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View Full Version : Anybody firm in Morse Code and speak japanese...


Schunken
04-04-07, 03:09 PM
Hi folks!

You all know that the escorts signaling like mad after discover "there is something" ;)

So is the signaling just random? Or make it a sense? Maybe they signaling:" Oh no, we are doomed!" or something.... :arrgh!:

Andreas

Kapitan_Phillips
04-04-07, 03:22 PM
"You wan' prawn crackah?"

..sorry, that was a bit awful :rotfl:

I think it does make sense, its too strict to be just random..if that makes any sense

FAdmiral
04-04-07, 04:03 PM
I know one thing for sure. If you are watching an AI enemy ship and it
starts the flashing signal thing, either they have sighted aircraft, surface
ships or YOU !! If they are actually signaling morse code or not remains
to be checked out by someone that knows morse code.....

JIM

DirtyHarry3033
04-04-07, 06:00 PM
I know one thing for sure. If you are watching an AI enemy ship and it
starts the flashing signal thing, either they have sighted aircraft, surface
ships or YOU !! If they are actually signaling morse code or not remains
to be checked out by someone that knows morse code.....

JIM
Yeah they've spotted SOMETHING, but what??? If it's me, for the most part they don't seem to want to do much about it. Many times I've killed or damaged several merchants and the DD's just sit there motionless, or maybe making 1-2 kts, flashing like fireflies at each other. Meanwhile I sit there at periscope depth in broad daylight, dead-calm seas, periscope up, picking out my next juicy target among the also-stationary merchantmen.

Personally, I think the Morse messages go something like this:

DD #1: "Hiroshi, spotted school of tuna, bearing 148 deg, range 1.2 km!!! You hungry???"

DD# 2: "Msg acknowledged, Shoichi! Hold position while I rig the tuna nets! Been so long since I've had any sashimi, I don't want to miss this kill!!!! Start making the sauce, how is your stock of wasabi?"

All seriousness aside, the AI needs some help. Sank a medium freighter the other night, it took a while to go down. 2 of the DD escorts slowly converged at the stern of the freighter and ended up at a complete stop in a head-to-head impasse. Neither would give ground to the other, and they both sat there for 20 minutes at least. Both blinking like mad at each other, I imagine it was like:

"Get out of my way!!!"

"No, YOU get out of MY way!!!!"

"I'm not moving!!! YOU move!!!"

Kind of amusing actually.

Banquet
04-04-07, 07:13 PM
"You wan' prawn crackah?"


I don't know why but that really made me laugh! :lol:

bunkerratt
04-04-07, 09:26 PM
not shure what they are flashing...if anything it would be in code...but if you have time to read his blinkerlights he should be signal buster and send ... - - - ...

NKato
04-04-07, 11:02 PM
The funny thing is, when I noticed that the Yamato in a quiet mission that I was doing - I had somehow managed to catch it alone without any escorts aside from a Cruiser in the distance - it was blinking its searchlight.

"To hell with it," I thought, and ordered an emergency surface and manned the deck gun myself at only 25 yards from the Yamato.

I then proceeded to make the searchlight my first target, and blasted it with an explosive shell that also set the command tower ablaze.

I was too close for their cannons to be used - even their smaller deckguns. So I just amused myself by ravaging the ship's superstructure with shelling.

I'll admit, the Yamato is a very resilent ship... even after shelling the living hell out of the command tower, it hasn't blown off or collasped. So I switched to AP's and started pumping shells into the waterline - minimal damage. So I shrugged, submerged, and got to a good distance and let loose with all four aft torpedoes.

Four direct hits. One directly forward of the screws, two at the midsection, and one at the bow. It sank like a rock.

Teaches the turd right for using morse code to shout profanities at the cruiser.

Crosseye76
04-05-07, 01:43 AM
LOL

TheSatyr
04-05-07, 01:46 AM
4 Torps to sink a ship that should take 10+ to sink...this game is royally FUBARed in alot of areas.

Dynamo
04-05-07, 05:00 AM
I don't know what they are saying, but I do know the Japanese signal man (not Chinese as has been racially reffered to previously), are the most committed men in the fleet.

They even signal as their ships are sinking, they must be good at holding their breaths or have breathing apparatus at the ready. I have even spotted them flashing the lights when they have settled on the ocean floor - signalling in the subs I presume.

what makes you think it needs ten to sink? I would think that was more unrealistic than sometimes 4, sometimes 7... etc. Having a fixed number=kill is not realistic. Randomness is good - who is to say those four didnt hit critical sections, and the ship crew were unable to prevent major flooding?

I did however have a luckiy hit with one (my last torp) with a flattop. It hit, magnetic impact, blew a big hole in the bottom, near the engine rooms I guess. One massive secondary explosion - engines stopped, then the deck alarm started and the thing began to flood, it capsized 4 minutes later. Only spotted one flat top so far, so I hope that was a fluke hit.

Banquet
04-05-07, 06:58 AM
what makes you think it needs ten to sink? I would think that was more unrealistic than sometimes 4, sometimes 7... etc. Having a fixed number=kill is not realistic. Randomness is good - who is to say those four didnt hit critical sections, and the ship crew were unable to prevent major flooding?



I agree that having a set number of torps to sink a ship would be a bad thing.. but the Yamoto in particular was made almost unsinkable with many separate compartments. I think it real life it took about 20 torps to sink her, let alone all the bombs. One sub torped the Yamoto and it kept on sailing as if nothing had happened. It should definitely take more than 4 to sink her.

Trip
04-05-07, 07:01 AM
I did however have a luckiy hit with one (my last torp) with a flattop. It hit, magnetic impact, blew a big hole in the bottom, near the engine rooms I guess. One massive secondary explosion - engines stopped, then the deck alarm started and the thing began to flood, it capsized 4 minutes later. Only spotted one flat top so far, so I hope that was a fluke hit.

I've hit a flat top with three (didn't sink) and another with four (sunk).

Trip

davejb
04-05-07, 08:10 AM
I sank Shokaku with two, one amidships, one forward, trying for under the keel shots. Funny to see a major CV going down after two when a small freighter can shrug 3 or 4 off sometimes but (in a way) it all evens out over time I guess.

In real life examples you can find quite a lot of variation, Lex at Coral Sea took a bomb and two torps and initially survived, only to be taken out by a couple of fuel vapour explosions later in the day.... the only real gripe I think is that the unsual seems to usually happen, rather than being rare events odd things happen quite often. That's probably just a tweak thing , like being sent on the same mission 2 or 3 times on the trot is presumably just some randomisation routine going wrong. (If only it had an extra line of code in there - 'if thismission = previousmission or thismission = theonebeforethat then redo mission_generation')

SteamWake
04-05-07, 11:39 AM
Hrm... I havent witnessed this "frantic signalling" as yet but when I do Ill get back to you.

I can copy morse at about 35 words per minute.... now if its in japaneese I can copy it but not translate it.

Is there any quicky missions I can run to witness this signalling ?

TheSatyr
04-05-07, 12:03 PM
Let's see now. The Musashi (Yamato's sister ship) Took approx 20 torp hits and nobody knowns for sure how many bomb hits before she went down and even then they almost beached her before she sank.

The Yamato took at least 14 torp hits and at least 10 bomb hits before she finally went down.

THAT is why I consider it laughable that 4-6 torps can sink her in game. As for hitting critical areas...those were too well armored.

That was one of the nice things about SH1, You could pump 6 torps into a Yamato and it would just shrug them off and keep going.

WFGood
04-05-07, 03:42 PM
what makes you think it needs ten to sink? I would think that was more unrealistic than sometimes 4, sometimes 7... etc. Having a fixed number=kill is not realistic. Randomness is good - who is to say those four didnt hit critical sections, and the ship crew were unable to prevent major flooding?

I guess it would be possible, but if the ship were at wartime steaming condtions, then the doors would be closed in vital areas. Look how many hits it took to sink the actual Yamato. Then again look at the Shinano, it did not take much to sink her at all. The crew was untrained in damage control, and the pipe fittings were not completely sealed allowing flooding from compartment to compartment. You just never know!

FAdmiral
04-05-07, 03:52 PM
I know one thing for sure. If you are watching an AI enemy ship and it
starts the flashing signal thing, either they have sighted aircraft, surface
ships or YOU !! If they are actually signaling morse code or not remains
to be checked out by someone that knows morse code.....

JIM
Yeah they've spotted SOMETHING, but what??? If it's me, for the most part they don't seem to want to do much about it. Many times I've killed or damaged several merchants and the DD's just sit there motionless, or maybe making 1-2 kts, flashing like fireflies at each other. Meanwhile I sit there at periscope depth in broad daylight, dead-calm seas, periscope up, picking out my next juicy target among the also-stationary merchantmen.

Personally, I think the Morse messages go something like this:

DD #1: "Hiroshi, spotted school of tuna, bearing 148 deg, range 1.2 km!!! You hungry???"

DD# 2: "Msg acknowledged, Shoichi! Hold position while I rig the tuna nets! Been so long since I've had any sashimi, I don't want to miss this kill!!!! Start making the sauce, how is your stock of wasabi?"

All seriousness aside, the AI needs some help. Sank a medium freighter the other night, it took a while to go down. 2 of the DD escorts slowly converged at the stern of the freighter and ended up at a complete stop in a head-to-head impasse. Neither would give ground to the other, and they both sat there for 20 minutes at least. Both blinking like mad at each other, I imagine it was like:

"Get out of my way!!!"

"No, YOU get out of MY way!!!!"

"I'm not moving!!! YOU move!!!"

Kind of amusing actually.

I had that same exact behavior on my first install of this game patched to 1.1
I could NOT get the DDs to go after me no matter what unless I gave them a
visual. To me, it was unplayable that way so I uninstalled it all and reinstalled
again with the 1.1 patch. WHAT A DIFFERENCE !!! Now it plays like it should.
I think the first install didn't load right & screwed up the AI. Now the AI is back
in full force and giving me a good run for my $$$....

JIM

FAdmiral
04-05-07, 03:54 PM
Hrm... I havent witnessed this "frantic signalling" as yet but when I do Ill get back to you.

I can copy morse at about 35 words per minute.... now if its in japaneese I can copy it but not translate it.

Is there any quicky missions I can run to witness this signalling ?

Just run any quick mission and torp a ship. After the hit, watch all the ships
and you will see the blinking. They will all do it. Sorta like everybody talking
at once....

JIM

tater
10-14-07, 04:26 PM
Japanese version of Morse used to signal with lights:
http://www.quadibloc.com/crypto/images/jmorse.gif
http://www.quadibloc.com/crypto/pp1323.htm

Site on IJN Signals Operations:
http://david.ijn.googlepages.com/home

PepsiCan
10-15-07, 06:51 AM
Let's see now. The Musashi (Yamato's sister ship) Took approx 20 torp hits and nobody knowns for sure how many bomb hits before she went down and even then they almost beached her before she sank.

The Yamato took at least 14 torp hits and at least 10 bomb hits before she finally went down.

THAT is why I consider it laughable that 4-6 torps can sink her in game. As for hitting critical areas...those were too well armored.

That was one of the nice things about SH1, You could pump 6 torps into a Yamato and it would just shrug them off and keep going.

BUT...the torpedo hits you are talking about are from torpedos launched by planes. Did they have the same warheads as submarine torpedoes?

The only Yamato class actually sunk by a sub was the Shinano. And she went down after three hits. BUT...that was before she was completed and had a full crew that was trained in damage control.

I do believe that sinking a Yamato with 2-4 hits sounds rather odd. I think it would cause a list, but that would be more or less all.

don1reed
10-15-07, 07:17 AM
The funny thing is, when I noticed that the Yamato in a quiet mission that I was doing - I had somehow managed to catch it alone without any escorts aside from a Cruiser in the distance - it was blinking its searchlight.


One of the tricks all navies pull with signal lights was/is to aim their "carbon-arc" signal lamps at clouds out on the horizon and thereby signal to ships on the other side of the horizon which are out sight.

Seeing a cloud light up with a Morse rhythm in the middle of an ocean is like receiving a msg from the maker. Of course, on cloudless days they were SOL.

JPorta
10-15-07, 08:50 AM
I saw this subject last night before going on patrol, so I decided to have a go if I could. Roughly halfway through I munched a tanker and a small freighter, and watched the destroyers signalling.

As far as I can tell, the message is looped. You can always tell the gap between the letters, but there is a gap of about 1-2 seconds, roughly every half a minute or so. Turns out i'm hopeless at reading morse but I know the transmission starts with dash dot dot (D) and ends with a dash (E).

I'll try and get something else if I can.

SteamWake
10-15-07, 08:58 AM
The signalling is actually in engrish and the word "Contact" is repeated with some other stuff mixed in perhaps lat/lon infor or just jibberish.

The word "Contact" though is quite distinct. Its hard (for me) to read flashes of light in lieu of dits and dahs.

John Channing
10-15-07, 10:02 AM
Let's see now. The Musashi (Yamato's sister ship) Took approx 20 torp hits and nobody knowns for sure how many bomb hits before she went down and even then they almost beached her before she sank.

The Yamato took at least 14 torp hits and at least 10 bomb hits before she finally went down.

THAT is why I consider it laughable that 4-6 torps can sink her in game. As for hitting critical areas...those were too well armored.

That was one of the nice things about SH1, You could pump 6 torps into a Yamato and it would just shrug them off and keep going.

BUT...the torpedo hits you are talking about are from torpedos launched by planes. Did they have the same warheads as submarine torpedoes?

The only Yamato class actually sunk by a sub was the Shinano. And she went down after three hits. BUT...that was before she was completed and had a full crew that was trained in damage control.

I do believe that sinking a Yamato with 2-4 hits sounds rather odd. I think it would cause a list, but that would be more or less all.

5 or possibly 6 hits actually...

http://www.ussarcherfish.com/warptrl/patrol5.htm

JCC

JPorta
10-15-07, 11:26 AM
Sunk a New Mexico class (don't ask) with two torps the other day. So I guess it could be possible.

tater
10-15-07, 11:38 AM
The mark 13 torpedo dropped by aircraft had a warhead only a few pounds lighter than a mk14.

600lbs torpex for the mk13, 643 for the mk14. Mk10 was 497lbs of TNT.