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View Full Version : DDs blow up when they ram me!


supposedtobeworking
05-04-07, 06:36 PM
This is the second time this happened--a DD caught me on the surface, charged and rammed me, and then blew up from ramming me, and sunk promptly--it was hilarious because I was mortified as the DD rammed me and thought my carreer was over, and I was thinking--ok what the heck am i gonna do NOW?? and then the DD lit up like the sun, and totally self-destructed (maybe the prayers of my crew members worked?). This has happened one other time as well when I was rammed--and I have only been rammed by a DD twice--so this tells me it probably wasn't a one time thing. Anyone else have dds ram them and then blow up?

Subnuts
05-04-07, 06:41 PM
Didn't you ever see U-571? (Ha, that joke never gets old!) Destroyers keep all of their cordite and ammunition in the bow of the ship. Unsecured. Next to the smoking lounge. :rotfl:

FAdmiral
05-04-07, 06:42 PM
Yes, I have experience it too along with many other players.
It's something that needs to be fixed by the devs...

JIM

E.Hartmann
05-04-07, 07:26 PM
I was caught by 4 and unable to dive due to dive planes being damaged. I'm running and gunning and the first one nails me and does the same thing. I keep running and gunning and the second one rams me and Ithink "now I'm dead" and explodes. Next time I just decide to let them hit me and the 3rd one rams and blows and then the 4th. So now I get to nail a 12 ship convoy unmolested.

Stupid game.....

supposedtobeworking
05-04-07, 07:36 PM
ok well that confirms it--its a bug...though it does crack me up when it happens.

SteamWake
05-04-07, 07:49 PM
Yup stupid DD's tryin to run over a sub.

What the heck are they thinking !

Funny thing is they commonly use it as a tactic not knowing we have hulls of kryptonite.

orangenee
05-04-07, 07:52 PM
Happened to me with a merchant vessel earlier, it amused me.

EAF274 Johan
05-05-07, 04:25 AM
Something odd happened to me in SH4 yesterday. I had to crash dive for an escort was heading straight towards me. I was about 100 ft down when all of a sudden I hear a crash and I get the event cam showing the destroyer sinking... The destroyer was exactly on top of me when it blew up. I then noticed that my attack periscope was still up.

Is it possible that somehow the DD collided with my periscope (even though I was 100 ft down)?

joea
05-05-07, 04:33 AM
Same stupid big as in SHIII!!! :nope: Why it's still there is ... argh!!!!

Kant Schwimm
05-05-07, 04:33 AM
Something odd happened to me in SH4 yesterday. I had to crash dive for an escort was heading straight towards me. I was about 100 ft down when all of a sudden I hear a crash and I get the event cam showing the destroyer sinking... The destroyer was exactly on top of me when it blew up. I then noticed that my attack periscope was still up.

Is it possible that somehow the DD collided with my periscope (even though I was 100 ft down)?

At 100ft depth with PScope fully extended I should imagine that would leave about 20ft'ish of water from scope to surface, how deep is the keel on a dd?:hmm:
Anyhows whatever it is a scope should never hole a dd:dead:

supposedtobeworking
05-05-07, 07:24 PM
Actually i think it's cool that the DDs try to ram you--I thought that happened in RL? Anyway, whether it did or didn't it definitely is hilarious that they try to ram you...even more so when they do it to their own death and destruction---I guess it's the devs tribute to the Kami Kazi Japanese spirit...I wouldn't mind if they left the ramming DDs in as long as they don't blow up when they hit you.

btw, after all that about half an hour later my watch spotted a plane and I got bombed and that was the end of my career--go figure.

FAdmiral
05-05-07, 08:58 PM
The ramming by the DDs is perfectly normal and should be tried by the AI
if they can accomplish it. But the destruction of the DDs when they do it
definately should not happen: taking damage yes, just as the sub should but not near as much....

JIM

FAdmiral
05-05-07, 11:13 PM
Well I just got rammed by "Bungo Pete", the new DE created by Ducimus.
Not only did he NOT self-destruct, I did not see any damage on the DE
after being rammed. That is one tough little escort !! I don't recommend
tangling with it if you want to keep your sub afloat. With this ship now in
the game, the easy tonnage times are OVER :up:

JIM

SteamWake
05-05-07, 11:36 PM
Well I just got rammed by "Bungo Pete", the new DE created by Ducimus.
Not only did he NOT self-destruct, I did not see any damage on the DE
after being rammed. That is one tough little escort !! I don't recommend
tangling with it if you want to keep your sub afloat. With this ship now in
the game, the easy tonnage times are OVER :up:

JIM

Question is did YOU take any damage.

Call it a huch but getting run over by a destroyer should rip a sup apart like a wet pinyata (sp?)

FAdmiral
05-06-07, 12:41 AM
Well as the DE speed off, I slowly flooded and had numerous other
damage reports coming in. But to answer your question, yes, the
action certainly sent me to the briney depths...

JIM

Mudrik
05-07-07, 04:51 AM
I've also witnessed Destroyers exploding after running over the top of my sub while at periscope depth.

One other strange thing I have seen and wonder if anyone else has experienced:-

Quite often, when I am being chased and depth charged, I have seen a destroyer have all its depth charges on deck blow up in one go. Works well for me though because then I know I can stay safely submerged.

vindex
05-07-07, 05:02 AM
Someone said "same as SH3" .... I dunno, I remember being rammed several times by destroyers in SH3 and it was a quick trip to the bottom for me and my crew. I always took massive damage. It was one of the major dangers of engaging in shallow waters, they didn't need to drop depth charges, they'd just run you over.

I had a destroyer ram me in SH4 and it sank, no damage to me. Yes, this definitely is a bug and needs to be fixed, especially since the destroyers are programmed to try to ram you.

ReM
05-07-07, 05:07 AM
Someone said "same as SH3" .... I dunno, I remember being rammed several times by destroyers in SH3 and it was a quick trip to the bottom for me and my crew. I always took massive damage. It was one of the major dangers of engaging in shallow waters, they didn't need to drop depth charges, they'd just run you over.

It was definitely there in SH III. I believe they fixed it in patch 1.3

Had something to do with the scope...it would rip a dd to shreds! :roll:

PopManiac
05-07-07, 05:25 AM
Something odd happened to me in SH4 yesterday. I had to crash dive for an escort was heading straight towards me. I was about 100 ft down when all of a sudden I hear a crash and I get the event cam showing the destroyer sinking... The destroyer was exactly on top of me when it blew up. I then noticed that my attack periscope was still up.

Is it possible that somehow the DD collided with my periscope (even though I was 100 ft down)?
I wanted to run a 'test' yesterday, so here's what I did:

Found a convoy (not really convoy but 3 DDs and one huge European Liner) off Honshu in the middle of the night.

Advertised my presence by firing my gun to each ship!

All three destroyers started coming at me, so I dove to periscope depth with scope up!

And then, all DDs rammed my scope and sank!!!!!!!!!!!!!:rotfl:

In all fairness, I suffered some damage on my AA gun and planes but I was able to surface, go flank speed to chase the liner and at app. 200 yds I started shooting.

Yep, all in a day's work in the Pacific in Dec. 1941 as testified by WWII vets!!!:doh:

(Some bugs in the game are reaaaallly too hillarious to provoke anything but laughter and irony:down:)

EDIT: This applies both to regular game (patched to v.1.2) as well as to the Flavored To Taste mod

ReM
05-07-07, 06:25 AM
Is it possible that somehow the DD collided with my periscope (even though I was 100 ft down)?

All three destroyers started coming at me, so I dove to periscope depth with scope up!

And then, all DDs rammed my scope and sank!!!!!!!!!!!!!:rotfl:



It's the scope all over again.....looks like the devs 'forgot' it was there in SH III as well.....

FAdmiral
05-07-07, 01:21 PM
I can tell you one thing for sure, nothing on your sub will damage
"Bungo Pete" when he rams you. I don't know whats different about
his hit points (Ducimus said he didn't touch them) but he definately
does not sink when he rams you. In fact, I have not seen him take
damage of any kind as far as I can tell. So far, I have let him ram me
8 times for testing, no change in any of the 8...One Tough Little Cookie !!

JIM

Ducimus
05-07-07, 01:36 PM
Only thing i can think of, is if the game handles Destroyer Escorts (DE's) Differently then Destroyers. (DD's). The Akikaze (Bungo pete), is the only DE in the japaense inventory if you enable that mod. By default, Japan has no DE's at all.

edit: infact, other then the sensor and equipment loadout, i can prove i didnt increase bungo pete's survivablity at all. The data files he uses are all inherited from the DD Minekaze. For me to increase his surivablity, id have to go into the zones.cfg, and his zon file to edit them. Neither of which are included in the bungo pete mod.

tycho102
05-07-07, 02:02 PM
I can tell you one thing for sure, nothing on your sub will damage
"Bungo Pete" when he rams you. I don't know whats different about
his hit points (Ducimus said he didn't touch them) but he definately
does not sink when he rams you. In fact, I have not seen him take
damage of any kind as far as I can tell. So far, I have let him ram me
8 times for testing, no change in any of the 8...One Tough Little Cookie !!

JIM
My first port-sneak, I was cruising at 16m depth in a Gato. Water depth was something like 20m. Got caught by several of the sub-chasers, but as I was moving at 1-2kts they just couldn't get directly overhead and kept circling. A destroyer slid up from behind, right down my boat's long axis. It ripped him a new one and he sunk not but a couple hundred meters in front, trying to turn a bit as he went under. I had to cut hard to avoid him. The two sub-chasers peeled off and took a gigantic hike -- I just assumed they had learned not to f*ck with me. :rotfl:My AA cannon was out for the rest of the patrol, but if I assigned a crew and damage-control, it would become functional again for as long as I had it manned. Trying the same tactic again in deeper waters resulted in a dead sub. I figure the shallow water worked to my advantage by the AA gun being jammed up his keel as he attempted the pass, and my boat being jammed against the sea floor (but without damage).

Much improved over SH3. That little move occured several times in deep seas, even on a perpendicular depth-charge run (rather than longitudinal).

FAdmiral
05-08-07, 12:51 AM
Only thing i can think of, is if the game handles Destroyer Escorts (DE's) Differently then Destroyers. (DD's). The Akikaze (Bungo pete), is the only DE in the japaense inventory if you enable that mod. By default, Japan has no DE's at all.

edit: infact, other then the sensor and equipment loadout, i can prove i didnt increase bungo pete's survivablity at all. The data files he uses are all inherited from the DD Minekaze. For me to increase his surivablity, id have to go into the zones.cfg, and his zon file to edit them. Neither of which are included in the bungo pete mod.

I also have the minesweeper from the game modded over to a DE. I will run
some tests on ramming with it to check out the DE theory....

JIM

tater
05-08-07, 01:21 AM
I have the minesweeper and subchaser both set to "corvette" (unit type 1) but have never endeavored to let them ram me. I'll try and let you know what happens.

Could it be that the DDs were so likely to drive over the sub (since they aim to do that to DC) the devs nerfed them for playability? Weak if so.

Plasmoid
05-08-07, 08:05 AM
I enjoy having destruction derbys with destroyers. I surface, i fire a few rounds in the middle of a convey then i drop to periscope depth.

I wait for all the escorts to get on top of me and then i surface and go to town.

4 AP rounds to the bow, the first one goes down, dive to PD, turn around, surface, ram one of em the side and he goes down, dive to PD, surface, a pepering of HE rounds to the deck and a 3rd is listing badly, dive again, surface and ram one head on... aww no thats my weakpoint too.

So i sink.

Moral of the story: DD's cant aim to save their life so dont show em your side, keep your speed up. they dont have any armour in bow (or anywhere... ) and as long as they dont hit you head on they come off worse.

Tobus
05-08-07, 08:40 AM
Strangely though, shooting a fish up a DD's throat does practically nothing, which suggests the bow of a DD is made of titanium-tungsten. But when hitting your sub, it feels more like explosive wet papertissue.

johnny chimpo
05-26-07, 08:53 AM
I have a majour problem with subchasers. They cane me with dc forcing me to the suface, then they ram me at full speed resulting in one large explosion and an unplanned dive. I can never escape them, they always hit there mark.:damn:

StandingCow
05-26-07, 10:32 AM
I've also witnessed Destroyers exploding after running over the top of my sub while at periscope depth.

One other strange thing I have seen and wonder if anyone else has experienced:-

Quite often, when I am being chased and depth charged, I have seen a destroyer have all its depth charges on deck blow up in one go. Works well for me though because then I know I can stay safely submerged.

hmmm, that made me think of what the bug may be... do you think the Depth charges on board register that the sub is close and explode? This would also explain the DD blowing up when you were right below it...

Maybe?

Redwine
05-26-07, 12:03 PM
I've also witnessed Destroyers exploding after running over the top of my sub while at periscope depth.

One other strange thing I have seen and wonder if anyone else has experienced:-

Quite often, when I am being chased and depth charged, I have seen a destroyer have all its depth charges on deck blow up in one go. Works well for me though because then I know I can stay safely submerged.
hmmm, that made me think of what the bug may be... do you think the Depth charges on board register that the sub is close and explode? This would also explain the DD blowing up when you were right below it...

Maybe?
Some times when they ram on you the colision reduce the DD speed,and they droops their depth charges at very low speed, and take damage from their own depth charges.

It is more pronunciated with stock depth charge lethal radius wich are too big.

But any way, they seems to take too much damage from the colision, may be we need to tweak the DDs keel hitpoints ? :hmm:

CaptainHaplo
05-26-07, 12:29 PM
This bug was around in SH3 prior to 1.3/4 patch. As for sh4 - DD bow's seem to indestructible when hit with a torp but are tissue thin when they actually collide with something. My thought here is this may be something in the individual zon and sim files than could be changed? Perhaps an armor setting?

As for torps and destroyers - I honestly think the balance is off since a stock torp often wont do much to a DD. IRL - a single torp was VERY likely to bust its target into pieces if it hit. Most DD's (on both sides) that took torp hits usually busted the keel and seperated - either in half - or loosing a bow or stern.

Yet another reason why I modded my torps.

Redwine
05-26-07, 01:13 PM
This bug was around in SH3 prior to 1.3/4 patch. As for sh4 - DD bow's seem to indestructible when hit with a torp but are tissue thin when they actually collide with something. My thought here is this may be something in the individual zon and sim files than could be changed? Perhaps an armor setting?

As for torps and destroyers - I honestly think the balance is off since a stock torp often wont do much to a DD. IRL - a single torp was VERY likely to bust its target into pieces if it hit. Most DD's (on both sides) that took torp hits usually busted the keel and seperated - either in half - or loosing a bow or stern.

Yet another reason why I modded my torps.

With Die Slowly the the colision issue is not solved, but now a single torp kills in a dramatic way a DDs most of the times, not always but most of the times. :up: