushing up daisies as well. GWX for all intents and purposes is the program that was to be released when SH3 came out in the stores. It shouldn’t be up to customers to finish a software company’s product, but thank the Lord that Modifiers are there to do it.

The most recent Mod I have incorporated in my SH3 campaign is an application called Sh3Gen, available in the "Downloads" Section of Subsim as an eight hundred some-odd kilobyte Zip file, and requires Microsoft .NET software to run. The program is a stand-alone, but not real-time nor a TSR. It must have access to an initially saved file of a current war patrol, then reports this intelligence on your in-game log and nav chart, with a degree of reliability and accuracy designated by the user. This intelligence can be adjusted anywhere from sketchy to Eye-of-the-World (in the gaming parlance: god mode). It is not correct to refer to Sh3Gen as a Mod; it garners all its information from the Campaign files generated by SH3, that is what ship types will spawn and where. How Sh3Gen instills vagaries to this information, I cannot review, but the result is realistic and frustrating enough. At one point I didn’t locate a rumoured convoy, but tracked and sank an ore carrier in the vicinity. A different run found time-compressed days of nothing but another u-boat moving out to station. All this with default settings, and with increased degrees of accuracy it becomes fish on a platter. The intelligence information placed on the nav chart is in the guise of the "x" mark, basic description, and what appears to be the intended destination using a region code. For instance, seeing a marker in the North Sea described as "Convoy CE" might very well be a reliable b-dienst report of a North Sea convoy heading for the Azores. A Regions Table is provided with Sh3Gen, as well as The Map with reference to Areas Of Operation. The map isn’t resizable, but colour coded to help distinguish regions. Some colours could be more distinct, but if you’re like me you just lower the depth setting of your bifocals, and dream of a bigger monitor. If having the intelligence marked on your nav map is too much clutter, as I found, you may "erase" it; the information is also reported in the commanders log, the "k" key in SH3. Again, this isn’t a real-time app. Start your SH3 patrol, move away from harbor traffic before saving your activity (Sh3Gen recommends saving two different files, e.g. savegame patrol, savegame run. Sounds smart, but doesn’t appear to be necessary; the app is very benign), leave the sim to a main menu and then minimize SH3 (I’ve been exiting all together, oh well). Start Sh3Gen with the handy desktop icon, search out your savegame with the ellipsis switch, and then press the "Generate" switch to generate your current intelligence report. Exit Sh3Gen, then re-enter SH3 and load that savegame you indicated to Sh3Gen, then resume your patrol. You have the option of reacting to this information, or no. For roleplaying, think of it as opening your orders before getting down to the business of your patrol.

It’s not a Mod at all, rather an enhancement. And this could be, but in no way should be used as a cheat. The default settings of Sh3Gen alone provide an acceptable level of uncertainty and realism for helping to make SH3 a sim as opposed to being just a game. The nature of the app is also conducive to the role-playing element of SH3. This enhancement I can highly recommend, and combined with GWX and SH3Commander help to make SH3 a living, breathing experience heretofore only dreamed about. One must also take into consideration the users difficulty level selected in SH3. Raising the reality settings can only increase your enjoyment and replay value. Manual Targeting is the icing on the SH3 Modders / Enhancers cake. Be honest to yourself and admit it; before the enhancements and without the mods, running SH3 soon becomes no better than watching paint dry.
Reverie :)

GlobalExplorer
05-12-07, 08:47 AM
Nice review - it`s always interesting to see things from the users point of view.

If you downloaded the version from subsim, and liked it, you should definitely head to my site and get the new Tracking Room version - it adds the option to create detailed maps and open them in a free viewer - absolutely hassle free!

www.global-explorer.de (http://www.global-explorer.de)

GE

Reverie
05-12-07, 11:14 PM
GlobalExplorer ! The Author ! Hello ! :D
I, and others, are grateful for your work; it certainly adds ambience.
And the title "Tracking Room Edition" piqued my curiousity immediately !
I will definitely download this new version, and thank you !
Reverie

Jimbuna
05-13-07, 05:33 AM
GlobalExplorer ! The Author ! Hello ! :D
I, and others, are grateful for your work; it certainly adds ambience.
And the title "Tracking Room Edition" piqued my curiousity immediately !
I will definitely download this new version, and thank you !
Reverie

DITTO :rock: :up:

GlobalExplorer
05-13-07, 08:40 AM
And the title "Tracking Room Edition" piqued my curiousity immediately !

I am glad you said that, because some thought went into finding a name ..

Let me know if it worked out for you .. I read those gameplay observations with interest, because it is hard for me to establish them myself - simply because I hardly ever play :yep:

GE

XanderF
05-13-07, 10:58 PM
Sh3gen is absolutely a critical component of the Sh3 experience. With the GWX 'supermod' and Sh3 Commander to manage things like camo schemes coming into and out of use (and all other time-period-sensitive changes), realistic crew transfers, variable wave heights by season, etc....you have the pinnacle of SubSim immersion.

And thinking of it as "opening your orders" is dead on. First off, you really ARE only going to do that the recommended 20km or so from port, and it will provide bang on the same information Sh3gen does.

GlobalExplorer
05-16-07, 01:31 PM
Sh3gen is absolutely a critical component of the Sh3 experience. With the GWX 'supermod' and Sh3 Commander to manage things like camo schemes coming into and out of use (and all other time-period-sensitive changes), realistic crew transfers, variable wave heights by season, etc....you have the pinnacle of SubSim immersion.

And thinking of it as "opening your orders" is dead on. First off, you really ARE only going to do that the recommended 20km or so from port, and it will provide bang on the same information Sh3gen does.

Yeah you can see it like that .. takes a a bit away from the annoyance of having to load SHIII a second time.

But honestly, if it could have been made without reloading, I would have implemented it. Its just not possible - as the information gets into the savegame, you must reload.

maillemaker
05-16-07, 02:44 PM
GWX for all intents and purposes is the program that was to be released when SH3 came out in the stores. It shouldn’t be up to customers to finish a software company’s product, but thank the Lord that Modifiers are there to do it.

I don't think it's fair to bash Ubi too harshly. I played SH3 stock for quite some time before I found out about GWX, and I think it was awesome right out of the block.

Let's face it, software companies have to make money. Sure, passion drives their work to a degree, but so does money, and at the end of the day the financial realities are the bottom line for developing and releasing a product.

Modders have the luxury in that the only thing driving them is passion. Developers don't have that luxury.

Further, while I can see your point about not releasing a crap product with the expectation that modders will finish the product for them, I think it's great that a product can be released that can be modded. It's great that the product is provided with enough hooks so that modding can be accomplished. I'm sure it could have been made a lot harder to modify. So again, I wouldn't beat them up too harshly, because by leaving room to mod, they have given the game far more potential than it could otherwise have or that they could have given it.

Reverie
05-16-07, 11:10 PM
I'll go you one better...it was their intent to release it incomplete and subject to the modders / customers to do with it what they could. This accounts for the oversized disk spindle in the packaging. It was curious to me at first, and now blatant to me after all the mod disks I've collected to help me enjoy their product. :nope:
Reverie

GlobalExplorer
05-17-07, 01:47 PM
Interesting point, but I had hoped to get some more feedback from my users :rotfl: Anyway, I wouldn`t bash UBI, they are still one of the few publishers who release anything of substance for adult / sim / realism gamers, so I hold them in some regard ..

danurve
05-17-07, 03:13 PM
Well after reading up on SH3Gen it looks as if it might be a cool way to add some depth & enjoyment to the game.
Perhaps it's time to check it out over the weekend.