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Soundman
04-30-07, 01:31 PM
Sorry if this is a repetitive question, but I had no luck searching this subject or just did not know how to phrase it....anyway.

I am having trouble firing a torp on the bearing of my desire. Let me explain......If I set the TDC speed to zero and then update by clicking the little red button, shouldn't the torp go on that bearing? This works for me now, only so long as the target is locked first. I have read somewhere, that there is a scratchpad to clear, but I can't seem to find it. What I'm basicly asking is, how do you just aim and fire?

Thanks!

joea
04-30-07, 01:42 PM
Use auto-aiming in the realism options.

RocketDog
04-30-07, 02:00 PM
This has been annoying me too. Using manual TDC I have to have a ship locked otherwise each torpedo just goes either straight ahead or on the last bearing of a locked target. It doesn't seem to be possible to just pass a bearing from the scope to the torpedo without having locked a target first. Frustrating. I am going to play around with the game later tonight to see if I can find a way round this.

Cheers,

RD.

Egan
04-30-07, 02:14 PM
This has been annoying me too. Using manual TDC I have to have a ship locked otherwise each torpedo just goes either straight ahead or on the last bearing of a locked target. It doesn't seem to be possible to just pass a bearing from the scope to the torpedo without having locked a target first. Frustrating. I am going to play around with the game later tonight to see if I can find a way round this.

Cheers,

RD.

If you go to the Range thingy and just click on it, doesn't it pass on the bearing to the position keeper even if you don't have anything locked on? I'm sure I've done this in SH4.

Soundman
04-30-07, 02:36 PM
This has been annoying me too. Using manual TDC I have to have a ship locked otherwise each torpedo just goes either straight ahead or on the last bearing of a locked target. It doesn't seem to be possible to just pass a bearing from the scope to the torpedo without having locked a target first. Frustrating. I am going to play around with the game later tonight to see if I can find a way round this.

Cheers,

RD.

If you go to the Range thingy and just click on it, doesn't it pass on the bearing to the position keeper even if you don't have anything locked on? I'm sure I've done this in SH4.

It hasn't worked that way for me.. Try first shooting a torp on a valid target and then on bearing of your choice without an actual target (just into the wide ocean) and hit the range thingy (the red send data to TDC button). I think you will find it tends to go to your last target. For me, it won't change without a target lock.

heartc
04-30-07, 02:40 PM
Now you are confusing the hell out of me. Check the "How do you point and shoot" thread nearby in this forum. I would swear the bearing your scope is looking at is transmitted by hitting the "range thingy" on the upper right hand dial. What do you mean with target lock? Locking the scope? Are we talking auto or manual TDC here? It should surely work the way I described in manual TDC.

RocketDog
04-30-07, 02:45 PM
OK - tried manual entering of range, speed and AOB using the "top right" control thingy and I can get it to fire without being locked. However, the actual bearing the torpedo goes along depends on the range. It looks like the torpedo tries to pass through the point along the bearing line at the distance set - so set a range of 500 yards and, fairly reasonably, it tries to pass through a point 500 yards away on the set bearing. Unfortunately, because the torpedo travels forward some way before turning onto the selected bearing, this means it passes through the bearing/range point at different angles depending on the range set. So it is not easy to set it to just travel at 90 degrees, for instance. Will investigate more.

RD.

Soundman
04-30-07, 02:47 PM
Now you are confusing the hell out of me. Check the "How do you point and shoot" thread nearby in this forum. I would swear the bearing your scope is looking at is transmitted by hitting the "range thingy" on the upper right hand dial. What do you mean with target lock? Locking the scope? Are we talking auto or manual TDC here? It should surely work the way I described in manual TDC.


Yes, locking the scope...Manual TDC....

joea
04-30-07, 06:17 PM
Guys the scope doesn't work like in SHIII ok???? :damn:

CaptBackasswards
04-30-07, 06:35 PM
It does say in the manual on page 74, "it is good practice to aim each torpedo at a different point on the same target... This can be done by placing the optic's crosshairs over the desired impact point on the target and correcting the target bearing before launching each torpedo." This IS under manual torpedo procedure.

Rick

joea
04-30-07, 07:17 PM
It does say in the manual on page 74, "it is good practice to aim each torpedo at a different point on the same target... This can be done by placing the optic's crosshairs over the desired impact point on the target and correcting the target bearing before launching each torpedo." This IS under manual torpedo procedure.

Rick

Yes but you have to send the bearing to TDC, by updating range, as we don't have a mark button, but not like in SHIII where the scope did it automatically.

CaptBackasswards
04-30-07, 08:39 PM
It does say in the manual on page 74, "it is good practice to aim each torpedo at a different point on the same target... This can be done by placing the optic's crosshairs over the desired impact point on the target and correcting the target bearing before launching each torpedo." This IS under manual torpedo procedure.

Rick

Yes but you have to send the bearing to TDC, by updating range, as we don't have a mark button, but not like in SHIII where the scope did it automatically.


So what if your range is already good. Do we just click the red send arrow?

Rick

GuillermoZS
04-30-07, 08:42 PM
The bearing is set with the stadimeter (the range calculator-first "circle"). The stadimeter send both, bearing and distance to the TDC.

If you want to fire a fish in a bearing, letīs say 300š, just point the periscope to 300š and press the red arrow in the stadimeter circle, this will update TDC with bearing and a given distance, which we donīt mind, since we are only interested in bearing.

Also, check that the position keeper is turned OFF and that there is no spread angle set for the torpedo (0š).

Hope this helps!

jdski
04-30-07, 08:49 PM
I've never found a way to point and shoot using manual with any control other then using the spread angle.
THe other night I measured the degree difference between the ship I had my solution set for and the ship that was traveling infront of it. I applied that to the spread angle since it was under 20 degrees, and it worked. Something different to try anyways. Maybe something I need to take more advantage of.

heartc
04-30-07, 11:26 PM
Yes but you have to send the bearing to TDC, by updating range, as we don't have a mark button,[...]

As per this thread...
http://www.subsim.com/radioroom/showthread.php?p=520584#post520584
...it seems like Buteobuteo has just found a total fix for this issue.

You can enter just the bearing if you map a key to [cmd334] in Cfg/commands.

This is gold.

joea
05-01-07, 05:00 AM
:rock::rock::rock: Awesome!!!

Soundman
05-01-07, 02:06 PM
O.K., I have managed to figure a few things out on this issue. I went to sub school and did some experimentation.

1. Although this is goofy, in my opinion,.... You do have to enter range info into the TDC before a bearing change will take place. Once range info has been entered, you can put the scope on any desired bearing and hit the "send to TDC button (I think you need to hit it twice) and point and shoot or more correctly "snapshot" a torpedo.

2. One of my problems has been this...The stadmeter only works as long as the centerline of the scope is actually touching a target. That is also kinda screwy. I real life, the scope and stadmeter have no way of knowing if you are looking at a ship or not.

3. This may be a bug, not sure but.....In my experiment I was paying close attention to the position keeper and after squezzing off a couple of torps and attemping to shoot on another bearing, the gyro angle slewed all the way to 90 degrees and got stuck there. No matter what I changed, it remained stuck. I now beleive that is what was causing me some confusion as well as many others.

4. Remember to set speed to zero first! If this and all the above requirments are met, point and shoot works well. IMO this is still harder than it should be. In real life, if a captain says shoot on this bearing, it happens. There is no need for range info.