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View Full Version : Found the real game!


CaptainAsh
04-28-07, 01:21 PM
Just started a new carreer without contact update on map (no god eyes).
This is the real game!!!! In surface, we have to use the info of the watch officer to place marker on the map for the ship position to get the good AoB, speed and range. In submerged it s a real nightmare to get correct info in rough weather! My hit ration is down to 4 or 5 on 10 from 9 on ten when I used the update option. On type VII, I was used to make home with 30K+ tons, now I m happy with 10K :up:

Canovaro
04-28-07, 02:58 PM
It's way more fun this way isn't it? :up:

Jimbuna
04-28-07, 03:14 PM
Much better immersion factor for you :up:

P_Funk
04-28-07, 07:30 PM
Indeed. Every torpedo hit is a major success.:yep: its hard enough to do it in perfect position without a DD catching wind of you. Late war you'll wonder how they ever sank anything.

gord96
04-28-07, 07:34 PM
eeeek. that doesn't interest me. good for you though. sounds like a good way to further immerse yourself :up:

Iron Budokan
04-28-07, 08:31 PM
Yes, very challenging and thrilling. I played this way when I was doing WaW. Loved it.

P_Funk
04-28-07, 09:07 PM
To my mind, after learning Manual TDC, there is no other way. I won't even use the Weapons Officer.:cool:

Gezoes
04-29-07, 08:02 AM
Mmm, maybe the next step.

I think that's about the last thing that I have checked 'on'.

CaptainAsh
04-29-07, 01:00 PM
To my mind, after learning Manual TDC, there is no other way. I won't even use the Weapons Officer.:cool:

It s not just manual TDC. It s manual TDC without any ship drawn on the map station :oops:

Umfuld
04-29-07, 05:42 PM
I usually didn't use God's Eye. I did use WO assitance though. So after switching to all manual I decided to go with God's Eye. But I'm not sure I'm going to keep using it.

My thinking was; there are a lot of guys doing different things when tracking a ship. The sonar man or watch crew can call out the bearing and also make a guess on the range. Someone besides myself can be drawing those updates on the map. So that doesn't bother me.
The problem is of course that the God's Eye is 100% accurate and updated second to second in real time. That takes away from the realism.

So I'm torn. I will probably stop using God's Eye after I'm better at plotting my own solutions. But for now it's just a bit much to have to do nearly EVERYTHING yourself when what you should be doing is considering approach and get away plans.

CaptainAsh
04-29-07, 06:31 PM
after 2 patrols I got each time 5 ships in my pocket... one patrol with 9K tons and the other one with 17K tons.
I think it s gonna change everything in the game after a while because you get a lot less renown which is not a big deal but also by doing smaller tonage your crew is not given so many medals and promotion...
Also I understand now why spread shot is more to be sure to get one hit than to score multiple hit with one solution ;)

P_Funk
04-29-07, 07:20 PM
Exactly. If you only collect data through observation the accuracy is always iffy. Thats why you fire the torpedo equivalent to grapeshot.

Telgriff
04-29-07, 07:42 PM
Speaking of Manual firing for realism. How do you allow for that setting in the naval academy? Would make life a lot easier to learn it in a nice safe location instead of on the fly, risking valuable torps.

gord96
04-29-07, 09:16 PM
hehe i am still using 23% realism :oops:

u guys are nuts! :up:

P_Funk
04-30-07, 04:47 AM
Speaking of Manual firing for realism. How do you allow for that setting in the naval academy? Would make life a lot easier to learn it in a nice safe location instead of on the fly, risking valuable torps.
Yes. The naval academy torpedo mission is great. It takes about 30 seconds to load (cause the game world is empty except for you and your targets) and you can restart quickly too. Great practise.

Spin Doctor
04-30-07, 11:14 AM
I played at 100% realism since the game came out, having played all of the SH series prior and in this last SH3 campaign, I decided to actually use the Gods Eye view since I'd never really tried it before.

Wow, it's so relaxing! I actually prefer it currently. Trying to calculate all those angles and ranges on the fly started to get on my nerves. I still calculate my own target speed and other data, but it's pretty much a breeze with the magically updating ship icon on the map.

Kudos to those who turn off the God's Eye as it is much more challenging. Me, I needed a break.

Puster Bill
04-30-07, 07:29 PM
I played at 100% realism since the game came out, having played all of the SH series prior and in this last SH3 campaign, I decided to actually use the Gods Eye view since I'd never really tried it before.

Wow, it's so relaxing! I actually prefer it currently. Trying to calculate all those angles and ranges on the fly started to get on my nerves. I still calculate my own target speed and other data, but it's pretty much a breeze with the magically updating ship icon on the map.

Kudos to those who turn off the God's Eye as it is much more challenging. Me, I needed a break.

Meh. You want to know a secret? It isn't that hard to do if you have one of these:

http://img164.imageshack.us/img164/113/image001zs5.jpg

Or this:

http://img78.imageshack.us/img78/3018/image002ku2.jpg

Or perhaps one of these:

http://img107.imageshack.us/img107/9923/picture020yq9.jpg

Or the newest model:

http://img396.imageshack.us/img396/8539/picture026bb9.jpg

I made all of the circular slide rules. I purchased the Sterling from an antique store for $5.

Here is the thread where I explain how to use them:

http://www.subsim.com/radioroom/showthread.php?t=112765

Even though I use the linear rule for an example, the same rules apply to the circular ones. Doing it for yards or meters doesn't matter, there is only one small difference I note in the instructions.

That last one by the way is the easiest and most intuitive to use, but won't be accurate for SHIII, because it uses yards instead of meters. Hitman is working on making one for SHIII.

Spin Doctor
04-30-07, 08:01 PM
Those are some neat gadgets you have there. I did have a circular slide rule at one point, but I couldn't seem to get an accurate reading. I think the printer was slightly off, so things wouldn't line up correctly. Yours looks significantly more "robust".

I'll check it out again and see if I can get a good one made up.

Thanks!

Canovaro
05-01-07, 01:52 AM
:rock: @ Puster Bill's stuff

But I think I'm used to my Texas Instruments calculator anyway ;)

CaptainAsh
05-01-07, 08:36 AM
Shame on you Canovaro :lol:

I don't like using rules tool as you do Puster Bill if we re using the method you explained in the other post (well explain by the way :up: ), you have to be still between both observation and I hate being still ;)
Actualy I think we have all we need in the navigation station. You just have to get bearing and range in 2 distinct observation and put marker on the position. Its giving you an accurate heading of the target (and then and AoB) if you have an accurate range. The only missing thing is the speed but we have so many easy way to get that... you can do a full job by doing both observation 3min15sec apart or you can also use the periscope technique (which is the fastest method but the less accurate too).
I do like to trace my target route on the navigation station. 2 first observation to have current position, heading and speed so I can take the perfect interception course. Then, during my interception course I will get at least 2 more observation and check if they re on the same trajectory. If it'so, then they re doomed :up:

That s for lone ship... convoy is frustrating. I will explain... trouble with SHIII (GWX or not) is that convoy are always nice box. With almost always same range between each ship. You just have to get the position of a corner's ship and his heading and you got every ship heading (which is logic even in real life) and every ship position (which looks less logic to me).

Canovaro
05-01-07, 09:15 AM
Shame on you Canovaro :lol:

Hey it's just + en - arithmatic, I imagine Bernard does this for me.
Hmmm...on second thought...:nope:


The only missing thing is the speed but we have so many easy way to get that... you can do a full job by doing both observation 3min15sec apart or you can also use the periscope technique (which is the fastest method but the less accurate too).

Afaik there are four ways:

The periscope method you mentioned
The 3.15 which is convenient but very inaccurate at distances
The Nomograph method wich is great for long intervals
The Hydrophone table method, which is always great as a second opinion
(table thanks to Grayrider and Raduz, you rock!)

I always use a combination of these, except the first, which I yet have to try.