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Buzz313th
05-07-07, 02:27 PM
Maybe a dumb question, but here goes.

Since the escorts have passive sonar and can detect my sub when it's submerged, why can't they detect my sub with passive sonar when it's surfaced? At night, it seems like the only sensor the Ai has is visual, is this correct?

Now how about radar? Doesn't the Ai have radar? Why can't they detect me with that when I'm on the surface sneaking up to em at night?

Last one.... Does the game model my radar and my active sonar alerting my enemy of my bearing, since active sensors usually do that?

SteamWake
05-07-07, 03:39 PM
Maybe a dumb question, but here goes.

Since the escorts have passive sonar and can detect my sub when it's submerged, why can't they detect my sub with passive sonar when it's surfaced? At night, it seems like the only sensor the Ai has is visual, is this correct?

Now how about radar? Doesn't the Ai have radar? Why can't they detect me with that when I'm on the surface sneaking up to em at night?

Last one.... Does the game model my radar and my active sonar alerting my enemy of my bearing, since active sensors usually do that?

Well as to your first question its really as simple as your too shallow. The sonar cant really pick up surface noise.

Yes they have radar at least later in the war. Your sub is a pretty low profile target making it hard to get a return off of it.

Last one, well it should but Im not sure that it does.

Heres an interesting thread on the subject http://www.subsim.com/radioroom/showthread.php?t=107947

Buzz313th
05-07-07, 05:35 PM
Maybe a dumb question, but here goes.

Since the escorts have passive sonar and can detect my sub when it's submerged, why can't they detect my sub with passive sonar when it's surfaced? At night, it seems like the only sensor the Ai has is visual, is this correct?

Now how about radar? Doesn't the Ai have radar? Why can't they detect me with that when I'm on the surface sneaking up to em at night?

Last one.... Does the game model my radar and my active sonar alerting my enemy of my bearing, since active sensors usually do that?

Well as to your first question its really as simple as your too shallow. The sonar cant really pick up surface noise.

Yes they have radar at least later in the war. Your sub is a pretty low profile target making it hard to get a return off of it.

Last one, well it should but Im not sure that it does.

Heres an interesting thread on the subject http://www.subsim.com/radioroom/showthread.php?t=107947

I kinda figured it had to do with being too shallow. Thanks for confirming.

Ok so radar signature saved the devs from having to model enemy radar.. :lol:


I would like to find out... guess it would be as easy as just setting up a simple scenario and then just turning on the radar and pinging the target with sonar and watch for them to respond...

Thanks for your reply...

SteamWake
05-07-07, 07:23 PM
Pinging them with sonar will definatly prompt a reaction.

Dont know about radar sweeps.

CaptainHaplo
05-07-07, 07:51 PM
Well, while they may have visual - apparently there has been a shortage of carrots in japan prior to December of 41... because the "escorts" so far in late 41 and early 42 are blind as bats! I can get to within 3k yards on the surface (at all stop) AND shoot the morons - and the vast majority can't even see the flash from my deck gun! This is with stock 1.2.

On the other hand - Kakemans improved escort mod has.... changed that somewhat.

Redwine
05-07-07, 08:09 PM
Maybe a dumb question, but here goes.

Since the escorts have passive sonar and can detect my sub when it's submerged, why can't they detect my sub with passive sonar when it's surfaced? At night, it seems like the only sensor the Ai has is visual, is this correct?

Not sure in ral life... but remember seas surface makes interference into sound propagation, wave noise reduces the hydrophone capability.

In game... there are limits in angles and ceiling, hyfrophone if not remeber bad is limited by -10 top ceiling, it is ten meters depth, any above 10m depth is not sensed. :up:

You can easy tweak those values.... :up:

Buzz313th
05-07-07, 11:12 PM
Well, while they may have visual - apparently there has been a shortage of carrots in japan prior to December of 41... because the "escorts" so far in late 41 and early 42 are blind as bats! I can get to within 3k yards on the surface (at all stop) AND shoot the morons - and the vast majority can't even see the flash from my deck gun! This is with stock 1.2.

On the other hand - Kakemans improved escort mod has.... changed that somewhat.

Try the Mod called, "Flavored To Taste 2.5", it will do a good job fixing the lame AI.