View Full Version : Are these in-game modelled malfunctions??
ddiplock
05-06-07, 12:01 PM
I play GWX with SH3 commander set to model both malfunctions & sabotage.
On some patrols i've noticed when i try to put my engines to flank, they die to a stop, and I can only go at ahead full....this handicaps my surface...and submerged speeds a fair bit.
I ask this, because yesterday when I raised the attack scope on my sub...it was as if the optical mirros in the scope were *&cked!!!! Everything was VERY blurry and I couldn't see a thing....I was thus forced to use the opservation scope for submerged attacks instead.
Thoughts anyone?
Id probably just set it to malfunctions because how likely is sabotage?
TheBrauerHour
05-06-07, 01:19 PM
Actually very likely. I read Iron Coffins and if I recall, their U-boat was the victim of Sabatoge frequently.
Henri II
05-06-07, 01:32 PM
Sabottage war apparently rather frequent later in the war, on the boats that were operating from french harbours that were staffed with french workers. I doubt there was much sabottage in german harbours.
In German bases it was not so often for obvious reasons. In French and Norwegian bases, however, it was much more common as the Boats were serviced by many non-German workers and sabotage actions were made.
Besides, the shipyards where U Boats were assembled relied from 1943 onwards on slave workers, with Poles and Russians among them. So in some cases, the Boats were already made with some malfunctions. In case of original German staff please keep in mind that some staff workers had to be replaced with new, green ones so there were few reasons why technical problems were quite common not only with new XXI Boats.
BTW - I remember a friend of my late Grandfather. He was a worker at a Panzer repair station near Warsaw. He said he was taught ( just like most of his working team ) how to stick pieces of armor together so that they looked tight and OK, but were in fact very loosely. There were more such actions ongoing, I guess.
Jimbuna
05-06-07, 01:51 PM
I play GWX with SH3 commander set to model both malfunctions & sabotage.
On some patrols i've noticed when i try to put my engines to flank, they die to a stop, and I can only go at ahead full....this handicaps my surface...and submerged speeds a fair bit.
I ask this, because yesterday when I raised the attack scope on my sub...it was as if the optical mirros in the scope were *&cked!!!! Everything was VERY blurry and I couldn't see a thing....I was thus forced to use the opservation scope for submerged attacks instead.
Thoughts anyone?
The above is definitely modelled into the game :yep:
most German Flotillas sailed out of occupied territory later in the war and the obvious consequence was native and migrant/forced labour workers committing acts of sabotage at every opportunity :arrgh!:
GoldenRivet
05-06-07, 02:10 PM
Sabotage ran a muck in the french bases.
in the book "Steel boat iron hearts" the story of U-505, severeal occurances of sabotage are recounted.
i will site examples.
Upper deck plates granting access to external stores... welded shut.
all of the diving tank seals and shaft seals, battery cells etc were replaced with old corroded parts scheduled for replacement, other parts that were nowhere near the batteries were found to have been soaked in battery acid.
large amounts of sugar found in the lubrication oil sumps
one boat found a dead dog floating in the fresh drinking water tank
other boats were found to have magnetic time bombs attached to their hulls
U-505 had an entire weld seam replaced with an "Oil soaked rope", placed in the small gap between pressure plates so that it would look like a weld... the crew found this out when they were doing a depth test after other sabotage repairs... they were going deep and heard very loud unusual popping and creaking sounds much louder than normal. lucky they didnt crush.
a small pencil sized hole drilled in oil in fuel tanks which would let small traces of fuel and oil leak out over time was found on several occasions.
those are just a hand full of examples from the book about U-505.
I retract my statement :)
I still wont bother with sabotage until later in the war.
Jimbuna
05-06-07, 02:27 PM
Very interesting GR :up:
I'll have to look that book up :arrgh!:
JScones
05-07-07, 03:08 AM
I play GWX with SH3 commander set to model both malfunctions & sabotage.
On some patrols i've noticed when i try to put my engines to flank, they die to a stop, and I can only go at ahead full....this handicaps my surface...and submerged speeds a fair bit.
I ask this, because yesterday when I raised the attack scope on my sub...it was as if the optical mirros in the scope were *&cked!!!! Everything was VERY blurry and I couldn't see a thing....I was thus forced to use the opservation scope for submerged attacks instead.
Thoughts anyone?
Yes. The malfunctions/sabotage option makes test dives and other "out of port" checks more than just a formality. ;) If you enable this option, it is prudent to do as "the real captains" did and perform a series of tests just out of port, rather than learn of a major malfunction in the heat of battle.
GR's post reminded me of something I posted many moons ago... http://www.subsim.com/radioroom/showpost.php?p=322066&postcount=18
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