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View Full Version : Mods you are using and Why?


Front Runner
04-02-07, 02:12 PM
Okay, I just can't stay away from SH4 and I'm back for another go at it (like a moth to a candle.) Mods help so I would like y'all's opinion.

What Mods do you have installed and why did you choose those particular Mods?

(Currently, sunk by an early dawn aircraft raid at first light, those wiley Japs knew right where I was even though I was zig zagging all night long. I guess my radar operator missed his morning cup of bilge water)

Ducimus
04-02-07, 02:14 PM
I use this mod that some know it all jackass made.
http://www.subsim.com/radioroom/showthread.php?t=108471
Seems to work fairly well. Game doesnt annoy me near as much as it used to.

Other mods i use are these:
http://www.subsim.com/radioroom/showthread.php?t=108359
http://www.subsim.com/radioroom/showthread.php?t=108555
http://www.subsim.com/radioroom/showthread.php?t=110064

I love em, coudlnt play SH4 without them.

DeePsix501
04-02-07, 02:28 PM
Mods:

GreenLamp Mod- Simple and amazingly needed! First one I downloaded

SH4 Crush Depths- I wanted to play as accuratly as possible and it was hard to do with wussy crush depths in the stock game. I like it to be realistic

Captain Midnight's CBS News Sound Mod - The Crew needs somthing to listen to while out on patrol. Depsite the fact that CaptainCox found problems with it, I still use it. The doubled up music sounds like interference to me, and only happens rarely. "Johnny Got a Zero, Johnny Got a Zero..."

SH4 Realistic Battery Life- Again, I like realism.

Retro Nav Tools- I got tired of having clutter on my chart table. It was nice eye candy but when push comes to shove, I like SH3's Nav tools. Simpler, easier, cleaner.

Ultimate Soundpack- Love the custom noises added in this mod. There was problems though with voice sounds added for dives and surfaces, so I just deleted them. I didnt like the U571 Quotes all the time either, personal taste. Everything else from creaking to engine hums to torpedo noises and gunfire all sound better than stock

Beery's Sun and No Intro Mod- I liked what Beery's mod did to the sun. I almost have to stick my hand up infront of my face because the sun's glare is so nice through my monitor. I did like the poem intro movie though, so I kept that, but no more ubisoft logo

ParaB's Tweeked Airstrikes- More realistic Jap plane patrols. Works great! On my last patrol we only spotted 3 or 4 flights of planes, and they only started looking for me once I started causing trouble off Guam. Way better than the swarm of bees in the stock game.

Green Lock and Position keeper Button- Everything else CaptainCox did was great, this is too. Makes seeing if my tracker is actvie or not.

Real Medals Mod- I like realism, if you cant tell. Earning real medals is better than crackerjack prizes...

CaptainCox's Telemeter 8dgr Lense- I actualy have both his lenses but this one seems like a normal real periscope. I dont know which one was historicaly used, possible one lense for attack and another or observation, but this one has tick marks for me to check height and bearing and all that jaz, plus the eye cups now seem more 3D. Huzzah Realism!

360 Imperial Bearing Tool- had it in SH3, Have it now! It's very helpful

Misc- I also changed some Texture files. On the interior of the sub there are some pictures of US Soldiers in europe smoking and saluting. Thought this was silly so I replaced them with the actualy historical pictures from the launch of the Triton and a picture of the commanding officer of the Triton when it was sunk- my salute to him. I also changed the pics on the desk of the captain's desk in campaign mod to Triton pictures. Also, atleast on the Tambor Class sub, the posters seen are not that large in size. I replaced the picture of a girl painting (though easy on the eyes) with a Speed-Bearing chart that I photoshopped to look like paper. It hangs near the Periscope in the Conning tower, so it is both authentic looking and useful as i'll use it when trying to get speeds in using the only function that works on the chrono, the timer.

Grothesj2
04-02-07, 04:18 PM
None yet. I'll wait till the game is all patched up then worry about them.

Ducimus
04-02-07, 04:28 PM
None yet. I'll wait till the game is all patched up then worry about them.

It's worth noting that some mods make the game playble while your waiting for that patch. ;)

Captain_Jack
04-02-07, 08:51 PM
None yet. I'll wait till the game is all patched up then worry about them.

It's worth noting that some mods make the game playble while your waiting for that patch. ;)

True...or..may make the game unplayable when they conflict with the new patch. :88)

Cakewalk
04-02-07, 09:22 PM
I'm using an "enchanced gauges" mod (I forget who made it, its the one that turns the edges of the gages red/brass coloured and includes the green lamp mod... sorry I forgor who you were! :oops: ), and a mod that tones down air attacks, while making air attacks more deadly at the same time when you do encounter them.

stinger503
04-02-07, 09:38 PM
I have the Less Messages Mod (Because it basically makes the game work IMO)
The CBS News Radio Mod (Very Cool)
Greenlamp mod (Very helpful)
Depth Charge Shake (Immersion)
Keyboard Function Mod (Very Helpful)

I'll probably be getting the Mini-Chronometer
Real Medals
Harder Enemy Escourts
Increased Crushed Depths
Real Battery Life
HMS Repulse
and maybe some of the other sub skins and Radio stations

Greenhornet
04-03-07, 12:00 AM
Cool mods.. that didn't take long to get em out.

Front Runner
04-03-07, 07:47 AM
None yet. I'll wait till the game is all patched up then worry about them.

It's worth noting that some mods make the game playble while your waiting for that patch. ;)

True...or..may make the game unplayable when they conflict with the new patch. :88)

No biggie! Just use the JSGME to install/remove as necessary.

Besides, all mods should be removed before applying any kind of path whether game patch or mod patch.

Better yet, a clean install, restart, followed immediately by the patch.

Psyon
04-03-07, 07:56 AM
i am using: [found in mod forum]

shinny brass gauge mod
mini chronomenter
real battery life mod
less messages mod
360 imperial bearing mod

text files changed:[found in mod forum]

CGF..
(video)sync=yes [makes mouse move better]
night aircraft attack = 0.001 [lessens the night attacks]

TDK1044
04-03-07, 07:58 AM
With Silent Hunter 3, I played the game of installing mods and making copies of the original files so that I could uninstall the mods and put back the original files each time a new patch was released.

I can't be bothered to do that this time, so I'll wait until the game is patched as much as it's going to be and then I'll add mods as needed.

byron
04-03-07, 08:06 AM
Though I have put for the time being the game on the selve,

I am using the GreenLamp mod
It is very helpfull for obvious reasons :D

Captain Midnight's CBS News sound mod. :up:
I like the "atmosphere" that this mod creates. I have also enhanced it with a few period songs that I posses.

I see that more and more mod are released everyday. I will eventually try them when a new patch will be around.

Nick

ParaB
04-03-07, 08:14 AM
With Silent Hunter 3, I played the game of installing mods and making copies of the original files so that I could uninstall the mods and put back the original files each time a new patch was released.

I can't be bothered to do that this time, so I'll wait until the game is patched as much as it's going to be and then I'll add mods as needed.

Uhm, why not use JSGME? Install/deinstall mods with a simple mouseclick.

A brilliant piece of software.

:yep:


@ Topic:

so far only my own fewer radio messages and tweaked enemy airstrikes mods and jmmimadrid's modified icon colours.

TDK1044
04-03-07, 08:24 AM
Very good suggestion. I'm so used to doing it the old fashioned way.... I'll give it a try. Thanks.

Front Runner
04-03-07, 08:27 AM
With Silent Hunter 3, I played the game of installing mods and making copies of the original files so that I could uninstall the mods and put back the original files each time a new patch was released.

I can't be bothered to do that this time, so I'll wait until the game is patched as much as it's going to be and then I'll add mods as needed.

Uhm, why not use JSGME? Install/deinstall mods with a simple mouseclick.

A brilliant piece of software.



True, but not all mods can be installed with JSGME, some do need you to backup original files and mess with the configs. I mostly avoid those for obvious reasons. However, I still believe that when the patch comes out it will be best to do a clean install and then apply the patch, so it won't matter if you have messed with configs anyway.

Just be sure to save your music and radio files outside the directory if you've played with them at all.

U-Bones
04-03-07, 10:27 AM
With Silent Hunter 3, I played the game of installing mods and making copies of the original files so that I could uninstall the mods and put back the original files each time a new patch was released.

I can't be bothered to do that this time, so I'll wait until the game is patched as much as it's going to be and then I'll add mods as needed.
Uhm, why not use JSGME? Install/deinstall mods with a simple mouseclick.

A brilliant piece of software.


True, but not all mods can be installed with JSGME, some do need you to backup original files and mess with the configs. I mostly avoid those for obvious reasons. However, I still believe that when the patch comes out it will be best to do a clean install and then apply the patch, so it won't matter if you have messed with configs anyway.

Just be sure to save your music and radio files outside the directory if you've played with them at all.

ALL mods can be managed with JSGME. If a Mod I want to use is not JSGME ready, I repackage it so it is.

The only issue is when one MOD tinkers with the same file(s) that another MOD has already tinkered with. Menu_1024_768.ini is famous for this.

The only solution in those instances is to either figure out which tweak you
want, or merge the changes into one single file in a seperate MOD.

I backed up my SH4 1.1 directory to DVD (without the Movie files), so I can always easily get back to stock if something gets mucked up.

E.Hartmann
04-03-07, 11:47 AM
I was running about 8 different mods but Berry is on the same wavelength as I am and his real boat 1.10 has the ones I want. I LIKE the clicking periscope sound and Berry has left that in. I also think the planes are good enough without a real plane mode and I DONT think Berry included that. Also, the destroyers from the Islands were bad up till 1943 I think so I dont need Destroyers seeing me silent and deep at 300ft and putting depth charges directly on my head all the time.

So the fixes and mods Berry included are the right fit for my style of play.

Onkel Neal
04-03-07, 11:53 AM
"Clicking periscope" ?? Does that refer to the scope movements? Or the TDC dials? I LOVE the clicking sound that comes with fiddling with the TDC dials.

So far, jimi's HUD Green Lamp mod :up: and his Brass Gauges mod are the only ones that I found as a "must haves". It really adds functionality to the toolbar.

Once the 1.2 patch comes out (and my review is done:doh:), I will take a look at the real medals mod, map tools, Capt. Midnight and a few others. :yep:

WilhelmSchulz.
04-03-07, 01:48 PM
as far as I know there is only one mod. The Real Fleet Boat(RFB) mod.

Ducimus
04-03-07, 04:07 PM
"Clicking periscope" ?? Does that refer to the scope movements? Or the TDC dials?

Scope movments. Say if your moving it from side to side, changing the bearing at which your looking. I disabled them in my mod, annoyed me to no end. The TDC dials clicking i left alone of course.

Onkel Neal
04-03-07, 04:56 PM
"Clicking periscope" ?? Does that refer to the scope movements? Or the TDC dials?
Scope movments. Say if your moving it from side to side, changing the bearing at which your looking. I disabled them in my mod, annoyed me to no end. The TDC dials clicking i left alone of course.

Whew! :smug: