View Full Version : Torps still hitting aft?
I've just completed my first patrol with patch 1.2 using Auto TDC. Thing is, my torps still seem to hit or even miss aft when fired in high speed mode. I thought this was fixed with the patch? Anyone else still having this problem?
Fat Bhoy Tim
04-19-07, 01:45 AM
I put it to the test myself. They still usually hit aft a bit, but at least they seem to connect (albeit sometimes barely) now. I usually just compensate with a positive spread.
nattydread
04-19-07, 01:52 AM
I've just completed my first patrol with patch 1.2 using Auto TDC. Thing is, my torps still seem to hit or even miss aft when fired in high speed mode. I thought this was fixed with the patch? Anyone else still having this problem?
We can assume you are opening each tube door before firing? I always wait about 5 secs or so after clicking the tube doors to open and getting the tube opening message before firing. Its been said before, but there is a significant delay in firing if you dont...there is a delay even if the tubes are open. I suspect the gyros arent updated up to release, but only up until you hit the fire button.
We can assume you are opening each tube door before firing? I always wait about 5 secs or so after clicking the tube doors to open and getting the tube opening message before firing. Its been said before, but there is a significant delay in firing if you dont...there is a delay even if the tubes are open. I suspect the gyros arent updated up to release, but only up until you hit the fire button.
No, I usually just hit the fire button and never open any doors manually. I'll give it a try and see if it helps any. I was just a bit puzzled that my torps behaved pretty much the same as they were in 1.1. And wouldn't the same thing be true for torps fired in slow speed mode? I.e. they hit aft if the gyros aren't updated between giving the order to fire and the actual release. If I set my torps to slow and just click the fire button without opening any doors beforehand, they usually hit about midships on the target.
Grothesj2
04-19-07, 02:04 AM
Yes, failing to open the doors manually will cause your torps to hit aft a bit.
Yes, failing to open the doors manually will cause your torps to hit aft a bit.
Yes, I can accept that, but why isn't that true when firing torps in slow mode? They hit pretty much dead center when fired in slow mode. From what I've seen so far, the high speed setting makes my torps hit markedly more aft of the target than slow speed.
SteamWake
04-19-07, 08:45 AM
Yes, failing to open the doors manually will cause your torps to hit aft a bit.
Yes, I can accept that, but why isn't that true when firing torps in slow mode? They hit pretty much dead center when fired in slow mode. From what I've seen so far, the high speed setting makes my torps hit markedly more aft of the target than slow speed.
Im going to assume that due to the torpedos slow speed the shot has to be "lead" by a much greater amount. Therefore the delay of the tube doors opening will be a smaller factor in the equasion.
But yea best practice is to open the doors before each shot. There is a good mod in the modding forum where you can open the doors and have them stay open :up:
Quillan
04-19-07, 09:14 AM
I haven't grabbed that mod yet. The one I want (and the one I'm not certain is possible) is the one that enables the 3D switches in the conning tower, so I can go up there and toggle all the tube doors open! The fire buttons up there work, why don't the tube door switches?
SteamWake
04-19-07, 09:25 AM
Id also like to see the spread angle be able to be "preset" on a per tube basis in lieu of the spread angle staying the same when you switch tubes requiring a last second adjustment.
CruiseTorpedo
04-19-07, 09:46 AM
The torp door open mod is a simple text file change, you can just do it yourself in a few minutes and it's a great help when firing a salvo of torps. I havent had a chance to test the high speed torps yet in 1.2 except a few at some destoyers and I'm not sure how accurate my solution was. I'm hoping they arent still bugged but even if they are at least the position keeper works now! Slow torps are fine, long as they hit
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