View Full Version : Even polish firm makes Huuuuuge mistakes
Hello!
I want to paste here link to polish dostributor of SH4:
http://www.cenega.pl/gra_opis.php?ID=2058 (http://www.cenega.pl/gra_opis.php?ID=2058)
there's this info (quote):
"Po trzydziestu latach od czasu wydania pierwszej gry Silent Hunter, seria powraca do kozeni..."
What translated into english sounds: "After THIRTY years since first Silent hunter, the game returns to its roots..."
Wow... i thouht that first SH was avaible in 1996 or so...
Thats one i want to mention..
And next... Why if i click on General Discussion forum on OFFICIAL site of SH4 i go to the SH3 forum??
Yeah.... even internet sites are bugged with SH :P
Greets
PS. I posted it here, becouse i cant somehow login on UBI forums ;/
Sailor Steve
04-02-07, 11:21 AM
I don't know. Maybe back in 1976 they were playing with pencil and paper and calling it Silent Hunter 0-1/2.
Silent Hunter (the first version) - I played this when it first came out, on the Commodore 64 computer. This was in approximately 1984-1986.
nikimcbee
04-02-07, 12:38 PM
Silent Hunter (the first version) - I played this when it first came out, on the Commodore 64 computer. This was in approximately 1984-1986.
Are you thinking of Sid Meier's Silent Service:hmm: ?
SteamWake
04-02-07, 12:40 PM
I read somewhere else that the silent hunter series owes its roots to Sid Miers. I was stunned.
nikimcbee
04-02-07, 12:45 PM
I read somewhere else that the silent hunter series owes its roots to Sid Miers. I was stunned.
I miss that game (Silent Service) It was a lot of fun. It didn't have BB, CV, or CA, but it did have a dynamic campaign.:rock:
Microprose 1985 on the C64...
http://www.c64games.de/images/s/silent_service_1.gif
http://www.c64games.de/images/s/silent_service_2.gif
SteamWake
04-02-07, 02:29 PM
Sid was best known for his Railroad Tycoon series.
I still to this day play Railroad Tycoon2.
The latest iteration "Sid Miers Trains" was a big dissapointment.
But I dont wanna wander too far off topic.
Front Runner
04-02-07, 03:16 PM
Sid was best known for his Railroad Tycoon series.
I still to this day play Railroad Tycoon2.
The latest iteration "Sid Miers Trains" was a big dissapointment.
But I dont wanna wander too far off topic.
Don't say "big dissapointment" or Sid may never release another RR Tycoon version.:lol:
"Up Periscope" 1986 was another good early subsim.
http://www.subsim.com/ssr/simhist.html
"Up Periscope also included a 120 page booklet title "Submarine Action in the South Pacific". Filled with facts, illustrations, and historical data, this booklet doubled the value of the sim."
I still have this booklet and it is really informative. It is currently at my home in the high country. When I get back there, I'll retrieve it and perhaps I'll be able to scan it for the archives.
Silent Hunter (the first version) - I played this when it first came out, on the Commodore 64 computer. This was in approximately 1984-1986.
Are you thinking of Sid Meier's Silent Service:hmm: ?
OOOPS :damn:
You're quite right - Silent Hunter came after it, and I was onto a PC by then!
(Us old guys have faulty memory at times, they say the first two things to go are your short term memory and your short term memory...) Mind you, I HAVE played all the SH games since. (Plus just about anything else from the Pacific theatre)
BlackSpot
04-02-07, 06:31 PM
Microprose 1985 on the C64...
http://www.c64games.de/images/s/silent_service_1.gif
http://www.c64games.de/images/s/silent_service_2.gif
I remember it well...loading from cassette. Those where the days when you got a proper manual in the box :cry:
I've still got all my Commadore software in box in the attic - Silent Hunter will be in there.
nfitzsimmons
04-02-07, 06:43 PM
I remember loading programs up from floppy drive on my Commodore 64 that I could have loaded faster by typing the damn code in through the keyboard. The C-64 floppy drive had to have been the world's slowest I/O device.
BlackSpot
04-02-07, 06:49 PM
I remember loading programs up from floppy drive on my Commodore 64 that I could have loaded faster by typing the damn code in through the keyboard. The C-64 floppy drive had to have been the world's slowest I/O device.
Floppy drive!!?? LUXURY, we had to load it with a paper strip with holes punched in it! :stare:
In the box was a hole punch to make your own missions!!
Platapus
04-02-07, 07:11 PM
I remember loading programs up from floppy drive on my Commodore 64 that I could have loaded faster by typing the damn code in through the keyboard. The C-64 floppy drive had to have been the world's slowest I/O device.
Floppy drive!!?? LUXURY, we had to load it with a paper strip with holes punched in it! :stare:
In the box was a hole punch to make your own missions!!
and we were thankful even to have a hole punch
Front Runner
04-03-07, 07:58 AM
I remember loading programs up from floppy drive on my Commodore 64 that I could have loaded faster by typing the damn code in through the keyboard. The C-64 floppy drive had to have been the world's slowest I/O device.
I believe the cassette drive was even slower if I remember correctly.
I still have two working C64's, a VIC-20, a Commodore floppy disk drive and a third party floppy disk drive, and a working cassete drive as well as many C64 games all stored in the garage. Ancient History. I'm not sure if the game disks work anymore as the magnetic information has probably deteriorated somewhat.
Oh, and do y'all remember the copy protection code cards?
Narwhal
04-03-07, 10:29 AM
I remember loading programs up from floppy drive on my Commodore 64 that I could have loaded faster by typing the damn code in through the keyboard. The C-64 floppy drive had to have been the world's slowest I/O device.
there was a "super" eprom which you could install instead of the original one in the C64 floppy driver.. it gaves blazing (for the 80s) loading speed.. oh man the memories.. of course I still have all those bits of hardaware :D
GSpector
04-03-07, 10:47 AM
Ahh, the days of the Datasette on the Vic=20:yep: .
I remember all my issues of Compute! and typing in all those MLX Programs :know:
Of course the day finally came when "Compute Gazette" came out and I made the switch to the C=128. :roll:
Narwhal
04-05-07, 12:51 AM
to chill out a little waiting for the nth patchhttp://nintendo8.com/game/808/silent_service/
TheSatyr
04-05-07, 01:54 AM
I "think" Sid Meier was still at Microprose when they did SH1. Not sure if he worked on it though. Not sure I ever bothered looking at the credits.
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