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View Full Version : Patch 1.2 Readme Posted! - Now who speaks German?


mookiemookie
04-12-07, 10:21 AM
http://forums-de.ubi.com/eve/forums/a/tpc/f/9001092274/m/1421082055

dreamweaver
04-12-07, 10:26 AM
http://forums-de.ubi.com/eve/forums/a/tpc/f/9001092274/m/1421082055

I speak german. And as I have already written in the other Patch 1.2 thread, FSAA and the resolution will be fixed. :rock:

Among a lot other things of course.

Quillan
04-12-07, 10:28 AM
Well, if nobody does speak it well enough to translate, the English version will probably show up on the "official" English forums later today.

NaKacu
04-12-07, 10:29 AM
Although one could translate -- long stuff to translate in short time, for the one who can't wait, I would run this via:

http://babelfish.altavista.com/babelfish/tr

AA fixes, swap files, damage models... you know the usual...

mookiemookie
04-12-07, 10:30 AM
From what I can make out from Babelfish, it looks like the following are addressed:

*FSAA implemented
*volumetric fog can now be turned on and off on its own, without having to turn off environmental effects
*radio volume implemented (turning music off doesn't switch off gramophone? not sure...)
*"efficiency mechanics of the submarine were again co-ordinated" ...maybe the fuel/battery life? Unsure...
*Kinposan Maru/Old Medium Split Structure freighter damage model adjusted
*Mark 10 torpedoes are more reliable
*damage model of the sub has been adjusted
*deck gun ammo now reloads when refitting at friendly ports
*"A" key causing CTD has been fixed
*"monolith of doom" FPS killer has been fixed
*stadimeter crash fix
*Airborne target radar no longer picks up ship contacts
*torpedo speed TDC bug has been fixed

Charlie901
04-12-07, 10:41 AM
...nothing On The Clipboard Message Lockups!!!

Quillan
04-12-07, 10:41 AM
All sound like good fixes to me!

TDK1044
04-12-07, 10:44 AM
As it's now been posted on an official European Ubi site, I guess there's no harm in posting the English version.

NEW FEATURES

1. Modified the game rendering to accept FSAA and fixed high resolution
rendering.
2. Added "Volumetric Fog" as a stand alone option, no longer member of the
"Environmental Effects".


GAMEPLAY CHANGES

1. Tuned the submarines efficiency mechanics
2. Fixed the damage model for the Kinposan Maru/Medium Modern Split
Superstructure Freighter
3. Changed the radio message window for a more historical accurate appearance
4. Tuned the malfunction rates for torpedoes. Mk 10 Torpedoes will be more
reliable now, as per historical data.
5. Improved the Periscope/TBT torpedo status panel by making only the
currently loading tube blink, instead of all that are in the queue
6. Tuned the submarines damage model
7. Added a new tuning option for the radio news/music volume ratio


BUG FIXES

1. Modified the game rendering to accept FSAA and fixed high resolution
rendering.
2. Added "Volumetric Fog" as a stand alone option, no longer member of the
"Environmental Effects".
3. Fixed a sound volume issue where some sound volumes were ignored in the
game.
4. Added a new sound volume option, "Radio Volume", that controls the Radio
and Gramophone volume.
5. Removed some crashes in replay and multiplayer.
6. Fixed a bug where refit in friendly harbors would not refit the cannon
ammunition.
7. The "Maintain Current Depth" command (letter 'A') crash was fixed.
8. Position Keeper for negative bearings fix.
9. Fixed a bug where explosions were played in the scene after a load or a
replay even if the explosion took place a long time ago.
10. Fixed the 'invisible monolith' that, if looking at it, will greatly reduce
FPS.
11. Fixed a bug where the difficulty settings of the game were ignored in
multiplayer. The game now starts with the selected settings from the session
page.
12. Fixed a bug where, sometimes, if pressing the Stadimeter button the game
would crash.
13. Fixed a bug where, When hovering over highlatable objects in 3d career
room, the texture would dissapear.
14. Fixed a bug where, when pressing SHIFT+F2 in any 2d page the game would
crash.
15. Fixed the bug in adversarial where the Escort Commander could see your
submarine on the navigation map even if the sub was underwater.
16. Fixed the SD Air Search radar so that it no longer detects ships.

17. Torpedo speed TDC bug has been fixed

SteamWake
04-12-07, 10:44 AM
Sounds promising.

As to the cliboard "lockups" check out the modding forum.

mookiemookie
04-12-07, 10:57 AM
No word on the non-working chronometer.

At least we can work around that.

AVGWarhawk
04-12-07, 11:01 AM
Looks like the fixes I was looking for. Expecially the fog in EE. Monolith of death gone!:up:

flyingdane
04-12-07, 11:11 AM
Looks good to me, this games getting better all the time. :rock:

nvdrifter
04-12-07, 11:16 AM
Hmm. Sadly, I noticed at least 3 or 4 of those things on the list that were already fixed or could be fixed by modders.. meaning they were not hard coded. My worry is some important hard coded problems won't get fixed in a patch. I wish they would only patch the hard coded things and let the modders fix the rest of the problems that aren't hard coded.

AVGWarhawk
04-12-07, 11:18 AM
Hmm. Sadly, I noticed at least 3 or 4 of those things on the list that were already fixed or could be fixed by modders.. meaning they were not hard coded. My worry is some important hard coded problems won't get fixed in a patch.

What problems are these? I see the major problems getting repaired. At least the ones I find an issue.

nvdrifter
04-12-07, 11:22 AM
Hmm. Sadly, I noticed at least 3 or 4 of those things on the list that were already fixed or could be fixed by modders.. meaning they were not hard coded. My worry is some important hard coded problems won't get fixed in a patch.
What problems are these? I see the major problems getting repaired. At least the ones I find an issue.
There are a lot of hard coded problems not on the list, such as the stop watch popping up for no reason and the sub taking damage and eventually being destroyed for no reason when resting on the sea floor (game killer). Also, ships usually sinking during storms.. I am talking entire convoys. I'm not sure if this is a bug or just a bad setting. But I think it's a bug.

By the way, I'm not complaining. I was just hoping for more out of this patch. Looks like they did some multiplayer and sound setting fixes... maybe that could have waited until more important gameplay bugs were fixed. Oh well. :hmm:

BlackSpot
04-12-07, 11:24 AM
The patch looks good. However there seems to be nothing mentioned about the transparent crew and the lack of sun glare feature that appears to be problem on the ATI cards. Not a game stopper though. The fix for the crew in the patch is to turn fog off. Not a real fix though.

AVGWarhawk
04-12-07, 11:26 AM
Hmm. Sadly, I noticed at least 3 or 4 of those things on the list that were already fixed or could be fixed by modders.. meaning they were not hard coded. My worry is some important hard coded problems won't get fixed in a patch.
What problems are these? I see the major problems getting repaired. At least the ones I find an issue.
There are a lot of hard coded problems not on the list, such as the stop watch popping up for no reason and the sub taking damage and eventually being destroyed for no reason when resting on the sea floor (game killer). Also, ships getting wiped out during storms.. I am talking entire convoys. I'm not sure if this is a bug or just a bad setting. But I think it's a bug.

By the way, I'm not complaining. I was just hoping for more out of this patch. Looks like they did dome multiplayer and sound setting fixes...


I never rested no the sea floor so I can not comment here. My stop watch only pops up at 512 TC or better. No other time has it done this. I have seen individual ship sunk in monsoon weather. Not a convoy. I'm sure it happens. Anyway, some of the rough weather needs a tweek. To me, what is being repaired is a laundry list of things and few I did not know about.

tater
04-12-07, 11:28 AM
Actually, if modders fix something broken in the "official" version, I'd damn well expect it done in a real patch. Some people that cannot be bothered with figuring out mods will certainly install official patches.

It'd be a poor choice to require your customers to seek out and find 3d party solutions to "showstopper" issues like the "a" key problem.

tater

nvdrifter
04-12-07, 11:28 AM
Hmm. Sadly, I noticed at least 3 or 4 of those things on the list that were already fixed or could be fixed by modders.. meaning they were not hard coded. My worry is some important hard coded problems won't get fixed in a patch.
What problems are these? I see the major problems getting repaired. At least the ones I find an issue.
There are a lot of hard coded problems not on the list, such as the stop watch popping up for no reason and the sub taking damage and eventually being destroyed for no reason when resting on the sea floor (game killer). Also, ships getting wiped out during storms.. I am talking entire convoys. I'm not sure if this is a bug or just a bad setting. But I think it's a bug.

By the way, I'm not complaining. I was just hoping for more out of this patch. Looks like they did dome multiplayer and sound setting fixes...

I never rested no the sea floor so I can not comment here. My stop watch only pops up at 512 TC or better. No other time has it done this. I have seen individual ship sunk in monsoon weather. Not a convoy. I'm sure it happens. Anyway, some of the rough weather needs a tweek. To me, what is being repaired is a laundry list of things and few I did not know about.

I am talking about that darn stopwatch not disappearing when slowing TC back down again. It just stays there.. even at 1x.

AVGWarhawk
04-12-07, 11:28 AM
The patch looks good. However there seems to be nothing mentioned about the transparent crew and the lack of sun glare feature that appears to be problem on the ATI cards. Not a game stopper though. The fix for the crew in the patch is to turn fog off. Not a real fix though.


The fog is a FPS killer for me. I guess the fog was to make your men look like they were in the fog and so faded. It did not work well. If the fog is gone and the men are not transparent.....looks fixed to me:up:

My ATI card handles the sun glare ok. I do not like the look and have it turned off.

JackAubrey
04-12-07, 11:29 AM
I like No. 13 under "Fehlerbehebung" in the german Readme:

13. Es wurde ein Fehler behoben, durch den der Name "Stevens" auf der Uhr des Kommandanten zu sehen war. Ne, war nur Spaß. http://forums.ubi.com/infopop/emoticons/icon_smile.gif
Translates to:

"A bug was fixed where the Name "Stevens" was shown on the commanders clock. No, just kidding." :D

AVGWarhawk
04-12-07, 11:29 AM
Hmm. Sadly, I noticed at least 3 or 4 of those things on the list that were already fixed or could be fixed by modders.. meaning they were not hard coded. My worry is some important hard coded problems won't get fixed in a patch.
What problems are these? I see the major problems getting repaired. At least the ones I find an issue.
There are a lot of hard coded problems not on the list, such as the stop watch popping up for no reason and the sub taking damage and eventually being destroyed for no reason when resting on the sea floor (game killer). Also, ships getting wiped out during storms.. I am talking entire convoys. I'm not sure if this is a bug or just a bad setting. But I think it's a bug.

By the way, I'm not complaining. I was just hoping for more out of this patch. Looks like they did dome multiplayer and sound setting fixes...

I never rested no the sea floor so I can not comment here. My stop watch only pops up at 512 TC or better. No other time has it done this. I have seen individual ship sunk in monsoon weather. Not a convoy. I'm sure it happens. Anyway, some of the rough weather needs a tweek. To me, what is being repaired is a laundry list of things and few I did not know about.
I am talking about that darn stopwatch not disappearing when slowing TC back down again. It just stays there.. even at 1x.

Got'cha , mine does this and is a annoyance:yep:. Maybe removed the file that makes it appear?

nvdrifter
04-12-07, 11:30 AM
Actually, if modders fix something broken in the "official" version, I'd damn well expect it done in a real patch. Some people that cannot be bothered with figuring out mods will certainly install official patches.

It'd be a poor choice to require your customers to seek out and find 3d party solutions to "showstopper" issues like the "a" key problem.

tater
The real showstoppers for all of us will be the hard coded gameplay bugs that don't get fixed in any of the patches. SH3 is a good example.

Ducimus
04-12-07, 11:32 AM
One item of major concern i don't see listed is what can be called the "international dateline bug". Only happends when you leave from Pearl, and occurs around Midway where the intenrnational dateline is. Your TDC map view will stop working properly, as well as a few other items which i suspect, but can't definatly prove. If ubi doesnt fix it, then the only solution is to try and move the starting base to the other side of the dateline. Leaving from some obscure island isnt historically correct, but would be the only workaround for that bug.

nvdrifter
04-12-07, 11:32 AM
Hmm. Sadly, I noticed at least 3 or 4 of those things on the list that were already fixed or could be fixed by modders.. meaning they were not hard coded. My worry is some important hard coded problems won't get fixed in a patch.
What problems are these? I see the major problems getting repaired. At least the ones I find an issue.
There are a lot of hard coded problems not on the list, such as the stop watch popping up for no reason and the sub taking damage and eventually being destroyed for no reason when resting on the sea floor (game killer). Also, ships getting wiped out during storms.. I am talking entire convoys. I'm not sure if this is a bug or just a bad setting. But I think it's a bug.

By the way, I'm not complaining. I was just hoping for more out of this patch. Looks like they did dome multiplayer and sound setting fixes...

I never rested no the sea floor so I can not comment here. My stop watch only pops up at 512 TC or better. No other time has it done this. I have seen individual ship sunk in monsoon weather. Not a convoy. I'm sure it happens. Anyway, some of the rough weather needs a tweek. To me, what is being repaired is a laundry list of things and few I did not know about.
I am talking about that darn stopwatch not disappearing when slowing TC back down again. It just stays there.. even at 1x.
Got'cha , mine does this and is a annoyance:yep:. Maybe removed the file that makes it appear?

I thought about this but haven't really messed with it. Maybe it's hard coded.. but then again, maybe not. :lol:

tater
04-12-07, 11:33 AM
I'm certainly not disagreeing with that, but I think it's unfair to bash them for fixing everything possible in official patches, even if they were quickly fixed by mods.

BlackSpot
04-12-07, 11:34 AM
The patch looks good. However there seems to be nothing mentioned about the transparent crew and the lack of sun glare feature that appears to be problem on the ATI cards. Not a game stopper though. The fix for the crew in the patch is to turn fog off. Not a real fix though.


The fog is a FPS killer for me. I guess the fog was to make your men look like they were in the fog and so faded. It did not work well. If the fog is gone and the men are not transparent.....looks fixed to me:up:

My ATI card handles the sun glare ok. I do not like the look and have it turned off.

It's not really a fix Hawk. Agreed it stops the crew from being transparent but then there's no atmospheric fog. ie weather conditions.

nvdrifter
04-12-07, 11:35 AM
I'm certainly not disagreeing with that, but I think it's unfair to bash them for fixing everything possible in official patches, even if they were quickly fixed by mods.
Who's bashing? :roll: Anyways, I'm sure there will be other small fixes included in patch v1.2 that weren't listed.

Hans Schultz
04-12-07, 11:37 AM
its progress, and progress is always good news.

AVGWarhawk
04-12-07, 11:40 AM
The patch looks good. However there seems to be nothing mentioned about the transparent crew and the lack of sun glare feature that appears to be problem on the ATI cards. Not a game stopper though. The fix for the crew in the patch is to turn fog off. Not a real fix though.

The fog is a FPS killer for me. I guess the fog was to make your men look like they were in the fog and so faded. It did not work well. If the fog is gone and the men are not transparent.....looks fixed to me:up:

My ATI card handles the sun glare ok. I do not like the look and have it turned off.
It's not really a fix Hawk. Agreed it stops the crew from being transparent but then there's no atmospheric fog. ie weather conditions.

Fine by me. Fog killed my FPS. I see vessels in a fog but I do not need the fog around my conning tower;)

nfitzsimmons
04-12-07, 11:40 AM
I did notice on the official Ubisoft site that the developers specifically state that the list of fixes is prefaced by the the quote, "Below are some of the changes that should be in the next patch:"

So they may have addressed some other the others issues, and just haven't included them on the published list at this point. Or maybe I'm just an optimist...

Biggles
04-12-07, 11:42 AM
This "transparent crew" thing you've been talking about...does it only happens to those who has ATI cards? I'm curious.....

BlackSpot
04-12-07, 11:43 AM
I did notice on the official Ubisoft site that the developers specifically state that the list of fixes is prefaced by the the quote, "Below are some of the changes that should be in the next patch:"

So they may have addressed some other the others issues, and just haven't included them on the published list at this point. Or maybe I'm just an optimist...

This is something that crossed my mind too. All the fixes in patches are not always listed in the readme.

AVGWarhawk
04-12-07, 11:45 AM
This "transparent crew" thing you've been talking about...does it only happens to those who has ATI cards? I'm curious.....

I believe all cards. The transparent crew was to represent people in the fog and not clearly defined. It did not work out to well.

mookiemookie
04-12-07, 11:54 AM
This "transparent crew" thing you've been talking about...does it only happens to those who has ATI cards? I'm curious.....
I believe all cards. The transparent crew was to represent people in the fog and not clearly defined. It did not work out to well.

I have an nVidia card and can attest to the fact it happens with me too.

Anyways...I'm glad to see that they caught a nice cross section of the major bugs here. I just hope there isn't an influx of whiners when the patch is released...."ZOMG TEHY DIDNT FIX (insert whatever here) IM GONNA SUE UBISOFFT!"

AVGWarhawk
04-12-07, 12:01 PM
q

Anyways...I'm glad to see that they caught a nice cross section of the major bugs here. I just hope there isn't an influx of whiners when the patch is released...."ZOMG TEHY DIDNT FIX (insert whatever here) IM GONNA SUE UBISOFFT!"

Starting the thread now;)

BlackSpot
04-12-07, 12:04 PM
Ahhh. My bad. I thought the transparent issue was only on ATI cards. Thanks for clarifying :D

scalelokt
04-12-07, 12:07 PM
Patch looks really good. Only issue not addressed that I was really hoping for was the looping sound problem. Anytime I go to a high TC value when I come back to 1x there is a looping sound (I've seen others here with the same problem). Its not a game killer I suppose, though it gets incredibly annoying after about 10 seconds of listening to it. Hopefully that will be addressed at some point. Overall though, patch looks great, I'm definitly pleased with the work they have done. Here's hoping there are more patches to come, especially those that are hard coded that our brilliant modders would not be able to fix. :up:

melin71
04-12-07, 12:10 PM
I didnt get it..can we or can we not be abel to get the speed with the tdc or must we do as before...guess?

The General
04-12-07, 12:19 PM
I think the looping sound problem maybe attributed to the 3D sound feature. i.e: the secondary explosions we hear are probably something to do with the time delay feature not working properly. Maybe if you have to have a 5.1 Channel capable soundcard or something to get the benefit? Does anybody out there have a kick-ass sound card that works fine with SH4?

tater
04-12-07, 12:23 PM
Mea culpa, nvdrifter, I missread you.

<S>

tater

Linavitch
04-12-07, 12:25 PM
Looks like it'll be a good patch and fix some of the major issues:up:

Only one thing missing from the list IMO... ...The release date!

mookiemookie
04-12-07, 12:35 PM
Looks like it'll be a good patch and fix some of the major issues:up:

Only one thing missing from the list IMO... ...The release date!

"Early next week", they said.

Partsking
04-12-07, 12:35 PM
I'm sure the stopwatch in the TDC has been fixed. That's a very prominent bug. For the casual gamer trying out manual TDC, that's definitely a game killer. Like someone said previously, I would imagine that the bug fixes and tweaks are probably too numerous to list in an announcement.

Anyway, I appreciate their efforts. :up:

BlackSpot
04-12-07, 12:39 PM
Creative X-FI works fine :D

The General
04-12-07, 12:44 PM
Hey,

There's no mention of any additional sounds or crew speech. That'll be a shame.:cry: Although I'm very happy about the separation of the music from the radio.:lol:

Barkhorn1x
04-12-07, 12:58 PM
I'm sure the stopwatch in the TDC has been fixed. That's a very prominent bug. For the casual gamer trying out manual TDC, that's definitely a game killer. Like someone said previously, I would imagine that the bug fixes and tweaks are probably too numerous to list in an announcement.

Anyway, I appreciate their efforts. :up:

Probably not. Here's the deal. If major issues are not discussed by the devs. or listed as being addressed in a patch - then they haven't been addressed.

Case in point = FSAA:
- Numerous questions asked prior to release
- Devs NEVER responded to any of them
- It was not implemented in the release
- It is now listed as fixed in the 1.2 readme
- So it will be fixed in the patch

Now, regards the speed/stopwatch issue - it has NOT been discussed/acknowledged by the devs. - and it is not listed as fixed in the patch readme. You see the pattern here? I do.

Gizzmoe
04-12-07, 02:01 PM
Please discuss the upcoming patch 1.2 here:
http://www.subsim.com/radioroom/showthread.php?t=111630