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View Full Version : Torpedo trails - where are they?


briny_norman
04-01-07, 03:17 PM
I've yet to see any of my Mark 14 torpedoes leave a visible trail when traveling towards an enemy, like they were 'famous' for.
Is torpedo trails in the game as a feature at all?
Perhaps it depends on your graphic settings...?
If it's just missing, I suppose I could start working on a graphic mod to put them in.

Regards,

Norman

BBury
04-01-07, 03:18 PM
I see mine. They are faint but they are there.

MadMike
04-01-07, 03:24 PM
Maybe it's the sealife cloaking that's absorbing the bubble trail...

Yours, Mike

Krupp
04-01-07, 03:27 PM
The wakes are there all right, just that they are so short ones. Nvdrifter released a great "longer torpedo wake" mod for sh3 GWX, that would be nice to have here too. And the same for the ship wakes too (he fixed them also).

gnirtS
04-01-07, 03:45 PM
Dont see any here but have graphics turned down as low as possible to make it playable.

Immacolata
04-01-07, 05:13 PM
I see wakes, but they are very short and subtle. If I lose track of them it is rare I managed to free-float camera back to them again.

tycho102
04-01-07, 05:42 PM
The wakes are there, but they could be made longer.

Von Manteuffel
04-01-07, 06:01 PM
Yup, they're definitely there. I've watched them run astern of many a target despite a "perfect" TDC solution :damn::damn::damn:

AVGWarhawk
04-01-07, 07:09 PM
The wakes are there. Perhaps your particle density needs to go up some. Also, the God's eye view I can not see them. I have to zoom in on them.

nvdrifter
04-01-07, 07:42 PM
The wakes are there all right, just that they are so short ones. Nvdrifter released a great "longer torpedo wake" mod for sh3 GWX, that would be nice to have here too. And the same for the ship wakes too (he fixed them also).
I am currently working on an SH4 mod for longer and brighter torpedo wakes. Keep a lookout in the SH4 modder's forum for a future release. :arrgh!:

darksythe
04-01-07, 07:58 PM
I've yet to see any of my Mark 14 torpedoes leave a visible trail when traveling towards an enemy, like they were 'famous' for.
Is torpedo trails in the game as a feature at all?
Perhaps it depends on your graphic settings...?
If it's just missing, I suppose I could start working on a graphic mod to put them in.

Regards,

Norman

Ummm....
Behind the torpedo maybe?:doh:

briny_norman
04-01-07, 08:21 PM
Good, I did hope my question would spark some witty replies ;)

And, of course, I hoped it would spark the reply nvDrifter gave me.
Sounds great that you're working on this mod - I'll be the first to download!

ReallyDedPoet
04-01-07, 08:24 PM
The wakes are there all right, just that they are so short ones. Nvdrifter released a great "longer torpedo wake" mod for sh3 GWX, that would be nice to have here too. And the same for the ship wakes too (he fixed them also).
I am currently working on an SH4 mod for longer and brighter torpedo wakes. Keep a lookout in the SH4 modder's forum for a future release. :arrgh!:

http://www.subsim.com/radioroom/showthread.php?t=110291

Meco
04-01-07, 08:29 PM
Yup, they're definitely there. I've watched them run astern of many a target despite a "perfect" TDC solution :damn::damn::damn:

I had this happen too. The TDC was spot on. Seems the torpedo ran through a school of jelly fish that slowed the torp just enough to give time for the ship to steam ahead of it's intended contact point.

:ahoy:

ccruner13
04-01-07, 10:02 PM
yea they are there...i used it to find a circular runner yesterday...it missed my conning tower by about | | that much

darksythe
04-02-07, 12:19 AM
Good, I did hope my question would spark some witty replies ;)

And, of course, I hoped it would spark the reply nvDrifter gave me.
Sounds great that you're working on this mod - I'll be the first to download!

Didnt mean anything by it. Just poking fun.:D Welcome to the community.