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View Full Version : Do ships break in half and can propellers be blown off? I havent seen it yet.


crazypete
04-16-07, 03:11 PM
Sorry for the million threads but I guess I'm getting all my little questions out all at once.

Do ships break in half anymore? Can we blow the propellors off ships?

I must have sank half the japanese navy by now and have yet to crack a ship in half or hamstring a ship even when the torp hits the rudder head on.

Anyone else having luck with this? It would be a damn shame if that feature was ironed out

NefariousKoel
04-16-07, 03:15 PM
Someone posted a screenshot a few days ago of a maru with it's prop blown off. Evidentally it was still trucking right along however.

I've not seen any keels break apart but I haven't been using magnetics (due to their unreliability) under the keel but using contact triggers on the side of the vessel so that's not surprising.

AVGWarhawk
04-16-07, 03:19 PM
Broken backs: yes
Blown off props: yes
Blown off rudders: yes

:up:

crazypete
04-16-07, 03:21 PM
So what am I doing wrong?

I aim for center and the torp explodes at the lowest point barely grazing the underside of the hull. This always brings them right under but no breakage.

I'm sad :down:

Plus if torpedoing a little tincan with 290 kg of torpex in the stern doesnt blow the props off, I dont know what can

AVGWarhawk
04-16-07, 03:24 PM
Does not happen all the time. Sometimes if I get the stern area she will break. Deadeye I'm not with the torpedoes. Keeps sending the tin fish, it will happen:yep:

crazypete
04-16-07, 03:28 PM
Yeah SHIII ship breakage was excessive and I think I got spoiled maiming the british navy. Now I expect every ship I pop to shatter instantly.

I guess I need to wait for the grey wolves of the pacific to get my maiming fix. ;)

Tarl
04-16-07, 03:32 PM
Yes, I've had quite a few ships get blown in half. Depends on what speed they are making and where the torp hits, along with what their cargo is....I would assume alot of variables...

....it is possible, I've also hit them in the props and disabled their progress and pretty much stopped them in the water. Those were more lucky shots than anything.....misjudged the targetting and almost missed them...but the torp hit them in the props rudder area.

AVGWarhawk
04-16-07, 03:41 PM
Oh yeah!!! It is fun!!! Last night I had blown off both props on a DD. The little bugger did not go down but stopped. Smoke everywhere, fires! She started blinking her spotlight with Morse code and his little buddies started coming my way. I whacked him again and he broke in two. Last time he tries that light crap again:nope:

Kant Schwimm
04-16-07, 03:41 PM
Just curious as to what damage setting your using in the options screen, if on full then I guess your just unlucky..:hmm:

swash
04-16-07, 04:59 PM
I've only had 2 blow in half so far. One was a medium merchant that was struck just forward of the bridge. Cargo or fuel bunker must have been set off.

The other was a gunboat at anchor in a harbor. Even at shallow setting, the torpedo will go under the hull. I set the magnetic detonator and when the torp went under the hull... BOOM:rock:

Blew it in half and almost totally out of the water. The stern sank, but the bow section floated for a while before sinking.

Quillan
04-16-07, 05:25 PM
Something like this?
http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Mark_48_Torpedo_testing.jpg/800px-Mark_48_Torpedo_testing.jpg (http://en.wikipedia.org/wiki/Image:Mark_48_Torpedo_testing.jpg)

Click the picture for the link to the page, it's from the Wiki article on the Mk 48 torpedo.

d@rk51d3
04-16-07, 05:40 PM
A nice effect I don't recall from SH3, is the ability to disable different engines. Encountered a task force of about 12 Destroyers and 4 Cruisers (1 heavy, 3 light) and took out more than a few engines. It was funny to see them limping around on 1 prop, flahing their lights while 12+ destroyers scream around like hornets hunting for you......

....none of the cruisers ever made it home either.:smug:

Skweetis
04-16-07, 08:06 PM
I've also shot masts off, they fall real well, and make a hell of a racket.

Donavan
04-16-07, 08:40 PM
Yes, I crippled a Jap destroyer. Took off one of his props and waited for the convoy to abandon him. He was taking on water astern. Eventually I surfaced and deck gunned his azz. Patient rewarding revenge, he was a big meanie. :cool:

FAdmiral
04-16-07, 09:27 PM
I've tested sinkings on one type of cargo vessel with different loadouts
on it. The cargo it is carrying DOES make a difference on how it sinks.
Ammo will break a ship in half if hit amidships every time....

JIM

richoahu
04-17-07, 03:29 PM
heh

with the super gun mod you blow them in half almost every time ;-P

Tetsuo Shima
04-17-07, 03:44 PM
I only broke my first back on the last patrol I did, it was awesome :p

AVGWarhawk
04-17-07, 03:46 PM
heh

with the super gun mod you blow them in half almost every time ;-P


I like to use what is offered up in the generic torpedo/ammo dump.;)

fausterwwii
04-17-07, 04:37 PM
So what am I doing wrong?

I aim for center and the torp explodes at the lowest point barely grazing the underside of the hull. This always brings them right under but no breakage.

I'm sad :down:

Plus if torpedoing a little tincan with 290 kg of torpex in the stern doesnt blow the props off, I dont know what can

Don't know about the props, but I"ve had luck breaking ships in half by setting the fish to run a foot or two under the ship (obviously with magnetic detonator). I think the manual suggest 3 feet or so under the keel. Course, that makes it easy to guess wrong and run 'em too deep too. :arrgh!:

crazypete
04-18-07, 07:02 AM
Well, I finally broke one in half last night.........using the deckgun of all things.

I was panic deckgunning a destroyer while diving and she just blew up and in half.

So now my soul is at peace :lol:

CCIP
04-18-07, 10:41 AM
Seen them both!

JerM
04-18-07, 11:43 AM
hit a destroyer 4 times and it'll break in half. i know it was overkill but......:arrgh!:

Soviet_Warlord
04-18-07, 07:09 PM
I finally got a destroyer, and split it in half. It was mighty impressive. Took only one lucky torpedo. Only problem is the lines that didn't break (easily seen in the 3rd pic)

http://img361.imageshack.us/img361/3221/destsplit1ot8.jpg

http://img361.imageshack.us/img361/7756/destsplit2sl4.jpg

http://img249.imageshack.us/img249/9531/destsplit3bh1.jpg

http://img249.imageshack.us/img249/9246/destsplit4nh7.jpg

Cakewalk
04-18-07, 08:33 PM
I love how the Japanese seamen are still manning the depth charge stations as the stern goes down.:rotfl:

Reaves
04-18-07, 08:50 PM
I've broken a few in half. Look pretty good but so does watching the decks slowing being washed over until the ship rolls over and slips beneath the ocean.

Love this game.

walsh2509
04-18-07, 09:14 PM
Broken backs: yes
Blown off props: yes
Blown off rudders: yes

:up:

Broken in backs . Yes

Blown props .. 3 torps all hits into the 180 of a merchant still moving, had a look great big hole, Prop shaft starboard gone starboard props still there and turning rudder still there. And that was with 3 hits all into her 180 from my 0 from about 400mts.. 3 torps exploding into the rudders and props should blow them off, in fact I did a test one in Sub school. Hit the ship on her prop shaft hole above no shaft still had prop turning, fired another it hit several feet forward of where the prop shaft come out of the ship, new hole oild one gone and the prop shaft that was blown away with the 1st torp was back again.

yes I have 3D damage high setting, a torp htting the area of the prop shafts and rudder should damage them (never mind 3 hitting there) and it should have an effect on the sterning of the ship and its speed, it doesn't.

Grothesj2
04-18-07, 10:05 PM
I have had a couple of both. The most recent was a Large modern tanker. Took 5 torps into it but it eventually sank by breaking in half, bow section going down first.

KypFisto
04-18-07, 10:20 PM
I shot five torps into one of those suckers and she just sat there listing for an hour on fire. I hit her square in the rudder and there was no visible damage, though she stopped moving. I thought maybe it was a fluke but I guess I'm gonna have to go back and sink the thing.

SgtWalt65
04-19-07, 12:23 PM
So what am I doing wrong?

I aim for center and the torp explodes at the lowest point barely grazing the underside of the hull. This always brings them right under but no breakage.

I'm sad :down:

Plus if torpedoing a little tincan with 290 kg of torpex in the stern doesnt blow the props off, I dont know what can
Do a contact detonation at a setting of 7 ( well depending on what the draft is on the ship your targeting ) and do an influence detonation just under the keel. Will snap in two every time. Even got a Heavy cruiser to snap in two, but took 2 contact hits spaced at 4 feet and 7 feet deep ( same hit area )then 2 influence hits at 10 and 14 feet immediately under the previous 2 hits. Popped her open like a sardine can. The stern stayed on surface for a long while, with the engines still churning up, while the bow sank right away.
NOTE: Only way this will work is if you have the mod to have more than one ( 1 ) tube open at a time. As in 1, 2, 3, & 4 tube ( or more ) and fire them as fast as possible using the faster torps last to make up for the time you took to adjust torp depths.
Also seems the crew never leaves the ship via life rafts either. Must kill them all I guess.

P.S. Cant wait to try this with a 6 shot on the Yamato for all you Yamato lovers out there......hehe :)

Avatar
04-19-07, 01:18 PM
I've blown off masts, smoke stacks, AND a bridge! Apparantly you can really do some damage with the modelling and everything.