View Full Version : Help with Salvos
csargemg
04-29-07, 04:16 PM
How do I fire a salvo of torpedoes with a preplanned spread like in SHIII? I loved being able to put three holes in the side of a BB with expertly placed torpedoes, all striking at the same time.
Thanks
SteamWake
04-29-07, 08:30 PM
This is one of my pet peeves as well.
There are currently two issues. 1. You have to open each torpedo bay door seperatly (correctable with an availble mod). and.... 2. the spread angle stays the same as you switch tubes. Requiring last second changes as you select tubes.
The speed and depth can be preset. I preset depth / speed for the tubes I plan to use.
I dont mention contact Vs contact influence here because I never change it. (Even if you do change it someone slips in there and puts it back to contact/influence). But Ive had good success with the default setting so I dont bother.
Then its first things first, when you select a tube open its door. Then attend to the spread angle while the door opens. Set up your shot. Take your shot.
Repeat for the next tube.
Fearless
04-29-07, 09:32 PM
In other words it's not automatic like it is in SH3.
Monica Lewinsky
04-29-07, 09:35 PM
In other words it's not automatic like it is in SH3.Nope!
SteamWake
04-29-07, 10:47 PM
two things not "automatic" or dont "stick"
spread angle and detonation method (magnetic vs contact) in sh3 terms.
spread angle stays the same as you switch tubes.
detonation method has a nasty habit of clicking itself back to the default of "contact/influence".
Again I got tired of chasing that nasty habit and leave it on contact/influence with considerable success.
The other settings speed and depth do seem to stick.
Long story short the spread angle requires a last moment check/set.
This is one of my pet peeves as well.
There are currently two issues. 1. You have to open each torpedo bay door seperatly (correctable with an availble mod). and.... 2. the spread angle stays the same as you switch tubes. Requiring last second changes as you select tubes.
Well the door thing is fixable as you said...but I don't understand the complaints about it not being like in SHIII? US subs worked differently and this is modelled in SHIV.
csargemg
04-30-07, 09:12 AM
This is an interface issue, not a modelling issue. For the captain, the procedure of either would have been the same - order a spread of, say, four torpedoes, two degree spread. SHIII had a handy way to input this. SHIV does not. It's got nothing to do with modelling, it's just that in this instance the SHIII let you plan out and do the angles of several torpedoes at once which would have been possible for all submarines, since each torpedo was separately and simultaneously programmable, rather than sequentially as this interface forces you to do.
pocatellodave
04-30-07, 09:47 AM
I wish they would have left the salvo thing the same as SHIII.The crew control could have been left alone as far as I'm concerned.I used the crew vitamin mod,and as I'm a little bit o/c,I didn't mind mussing around with the crew.Overall I like SHIV.Having to learn new things is o.k.and they have changed things enough so that there's plenty to learn.My accuracy with torps has sure suffered.Even on close 90 degree shots I can mess up:shifty:
Pocatellodave
SteamWake
04-30-07, 09:48 AM
This is one of my pet peeves as well.
There are currently two issues. 1. You have to open each torpedo bay door seperatly (correctable with an availble mod). and.... 2. the spread angle stays the same as you switch tubes. Requiring last second changes as you select tubes.
Well the door thing is fixable as you said...but I don't understand the complaints about it not being like in SHIII? US subs worked differently and this is modelled in SHIV.
Because the gyro angle was set for each torpedo not the entire magazine.
In other words its not "realistic". I have no gripes at all about it being different.
GnarPow
04-30-07, 10:23 AM
two things not "automatic" or dont "stick"
spread angle and detonation method (magnetic vs contact) in sh3 terms.
spread angle stays the same as you switch tubes.
detonation method has a nasty habit of clicking itself back to the default of "contact/influence".
Again I got tired of chasing that nasty habit and leave it on contact/influence with considerable success.
The other settings speed and depth do seem to stick.
Long story short the spread angle requires a last moment check/set.
Actually you can set torpedoes anyway you want once they are loaded and they will stay. You just have to set every torpedoe individually. What I do when I leave port is just Click high speed for all of them and then press W and then click high speed, so on and so forth so when I go to attack targets I dont have to worry about it. I am sure you can probably still do it with the contact/influence button.
Once you fire some torps you just have to do it again to the newly loaded torpedoes.
SteamWake
04-30-07, 10:27 AM
two things not "automatic" or dont "stick"
spread angle and detonation method (magnetic vs contact) in sh3 terms.
spread angle stays the same as you switch tubes.
detonation method has a nasty habit of clicking itself back to the default of "contact/influence".
Again I got tired of chasing that nasty habit and leave it on contact/influence with considerable success.
The other settings speed and depth do seem to stick.
Long story short the spread angle requires a last moment check/set.
Actually you can set torpedoes anyway you want once they are loaded and they will stay. You just have to set every torpedoe individually. What I do when I leave port is just Click high speed for all of them and then press W and then click high speed, so on and so forth so when I go to attack targets I dont have to worry about it. I am sure you can probably still do it with the contact/influence button.
Once you fire some torps you just have to do it again to the newly loaded torpedoes.
The gyro angle and contact/influence buttons have to be reset for each tube prior to launch. If you set tube 1 to gyro offset left 5 ALL tubes are set for gyro offset of left 5. Requiring you to set the gyro at the last second.
The pistol settings again, have a nasty tendency to reset themselves to default while your not looking.
Sailor Steve
04-30-07, 10:28 AM
This is an interface issue, not a modelling issue. For the captain, the procedure of either would have been the same - order a spread of, say, four torpedoes, two degree spread. SHIII had a handy way to input this. SHIV does not. It's got nothing to do with modelling, it's just that in this instance the SHIII let you plan out and do the angles of several torpedoes at once which would have been possible for all submarines, since each torpedo was separately and simultaneously programmable, rather than sequentially as this interface forces you to do.
Not so. The Germans actually had a selector switch, as represented in SH3, which let them preselect the tubes to be fired. They still fired 5-10 seconds apart, for practical reasons. American boats did not have this device. That said, you should be able to open all doors at once (which you can't in either game unless you do it manually), set the spread angle and then "Fire one! Fire two! Fire three!"
csargemg
04-30-07, 10:34 AM
Now that surprises me. That's pretty impressive. Okay, my mistake.
The reason for the delay interests me. Is it because the submarine would have become untrimmable if all the torps were fired at once, relieving a 750 ton boat of nearly ten tons right at the bow all at once? Or would there be a risk of them colliding with each other? Or both?
Sailor Steve
04-30-07, 10:41 AM
I think both. I thought the SH3 selector switch was just a game thing, until someone showed me an actual photograph. It's amazing what you learn around here.
geosub1978
04-30-07, 10:46 AM
Two things:
1.You can create a salvo by turing the rudder just before or immediately after you fire the 1st torpedo, while the spread angle is set to 0. Be careful to use 10-20 degrees rudder according to the spead dived and 5-10 in surface. The tubes have to be preopened!!!
2.The spread angle should be individual for every tube (even though no historically correct) because in reallity there were 5 persons composing the fire control party. In the game there is only...1. And this is too much of work for time critical events!!!
Nightmare
04-30-07, 10:55 AM
To my understanding the way SH4 handles salvos and spreads is exactly how it was on the fleet boats during WW2. They didn't have a salvo tube selection with a gyro offset for the entire salvo like the u-boats did. There was a single gyro offset wheel on the TDC that a crewmember had to change between tubes being fired.
"Fire 1!"
*TDC operator changes gyro offset for tube 2*
"Fire 2!"
*again, TDC operator changes gyro offset for tube 3*
"Fire 3!"
mookiemookie
04-30-07, 11:42 AM
Or would there be a risk of them colliding with each other?
I can't remember exactly where I read this, but I do remember reading that this indeed was a concern with firing torpedoes simultaneously.
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