View Full Version : What to do with wounded or dead crew
rascal101
04-12-07, 04:58 PM
Hi to all, just a quickie, does any one know how to manage wounded or dead crew.
Obviously you can shift them around the boat, but there does not seem to be a medic on board to deal with wounded, and you cant toss the stiffs when they stink up the place unlike SH3, or can you, any ideas
sqk7744
04-12-07, 05:50 PM
Chances are you're more than 1/2 way thru a patrol ( unless you are really unlucky )
If you are out of Bow torps, then the Focsle becomes the, ah er... you get the idea.
Leave 1 live or two live guys on each watch just incase of damages to come...
there is also a Thread fix.
Monica Lewinsky
04-12-07, 05:52 PM
I store the dead in the DC [Damage Control] when no repairs are need. Later in one patrol, I was out of torpedos in the stern torp. room, so I stored my dead there. Moved the torpedo guys elsewhere to fill the slot that the dead occuppied. Also, I have reduced my dead to nothing by not going crazy with TC [Time Compression] cranked up while surfaced in enemy waters. It gives you plenty of time time to dive or crash dive and not get depth charged to death. I don't go past 128, usually use 64 tops most of the time. Found most of my dead were killed by enemy planes that came while TC was cranked way up. I have never lost a crewman from enemy fire from the endless supply of planes when near land.
My guys are getting wounded from being in the conning tower. If I leave them there too long they'll get wounded more or die if they go on duty.
I've repaired all my damage, but the conning tower must be damaged itself because the damage keeps comming back and I'm not encountering anything. I've been sailing along inside a friendly task force so I doubt I've been getting hit by any planes while in TC. I'm not going over 128.
So I'm keeping the conning tower watch crew unoccupied as much as possible. I only have 3 seamen in the rotation now that I shift around to keep them off duty.
In the manual it says you can repair at Sub bases, but the only base I know I can repair at is Pearl. So I'm working my way back there to get my conning tower fixed or replaced.
Jdski, thats a well known bug with the conning tower. Theres a mod called invulnerable conning towers which will help.
Click on the Bandaid icon at the bottom right of the screen where it says End Patrol.
Mylander
04-12-07, 08:02 PM
Cook 'em!
As a Naval Officer, I abhor the implication that the Navy is a haven for cannibals!
It is well known that we now have the problem relatively under control, and that it is the AIR FORCE who now suffer the most casualties in this area.
What do you think the Argyles ate in Egypt? Arabs?!?!
Yours sincerely, Captain B.J. Smegma, in a white wine sauce...
- Monty Python
You have to "dismiss" them from your crew when you return to port.
Torpex752
04-12-07, 10:02 PM
I've had my Deck Gun guys get injured........while in the Deck gun spots..........
While submerged at 200'! :hmm: :doh: :88)
Frank:cool:
Cap'n Crabs
04-13-07, 12:29 AM
Off load them when you get back to port. Then fill their slots with new crewmen.
Fire them out the tubes when you run out of real torpedoes. :up:
You can't bury 'em at sea? :dead:
Well the white wine sauce sounds good. :hmm:
_alphaBeta_
04-13-07, 06:44 AM
Also, I have reduced my dead to nothing by not going crazy with TC [Time Compression] cranked up while surfaced in enemy waters. It gives you plenty of time time to dive or crash dive and not get depth charged to death. I don't go past 128, usually use 64 tops most of the time. Found most of my dead were killed by enemy planes that came while TC was cranked way up. I have never lost a crewman from enemy fire from the endless supply of planes when near land.
I thought I read that SH4 did a better job of coming out of TC near enemies than SH3 did. That's in Neal Stevens' review I believe. Is it still pretty bad?
You can't bury 'em at sea? :dead:
You can't do this in SH4? Wonder why they got rid of this feature from SH3.
Skubber
04-14-07, 12:11 AM
I've had my Deck Gun guys get injured........while in the Deck gun spots..........
While submerged
Yeah, I had my deck gun and AA gun damaged by DC at about 200 feet - and both the deck gunner and flak gunner got injured - but presumably they were inside the ship at that depth. (Maybe they develop a deep sympathetic bond with their weapons?)
Another time, most of the watch got killed during an aerial attack. Afterwards, anyone else who was sent up to go on watch would be injured/killed.
Needless to say I stopped sending my crew up there.
We sailed home using the periscope, and I offloaded several dead crew.
Interestingly, they still appeared on the base roster, only their pictures were red to indicate they were dead.
It's hard to get out of the navy.
Dustyboats
04-14-07, 06:45 PM
I've had my Deck Gun guys get injured........while in the Deck gun spots..........
While submerged
Yeah, I had my deck gun and AA gun damaged by DC at about 200 feet - and both the deck gunner and flak gunner got injured - but presumably they were inside the ship at that depth. (Maybe they develop a deep sympathetic bond with their weapons?)
Another time, most of the watch got killed during an aerial attack. Afterwards, anyone else who was sent up to go on watch would be injured/killed.
Needless to say I stopped sending my crew up there.
We sailed home using the periscope, and I offloaded several dead crew.
Interestingly, they still appeared on the base roster, only their pictures were red to indicate they were dead.
It's hard to get out of the navy.
Roger Graves and Sons
Bespoke Funeral Emporium
Gravesend
Bookham
Surrey
Service Personnel....Free Headstone.
SteamWake
04-14-07, 08:20 PM
You can't bury 'em at sea? :dead:
Well the white wine sauce sounds good. :hmm:
With some fava beans and a nice Chiante ?
Really you guys are sick :doh:
What'll we do with a drunken sailor,
What'll we do with a drunken sailor,
What'll we do with a drunken sailor,
Earl-aye in the morning?
Chorus:
Way hay and up she rises
Patent blocks o' diff'rent sizes,
Way hay and up she rises
Earl-aye in the morning
1. Sling him in the long boat till he's sober,
2. Keep him there and make 'im bale 'er.
3. Pull out the plug and wet him all over,
4. Take 'im and shake 'im, try an' wake 'im.
5. Trice him up in a runnin' bowline.
6. Give 'im a taste of the bosun's rope-end.
7. Give 'im a dose of salt and water.
8. Stick on 'is back a mustard plaster.
9. Shave his belly with a rusty razor.
10. Send him up the crow's nest till he falls down,
11. Tie him to the taffrail when she's yardarm under,
12. Put him in the scuppers with a hose-pipe on him.
13. Soak 'im in oil till he sprouts flippers.
14. Put him in the guard room till he's sober.
15. Put him in bed with the captain's daughter*).
16. Take the Baby and call it Bo'sun.
17. Turn him over and drive him windward.
18. Put him in the scuffs until the horse bites on him.
19. Heave him by the leg and with a rung console him.
20. That's what we'll do with the drunken sailor.
*) A relative of the cat-o-nine-tails
:arrgh!: :arrgh!: :arrgh!:
NECyclone
04-15-07, 09:39 AM
:) nm
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