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04-29-07, 01:43 PM
Warning this is long.
So I think I've figured this out a little.
While on patrol, I think I've got 2 watches. 1 for gefectstationen(battlestations) and one for cruising, due to the limited amount of people onboard. I switch them off using the torpedo room crew. I also have a rotation of 2 with the 4 officers onboard. that way 2 officers will be on duty at one time. Also, I dont fill up the engineroom or bridge when in "cruise" mode. I change watch whenever those already on watch are starting to get fatigued.
When in "battlestations" mode I put all the watch in the torpedo room, that way no one is just sitting around when it comes to the importance of shooting ships.
My radio and sonar operator are alone in their own watches, when it comes to switching.
I have a few questions concerning this:
1. Why does it take a long time to regain fatigue sometimes, where sometimes it doesnt? Does the medic onboard have something to do with endurance gathering?
After my first patrol, I opted to assign a medic, then after my second patrol I assigned another w/o to the mechanics. That way, I'd have a w/o with mechanical skills always in the engine room. I think it's because the longer I leave them on watch, the longer they take to recover.
2. Should I do an 8 hour shift change, my 2 watch method wouldnt work. What is a good watch method for a type 2. More importantly, how much is too little for each station? I think I can get away with having 1 person absent from the engineroom and 1 person absent from the bridge watch.
3. Does practicing crash dives increase your diving time?
4. Do you need to qualify a person in the radioman experience inorder for him to be good at sonar? There is not a specialization for sonar operator.
5. What is the best optimization for the control room with w/o's and sailors? Right now I have a sr. w/o(specialization damage), w/o(no specialization yet), and a seman(no specialization).
6. How do you get morale up? My first patrol I got a c2 cargo and a coastal freighter. Patrol 2: c2 cargo. Patrol 3: Coastal freighter, fishing boat(I was the one who blasted him with my aa gun) and last but not least a V/W destroyer. The destroyer shot was a beauty. I was going to try and dive deep and just let him go by, but we were in a perfect position. He came along nicely and we let loose all 3 fish, because I have trouble with my calculations, range was under 500m. I've never seen such an explosion than the one the DD gave up. I was completely stoked, but I was wondering why my crew wasnt 100% morale?
Sorry about this being a long post, but I think I've covered everything.
Thanks for any help. Also, if anyone has a post or a website on their type 2 watch metond would help enormously.
I havent yet the renown for a type 7b, but I think I'll wait to the type 7c. I'm really enjoying this understanding of crew management. I understand whay their is a type II club.
So I think I've figured this out a little.
While on patrol, I think I've got 2 watches. 1 for gefectstationen(battlestations) and one for cruising, due to the limited amount of people onboard. I switch them off using the torpedo room crew. I also have a rotation of 2 with the 4 officers onboard. that way 2 officers will be on duty at one time. Also, I dont fill up the engineroom or bridge when in "cruise" mode. I change watch whenever those already on watch are starting to get fatigued.
When in "battlestations" mode I put all the watch in the torpedo room, that way no one is just sitting around when it comes to the importance of shooting ships.
My radio and sonar operator are alone in their own watches, when it comes to switching.
I have a few questions concerning this:
1. Why does it take a long time to regain fatigue sometimes, where sometimes it doesnt? Does the medic onboard have something to do with endurance gathering?
After my first patrol, I opted to assign a medic, then after my second patrol I assigned another w/o to the mechanics. That way, I'd have a w/o with mechanical skills always in the engine room. I think it's because the longer I leave them on watch, the longer they take to recover.
2. Should I do an 8 hour shift change, my 2 watch method wouldnt work. What is a good watch method for a type 2. More importantly, how much is too little for each station? I think I can get away with having 1 person absent from the engineroom and 1 person absent from the bridge watch.
3. Does practicing crash dives increase your diving time?
4. Do you need to qualify a person in the radioman experience inorder for him to be good at sonar? There is not a specialization for sonar operator.
5. What is the best optimization for the control room with w/o's and sailors? Right now I have a sr. w/o(specialization damage), w/o(no specialization yet), and a seman(no specialization).
6. How do you get morale up? My first patrol I got a c2 cargo and a coastal freighter. Patrol 2: c2 cargo. Patrol 3: Coastal freighter, fishing boat(I was the one who blasted him with my aa gun) and last but not least a V/W destroyer. The destroyer shot was a beauty. I was going to try and dive deep and just let him go by, but we were in a perfect position. He came along nicely and we let loose all 3 fish, because I have trouble with my calculations, range was under 500m. I've never seen such an explosion than the one the DD gave up. I was completely stoked, but I was wondering why my crew wasnt 100% morale?
Sorry about this being a long post, but I think I've covered everything.
Thanks for any help. Also, if anyone has a post or a website on their type 2 watch metond would help enormously.
I havent yet the renown for a type 7b, but I think I'll wait to the type 7c. I'm really enjoying this understanding of crew management. I understand whay their is a type II club.