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View Full Version : Torpedoes not wanting to go straight?


rdhiggins
03-29-07, 07:07 PM
Just curious, does anyone have any explanation why certains torpedoes want to turn instead of going straight?

For example I had a merchant ship already damaged, the range was less than 1000 and the merchant was barely moving.

My sub was facing the merchant and after I had launched the torps they both made a wide turn to the left and sailed off into the sun..... :damn:

BTW I was using the default torp settings.

Thanks!

Linavitch
03-29-07, 07:09 PM
Are you sure you didn't have the PK set to another ship?

rdhiggins
03-29-07, 07:14 PM
yup. I was locked on.

Should I perform a calibration check each time (on AOB, RANGE, SPEED) before I even fire?

AVGWarhawk
03-29-07, 07:22 PM
If you shut off the PK the boat should be a point and shoot. So I was told!

Charos
03-29-07, 08:39 PM
Last night (patch level 1.0) I had a stationary merchant I had damaged in my attack run with 2 torps and now set TDC speed to zero .

I had to put another 5 torps into it (7 in total) :doh:.

I noticed that some of the torps went slightly off where I was aiming approx 5 to 10 Degrees.

I wonder if on 100% settings there is a minor gyro error that can sometimes get put onto the TDC settings. :hmm:

Jungman
03-29-07, 08:45 PM
Yes.
Inside the Torpedo_US.sim there are many references to Dud chance and other malfunctions such as Gyro (running in circle), Depth (running to deep), Slow Down Speed, Premature Detenation.

Thses have chance values and Date in Years when they occur. So there is a realistic malfunction code built into the game as a feature, but I think devs are still to get it completely working correct.

Even with 'No Dud' setting, I still had once in a while a premature detenantion.

elanaiba
03-30-07, 04:01 AM
Having them "once in a while" is correct behavior for "no duds".