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Stoli
04-30-07, 04:51 PM
1. Do radio messages have any link to your sub actions? I sunk a merchant and later recieved a radio message about SS ship abc pincking up survivors from SS xyz ship.

2. Using the hydrophone I picked up a constant high pitched sound, almost sounded like a radio playing static underwater. Any idea what that could of been?

3. Can you turn off the clock ticking sound while using the hydrophone?

4. Do merchants zig zag if they have not spotted you?

5. If a large merchant is sailing at night with NO lights on, would you not assume it's an enemy vessel up to no good? And if you sink 'said vessel' and later get a HUGE renown hit for it, is there anyone you can plead your case to? Hypothetically speaking of coarse. :o

Kaleun Cook
04-30-07, 05:15 PM
1. No.
2. Maybe a dolphin, but I never heard one myself.
3. I dunno.
4. They never did in my game.
5. A vessel with no lights is an enemy.
6. Use the search function. ;)

KeptinCranky
04-30-07, 06:06 PM
5 depends, in the Med or near German waters....might be an ally, Italian or even German, I sunk an Italian once, spotted him at night, long range shot,didn't bother to identify sunk right away, Onkel Karl was not happy....:damn:

Paajtor
04-30-07, 06:22 PM
3. Can you turn off the clock ticking sound while using the hydrophone?


Ignore it...just like in real-life.
After all, you won't be listening for a ticking clock on the hydrophone.

Stoli
05-01-07, 11:06 AM
6. Use the search function. ;)

Searching a Forum that's been in action for this many years is a true exercise in patience. Especially a forum where "De-Railing a Thread" occurs often. And there is always the... Arggg, Dam It!! I just derailed my own thread; I hope you can sleep at night.

wireman
05-01-07, 11:18 AM
You are right stoli. The search function can be as frustrating as the usual suspects telling you to use it.

Jimbuna
05-01-07, 11:18 AM
4. Merchants commence zig zagging when they are aware of an enemy in the vicinity....however, convoys do have waypoints which normally involves a change in course and can give the impression of zig zagging.
5. No, vessels that are lit up are obviously neutrals, however, there is no one to plead your case to. If you sink a neutral then you are considered an enemy by all vessels of said country for the next 24 hours.

mr chris
05-01-07, 11:19 AM
1) These messages are there for imersion and to add a sence of you not being alone out there like it feels like in stock.


2) Best bet is it was doplins


3)The only way to do this is to tweak that sound file.

4) Yes they do if they are enemy merchants.


5) Well you would think it was a enemy and attack it but i did just this off the coast of Portugal in 1940 and sunk a bloody US merchant BDU was not a happy bunny.

Kpt. Lehmann
05-01-07, 11:32 AM
I'd like to clarify a relevant matter here a little more.

Just because a ship is darkened/running with no lights on... does NOT automatically mean it is an enemy. In wartime, all combatants would run in blackout configuration.

If a ship IS running with lights on... It is safe to assume it is neutral. You should not sink these ships.

Kaleun Cook
05-01-07, 11:41 AM
You are right stoli. The search function can be as frustrating as the usual suspects telling you to use it.

Halt. I'm no usual suspect, that's been the first time I told someone to search. And I only did 'cause the function usually helped me to find anything except for short words. But whatever. Sorry for answering the light question wrong.

wireman
05-01-07, 12:34 PM
No halten here. As soon as you said you joined the ranks of the usual suspects. No worries I was already on the list too. Fact is, while the search function works now, it can be a very time consuming and cumbersome tool. If I am looking for something I use the search but often times don't find what I want or get side-tracked by something shiny it turns up.

Pablo
05-01-07, 04:34 PM
I'd like to clarify a relevant matter here a little more.

Just because a ship is darkened/running with no lights on... does NOT automatically mean it is an enemy. In wartime, all combatants would run in blackout configuration.

If a ship IS running with lights on... It is safe to assume it is neutral. You should not sink these ships. Hi!

If I may amplify what the Kpt. said,
If it running with lights on it is definitely a neutral ship
If it is running with lights off it may be a neutral ship.The only way to know if an unlit ship is neutral is to get close enough to identify the flag. That is why I try to get within a kilometer or so when preparing to torpedo a merchant ship at night, and get a really good look at the flag before letting that eel go.

Pablo

Kaleun Cook
05-01-07, 05:03 PM
If it running with lights on it is definitely a neutral ship
If it is running with lights off it may be a neutral ship.


Almost. If it has lights on it is a neutral ship. If it has lights off it may be a friendly ship. Important to know since Karl will take away more renown for friendlies afaik.

d@rk51d3
05-01-07, 05:45 PM
If it running with lights on it is definitely a neutral ship
If it is running with lights off it may be a neutral ship.


Almost. If it has lights on it is a neutral ship. If it has lights off it may be a friendly ship. Important to know since Karl will take away more renown for friendlies afaik.

Actually, I stumbled across a small unescorted convoy of t3 tankers (about 5 in total) and they were lit up like Christmas trees. I "safely" assumed they were neutral and sailed right past. Only realised a couple of days later when checking my flag chart, they were actually hostile.......:damn:


Missed some big tonnage there.

squeak
05-02-07, 09:37 AM
Actually, I stumbled across a small unescorted convoy of t3 tankers (about 5 in total) and they were lit up like Christmas trees. I "safely" assumed they were neutral and sailed right past. Only realised a couple of days later when checking my flag chart, they were actually hostile.......:damn:
Missed some big tonnage there.

Dönitz will have you head in his personal trophy room:nope: