View Full Version : depth charges in the water
We do have a sound file for "depth charges in the water, sir", does anyone know why it doesnt work? thanks! Joe S
SteamWake
04-17-07, 08:41 PM
May be a relic of SH3 but no Ive never heard the call.
Ilpalazzo
04-17-07, 08:48 PM
Too bad, that was a really useful thing for me to know sometimes.
We do have a sound file for "depth charges in the water, sir", does anyone know why it doesnt work? thanks! Joe S
I was wondering about this also. I seem to remember hearing this quite often in SHIII. Sonarman is not a lot of help in SHIV.
Seaman_Hornsby
04-25-07, 09:56 AM
The soundman doesn't do much to help his skipper out in SHIV, does he? No info on when those hunting destroyers are dropping their charges, won't listen to anything above 56 feet depth, and won't inform you of a circular running torpedo even though he'll be committing suicide by letting it hit the sub.
Hmm...could the Hydrophone Operators Corps have been infiltrated by the Japanese? :hmm:
SteamWake
04-25-07, 10:01 AM
The soundman doesn't do much to help his skipper out in SHIV, does he? No info on when those hunting destroyers are dropping their charges, won't listen to anything above 56 feet depth, and won't inform you of a circular running torpedo even though he'll be committing suicide by letting it hit the sub.
Hmm...could the Hydrophone Operators Corps have been infiltrated by the Japanese? :hmm:
Well above the 56 foot level is more or less accurate as sound is lost in surface clutter. That being said I have however had my sonarman track at periscope level so may be a "skill" based issue.
The rest I totally agree with.
Redwine
04-25-07, 10:29 AM
Did you tryied changing the message priority ?
Into Message_SO.cfg file into Cfg folder ....
[Msg0]
MsgId=0
Priority=3
Timeout=20
Param0=1
MsgOgg00=Depth_charges_in_the_water_sir
;SoM_P_Depth_charges_in_the_water_sir.ogg
to
[Msg0]
MsgId=0
Priority=1
Timeout=20
Param0=1
MsgOgg00=Depth_charges_in_the_water_sir
;SoM_P_Depth_charges_in_the_water_sir.ogg
Destroyer in attack run is lossed too !?
SteamWake
04-25-07, 10:35 AM
Did you tryied changing the message priority ?
Into Message_SO.cfg file into Cfg folder ....
[Msg0]
MsgId=0
Priority=3
Timeout=20
Param0=1
MsgOgg00=Depth_charges_in_the_water_sir
;SoM_P_Depth_charges_in_the_water_sir.ogg
to
[Msg0]
MsgId=0
Priority=1
Timeout=20
Param0=1
MsgOgg00=Depth_charges_in_the_water_sir
;SoM_P_Depth_charges_in_the_water_sir.ogg
Destroyer in attack run is lossed too !?
I think the "calls" for these were over looked.
Bilge_Rat
04-25-07, 10:46 AM
The soundman doesn't do much to help his skipper out in SHIV, does he? No info on when those hunting destroyers are dropping their charges, won't listen to anything above 56 feet depth, and won't inform you of a circular running torpedo even though he'll be committing suicide by letting it hit the sub.
Hmm...could the Hydrophone Operators Corps have been infiltrated by the Japanese? :hmm:
Well above the 56 foot level is more or less accurate as sound is lost in surface clutter. That being said I have however had my sonarman track at periscope level so may be a "skill" based issue.
The rest I totally agree with.
Its a bit screwy the way it works now in 1.2, I have had my soundman call out contacts at PD and even continue calling them out on the surface, but it may depend on the crew and boat. I usually make sure I have a fresh experienced crewman on duty.
SteamWake
04-25-07, 01:27 PM
Its a bit screwy the way it works now in 1.2, I have had my soundman call out contacts at PD and even continue calling them out on the surface, but it may depend on the crew and boat. I usually make sure I have a fresh experienced crewman on duty.
Its totally possible to have sound contacts while "surfaced" see the two funky "balls" hanging from the bottom of the boat ? Those are the hydrophones.
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