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Onkel Neal
04-09-07, 10:51 AM
What kind of subsim skipper are you?
Everyone brags about how many tons he has sunk, or his polished firing point procedures. Talk is cheap. Subsim, in conjunction with NASA and the National Academy of Sciences, has formulated a simple quiz that will define the kind of subsim skipper you are.

SUBSIM SKIPPER QUIZ (http://www.subsim.com/quiz/submarine_quiz.html)

Caution: taking the test more than once invalidates the results :know:

Enigma
04-09-07, 10:57 AM
CASUAL SUBSIM SKIPPER You fell in love with Aces of the Deep. Your playing style is relaxed, more for fun than historical accuracy. You always play Sub Command or Dangerous Waters from the NavMap (rightclick is your friend), if you ever ventured to play them at all. Probably you prefer WWII subsims like Silent Hunter 3, SH4 and Aces. You may try the manual TDC, but you prefer to leave the auto map contacts on, (blank maps scare you). Even though you know submarine skippers missed targets occasionally in real life, you cannot resist reloading a mission to take another shot at a 10,000-tonne troopship that got away. One ship, one torpedo, finished off with the deck gun--that's the creed you live by.


This is actually pretty close to reality....:lol:

STEED
04-09-07, 11:08 AM
HARDCORE SUBSIM SKIPPER No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.


Right on. :D :D

Kill, Kill, Kill, Kill them all. :up: :rock: :up: :rock: :up: :rock: :up: :rock:

robbo180265
04-09-07, 11:08 AM
CASUAL SUBSIM SKIPPER You fell in love with Aces of the Deep. Your playing style is relaxed, more for fun than historical accuracy. You always play Sub Command or Dangerous Waters from the NavMap (rightclick is your friend), if you ever ventured to play them at all. Probably you prefer WWII subsims like Silent Hunter 3, SH4 and Aces. You may try the manual TDC, but you prefer to leave the auto map contacts on, (blank maps scare you). Even though you know submarine skippers missed targets occasionally in real life, you cannot resist reloading a mission to take another shot at a 10,000-tonne troopship that got away. One ship, one torpedo, finished off with the deck gun--that's the creed you live by.

Me too!:up:

Sailor Steve
04-09-07, 11:22 AM
I answered on the other thread.




So there.

fatty
04-09-07, 11:28 AM
NUKE SUBSIM SKIPPER

Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day".

:rock:

micky1up
04-09-07, 11:44 AM
HARDCORE SUBSIM SKIPPER No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.



couldnt be anything else

DeePsix501
04-09-07, 11:49 AM
HARDCORE SUBSIM SKIPPER

No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.

:lurk:

joea
04-09-07, 12:07 PM
HARDCORE SUBSIM SKIPPERNo doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.


Ditto for me. :smug:

Fish
04-09-07, 12:21 PM
NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day!!!!! :up:

RickC Sniper
04-09-07, 12:40 PM
HARDCORE SUBSIM SKIPPER
No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.

Takeda Shingen
04-09-07, 01:04 PM
NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day".


Spot on. By the way, isn't it time for a new modern sub sim?

TteFAboB
04-09-07, 01:07 PM
NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day".

geetrue
04-09-07, 01:11 PM
I can't stop saying, "Yes sir" and "No sir" long enough to be a good subsim skipper lol ... :yep:

either I have too many multi-personalities or I spent too long under water for six patrols on the real thing ... :lol:

tycho102
04-09-07, 01:24 PM
ACTION-ORIENTED SUBSIM SKIPPER

My God, isn't everybody? How the heck do you come back with kills? It is never a static ambush.

I don't fight it out with planes, so when I "hear a splash", it's because he's got a cannon that I missed, or one on bow *and* stern when I'm out of torpedoes.

Silent running is an important part of both attack and evasion, although I do try to get my crews working on reloads as soon as possible.

The hydrophone question makes no sense.


Also, this is something that I don't know. How does wog-day work on a sub? No engine cannisters to swim and no hanger deck to measure with a hot dog.

TLAM Strike
04-09-07, 01:38 PM
No suprise here...

NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day".

kiwi_2005
04-09-07, 01:48 PM
ROLE-PLAYING SUBSIM SKIPPER

Your taste in sub and naval games runs the gamut from Grey Wolf to Silent Hunter 4. You have tried them all, at varying realism options. Your a lit-tle old-er than the typical subsim skipper, and probably remember using a tape cassette player to load programs onto your Radio Shack TRS-80. Your primary joy is using your imagination to put yourself into the game. You are able to overlook little details like the crew appearing instantly on the bridge, or wonky AI: to you, these are easily worked into the story as a crew who are really light on their feet, and frigates that have green skippers. The game platform gets you halfway there, your imagination does the rest. You spend lots of time setting up your crew management so it's just right and may even talk to them. You relish managing support and logistics in games like Pacific Storm, Navy Field, and Silent War.

Spot on!:up: But how did it know:hmm:

:)

Polak
04-09-07, 01:54 PM
@kiwi

NASA knows everything.

CptSimFreak
04-09-07, 01:55 PM
A what what?


ROLE-PLAYING SUBSIM SKIPPER
Your taste in sub and naval games runs the gamut from Grey Wolf to Silent Hunter 4. You have tried them all, at varying realism options. Your a lit-tle old-er than the typical subsim skipper, and probably remember using a tape cassette player to load programs onto your Radio Shack TRS-80. Your primary joy is using your imagination to put yourself into the game. You are able to overlook little details like the crew appearing instantly on the bridge, or wonky AI: to you, these are easily worked into the story as a crew who are really light on their feet, and frigates that have green skippers. The game platform gets you halfway there, your imagination does the rest. You spend lots of time setting up your crew management so it's just right and may even talk to them. You relish managing support and logistics in games like Pacific Storm, Navy Field, and Silent War.

Oberon
04-09-07, 02:10 PM
Originally Posted by Subsim Quiz

NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day".


My other half got Action Subsim Skipper, and my best-friend got Strategic Subsim Skipper. :D

ASWnut101
04-09-07, 02:35 PM
Suits me perfectly:


NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day".


Now about the "sex-with-animals" question...

Syxx_Killer
04-09-07, 03:58 PM
CASUAL SUBSIM SKIPPER

You fell in love with Aces of the Deep. Your playing style is relaxed, more for fun than historical accuracy. You always play Sub Command or Dangerous Waters from the NavMap (rightclick is your friend), if you ever ventured to play them at all. Probably you prefer WWII subsims like Silent Hunter 3, SH4 and Aces. You may try the manual TDC, but you prefer to leave the auto map contacts on, (blank maps scare you). Even though you know submarine skippers missed targets occasionally in real life, you cannot resist reloading a mission to take another shot at a 10,000-tonne troopship that got away. One ship, one torpedo, finished off with the deck gun--that's the creed you live by.


That's about it. :arrgh!:

Kapitan
04-09-07, 04:10 PM
HARDCORE SUBSIM SKIPPER No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.


what it said for me

JSLTIGER
04-09-07, 04:37 PM
CASUAL SUBSIM SKIPPER

You fell in love with Aces of the Deep. Your playing style is relaxed, more for fun than historical accuracy. You always play Sub Command or Dangerous Waters from the NavMap (rightclick is your friend), if you ever ventured to play them at all. Probably you prefer WWII subsims like Silent Hunter 3, SH4 and Aces. You may try the manual TDC, but you prefer to leave the auto map contacts on, (blank maps scare you). Even though you know submarine skippers missed targets occasionally in real life, you cannot resist reloading a mission to take another shot at a 10,000-tonne troopship that got away. One ship, one torpedo, finished off with the deck gun--that's the creed you live by.



That'd be close, though I like DW and SHIII and now 4 equally.

andy_311
04-09-07, 05:37 PM
Hardcore Subsim Skipper.

Polak
04-09-07, 06:16 PM
FANATICAL SUBSIM SKIPPER
You are the real deal. You have spent more time commanding a real submarine than playing Silent Hunter or Dangerous Waters. You don’t have a specific playing style, but you are always very calculated in your orders and maneuvers. You constantly get annoyed by the total lack of realism in submarine simulators. Sub simmers salute YOU!
Well look at that...

Skybird
04-09-07, 06:55 PM
HARDCORE SUBSIM SKIPPER (...)
You are the "sim" in Subsim.

And now my prize, or your life, please.

Onkel Neal
04-09-07, 07:26 PM
@kiwi

NASA knows everything.

That's right, that's why I got their help ;)

jbt308
04-09-07, 09:43 PM
Apparently I'm a hard-core subsimmer

But I think the autographed photo of Ernest Borgnine on my desk, and the red light in my room would've given that away.

(picture to follow)

bookworm_020
04-10-07, 01:54 AM
ACTION-ORIENTED SUBSIM SKIPPER
Oh hell, who are we kidding? Working TMA in Dangerous Waters is as exciting as watching paint dry. You want no part of it, and rightfully so, you are a man of action, the reason games with good graphics sell. You may try a hand at Silent Hunter 4 but only with fast reloads and never dud torpedoes. Who says you cannot sink a whole convoy and never drop below 16x time compression? And manual TDC? Are they crazy? If you wanted to work trig problems, you could do that in school. No, you like fast-paced games like Battlestations: Midway and Steel Tide. Blow stuff up real good! Zoom! Blam! Full speed ahead--look, a kitty!


I like my action but the trill of the hunt still gets my blood plowing every time! I'd get bored with a shoot em up, without some planning and having the sound of the active sonar in your ears I'd be ditching the game ASAP.

NefariousKoel
04-10-07, 02:46 AM
Somehow this doesn't surprise me.

NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than a Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day".

NefariousKoel
04-10-07, 02:51 AM
@kiwi

NASA knows everything.
That's right, that's why I got their help ;)

I'm thinking you should've grabbed the NSA instead of NASA. Unless you want to die due to a piece of foam or perhaps a stray sponge.

Letum
04-10-07, 03:29 AM
Hardcore
Damm right


Good quiz! Thanks!

HunterICX
04-10-07, 03:55 AM
HARDCORE SUBSIM SKIPPER No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.



:arrgh!: YARRR!!!!
heheh suits me :lol: