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View Full Version : Any ETA on next patch?


nifo
04-04-07, 09:57 AM
Anyone with info?

fair_weather
04-04-07, 10:01 AM
"It's done when it's done." - DN4ever

But in reality, dunno when...soon hopefully!:up:

AVGWarhawk
04-04-07, 10:09 AM
Two weeks, be sure.;)

Hitman
04-04-07, 10:09 AM
It is now exactly 12 minutes closer than when you first asked! :smug:

tommyk
04-04-07, 10:12 AM
It is now exactly 12 minutes closer than when you first asked! :smug:

even sooner now! wow, this is great! :up:

stuntcow
04-04-07, 10:15 AM
and we are getting even closer now...... OH LOOK, We are 3 seconds closer....

SteamWake
04-04-07, 10:16 AM
soon

More info here : http://www.subsim.com/radioroom/showthread.php?t=110370

nifo
04-04-07, 10:17 AM
It is now exactly 12 minutes closer than when you first asked! :smug:

even sooner now! wow, this is great! :up:

LOL :)

Hitman
04-04-07, 10:17 AM
even sooner now! wow, this is great! :up:

Isn't it beautiful?? We had NEVER before been so close as right now to the 1.2 patch !! :D

fair_weather
04-04-07, 10:29 AM
Except right now! It's even closer! Wow!:rock:

mookiemookie
04-04-07, 10:42 AM
;) Soon™

gouldjg
04-04-07, 10:45 AM
You are all close but not as close as it is now :rotfl: :rotfl: :rotfl:

Ducimus
04-04-07, 10:51 AM
A watched pot never boils ;)

nifo
04-04-07, 10:58 AM
Its just unplayable now - I get random lockups all the time...

Mud
04-04-07, 11:00 AM
ETA on patch .....
What's in it for me , if I guess it right I win the Deluxe Edition ?

In that case April /11 / 2007

Mud

AVGWarhawk
04-04-07, 11:03 AM
Its just unplayable now - I get random lockups all the time...

This patch may not be the cure to your ills. Might want to post in the tech thread if you have not already.

TDK1044
04-04-07, 11:17 AM
The honest answer is that it depends on how the testing is going. I suspect there's quite a lot in 1.2, and the Devs will want to make sure it's performing correctly before releasing it.

TheSatyr
04-04-07, 12:02 PM
The Steps needed for a patch to be released:

1)Devs create a patch build
2)Beta testers test patch build...crunch some bugs
3)Devs create a new patch build
4)Beta testers test new build...crunch more bugs
5)Rinse and repeat steps 1-4 till Devs and Beta testers are satisfied
6)Devs send patch candidate to Publishers QA
7)Publisher QA passes the patch and patch is released and sent to download sites or:
8)QA finds problems and sends patch back to Devs where steps 1-6 are repeated until Publishers QA is satisfied. Then patch gets released and sent to download sites.

Which is why you get "when it's done" as an answer. It's not the Devs call on when to release a patch. It is almost always up to the Publisher. (Unless the Devs ARE the Publishers).

Finally,the more bugs that are on the "to fix" list,and the more features that might be added means longer testing times. And if (which is a real big IF) they also intend on adding more video cards to the "supported list" than that will take even more testing time. (Though that might get it's own specific patch down the road).

I doubt even the devs could give you an honest answer on when the patch will be done. There are just too many variables involved.

(Now watch them prove me wrong and have the sucker out next week...*lol*).

Razman23
04-04-07, 12:11 PM
Ok, I need some help here.

I just cant seem to find 'soon'.

I found April, May, June, and July but I just cant fine Soon on my calendar.:shifty:

modisch
04-04-07, 12:14 PM
The Steps needed for a patch to be released:

1)Devs create a patch build
2)Beta testers test patch build...crunch some bugs
3)Devs create a new patch build
4)Beta testers test new build...crunch more bugs
5)Rinse and repeat steps 1-4 till Devs and Beta testers are satisfied
6)Devs send patch candidate to Publishers QA
7)Publisher QA passes the patch and patch is released and sent to download sites or:
8)QA finds problems and sends patch back to Devs where steps 1-6 are repeated until Publishers QA is satisfied. Then patch gets released and sent to download sites.

Which is why you get "when it's done" as an answer. It's not the Devs call on when to release a patch. It is almost always up to the Publisher. (Unless the Devs ARE the Publishers).
ah, you used the proper method. You need to revise this for UBI...


1)Devs play golf.
2)Loser of dev golf makes a patch build.
3)Intern checks that the patch build doesn't crash his computer immediately upon installing.
4)Devs play more golf. Interns caddy.
5)Loser of golf game sends patch to UBI for release.
6)Intern at UBI puts it on the intarwebs.
7)Gaming community beta tests, discovers newly added bugs, complains in forums
8)Return to step 1.

That's more like it.

-m

davejb
04-04-07, 02:35 PM
13 April, 1145 in the morning.
(Not gonna specify timezone though).
I reckon they want to get a few major gripes fixed, but won't cure anything like the majority... 'A' crash will take 5 minutes, mission/signals clipboard a few hours once they learn to edit the contents down to size when it's updated.
Round off with a few things the modders here already fixed - battery life, fuel consumption, aircraft numbers and lethality. Maybe (shock horror) type a quick readme up that makes up for some of the missing info from the manual - finito! If I were a dev/UBI and wanted to boost my rep at this point, I'd probably fix the 'A' crash and similar (give that to the trainee) whilst I had the major effort on upping the graphics - personally that's not my preferred option by a long way, but I think running at 'true' res and with AA working (and all that other video 'fluff' that so many under 30's deem essential) will do UBI more good than ensuring the 'fast' torps run as advertised, or fixing the stad.

Nats
04-04-07, 03:13 PM
13 April, 1145 in the morning.
(Not gonna specify timezone though).
If I were a dev/UBI and wanted to boost my rep at this point, I'd probably fix the 'A' crash and similar (give that to the trainee) whilst I had the major effort on upping the graphics - personally that's not my preferred option by a long way, but I think running at 'true' res and with AA working (and all that other video 'fluff' that so many under 30's deem essential) will do UBI more good than ensuring the 'fast' torps run as advertised, or fixing the stad.

Im not interested in graphical enhancements. I want a sub I can surface and not get endless planes attacking, one that I can get damaged and repair the flooding, a game that does not CTD in the campaign every few minutes, and finally one that does not slow to a snails pace at random intervals in the external view. Its not much to ask.

Hitman
04-04-07, 03:55 PM
I want a sub I can surface and not get endless planes attacking, one that I can get damaged and repair the flooding, a game that does not CTD in the campaign every few minutes, and finally one that does not slow to a snails pace at random intervals in the external view.

At San Francisco, Pier nş 45 is exactly what you are looking for. Only problem is it isn't for sale, as far as I know :hmm:

shmall
04-04-07, 04:01 PM
Im not interested in graphical enhancements. I want a sub I can surface and not get endless planes attacking, one that I can get damaged and repair the flooding, a game that does not CTD in the campaign every few minutes, and finally one that does not slow to a snails pace at random intervals in the external view. Its not much to ask.

I am interested in Graphical enhancements, as I don't get CTD every few mins, if planes attack I dive for 2 hours, no problems there, and NO real slows downs either, however with a 26" widescreen monitor trying to run 1920x1200x32 with FSAA is a real problem and looks crap..... :(

Simon

simpulon
04-04-07, 04:56 PM
I KNOW this is OT,

but for any of you Futurama fans out there, the earlier posts in this thread reminded me of:

Bender: "Aww, this is the greatest nanosecond of my life! No, this one is! No, this one. Wait! That one was... slightly worse. Ah! So for so good on this one!"

codmander
04-04-07, 05:15 PM
The Steps needed for a patch to be released:

1)Devs create a patch build
2)Beta testers test patch build...crunch some bugs
3)Devs create a new patch build
4)Beta testers test new build...crunch more bugs
5)Rinse and repeat steps 1-4 till Devs and Beta testers are satisfied
6)Devs send patch candidate to Publishers QA
7)Publisher QA passes the patch and patch is released and sent to download sites or:
8)QA finds problems and sends patch back to Devs where steps 1-6 are repeated until Publishers QA is satisfied. Then patch gets released and sent to download sites.

Which is why you get "when it's done" as an answer. It's not the Devs call on when to release a patch. It is almost always up to the Publisher. (Unless the Devs ARE the Publishers).
ah, you used the proper method. You need to revise this for UBI...


1)Devs play golf.
2)Loser of dev golf makes a patch build.
3)Intern checks that the patch build doesn't crash his computer immediately upon installing.
4)Devs play more golf. Interns caddy.
5)Loser of golf game sends patch to UBI for release.
6)Intern at UBI puts it on the intarwebs.
7)Gaming community beta tests, discovers newly added bugs, complains in forums
8)Return to step 1.

That's more like it.

-m


lol

Sulikate
04-04-07, 06:00 PM
The Steps needed for a patch to be released:

1)Devs create a patch build
2)Beta testers test patch build...crunch some bugs
3)Devs create a new patch build
4)Beta testers test new build...crunch more bugs
5)Rinse and repeat steps 1-4 till Devs and Beta testers are satisfied
6)Devs send patch candidate to Publishers QA
7)Publisher QA passes the patch and patch is released and sent to download sites or:
8)QA finds problems and sends patch back to Devs where steps 1-6 are repeated until Publishers QA is satisfied. Then patch gets released and sent to download sites.

Which is why you get "when it's done" as an answer. It's not the Devs call on when to release a patch. It is almost always up to the Publisher. (Unless the Devs ARE the Publishers).
ah, you used the proper method. You need to revise this for UBI...


1)Devs play golf.
2)Loser of dev golf makes a patch build.
3)Intern checks that the patch build doesn't crash his computer immediately upon installing.
4)Devs play more golf. Interns caddy.
5)Loser of golf game sends patch to UBI for release.
6)Intern at UBI puts it on the intarwebs.
7)Gaming community beta tests, discovers newly added bugs, complains in forums
8)Return to step 1.

That's more like it.

-m

lol
Good one:rotfl:

ps: it seems to be true, so:nope:...

donut
04-04-07, 06:12 PM
I want a sub I can surface and not get endless planes attacking, one that I can get damaged and repair the flooding, a game that does not CTD in the campaign every few minutes, and finally one that does not slow to a snails pace at random intervals in the external view.

At San Francisco, Pier nş 45 is exactly what you are looking for. Only problem is it isn't for sale, as far as I know :hmm:

Buy a twin 20,run flank,man the flack gun,fire @ will.Took out 19 bees, closeing on Carrier Task Force,to intercept in Jawa Sea.:rock:450 renoun right there!

NEON DEON
04-04-07, 06:17 PM
The Steps needed for a patch to be released:

1)Devs create a patch build
2)Beta testers test patch build...crunch some bugs
3)Devs create a new patch build
4)Beta testers test new build...crunch more bugs
5)Rinse and repeat steps 1-4 till Devs and Beta testers are satisfied
6)Devs send patch candidate to Publishers QA
7)Publisher QA passes the patch and patch is released and sent to download sites or:
8)QA finds problems and sends patch back to Devs where steps 1-6 are repeated until Publishers QA is satisfied. Then patch gets released and sent to download sites.

Steps 7 & 8 should take about 5 seconds, 10 seconds tops! :rotfl: :rotfl: :rotfl:

John Channing
04-04-07, 06:29 PM
Huh! Turns out the old saying really is true.

"Those who don't know, talk... while those who know, don't talk. "

Who'da thunk it?

JCC

TheSatyr
04-04-07, 06:42 PM
I spent two years beta testing primarily patches...so I've been through the whole routine...repeatedly. You have no idea how frustrated devs get when they think they fixed a problem...only to find out that the fix "didn't take" and have to go back to square one with it. Or how frustrating it can be for beta testers to know that a patch will still have bugs we could have straightened out if the devs would have been given more money and time to work on the patch. (And I know Devs got that way too. They would cry on the shoulders of the beta team sometimes.)

What's worse is when there is a bug they know HOW to fix...but are afraid to mess with it cause it's in the hard coded portion of the code. The devs I betaed for wouldn't touch the hard coded stuff. From what they told us too many things can go very wrong once you start messing in there. And that is with code THEY created.

NEON DEON
04-04-07, 07:29 PM
Huh! Turns out the old saying really is true.

"Those who don't know, talk... while those who know, don't talk. "

Who'da thunk it?

JCC

Well thank god you can only type in this forum. ;)

jmjohnson36
04-05-07, 12:22 AM
So is it 2 weeks yet ....:o

SinisterDexter
04-05-07, 12:51 AM
...but I think running at 'true' res and with AA working (and all that other video 'fluff' that so many under 30's deem essential) will do UBI more good... I am interested in Graphical enhancements, as I don't get CTD every few mins, if planes attack I dive for 2 hours, no problems there, and NO real slows downs either, however with a 26" widescreen monitor trying to run 1920x1200x32 with FSAA is a real problem and looks crap..... :(
Tomorrow is my 42nd birthday :arrgh!: and I also happen to enjoy my eye candy - so don't lump me in with those whippersnappers. I didn't spend good money on a 20" monitor and x1900xtx to play a game in 1024x768 (in the year 2007, no less). Sure, they need to fix the showstopper bugs but, for me the graphics is equally important to my gameplaying experience. - I want to be able to identify those ships at a distance through the scope dammit, instead of trying to guess if some pixel is a stack or an antenna or what.