akdavis
03-31-07, 12:28 AM
Had a refreshing first patrol. Full realism (save external view, not used for combat) and over 80,000 tons in an S-18 class out of Manila at the beginning of the war! Half of the ships were taken down with the deck gun after my torpedos were expended. Not sure why I even bothered with torpedos (well, since I ran out of torps and deck ammo, I guess I needed both). Every contact was an unescorted pair of merchants that behaved about as passively as possible, except the huge passenger liner that fell (near instantaneously to catastrophic explosion) to a trio of torpedos. You might think this was a good experience, but it wasn't. It was a turkey shoot with a touch of the absurd. Besides the insane ease of stumbling on this mass of shipping, hear are the elements that conspired to remind I was playing a game...an unfinished game, that is. ;)
-most ships succumbed almost immediately to catastrophic explosions, the last few cases as a result only of AP shells (not many at that, and these were large merchants).
-merchants travelling in pairs responded with the brilliant tactic of slowing down to a near halt when engaged by deck gun fire on the surface. In each instance, both ships slowed from there original speed and one of the pair turned broadside and came to a virtual halt. Calm seas, good visibility. Some daytime, some night.
-on return to port, bombed just after submerging. Deck gun and decoys reported damaged. No other damage or flooding, but suddenly I realize my depth control has gone crazy. Pretty soon I come to conclude that now I have 3 choices: run on the surface, cruise at periscope depth with my bow out of the water, or hang near vertical in the water column. Stopping engines leads to a rapid tailslide, so eventually the battery will die.
http://img207.imageshack.us/img207/4493/s18bugpi5.jpg
-attempting to view log and radio messages lead to inevitable CTD. I just resigned myself to hoping I wasn't receiving new orders.
So much potential. Soooo many unfinished areas.
-most ships succumbed almost immediately to catastrophic explosions, the last few cases as a result only of AP shells (not many at that, and these were large merchants).
-merchants travelling in pairs responded with the brilliant tactic of slowing down to a near halt when engaged by deck gun fire on the surface. In each instance, both ships slowed from there original speed and one of the pair turned broadside and came to a virtual halt. Calm seas, good visibility. Some daytime, some night.
-on return to port, bombed just after submerging. Deck gun and decoys reported damaged. No other damage or flooding, but suddenly I realize my depth control has gone crazy. Pretty soon I come to conclude that now I have 3 choices: run on the surface, cruise at periscope depth with my bow out of the water, or hang near vertical in the water column. Stopping engines leads to a rapid tailslide, so eventually the battery will die.
http://img207.imageshack.us/img207/4493/s18bugpi5.jpg
-attempting to view log and radio messages lead to inevitable CTD. I just resigned myself to hoping I wasn't receiving new orders.
So much potential. Soooo many unfinished areas.