View Full Version : Recruiting to the Damage Control Party?
WhiskeyBravo
03-30-07, 11:21 AM
I've been reading the various threads about the Damage Control being bugged (possibly - I'm not sure but in my case I kept forgetting to activate the DC party!)
Anyway, in several posts people have mentioned recruiting extra crew members to fill the DC party slots.
I was wondering how realistic this is as I understood that the DC Party was usually created from the existing ships company? ie crew members would be stripped form their usual place of work to create a DC Party when the boat was at action stations. Have I got this right?
Also, if you add additional crew members purely to create a DC party will this have an effect on the boats endurance beacuse of food supplies etc?
I'm a relative newb to this, not having played a sub sim since Silent Service 2 a long time ago! So forgive me if my question in stupid or obvious.
Cheers,
WB.
AVGWarhawk
03-30-07, 12:15 PM
The subs complement of men was 70. Look at your crew screen and you will see I believe 65 men to start with. This would give you an additional 5 men to add. I do and I put them in the damage control slots. If you got the DVD with your game, watch the first move made in 1940. It states 70 men are the number that work the sub.
I have found two figures for the amount of submarines sunk and the total number of men lost.
Both sites claimed 52 subs sunk.
One site shows 3617 men lost
Another site shows 4012 lost
If we do the math on the first on =69.55 men/sub or just round to 70 men per sub
the high lost figure would be 77.15 men/sub lost.
I add men to make complement a full 70. Same thing in SH3. You could go with what you started with or add more men until full.
WhiskeyBravo
03-30-07, 01:07 PM
Thanks Warhawk, for some reason I thought the usual complement was 60, not sure where I got that from but there you go. Was 70 a 'standard' complement for US subs then? Was this a laid down number for sub ops and did this not vary with different sub types?
I've just started reading Silent Victory so hopefully my knowledge of US sub ops will grow as I play this game. :D
WB.
U-Bones
03-30-07, 01:13 PM
Thanks Warhawk, for some reason I thought the usual complement was 60, not sure where I got that from but there you go. Was 70 a 'standard' complement for US subs then? Was this a laid down number for sub ops and did this not vary with different sub types?
I've just started reading Silent Victory so hopefully my knowledge of US sub ops will grow as I play this game. :D
WB.
It depends greatly upon which boat....
This site, http://www.valoratsea.com/boats.htm
lists the S class at crew 38 and the Gato at crew 85.
A lot of ships sailed shorthanded though.
Also, as to losses - many men were lost without the loss of the boat, which also skews the usefulness of the average crew size derived from it.
I tend to sail with 1 short in all torp room shifts, but with a full DC crew. I fill torp rooms and gun crews as needed from DC.
AVGWarhawk
03-30-07, 01:21 PM
Thanks Warhawk, for some reason I thought the usual complement was 60, not sure where I got that from but there you go. Was 70 a 'standard' complement for US subs then? Was this a laid down number for sub ops and did this not vary with different sub types?
I've just started reading Silent Victory so hopefully my knowledge of US sub ops will grow as I play this game. :D
WB.
That is what I heard but U-bone has some valid points!!!! I used the S class once and I do not remember what the crew screen looked like. I suspect the same for all the others. But, yes, I going to run 70 crew.:yep:
Schultzy
03-30-07, 02:58 PM
Yeah, I wish that when we clicked the DC button, the game selected your best mech qualified men and moved them into the DC slots and then returned them to their watch station when you deselect the DC button.
It seems (imho) a bit of a cheat to just have a constant DC team ready to go, just in case.
I think this is turning into my pet peeve. :lol:
I think the DC and guns stations is where youre supposed to take men from your watch stations, 1,2,and 3, and put them in those spaces when the need arises. That's what I do. I got lucky and got 2 dudes with gun icons next to thier pic and they were good with tools and they had the no breaking of eqiupment when in their station, propellor icon. This way when your deckgun and aa gun get knocked out, your appropriate crew won't die.
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