SteamWake
04-17-07, 11:38 AM
Looked on the UBI site they dont even mention 1.2
Still have "1.1 now available" up there.
Where can I see the patch notes ?
Gizzmoe
04-17-07, 11:42 AM
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Silent Hunter 4 - Wolves of the Pacific
ReadMe File
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Patch v1.2
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Table of Contents
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1. Minimum/Recommended Specifications
2. Operating System
3. Installation
4. Changes in patches
5. Known Issues
6. Technical Support and Other Important Websites
7. Copyright
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1. Minimum/Recommended specifications
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-Minimum Configuration:
WinXP/VISTA Only
DirectX 9.0c
2 GHz Pentium 4, AMD Athlon, or equivalent
1024 MB RAM
128MB DirectX 9.0c compatible graphics card with Pixel Shader 2.0 capability
DirectX 9.0C compatible sound device
DVD-ROM 4x or faster
6.0 GB hard drive space
Windows-compatible mouse required
Internet connection for play on Ubi.com (minimum 56k modem or broadband)
-Recommended Configuration:
Win XP/VISTA Only
DirectX 9.0c
3 GHz Pentium 4, AMD Athlon or equivalent
2048 MB RAM
256MB DirectX 9.0c compatible graphics card with Pixel Shader 2.0 capability
DirectX 9.0c compatible sound device
DVD-ROM 4x or faster
6.0 GB hard drive space
Windows-compatible mouse required
Internet connection for play on Ubi.com (minimum 56k modem or broadband)
*Supported Video Cards at Time of Release:
ATI(r): 9600/9700/9800, X300 to X850, X1300 to X1800
NVIDIA(r): 6200/6600/6800/7800
*Not Supported Video Cards at Time of Release:
ATI(r): 9200 and below/9500
NVIDIA(r): 5200 and below/5600/5700/5800/5900
Laptop models of these cards are not supported.
These chipsets are the only ones that will run this game. Additional
chipsets may be supported after release. For an up-to-date list of
supported chipsets, please visit the FAQ for this game on our support
website at: http://support.ubi.com.
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2. Operating System
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The game has been tested successfuly on, Win XP (SP2) and VISTA
Not Supported:
Windows 95
Windows 98
Windows ME
Windows NT
Windows 2000
Directx9.0b and previous versions.
We strongly recommend to not install Silent Hunter - Wolfes of the Pacific into your system's "Windows" folder or in any partition's root (ex: directly on C: or D:).
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3. Installation
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Please make sure that you are installing the right patch for your game version.
This patch can be applied on Silent Hunter 4 Original Version and on Patch 1.1 also.
This patch will upgrade your version of Silent Hunter 4 to Silent Hunter 4 Patch 1.2.
1. Before installing Silent Hunter 4 - Wolves of the Pacific Patch 1.2 please close all other programs.
2. Run patch installation file.
3. Follow the instructions.
Upon installation you can run the game either from windows start menu ('Start' -> 'All Programs' -> 'Ubisoft' -> 'Silent Hunter 4 - Wolves of the Pacific' -> or use 'Silent HUnter4.exe' file from the game installation directory (By default, the game will be installed into
"C:\Program Files\Ubisoft\Silent Hunter 4").
Note 1: The save games and replays that were made with the original version of Silent Hunter 4 or with Silent Hunter 4 patch 1.1. will be incompatible with the new patch version.
Note 2: In Base autosaving are compatible between original version, Patch 1.1 and Patch 1.2.
Note 3: Multiplayer (LAN or Online) connection between the original version of Silent Hunter 4, Patch 1.1 and the new patch version is not possible.
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4. Changes in Patches
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HARD DRIVE SPACE
Windows will require additional free hard drive space for its operating system
(virtual memory). If you encounter the following message in an error dialog:
"Ran out of virtual memory", free up some more hard drive space.
To install Silent Hunter 4 - Wolves of the Pacific - Patch V 1.2 you will need approximately 200 MB free hard disk space for the full patch.
NEW FEATURES
1. Modified the game rendering to accept FSAA and fixed high resolution rendering.
2. Added "Volumetric Fog" as a stand alone option, no longer member of the "Environmental Effects".
3. Added a new sound volume option, "Radio Volume", that controls the Radio and Gramophone volume.
GAMEPLAY CHANGES
1. Tuned the submarines efficiency mechanics
2. Fixed the damage model for the Kinposan Maru/Medium Modern Split Superstructure Freighter
3. Tuned the malfunction rates for torpedoes. Mk 10 Torpedoes will be more reliable now, as per historical data. Go Sugar boats!
4. Improved the Periscope/TBT torpedo status panel by making only the currently loading tube blink, instead of all that are in the queue
5. Tuned the submarines damage model
6. Added a new tuning option for the radio news/music volume ratio
BUG FIXES
1. Fixed a sound volume issue where some sound volumes were ignored in the game.
2. Removed crashes in replay and multiplayer.
3. Fixed a bug where refit in friendly harbors would not refit the cannon ammunition.
4. The "Maintain Current Depth" command (letter 'A') crash was fixed.
5. Position Keeper for negative bearings fix.
6. Fixed a bug where explosions were played in the scene after a load or a replay even if the explosion took place a long time ago.
7. Fixed the 'invisible monolith' that, if looking at it, will greatly reduce FPS.
8. Fixed a bug where the difficulty settings of the game were ignored in multiplayer. The game now starts with the selected settings from the session page.
9. Fixed a bug where, sometimes, if pressing the Stadimeter button the game would crash.
10. Fixed a bug where, When hovering over highlatable objects in 3d career room, the texture would dissapear.
11. Fixed a bug where, when pressing SHIFT+F2 in any 2d page the game would crash.
12. Fixed the bug in adversarial where the Escort Commander could see your submarine on the navigation map even if the sub was underwater.
13. Fixed a bug where the name on the captain's watch appears to be "Stevens". Nah, just kidding :)
14. Fixed the SD Air Search radar so that it no longer detects ships.
15. Fixed the Torpedo drag model. Now high speed torpedoes will hit fine.
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5. Known Issues
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5.1. Installing video drivers
If you experience any graphical problems, please install the latest video
drivers available for your video card. Links to the most popular video cards
manufacturers are available at the bottom of this document.
--------------------------------------------------------------------------------
5.2. Installing sound drivers
If you experience any sound problems, please install the latest sound
drivers available for your sound card. Links to the most popular sound cards
manufacturers are available at the bottom of this document.
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5.3. Installing DirectX
Silent Hunter 4 needs DirectX 9.0c to run properly. To get the latest version of
DirectX, please visit:
http://www.microsoft.com/windows/directx/downloads
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5.4. Known Problems
The water surface isn't updated during game pause.
Game input depends on framerate which can cause problems especially when
playing with higher time acceleration.
Due to the extremely vast area of land and great number of objects many
small collision problems can be experienced.
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6. Technical Support and Other Important Websites
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6.1. Technical Support
AMERICA
TECHNICAL SUPPORT:
To get technical support, go to http://support.ubi.com/
AUSTRALIA
TECHNICAL SUPPORT:
To get technical support, go to http://www.ubisoft.com.au/
CANADA
TECHNICAL SUPPORT:
To get technical support, go to www.ubisoft.ca and click "Support" (French & English available).
FRANCE
SUPPORT TECHNIQUE:
Support technique Ubisoft à votre service: connectez-vous à http://www.ubi.com/FR/ et cliquez sur "Support"
GERMANY
KUNDENDIENST:
Ubisoft Kundendienst: besuchen Sie die Support sektion im Internet unter http://www.ubi.com/DE/
ITALY
SUPPORTO TECNICO:
Visitate la sezione Assistenza del sito del nostro Supporto Tecnico http://www.ubisoft.com/it
SPAIN
SOPORTE TECNICO:
Para obtener soporte técnico, acude a www.ubisoft.es y visita la sección de "Soporte"
UNITED KINDOM
TECHNICAL SUPPORT:
To get technical support, go to www.ubi.com/uk/ and click "Support"
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6.2. Other Important websites
Latest DirectX Runtime:
http://www.microsoft.com/windows/directx/downloads
Latest ATI Drivers:
http://www.ati.com
Latest NVIDIA Drivers:
http://www.nvidia.com
Latest Matrox Drivers:
http://www.matrox.com
Latest Creative Labs Drivers:
http://www.creative.com
Latest Hercules Drivers:
http://www.hercules.com
################################################## ##############################
7. Copyright
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USES BINK Video
Copyright (C) 1997-2007
By RAD Game Tools, Inc.
USES MPEG Layer-3 audio coding technology
licensed from Fraunhofer IIS and Thomson.
USES OGG Vorbis
© 2007, Xiph.Org Foundation
Portions utilize
Microsoft Windows Media Technologies
Copyright (c) 1999-2002 Microsoft Corporation
All Rights Reserved
(C)2007 UBISOFT ENTERTAINMENT.
ALL RIGHTS RESERVED.
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SteamWake
04-17-07, 11:50 AM
NEW FEATURES
1. Modified the game rendering to accept FSAA and fixed high resolution rendering.
2. Added "Volumetric Fog" as a stand alone option, no longer member of the "Environmental Effects".
3. Added a new sound volume option, "Radio Volume", that controls the Radio and Gramophone volume.
GAMEPLAY CHANGES
1. Tuned the submarines efficiency mechanics
2. Fixed the damage model for the Kinposan Maru/Medium Modern Split Superstructure Freighter
3. Tuned the malfunction rates for torpedoes. Mk 10 Torpedoes will be more reliable now, as per historical data. Go Sugar boats!
4. Improved the Periscope/TBT torpedo status panel by making only the currently loading tube blink, instead of all that are in the queue
5. Tuned the submarines damage model
6. Added a new tuning option for the radio news/music volume ratio
BUG FIXES
1. Fixed a sound volume issue where some sound volumes were ignored in the game.
2. Removed crashes in replay and multiplayer.
3. Fixed a bug where refit in friendly harbors would not refit the cannon ammunition.
4. The "Maintain Current Depth" command (letter 'A') crash was fixed.
5. Position Keeper for negative bearings fix.
6. Fixed a bug where explosions were played in the scene after a load or a replay even if the explosion took place a long time ago.
7. Fixed the 'invisible monolith' that, if looking at it, will greatly reduce FPS.
8. Fixed a bug where the difficulty settings of the game were ignored in multiplayer. The game now starts with the selected settings from the session page.
9. Fixed a bug where, sometimes, if pressing the Stadimeter button the game would crash.
10. Fixed a bug where, When hovering over highlatable objects in 3d career room, the texture would dissapear.
11. Fixed a bug where, when pressing SHIFT+F2 in any 2d page the game would crash.
12. Fixed the bug in adversarial where the Escort Commander could see your submarine on the navigation map even if the sub was underwater.
13. Fixed a bug where the name on the captain's watch appears to be "Stevens". Nah, just kidding :)
14. Fixed the SD Air Search radar so that it no longer detects ships.
15. Fixed the Torpedo drag model. Now high speed torpedoes will hit fine.
Thanks....
I took the liberty of removing the fluff the above is the nut of the changes.
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