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View Full Version : Miss the "You've been detected, sir"


kakemann
05-04-07, 06:15 AM
I kinda missed the "You've been detected, sir" statemen your crew came with when you had been to noisy. Wonder if it would be possible to get it back?

Oh, well! :ping:

AirborneTD
05-04-07, 07:24 AM
I'm just the opposite. I'm glad its not in. That one always took away the immersion factor to me.

marky
05-04-07, 07:50 AM
hmm


airborne by the way the original quote was

"looks like you guys are gonna be surrounded"

if i remember right

SteamWake
05-04-07, 09:27 AM
Im of the school of 'not missing it' too.

Always struck me as kind of strange. "Woah my officers are psychic !"

mookiemookie
05-04-07, 09:39 AM
I don't miss the "We've been detected!" message (like you said, I thought it was too "psychic") but I do kind of miss the noise meter. I'll admit I used it as a sort of crutch, as it's hard to tell just how noisy you are when you're not actually on the sub.

kakemann
05-04-07, 09:44 AM
Hmmm. I guess you're right! They shouldn't be psychic! ;)

SteamWake
05-04-07, 09:57 AM
There was a short lived thread "if you ___ you may be detected"

Some were pretty good like

If a DD suddenly changes course and steams at flank straight at you you may have been detected.

If you hit flank by accident while laying in wait at periscope depth.. you may have been detected.

If you hit S(urface) when you meant to hit D(ive) you may have been detected.

If a merchant suddenly starts lobbing shells in your direction...

Well you get the idea.

AhhhFresh
05-04-07, 10:40 AM
I don't know how unrealistic it is actually. I've read where O'Kane, for example, keep a lookout looking at only the DD closest to them as he conned for the shot... if their bearing towards the sub closed to 000 he would announce it.

It could certainly see your sonar operator or whomever noticing that the escort has changed course to head straight for you.

Sailor Steve
05-04-07, 10:40 AM
If you're cruising along fat, dumb and happy and suddenly a depth charge goes off right next to you...

SteamWake
05-04-07, 10:53 AM
I don't know how unrealistic it is actually. I've read where O'Kane, for example, keep a lookout looking at only the DD closest to them as he conned for the shot... if their bearing towards the sub closed to 000 he would announce it.

It could certainly see your sonar operator or whomever noticing that the escort has changed course to head straight for you.

So THATS what the observation scope is for !!!

It would be cool if we could have both scopes on screen at the same time.

One to watch the escorts and the other to work the target !

Ducimus
05-04-07, 11:16 AM
I miss the crew cheer when a torpedo hits, "we're being pinged sir", and "depth charges in the water".

Safe-Keeper
05-04-07, 11:24 AM
I would like it if it was realistic. There are times when you're busy with other things, but your crew should be perfectly able to understand that you're under attack. For example, if you're setting up the damage control team and thus doesn't see that a destroyer has changed course and is barreling straight at your periscope, it doesn't change the fact that whatever crewman mans the scope should see it. Or, if you're surfaced, your watch crew.

It may be an idea to split it up, such as 'DD is changing course and headed straight for us, sir!' instead of just 'we've been detected!'.

Hartmann
05-04-07, 11:36 AM
I kinda missed the "You've been detected, sir" statemen your crew came with when you had been to noisy. Wonder if it would be possible to get it back?

Oh, well! :ping:

í donīt think so... it was one thing that some people donīt want from sh3, but could be interesting for testing some mods about IA behaviour and detection.

mookiemookie
05-04-07, 12:22 PM
I would like it if it was realistic. There are times when you're busy with other things, but your crew should be perfectly able to understand that you're under attack. For example, if you're setting up the damage control team and thus doesn't see that a destroyer has changed course and is barreling straight at your periscope, it doesn't change the fact that whatever crewman mans the scope should see it. Or, if you're surfaced, your watch crew.

It may be an idea to split it up, such as 'DD is changing course and headed straight for us, sir!' instead of just 'we've been detected!'.
I believe that SH3 had a crew voice saying "Destroyer is entering attack run!" but it was one of those unused files (I never heard it, anyways). That would have been neat if it was actually used!

SteamWake
05-04-07, 12:34 PM
I would like it if it was realistic. There are times when you're busy with other things, but your crew should be perfectly able to understand that you're under attack. For example, if you're setting up the damage control team and thus doesn't see that a destroyer has changed course and is barreling straight at your periscope, it doesn't change the fact that whatever crewman mans the scope should see it. Or, if you're surfaced, your watch crew.

It may be an idea to split it up, such as 'DD is changing course and headed straight for us, sir!' instead of just 'we've been detected!'.
I believe that SH3 had a crew voice saying "Destroyer is entering attack run!" but it was one of those unused files (I never heard it, anyways). That would have been neat if it was actually used!

Actually I remember hearing that in SH3.

Egan
05-04-07, 03:01 PM
I miss the crew cheer when a torpedo hits, "we're being pinged sir", and "depth charges in the water".

I miss these too, especially the second one.

TheSatyr
05-04-07, 05:27 PM
I don't see why "Depth charges in the water" wasn't kept in the game sounds. After all,it was the sonar man's job to tell the skipper when the DD has dropped.

It was in SH1,SH2 (I think),SH3 and not in 4? Had to have been left out by accident.

mookiemookie
05-04-07, 07:05 PM
I'd love to see the sonarman give you a warning when one of your torpedoes is in a circular run. Part of his job was to make sure the fish were running hot, straight and normal! (just like I like my women, too... :|\\:rotfl:)

SteamWake
05-04-07, 08:00 PM
I'd love to see the sonarman give you a warning when one of your torpedoes is in a circular run. Part of his job was to make sure the fish were running hot, straight and normal! (just like I like my women, too... :|\\:rotfl:)

Hot, Straight AND normal !.... Sigh... whats it like ?

Ive had plenty of HOT, pretty sure at least most of em were straight, but "normal"... uhhh nope

mookiemookie
05-04-07, 09:03 PM
I'd love to see the sonarman give you a warning when one of your torpedoes is in a circular run. Part of his job was to make sure the fish were running hot, straight and normal! (just like I like my women, too... :|\\:rotfl:)
Hot, Straight AND normal !.... Sigh... whats it like ?

Ive had plenty of HOT, pretty sure at least most of em were straight, but "normal"... uhhh nope
The old internet adage about women: "Attractive, single, mentally stable: pick two." Oh how true it is!

EDIT: This discussion has given me a good idea for a new sig. Hee hee...

Marko_Ramius
05-05-07, 12:09 AM
I don't miss the "We have been detected, sir" at all, but a kind of warning of the sonarman about a destroyer changing course should be there. Like the confirmation about a good launch of torpedoe.


I miss the "Depht charges on the water ". I really miss this one. I consider it crucial.


But the "Ennemy is pinging us", well, i don't miss it cause when we are pinged, everybody in the sub can hear it. No need of a confirmation for this.





This discussion has given me a good idea for a new sig. Hee hee...
:rotfl:

-Pv-
05-05-07, 01:50 AM
I miss the "splashes" and "depth charges in the water" but I don't miss any of the other. I KNOW when I'm getting pinged:

ping... ping... pingpingpingpingPINGPINGPING!... THRUMTHRUMTHRUMTHRUM............
BLAM! BLAM! BLAM!

I use the attack map to keep tabs on the tactical situation. That's what the crew is for.

-Pv-