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darkfin
04-16-07, 10:35 AM
From UBI_Mark on the German forum.
Wir werden morgen (Dienstag der 16.4.2007) um 18:00 den Silent Hunter 4 Patch 1.2 veröffentlichen. Hier noch einmal die wichtigsten Inhalte auf einem Blick

Translated:
We will tomorrow publish (Tuesday of the 16.4.2007) around 18:00 silent Hunter 4 Patch 1,2. Here again most important contents on a view. The rest was the 1.2 list.

SteamWake
04-16-07, 10:38 AM
SOON ! "tm"

Hope its true.

flintlock
04-16-07, 10:40 AM
Tomorrow around 18:00, huh?

Great news indeed. Bring on some 1.2 patch goodness, so people can promptly continue the incessant whining and focus their collective wrath towards 1.3! ;)

ATR-42
04-16-07, 10:40 AM
how come eveyrthings always in German? is UBI a german based company?

CCIP
04-16-07, 10:41 AM
:rock:

Better wrap up that last 1.1 patrol before then :p

(if it's 1800 german time, then that's noon-ish here in the Americas :hmm:)

CCIP
04-16-07, 10:42 AM
how come eveyrthings always in German? is UBI a german based company?

No, they're French.

It's just that the original poster quoted info provided by a German Ubi board admin. I'm sure the English ones aren't far behind now...

Ostfriese
04-16-07, 10:47 AM
how come eveyrthings always in German? is UBI a german based company?

No, but the German community managers are quite active and quick to post such things.

Bilge_Rat
04-16-07, 10:53 AM
:rock:

Better wrap up that last 1.1 patrol before then :p

(if it's 1800 german time, then that's noon-ish here in the Americas :hmm:)


Damn, I am in the Carolines, 3,000 miles from Pearl and have just been ordered to patrol the Marianas.:damn:

Damn UBI for releasing the patch in the middle of my patrol.:damn: :damn:

Now I have to choose between finishing the patrol or installing the patch:damn: :damn: :damn: :damn:

..maybe they will discover some last minute problems.:sunny:

flintlock
04-16-07, 10:55 AM
..maybe they will discover some last minute problems. That hasn't stopped Ubi from releasing software in the past.

Sorry, couldn't resist! ;)

SteamWake
04-16-07, 11:02 AM
Let me be the first....

FSAA is crap ! I cant get more than 3 FPS !!! :smug:

Uber Gruber
04-16-07, 11:09 AM
Let me be the first....

FSAA is crap ! I cant get more than 3 FPS !!! :smug:

:doh::rotfl::rotfl::rotfl:

Kant Schwimm
04-16-07, 11:19 AM
Let me be the first....

FSAA is crap ! I cant get more than 3 FPS !!! :smug:

I think we may find there's more that an element of truth in that joke mate, I have an uneasy feeling thats why they left it out in the first place, I do hope i'm wrong...:cry:

SKurj
04-16-07, 11:25 AM
What will we need FSAA for when running at true 1650x1080 +)

BlackSpot
04-16-07, 11:26 AM
I agree, i also think that is why the "fog" can now be turned off.

nattydread
04-16-07, 11:26 AM
:rock:

Better wrap up that last 1.1 patrol before then :p

(if it's 1800 german time, then that's noon-ish here in the Americas :hmm:)


Damn, I am in the Carolines, 3,000 miles from Pearl and have just been ordered to patrol the Marianas.:damn:

Damn UBI for releasing the patch in the middle of my patrol.:damn: :damn:

Now I have to choose between finishing the patrol or installing the patch:damn: :damn: :damn: :damn:

..maybe they will discover some last minute problems.:sunny:

I took a break at the beginning of my last patrol when i heard the patch was coming :) Ive just been bobbing in port for about a week

Ziem
04-16-07, 11:26 AM
Tuesday the 16th???? hummmm, guess it has to be the 17th....;)

Z.

letterboy1
04-16-07, 11:29 AM
Whew, I'm headed towards Midway for a refit so I might as well head to Pearl and put in.

Put in?

Well, to base Captain.

Dr, this is a combat vessel of the US Navy. We don't put in for patches.

Aye, Captain.

Oh and Dr Letterboy, I will try to forget your comments when I report to COMSUBPAC.

Thank you, Captain.

flintlock
04-16-07, 11:34 AM
Tuesday the 16th???? hummmm, guess it has to be the 17th.... If that date is correct, that means it'll be released in the year 2013.

Look on the bright side, in six years from now that should be a solid and pretty comprehensive patch! ;)

Banquet
04-16-07, 11:37 AM
Sorry if this has been asked before but do we know if FSAA will be able to run with post processing and glare, etc.. One of these brings some kind of HDR I believe.. will they work together?

CybrSlydr
04-16-07, 11:42 AM
What will we need FSAA for when running at true 1650x1080 +)

Dunno about you, but 1650x1080 is too small for my monitor.

Once you get to 1920x1200, then perhaps. :)

And it better not be a digitally enlarged 1024x768 either. Grr... :shifty:

flintlock
04-16-07, 11:51 AM
Once you get to 1920x1200, then perhaps. :)
The 2560 x 1600 native resolution of 30" widescreen LCDs is a beautiful thing.

Ducimus
04-16-07, 11:52 AM
Is there an updated info on the contents of the patch?

CybrSlydr
04-16-07, 11:57 AM
Once you get to 1920x1200, then perhaps. :) The 2560 x 1600 native resolution of 30" widescreen LCDs is a beautiful thing.

I'm so jealous! :rock:

darkfin
04-16-07, 11:57 AM
Is there an updated info on the contents of the patch?
Don't know what's new or not, but here is the list posted with the announcement.


http://forums-de.ubi.com/groupee_common/platform_images/blank.gif (http://forums-de.ubi.com/eve/forums/a/tpc/f/9001092274/m/2411054155?r=2411054155#2411054155) Posted document.write(''+ myTimeZone('Mon, 16 Apr 2007 07:50:33 GMT-0700', '16 April 2007 16:50')+'');16 April 2007 16:50 16 April 2007 16:50 Wir werden morgen (Dienstag der 16.4.2007) um 18:00 den Silent Hunter 4 Patch 1.2 veröffentlichen. Hier noch einmal die wichtigsten Inhalte auf einem Blick:

NEW FEATURES



1. Modified the game rendering to accept FSAA and fixed high resolution rendering.

2. Added "Volumetric Fog" as a stand alone option, no longer member of the "Environmental Effects".

3. Added a new sound volume option, "Radio Volume", that controls the Radio and Gramophone volume.



GAMEPLAY CHANGES



1. Tuned the submarines efficiency mechanics

2. Fixed the damage model for the Kinposan Maru/Medium Modern Split Superstructure Freighter

3. Tuned the malfunction rates for torpedoes. Mk 10 Torpedoes will be more reliable now, as per historical data. Go Sugar boats!

4. Improved the Periscope/TBT torpedo status panel by making only the currently loading tube blink, instead of all that are in the queue

5. Tuned the submarines damage model

6. Added a new tuning option for the radio news/music volume ratio





BUG FIXES



1. Fixed a sound volume issue where some sound volumes were ignored in the game.

2. Removed crashes in replay and multiplayer.

3. Fixed a bug where refit in friendly harbors would not refit the cannon ammunition.

4. The "Maintain Current Depth" command (letter 'A') crash was fixed.

5. Position Keeper for negative bearings fix.

6. Fixed a bug where explosions were played in the scene after a load or a replay even if the explosion took place a long time ago.

7. Fixed the 'invisible monolith' that, if looking at it, will greatly reduce FPS.

8. Fixed a bug where the difficulty settings of the game were ignored in multiplayer. The game now starts with the selected settings from the session page.

9. Fixed a bug where, sometimes, if pressing the Stadimeter button the game would crash.

10. Fixed a bug where, When hovering over highlatable objects in 3d career room, the texture would dissapear.

11. Fixed a bug where, when pressing SHIFT+F2 in any 2d page the game would crash.

12. Fixed the bug in adversarial where the Escort Commander could see your submarine on the navigation map even if the sub was underwater.

13. Fixed a bug where the name on the captain's watch appears to be "Stevens". Nah, just kidding http://forums.ubi.com/infopop/emoticons/icon_smile.gif

14. Fixed the SD Air Search radar so that it no longer detects ships.

15. Fixed the Torpedo drag model. Now high speed torpedoes will hit fine.

shmall
04-16-07, 02:39 PM
Translated:
We will tomorrow publish (Tuesday of the 16.4.2007) around 18:00 silent Hunter 4 Patch 1,2. Here again most important contents on a view. The rest was the 1.2 list.


Tuesday is the 17th btw...its the 16th TODAY..... :)


Simon

SteamWake
04-16-07, 02:51 PM
Translated:
We will tomorrow publish (Tuesday of the 16.4.2007) around 18:00 silent Hunter 4 Patch 1,2. Here again most important contents on a view. The rest was the 1.2 list.


Tuesday is the 17th btw...its the 16th TODAY..... :)


Simon

There using a metric calander.

NefariousKoel
04-16-07, 02:54 PM
OOoooo. I just happen to be off work tomorrow. Muahahahaaa!!!!:arrgh!:

clayp
04-16-07, 02:56 PM
Is this for real? Is the patch really coming tomorrow?....:dead:

SteamWake
04-16-07, 03:02 PM
Is this for real? Is the patch really coming tomorrow?....:dead:

Soon

Fearless
04-16-07, 05:20 PM
I just hope that the Captain's log is fixed as well. Took me 17mins wait last time for it to load. So now I'm not accessing it anymore.

Radtgaeb
04-16-07, 08:18 PM
Nearly broke the attendance record today, boys.

Donavan
04-16-07, 08:33 PM
2 weeks, be sure.

DirtyHarry3033
04-16-07, 08:50 PM
I just hope that the Captain's log is fixed as well. Took me 17mins wait last time for it to load. So now I'm not accessing it anymore.
Fearless, you can avoid that 17 minute wait on loading the captain's log if you like. Don't know if they've fixed that in 1.2 but there is a sure-fire way to put an end to the delay. You won't like it, but it works, I did it yesterday.

In windows explorer, browse to:

C:\Documents and Settings\<your user name>\My Documents\SH4\data\cfg\SaveGames\

Then sort by date with newest modified files at top. The top folder is your most recent save game. It will have an 8-digit hex number for the name, i.e. "0000002c" or "00000010". Note that sorting by name will not get them in correct order, so the newest save is at top or bottom. You need to sort by date modified.

Once you've done that, look for a file called "SaveData.rmr". This file contains all your "Radio Messages Received", i.e. contact reports, war news and so on. Delete or rename the file (i.e. "SaveData.rmr-bug") then run the game and load your log. It will load instantly!

Downside is you will no longer have your contact reports in the log. Upside is, the 17 minute wait is history :up:, and the recent contacts on the nav map are still there! This will NOT delete your transmitted reports (i.e. status or contact reports that you have sent to ComSubPac) and will NOT delete your "Captain's Log" with details of your kills.

Note that, if you do this and then reload a save game from before the one where you deleted SaveData.rmr, all your received messages will be back (as of that save point), and you'll be back to the slow loading of the log. If you need to do that, do another save and then delete/rename the SaveData.rmr from the new save folder!

DH

ATR-42
04-16-07, 09:11 PM
HARRY WELL DONE!! THAT POST SHOULD BE STICKIED or in the MODS offical list! NICE JOB!

DirtyHarry3033
04-16-07, 10:09 PM
ATR-42, sounds like you tried it and it worked for you? If so, glad I could help. Like you, I totally quit looking at the log when the delay got too long.

Then I put on ParaB's "Less Radio Messages" mod while in port and that helped a LOT but eventually it starts slowing down again. Not nearly as bad as before but still noticably slower than at the start of the patrol. And I know some guys like to see ALL the contacts, and ParaB's mod gets rid of all but the close ones.

At any rate it works, but it sucks that you lose all your previous incoming radio traffic from the log. But hey, is that convoy report you got 2 weeks ago still important?

Possibly you could edit it in notepad and remove all but the most recent messages, I haven't tried that yet so I don't know what the effect would be.

One important thing to note is, the log will start filling up again and getting slow again. So you will have to do "housecleaning" from time to time, if it gets too slow. Just delete "SaveData.rmr" from your current save folder.

If the forum mods want to put this tip on the official Mod list then I'm all in favor! Though it's not a mod really. It's just manually deleting the message log!

DH

Salty Knutz
04-16-07, 10:10 PM
Well it's 1510hrs (Z+12) here on Tues 17/04/2007 here in the land of the Long White Cloud and still no sign of "The Patch".

Guess we are just too far ahead of the rest of you guys north of the equator.

Grunt
04-16-07, 10:16 PM
Shame to see my prediction that the forced retirement issue is not addressed in the patch.

Sucking being right all the time. :shifty:

Baneslave
04-16-07, 10:46 PM
Is forced retirement issue? I though it was a realistic feature.

NefariousKoel
04-16-07, 10:53 PM
Is forced retirement issue? I though it was a realistic feature.

Yes, it's considered a realism feature, however there's supposed to be an option to spend points on staying in your boat if you have enough accumulated. Anyone been able to use that option?

Krupp
04-16-07, 10:55 PM
Is forced retirement issue? I though it was a realistic feature.

I think so too, during 1942, almost 30 % of the skippers were relieved from a command. Most because they lacked aggressivenes and/ were wasting too many torpedoes for bad results.

cowboys98
04-16-07, 11:01 PM
so for players that are in texas,what time would the patch be out?

cst time here

NefariousKoel
04-16-07, 11:06 PM
so for players that are in texas,what time would the patch be out?

cst time here

Around midday if everything goes according to my evil plans.:cool:

Fearless
04-16-07, 11:14 PM
Well it's 1510hrs (Z+12) here on Tues 17/04/2007 here in the land of the Long White Cloud and still no sign of "The Patch".

Guess we are just too far ahead of the rest of you guys north of the equator.

That you are just like me, the release time is European time not Oceania therefore, start looking around 0200 hrs your time 18 Mar 07 Salty. :)

Fearless
04-16-07, 11:17 PM
I just hope that the Captain's log is fixed as well. Took me 17mins wait last time for it to load. So now I'm not accessing it anymore.
Fearless, you can avoid that 17 minute wait on loading the captain's log if you like. Don't know if they've fixed that in 1.2 but there is a sure-fire way to put an end to the delay. You won't like it, but it works, I did it yesterday.

In windows explorer, browse to:

C:\Documents and Settings\<your user name>\My Documents\SH4\data\cfg\SaveGames\

Then sort by date with newest modified files at top. The top folder is your most recent save game. It will have an 8-digit hex number for the name, i.e. "0000002c" or "00000010". Note that sorting by name will not get them in correct order, so the newest save is at top or bottom. You need to sort by date modified.

Once you've done that, look for a file called "SaveData.rmr". This file contains all your "Radio Messages Received", i.e. contact reports, war news and so on. Delete or rename the file (i.e. "SaveData.rmr-bug") then run the game and load your log. It will load instantly!

Downside is you will no longer have your contact reports in the log. Upside is, the 17 minute wait is history :up:, and the recent contacts on the nav map are still there! This will NOT delete your transmitted reports (i.e. status or contact reports that you have sent to ComSubPac) and will NOT delete your "Captain's Log" with details of your kills.

Note that, if you do this and then reload a save game from before the one where you deleted SaveData.rmr, all your received messages will be back (as of that save point), and you'll be back to the slow loading of the log. If you need to do that, do another save and then delete/rename the SaveData.rmr from the new save folder!

DH

Thanks for the heads up Harry, I'll shall look into that.

NefariousKoel
04-16-07, 11:23 PM
I'm thinking this board will have a record amount of visitors tomorrow.

Admiral Donuts
04-16-07, 11:50 PM
Any word on when patch 1.3 will arrive to fix all the bugs that 1.2 introduced?


;)

Blood_splat
04-17-07, 01:00 AM
Any word on when patch 1.3 will arrive to fix all the bugs that 1.2 introduced?


;)Soon:|\\

SinisterDexter
04-17-07, 01:21 AM
Are we there, yet?

Charos
04-17-07, 01:37 AM
Well it's 1510hrs (Z+12) here on Tues 17/04/2007 here in the land of the Long White Cloud and still no sign of "The Patch".

Guess we are just too far ahead of the rest of you guys north of the equator.
That you are just like me, the release time is European time not Oceania therefore, start looking around 0200 hrs your time 18 Mar 07 Salty. :)


Im sick of living in the future - always waiting for the past to catch up. :stare:

Vonsteel
04-17-07, 01:42 AM
LOVELY to see the Chronometer is STILL broken, Jesus it was broken on release, Broken on 1.1, STILL broken 1.2. What the hell are they doing? GAH!!!

Fearless
04-17-07, 02:59 AM
LOVELY to see the Chronometer is STILL broken, Jesus it was broken on release, Broken on 1.1, STILL broken 1.2. What the hell are they doing? GAH!!!

Well, we really haven't seen the full fix list as yet which no doubt will be released when the patch is released.

Ducimus
04-17-07, 03:16 AM
Use the 3 min rule, or get a nomograph. Don't need no stinking chronometer! :88)

Vonsteel
04-17-07, 03:28 AM
Well as i dont have a problem with measuring speed manually 3 min rule. I think the point is that it is broken and should be fixed..

Like other stuff etc.. BUT for the average joe there disadvantaged by it not working.

Weigh-Man
04-17-07, 03:57 AM
:D I just hope that the Captain's log is fixed as well. Took me 17mins wait last time for it to load. So now I'm not accessing it anymore.
Fearless, you can avoid that 17 minute wait on loading the captain's log if you like. Don't know if they've fixed that in 1.2 but there is a sure-fire way to put an end to the delay. You won't like it, but it works, I did it yesterday.

In windows explorer, browse to:

C:\Documents and Settings\<your user name>\My Documents\SH4\data\cfg\SaveGames\

Then sort by date with newest modified files at top. The top folder is your most recent save game. It will have an 8-digit hex number for the name, i.e. "0000002c" or "00000010". Note that sorting by name will not get them in correct order, so the newest save is at top or bottom. You need to sort by date modified.

Once you've done that, look for a file called "SaveData.rmr". This file contains all your "Radio Messages Received", i.e. contact reports, war news and so on. Delete or rename the file (i.e. "SaveData.rmr-bug") then run the game and load your log. It will load instantly!

Downside is you will no longer have your contact reports in the log. Upside is, the 17 minute wait is history :up:, and the recent contacts on the nav map are still there! This will NOT delete your transmitted reports (i.e. status or contact reports that you have sent to ComSubPac) and will NOT delete your "Captain's Log" with details of your kills.

Note that, if you do this and then reload a save game from before the one where you deleted SaveData.rmr, all your received messages will be back (as of that save point), and you'll be back to the slow loading of the log. If you need to do that, do another save and then delete/rename the SaveData.rmr from the new save folder!

DH

Or you could just set the radio messages to Messages Sent, same result, less hassle:D or use the mod on this forum to reduce radio messages

Admiral Donuts
04-17-07, 05:24 AM
LOVELY to see the Chronometer is STILL broken, Jesus it was broken on release, Broken on 1.1, STILL broken 1.2. What the hell are they doing? GAH!!!

Well, we really haven't seen the full fix list as yet which no doubt will be released when the patch is released.

Hopefully, but I can't recall ever seeing a patch fix list change between it's announcement and the actual patches release, for any game.

DragonRR1
04-17-07, 05:26 AM
LOVELY to see the Chronometer is STILL broken, Jesus it was broken on release, Broken on 1.1, STILL broken 1.2. What the hell are they doing? GAH!!!

Well, we really haven't seen the full fix list as yet which no doubt will be released when the patch is released.

Hopefully, but I can't recall ever seeing a patch fix list change between it's announcement and the actual patches release, for any game.

Actually I have seen patches which fix unlisted bugs. I am not suggesting that this will be the case with this one but I wouldn't give up hope entirely.

Grothesj2
04-17-07, 05:41 AM
I've seen that happen all the time or the patch notes end up significantly longer than the early release notes of what is to be fixed.

Boris
04-17-07, 05:49 AM
Are we there yet?

McBeck
04-17-07, 05:50 AM
This release will suit me just FINE!!

It will get out tonight and I have the day off tommorrow!! :D:D:D

WhiskeyBravo
04-17-07, 06:16 AM
I need a wee wee.....

WB.