View Full Version : How is sub damage in 1.2?
Galanti
04-18-07, 11:38 AM
I only had the chance to play for an hour or so last night, and so couldn't see if the various damage control issues were straightened out or not?
mookiemookie
04-18-07, 11:41 AM
Gunnery crews still take casualties when guns are damaged by depth charges while submerged :doh:
SteamWake
04-18-07, 11:53 AM
Gunnery crews still take casualties when guns are damaged by depth charges while submerged :doh:
They got bopped on the head by falling debrie ?
flyingdane
04-18-07, 11:53 AM
Gunnery crews still take casualties when guns are damaged by depth charges while submerged :doh:
So its still not fixed in patch 1.2?....CRAP!! :damn:
modisch
04-18-07, 12:01 PM
from my limited experience with 1.2, the mysterious deck crew damage bug (once damaged, they'll be repeatedly damaged without cause) is gone. I took a hit that nailed my AA gun, it was repaired and nothing came of it again. So that's a positive improvement.
The sub still seems to be a bit of an eggshell. The second bombing run gimped me pretty bad and the third sunk me.
The strange part is, my sub was destroyed on the surface. Made no sense to me. More and more parts of the sub were damaged and destroyed, but I kept her surfaced while trying to repair... and eventually all my bulkheads were destroyed, but I never went under.
-m
U-Bones
04-18-07, 12:18 PM
from my limited experience with 1.2, the mysterious deck crew damage bug (once damaged, they'll be repeatedly damaged without cause) is gone. I took a hit that nailed my AA gun, it was repaired and nothing came of it again. So that's a positive improvement.
The sub still seems to be a bit of an eggshell. The second bombing run gimped me pretty bad and the third sunk me.
The strange part is, my sub was destroyed on the surface. Made no sense to me. More and more parts of the sub were damaged and destroyed, but I kept her surfaced while trying to repair... and eventually all my bulkheads were destroyed, but I never went under.
-m S-18
Deck gun - Light damage (5/100)
Crew takes damage
Replacement crew ALSO takes damage
Not repairable.
Sub stands on head as soon as you submerge.
On the bright side, my screws sticking up in the air no longer have enough traction to let me "emergency back" to the surface.
Damage in SH1 was better IMO. A simple death screen would be an improvement.
The sub still seems to be a bit of an eggshell. The second bombing run gimped me pretty bad and the third sunk me.
-m
Why wouldn't it be an eggshell? Getting hit by bombs twice would do it.
Capt.LoneRanger
04-18-07, 01:48 PM
Direct hit from a battleship, 3m hole in the side - repaired in 30 seconds. :doh:
Direct hit from a battleship, 3m hole in the side - repaired in 30 seconds. :doh:
Please could you stop using SWars nanobots as repair crew ;)
fullmetaledges
04-18-07, 03:16 PM
I set up a mission to test the damage with my sub vs 1 destroyer on the surface. I took 2 shell hits and had the forward room flooding 2 diesels and 1 electric damaged, I submerged to p-scope depth finished the destroyer with a torpedo my damage control team fixed all the damage and pumped out the flooding, I then submerged numerous more times to p scope depth to see if I would sink and I did not. it's not perfect yet but it is definatly getting better.
fastfed
04-18-07, 03:54 PM
are you guys making this stuff up? I didn't see anywhere in the readme file that they fixed any of these issues
Redwine
04-18-07, 04:38 PM
I suspect the game assume they are in their battlestation, even submerged.
The problem is we have not a rest room as in SH3, where they are automatically moved when we dive.
I will try moving them into the repair team manually prior to dive, and go to take damage... may be they not become wonded any more.... :hmm:
BlackSpot
04-18-07, 04:42 PM
are you guys making this stuff up? I didn't see anywhere in the readme file that they fixed any of these issues
Yes! Welcome to the "Fasted Show". You monitor is a camera and 30 million people are watching you right now! :p
Only YOU have SHIV. It was developed for the programme. We don't have it. It doesn't really exist.
nfitzsimmons
04-18-07, 05:53 PM
are you guys making this stuff up? I didn't see anywhere in the readme file that they fixed any of these issues
The readme did mention that they'd tweaked the damage model. Maybe this is what they meant.
Quote:
Originally Posted by mookiemookie
Gunnery crews still take casualties when guns are damaged by depth charges while submerged :doh:
So its still not fixed in patch 1.2?....CRAP!! :damn:
Remove your gun crews from the stations while submerged that you should be able to avoid that problem.
-Pv-
SteamWake
04-18-07, 07:56 PM
Quote:
Originally Posted by mookiemookie
Gunnery crews still take casualties when guns are damaged by depth charges while submerged :doh:
So its still not fixed in patch 1.2?....CRAP!! :damn:
Remove your gun crews from the stations while submerged that you should be able to avoid that problem.
-Pv-
Back to baby sitting.
SaltyMcSushi
04-18-07, 08:04 PM
You don't even need crew stationed there to use it. Since I do all the shooting (the crew are such bad shots) I just leave the station empty.
Cakewalk
04-18-07, 09:48 PM
You don't even need crew stationed there to use it. Since I do all the shooting (the crew are such bad shots) I just leave the station empty.
More ar'side laddie, let ye' ol' Cap'n do that there shootin'.:arrgh!:
Snowman999
04-18-07, 10:04 PM
I set up a mission to test the damage with my sub vs 1 destroyer on the surface. I took 2 shell hits and had the forward room flooding 2 diesels and 1 electric damaged, I submerged to p-scope depth finished the destroyer with a torpedo my damage control team fixed all the damage and pumped out the flooding, I then submerged numerous more times to p scope depth to see if I would sink and I did not. it's not perfect yet but it is definatly getting better.
My limited experience as well, not including the gun damage model. I took slight bulkhead damage in two compartments. Was able to fix it enough to dive to 250 and operate there.
Still would like some sort of visual data (color bar or soimilar) for interior gear with unrepairable damage.
fullmetaledges
04-19-07, 12:16 AM
it's better than it was
panthercules
04-19-07, 12:19 AM
it's better than it was
Well, maybe, but damage control is apparently still hosed up in 1.2, though in a weird way.
I decided to try a quick mission to test a few things, so picked the Battle of MIdway mission. Was kinda funny watching the Japanese fleet being attacked by a bunch of dive-bombing Lancasters, so I almost missed my firing solution on the fleet carriers. I managed to hit and sink one Hiryu class carrier - none of the many destroyers paid any attention to me, despite the fact that my scope was up way too long (watching the air attacks) - but that might not be too weird since they all had their hands full fending off the air attacks.
Anyway, I saw some smoke off in the distance and decided to surface to go see what was going on (and to test to see if the escorts would notice me - they were about 4,000 yards or so away heading away from me). Well, the battleships certainly noticed me, and everybody started shooting at me. I suffered a number of hits, and should have been dead right there, but decided to take her down to see what would happen and to try to learn how to do damage control.
Everything went pretty well - wasn't too hard to figure out how to assign men to the damage repair team and assign the priority for repairs - they seemed to go to work and in relatively short order the various items were all repaired (except for the guns and stuff up top, reasonably enough). So far, so good. Eventually (all too soon, actually) everything was showing repaired so I put the repair team back in their normal slots, sounded stand down from GQ, went to silent running and let my third watch get to sleep.
Then, just for the heck of it, I started to descend - slowly - 10 feet at a time. Got all the way down to 150 feet with no problem. Stayed there for a while - no indication of any damage or problems. Then decided to come back to periscope depth to see what was going on. At about 100 feet or so, all of a sudden everything started getting damaged and I blew tanks and headed for the surface - just as I got there, the mission ended with my sub destroyed.
Looks to me like they still haven't got the basics of damage control working right :nope:
Of course, damage control was never all that good in stock SH3, even at final patch - it took the great LRT mod to make it reasonably decent - I hope this one can be modded at some point too, but it seems like this is broken so weirdly/differently that I'm afraid the devs will have to fix it first in another patch. Damage control is such a critical part of any sub sim - too bad it seems to be so hard to get right :cry:
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fullmetaledges
04-19-07, 12:26 AM
well at least you can see the flawed gameplay without jaggies. I can't post how I feel about putting that before gameplay because it would be to profane but I'm sure most everyone feels the same way I do about that. Unfortunatly the few that don't have the pull when it comes to patched items priority
Fat Bhoy Tim
04-19-07, 01:27 AM
I set up a mission to test the damage with my sub vs 1 destroyer on the surface. I took 2 shell hits and had the forward room flooding 2 diesels and 1 electric damaged, I submerged to p-scope depth finished the destroyer with a torpedo my damage control team fixed all the damage and pumped out the flooding, I then submerged numerous more times to p scope depth to see if I would sink and I did not. it's not perfect yet but it is definatly getting better.
My limited experience as well, not including the gun damage model. I took slight bulkhead damage in two compartments. Was able to fix it enough to dive to 250 and operate there.
Still would like some sort of visual data (color bar or soimilar) for interior gear with unrepairable damage.
I was able to operate at least 150 ft after bulkhead damage, no idea of the severity of it mind you. And this was in 1.1
well at least you can see the flawed gameplay without jaggies. I can't post how I feel about putting that before gameplay because it would be to profane but I'm sure most everyone feels the same way I do about that. Unfortunatly the few that don't have the pull when it comes to patched items priority
Proof of that?
BTW check this thread out for some good aspects of damage modelling.
http://www.subsim.com/radioroom/showthread.php?t=112439
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