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SUBMAN1
04-17-07, 01:23 PM
Figured I'd post some more of the intriguing mods that I see so far.

The first one I have to post is this tool found here:

http://raven.is-a-geek.net/post/

http://img158.imageshack.us/img158/6849/nonamejw7.jpg

SUBMAN1
04-17-07, 01:31 PM
Realism mod:

http://franticgames.com/portfolio/sergey/forum/viewtopic.php?f=34&t=167

Realism Mod 0.85

Whats new:

- All monsters have 30% more life
- Armors looses its durability when used (Thx Ra7)
- You can now attach various addons to weapons that have this option in real life (Thx Samurai69, Ra7)

Fixed:

- Knife, torch and bolts weight added (they were weightless)
- Scientist doesn't sell FN2000 before completing his quest
- Scientist now sells ammos for TOZ weapon
- More medkits and bandages to traders added
- Helicopter doing 1.5 more damage (it was by default)
- Price bug with some ammo costing 27000 fixed (its 2700 now)
- Readme grammar fixed http://www.subsim.com/radioroom/./images/smilies/icon_smile.gif (Thx orlok)
- Small fixes

SUBMAN1
04-17-07, 01:39 PM
Freestate mod:

http://stalker.filefront.com/file/Freestate_Mod;78049


Description:
This mod is very very interesting. In fact, it's so interesting, it's best explained with the following:

Quote: This mod aims to reward non-linear exploration. The main motivation becomes making a profit and finding the ways of making the most money. Weapons, ammo & armor are primarily acquired by purchasing them as opposed to taking them off of corpses. The artifact system has been replaced with a skill training system based on money.
The skill training system is pretty cool, and adds a unique taste. The Freestate Mod isn't for everyone, but it certainly is very groovy and has it's perks (depending on what style of gameplay you enjoy).

http://screenshots.filesnetwork.com/52/files2/78049_3.jpghttp://www.subsim.com/skins/smilies/tongue.gif

GlobalExplorer
04-18-07, 11:25 AM
Hey Subman! Has the SDK been released already, or how are the mods introduced into the game? The vanilla version looked pretty much closed to mods :hmm:

SUBMAN1
04-18-07, 12:08 PM
Hey Subman! Has the SDK been released already, or how are the mods introduced into the game? The vanilla version looked pretty much closed to mods :hmm:

Dunno. If you go to filefront though, there are a ton of mods popping up. I just posted some that I thought were interesting. I did not see an SDK.

tycho102
04-18-07, 12:28 PM
That is a very...........strange mod. Almost makes it like a RPG.

I might try it the second time through the game.

birdy
04-18-07, 01:01 PM
is there a mod wich adds the vehicles in stalker?
the vehicles were deleted by the makers for some reason

SUBMAN1
04-18-07, 01:01 PM
is there a mod wich adds the vehicles in stalker?
the vehicles were deleted by the makers for some reason
Yes there is. I'll find it.

-S

PS. Found it:

http://screenshots.filesnetwork.com/52/files2/77758_4.jpg

http://stalker.filefront.com/file/Transport_Mod;77758

Readme File:
Transport Mod v1.0

For STALKER - Shadow of Chernobyl v1.0001.

REQUIRES PATCH V1.0001.

-Description-

Maybe the long awaited mod. Adds vehicles into game!
You can shoot with pistol as it was desired before. Vehicles have health meter.

-Installation-

Unzip the contents into your STALKER installation folder (for me D:\Games\S.T.A.L.K.E.R. - Shadow of Chernobyl).

-Using-

Open console and write "bind turn_engine kT" (without quotes). You can replace T with whatever key you want.

OR

Go to Shared Documents\STALKER-SHOC and open user.ltx. Write the same "bind turn_engine k~" in it (without quotes),(~ - desired key).

----

Then start a new game, when in vehicle press T (or the key you stated). Engine starts. You're ready to go.

*NOTE*
You maybe will need to start a new game. Havent tested.

*BIGGER NOTE*
On some vehicles, you cant see anything with first person. I suggest to write in user.ltx these commands.
bind cam_1 kF1
bind cam_2 kF2
bind cam_3 kF3

cam_1 = First Person
cam_2 = Third Person
cam_3 = Dunno, you can just look around character with mouse.

Press desired keys to change cameras.

*EVEN BIGGER NOTE*
BE VERY CAREFUL. Minor crash into tree or somewhere else and the car explodes.

-Known issues-
You cant shoot with APC.
You cant see anything from inside APC without changing camera.
Vehicles are a bit too vulnerable.

-Copyright-
You can modify it to your likes.
You can distribute it ONLY FOR FREE.
You can include this in your mod (credit me, willya?)

-Thanks-
GSC Game World
ZEED for idea
STALKERFiles
All those who support me

birdy
04-18-07, 02:59 PM
thx:D :D
looks great

does it work good?? without crashes and stuff?
and wich vehicles are included?

GlobalExplorer
04-19-07, 12:48 PM
I have no clue how you go about modding stalker without an sdk, but anyway, it's good to see that mods are coming, because the game has potential! Not playing it at the moment though because I want it to become more of an RPG than it is now.