Log in

View Full Version : Torpedo reload problem, bug?


Avatar
03-30-07, 03:20 PM
Hello,
Whilst on my first patrol with the glorious USS Plunger, I bagged my first catch of the day with 2 well placed torpedoes, one amidship and one just forward. I have the auto torpedo load button activated. I was relieved from my patrol area, and found a small harbor and decided to investigate. I found two biggies and only had 2 torpedoes in the forward tubes?!? What's going on with my crew? They had 2 days to reload the tubes and decided against it? I hope it was a bug and not some laziness on my crew!
I didnt have my crew at battlestations, I have a full complement of men in the forward torpedo section and still no reloads?
So I guess I should restart the patrol and uncheck realistic torpedo reload.

WFGood
03-30-07, 03:42 PM
Was the crew exhausted? I have never had that problem. I have had problems when I was at battlestations for a long time, and my crew was so fatigued that they did nothing for a day. I had to sit on the bottom and let them rest until they recuperated.

Avatar
03-30-07, 03:48 PM
No, their color bar was green.
I wasnt at battlestation for that first sinking but for less that an hour for sure.

Immacolata
03-30-07, 04:26 PM
I have experienced one patrol where my last torp wouldn't load. I tried everything. Dragging the torp from the loadout screen, chaning men in the torpedo room, going to alert and back. Every possible manipulation. I havent been able to reproduce it, but it does seem as if sometimes reloading will bug on you.

Moo
04-01-07, 04:24 PM
Have the same problem used all of my mounted torpedoes on a convoy a total af 12 ships sunks, 4 destroyers, 8 freigthers.
The crew in forward torpedo room:
Fatigue: MAX 21
Health: 100

Auto reload: On

The torpedoes have been moved from the storage to the tubes on the torpedo management screen, but when i try to fire a torpedo it still says that its loading.

No damage to the boat except the AA gun

Strikor
04-01-07, 04:47 PM
I have experienced one patrol where my last torp wouldn't load. I tried everything. Dragging the torp from the loadout screen, chaning men in the torpedo room, going to alert and back. Every possible manipulation. I havent been able to reproduce it, but it does seem as if sometimes reloading will bug on you.

If you go to external view you'll notice the tube that won't reload is actually stuck open for some unknown reason.

The best way I've found to fix the OTHER torpedo loading issue is to dive and toggle silent running until it's off. Even if you aren't in silent running it can still bug out and that seems to fix it.

tycho102
04-01-07, 05:37 PM
Sounds like a "silent running" issue. Turn off silent running.

I have gotten suspended torp loading at some point when I had auto-load selected and wasn't running silent. Turning auto-load off and then back on immediately got the tubes loading. It's only happened one time.

So, there is some kind of bug in there. I suspect it is some interaction between silent running and auto-load, but fatique and watch change could also play a role.

TwistedAdonis
04-02-07, 02:15 PM
This is so a bug.

Atreidez
04-02-07, 04:46 PM
I was in the mid of a convoy and had crippled two heavy merchants.. I thought it just took long, really long to reload the tubes, since I was already following the convoy for about 2 hours waiting for my torpedo's to be reloaded so I could finish them off. Nothing happened..

I had saved and before I wanted to continu today I'd thought about it and looked it up here. The Silent Running link fixed it for me too! After reloading the problem persisted, but Silent Running was off. I just clicked it, and unclicked it again, and the next few minutes were enough to reload tube 1 and so on.

Afterwards I looked it up in the manual and under Torpedo Management I found the following;

Reloading Torpedoes is a tiring and noisy operation, and therefore all reloading operations are stopped when the submarine is rigged for Silent Running


So I guess its half a bug. The automatic reloading button didn't fix it, allthough the ship was not in Silent Running, so it got stuck in a Silent Running mode for an unknown reason.