View Full Version : Not hearing Sonar Pings (Bug?)
NefariousKoel
04-24-07, 05:12 PM
I'm concerned about this.
Others have stated that they hear sonar pings but I haven't heard one in any of the versions. Even with the Tougher Escorts mod, the destroyers never ping me, much less attack.
Just odd. Is anyone else getting this?
I'd like to help you out on this one, but in my relatively short experience of SH4 no anti-sub action has ever been taken against me.... yet. The SH3 GWX mod sure makes the job of the Americans look alot easier in SH4. :)
kakemann
04-24-07, 08:19 PM
Is it the "harder enemy escorts" mod you are using?
If it is... Thats the reason.
This mod is not working as it should - no offence.
The problem is that when installing this mod the data/cfg/sim.cfg is changed.
If you open it in notepad you will see, after the [hydrophone] bracket, a line called sensivity.
When you installed this and replaced the sim.cfg this line was changed from the value 0.03 to 0.01.
It should be the other way around. Open the file yourself with notepad and change it to a higher value. Higher value will make the destroyers hydrophones more effective. Lower value will make the destroyers deaf.
It took a lot of testing and reading for me to understand that it should be the other way around. If you don't have any luck - PM me and I'll send you my sim.cfg file.
With this you will surely have DD's with working "ears" :up:
Ducimus
04-24-07, 08:27 PM
Those Tincans have little trouble pinging my happy ass :D
kakemann
04-24-07, 08:35 PM
Yeah, your mod is the other way around :D
Ducimus
04-24-07, 08:53 PM
I could be wrong but i dont think hydro sensitivty will effect ping frequency. Detection time on sonar most definatly would. Set it at 5 and see what happends :D Then again, the AI only uses one sensor at a time, if its not using sonar its using hydrophones. Without a good passive contact it might not have enough of a hint, so i could be wrong. *shrug*
kakemann
04-24-07, 08:56 PM
I could be wrong but i dont think hydro sensitivty will effect ping frequency. Detection time on sonar most definatly would. Set it at 5 and see what happends :D Then again, the AI only uses one sensor at a time, if its not using sonar its using hydrophones. Without a good passive contact it might not have enough of a hint, so i could be wrong. *shrug*
Yeah! It seems logical. Good luck NefariousKoel (http://www.subsim.com/radioroom/member.php?u=211644). Hope you will hear some serious pinging soon :D
NefariousKoel
04-24-07, 09:34 PM
I'm just so confused.
Yes, I've tried Ducimus' mod and without it. Both patches.. same thing.
I even had a destroyer pass directly over me twice in a row while circling my position and nothing... no pings, no DCs.
When I upgraded to 1.2, I did from a fresh install and had removed all the previous files including mods.
It's kinda frustrating hearing of other people getting attacked much less DC'd. I thought I'd never say that. :lol:
I'll experiment with the sensor settings as Kakemann has suggested and let you guys know.
kakemann
04-24-07, 09:42 PM
Ok, let us know.
These are my settings.
Haven't changed anything else in this file. This worked for me :D
[Hydrophone]
Detection time=1 ;[s]
Sensitivity=0.07 ;(0..1)
Height factor=0 ;[m]
Waves factor=0.9 ;[>=0]
Speed factor=15 ;[kt]
Noise factor=1.0 ;[>=0]
Thermal Layer Signal Attenuation=2.0 ;[>0], 1 means no signal reduction, 3 equals signal reduction to 33%
[Sonar]
Detection time=20 ;[s]
Sensitivity=0.05 ;(0..1)
Waves factor=0.5 ;[>=0]
Speed factor=20 ;[kt]
Enemy surface factor=200 ;[m2]
Lose time=30 ;[s]
Thermal Layer Signal Attenuation=5.0 ;[>0], 1 means no signal reduction, 5 equals signal reduction to 20%
NefariousKoel
04-24-07, 10:02 PM
Yes, that did the trick Kakemann!
I heard pings.. got DC'd to the surface. I used a 0.09 setting and the escort came right after me. :rock:
Thanks for posting your setup, I was gonna ask you about what you used but you read my mind. :smug:
Much joy will soon be had.
NefariousKoel
04-24-07, 10:20 PM
I'll post a JSGME ready version in the Mods section for you Kakemann, if you haven't already.
And Thanks!
Ducimus
04-24-07, 10:25 PM
:hmm: Sounding like i was wrong about hydrophone senstivity effecting ping frequency.
I can only guess its all about signal strength.
NefariousKoel
04-24-07, 10:29 PM
I'm thinking the value can only be read in hundredths of one or maybe tenths but.. at 0.09 it was pretty d@mn rough.:dead:
It came charging at me while at visual sighting distance and it's DC's were dead on even on the second run.
I posted his mod in the mods section (forgot to put [REL] in there due to my hurry) as JSGME ready if you wanna test it out.
Ducimus
04-24-07, 10:42 PM
The hard part about reworking the AI, is making it challenging, but yet still leaving the player a chance to get away (IE, surviveable if player uses his head). It really is a tightrope act.
NefariousKoel
04-24-07, 11:23 PM
Agreed.
The 0.07 didn't seem too much of a death wish after being on 0.09. They certainly didn't like me but weren't homing directly on me. Also, I like that he lowered the thermocline effectiveness a bit.
Here's a link to the mod thread if anyone wants to give it a shot.
http://www.subsim.com/radioroom/showthread.php?t=113134
FAdmiral
04-25-07, 12:40 AM
MY experience: No sonar pings = bad install of game or patch.
That was my first install of the game: lackluster at best
2nd Install: I hear them first time a DD comes near and he goes
after me straight away. Wodda got me too if I hadn't moved fast,
turned and dived. I went to 150 feet and stopped engines. In
about 2 min, more pings and he found me again. I now had a game...
JIM
NefariousKoel
04-25-07, 12:48 AM
I've done 2 installs both using different patches.
This is the only thing that made them aggressive so far not to mention actually pinging me.
Perhaps if you install fresh without running the game before patching, it screws it up?
I'll try a third time tomorrow night adjusting for that and if I run into the same, I'll be using this mod.
FAdmiral
04-25-07, 12:55 AM
Before I reinstalled the game, I checked the Registry for left over files.
I found 5 of them. The uninstall had NOT gotten rid of them all. I deleted
them and then reinstalled. NEW GAME !!
JIM
kakemann
04-25-07, 04:27 AM
I've done 2 installs both using different patches.
This is the only thing that made them aggressive so far not to mention actually pinging me.
Perhaps if you install fresh without running the game before patching, it screws it up?
I made a lot of tests on this.
Made me a own test mission with one destroyer.
I tried setting the weater to high wind speeds (high waves) and low. I kept adjusting the hydrophone settings to different values and the sensor settings and after some hours of testing i found out that the settings stated above worked well.
However I hadn't installed any other mod with modified sim.cfg or any other AI related file to be sure it wouldn't cause any problems.
I also had problems when meeting destroyers or convoys in weather with high waves and storm. They seemed to be more or less deaf whenever the wind and the waves came along. After changing the wave settings in the sim.cfg this got better too.
kakemann
04-25-07, 04:31 AM
However I hadn't installed any other mod with modified sim.cfg or any other AI related file to be sure it wouldn't cause any problems.
Maybe this should be included in the release. If people try to install other mods which change the settings in the sim.cfg file, the AIsensors file or any other sensor related file it could cause problems.
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