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View Full Version : OMG!!! Hit by my own Torpedo !!!


don1reed
04-05-07, 04:55 AM
...Circular Torp...

:o :o :o

Lying in ambush on small freighter in S-35, NW of P.I. time: oh-dark-thirty.

Freighter is chuggin' along at 5 kn., left to right. I fired when she was bearing 351 R. 20 seconds out, the torp circled around an hit me abaft the tower.

Emergency surface!!!!

All hands below lay aft and formed DC party!

Taking MG fire from freighter!

Gun crew returning fire and prevailing.

All engines damaged, watertight doors compromised, pumps in the crapper...pure bedlam! (lovin' it :yep: )

joea
04-05-07, 05:06 AM
Keep fighting skipper!!!

Payoff
04-05-07, 05:06 AM
I had a close call like that. Luckily I saw the torp wake turn to port after launch through the scope. Crash dive my little S-32 and the damn thing just missed my conning tower. Stayed deep and got out of dodge. Great fun. :rock:

ParaB
04-05-07, 05:30 AM
I once managed to hit myself with two torpedoes out of a salvo of four.

Since then I always change position or dive after firing my eels.

I would really like if the sonar guy would announce "torpedo running straight" or something like that.

Immacolata
04-05-07, 06:05 AM
Is that a feature of the Duds difficulty settings? I haven't experienced it but man it sounds good :)

Mooncatt
04-05-07, 06:42 AM
sounds like a pain in the ass to me, is there a min speed the target needs to be doing for homing torps? or are you on about a complete different type of torp? and am i making myself look like a noob?? :D

don1reed
04-05-07, 07:04 AM
...well it was a complete surprize for me:D I had no idea it was included in the sim...kudos to the devs...again!

...and good advice, Para, to change location. :up:

I wonder what else is lurking in the corners, yet to spring out and bight cha in the butt. :D

ParaB
04-05-07, 07:18 AM
sounds like a pain in the ass to me, is there a min speed the target needs to be doing for homing torps? or are you on about a complete different type of torp? and am i making myself look like a noob?? :D

It's not about homing torpedoes. The standard torpedoes sometimes have a gyro malfunction that causes them to run in a circle. This happened in WW2 and is simulated in SH4.

Mooncatt
04-05-07, 07:22 AM
ahh thanx for clearing that up for me :up:

drewsbu
04-05-07, 07:56 AM
Anyone ever have their boat sink in shallow water and you had to wait until you ran out of air to die?

Mooncatt
04-05-07, 07:58 AM
lmao no i hope that never happens

bobo
04-05-07, 09:56 AM
Anyone ever have their boat sink in shallow water and you had to wait until you ran out of air to die?

I have.....the wait alone is agony once you realize your stuck there with no hope of repairing the damage but not damaged enough to drown.

akdavis
04-05-07, 10:16 AM
With the rate this occurs at in game, there would have been no hope in real life for any US sub to survive the war.

Blood_splat
04-05-07, 10:18 AM
Did your SO man say "torpedo impact".:rotfl:

SteamWake
04-05-07, 10:19 AM
Surely the sonar man would know something was wrong.

Kweli
04-05-07, 10:47 AM
How do you 'blow the tubes' - to surface in emergency?

Do you just click 0 dept, or is there a hotkey aswell?

Floyd
04-05-07, 10:58 AM
Surely the sonar man would know something was wrong.

Shouldn't there be a message from the sonar man like
"Torpedo is running normal" or something like that?
And if not :"Torpedo is circling left/right"
If the crew know about the possibility of circling, the sonar
man would have to follow the torpedo.

NKato
04-05-07, 11:11 AM
Gentlemen. You have successfully pulled a "D*ck O'Kane"!

This man was famous for sinking his own Gato submarine in shallow waters during patrol and became captured as a POW.

akdavis
04-05-07, 11:24 AM
Surely the sonar man would know something was wrong.

Shouldn't there be a message from the sonar man like
"Torpedo is running normal" or something like that?
And if not :"Torpedo is circling left/right"
If the crew know about the possibility of circling, the sonar
man would have to follow the torpedo.

Well, first we'd have to address the bigger issue of sonar flat out not functioning at periscope depth. :) (However, you can check your attack map to see if your torpedos are running straight.)

CCIP
04-05-07, 12:02 PM
With the rate this occurs at in game, there would have been no hope in real life for any US sub to survive the war.

Hmm? What rate? :hmm:

I probably fired about 400 torpedoes (at 94-100% realism) in the game now, and haven't had a single circle runner happen to me yet.

Neat feature, that!

stuntcow
04-05-07, 12:12 PM
Have had 2 or 3 of them in 2 patrols. I have had the "No Duds" options turned on.

novafluxx
04-05-07, 12:21 PM
...well it was a complete surprize for me:D I had no idea it was included in the sim...kudos to the devs...again!

...and good advice, Para, to change location. :up:

I wonder what else is lurking in the corners, yet to spring out and bight cha in the butt. :D

It may not have been included purposely...lol it could very well be an unintentional bug!

Pit
04-05-07, 12:21 PM
I have had a couple.... and they just barely missed me... gave me a pretty good shock though... had my torp guys recheck all the fish!!! :p It happened in reality... is a cool suprise!!!:rock:

Ducimus
04-05-07, 12:44 PM
If the settings in the sim file are any indicator, you have a 1% chance of it happening everytime you shoot a torpedo.

And as for the sonar man, i'm sure everyones heard the phraise, "torpedo running hot, straight, and normal!" Circular torpedo's are why sonar man would check the torpedos after it left the boat. (you see this in the movie U-571, and is one of the VERY FEW things that movie acutaly got right, although every hollywood drama manages to do this)


Its a shame SH4 doesnt model the sonar man making that distinction.

akdavis
04-05-07, 01:15 PM
With the rate this occurs at in game, there would have been no hope in real life for any US sub to survive the war.

Hmm? What rate? :hmm:

I probably fired about 400 torpedoes (at 94-100% realism) in the game now, and haven't had a single circle runner happen to me yet.

Neat feature, that!

I wonder if there is something in the sim that affects the baseline rate, like green crew, etc? I don't believe I've even fired 100 torpedos yet and I've already seen 3 circle-runs. Many others are also reporting experienceing this multiple times, and one user above noted he had two torpedos in the same salvo "go circular."

Immacolata
04-05-07, 04:03 PM
Its a shame SH4 doesnt model the sonar man making that distinction.

Perhaps because sonar do not work at periscope depth?

rascal101
04-05-07, 05:10 PM
I had one of those, so I dived, Jap escort came in over my position to do his dump and he copped the circular runner, so goes to show, every cloud has a silver lining.!

Surprised no one ever thought of this as a counter to ASW warfare. Attack a convoy, then release a torp that runs circular for a while over your last position, while you dive deep, bound to annoy overly aggressive escorts who want to make life difficult for you!



I had a close call like that. Luckily I saw the torp wake turn to port after launch through the scope. Crash dive my little S-32 and the damn thing just missed my conning tower. Stayed deep and got out of dodge. Great fun. :rock:

Ducimus
04-05-07, 05:35 PM
Its a shame SH4 doesnt model the sonar man making that distinction.

Perhaps because sonar do not work at periscope depth?


Mine does. All the time.

You've been leaving your periscope up, haven't you?

akdavis
04-05-07, 06:12 PM
Wow, I just had my 4th circle running torpedo. Yet again, during one of the 1943 training missions.

robert4260
04-05-07, 06:29 PM
I don't know what the problem was with my sub. Someone (Sonar?) stated torpedo missed sir! five times. I check my load, and none had been fired. Bug? or maybe someone one firing at me? I don't have a clue.