View Full Version : Ubisoft - Please make a surface naval combat sim using SH4 engine
lancerr
03-29-07, 01:51 PM
I love submarines but I would love the ability to play with surface ships even more. Does anyone know if this is in the works?
FAdmiral
03-29-07, 02:04 PM
I don't know what UBI has in mind for their next offering but if was me:
I would undertake a WW2 world-wide naval game based on the SH engine
and let any ship or sub be player driven in either theatre, Atlantic or Pacific.
With all the work on SH3 and SH4 already done, it shouldn't be that hard to do.
JIM
walsh2509
03-29-07, 02:15 PM
I know nothing about game engines , but looking at what they can do with the Crytek engine would a sim built on that not be better ?
1mPHUNit0
03-29-07, 02:15 PM
DC2 DC2
DC2 dc2 dc2
DC2 dc2 dc2
Dc2 dc2 dc2
DC2 dc2 dc2
DC2 dc2
DC2 Dc2 DC2
DC2
Dc2
DC2
DC2 dc2 dc2
1mPHUNit0
03-29-07, 02:20 PM
Crytek it's the best engine of ever
ReallyDedPoet
03-29-07, 02:25 PM
I love submarines but I would love the ability to play with surface ships even more. Does anyone know if this is in the works?
Welcome:up:
If you play SH3 at all, check out Mush Martin's Uberboot or Uberstein as I call it. A modded Type IX U-Boat, specific for surface combat:yep:
Not quite what you want, but fun if that is your thing.
I love submarines but I would love the ability to play with surface ships even more. Does anyone know if this is in the works?
Wow that's a tall order. Ubi should try and crawl before they walk!
I''d be happy if they would simply produce a working sub game (I won't even mention the word simulation!)..,.
r.
Jungman
03-29-07, 04:20 PM
Read the end of the manual and it talks about MultPlayer with other players playing the role of the surface Escorts; there are commands too. Have you seen this? It is claimed to be in the game already??
Roads88
03-29-07, 04:30 PM
Task Force 1942 with the SH4 engine.:rock: :rock: :rock:
Banquet
03-29-07, 05:36 PM
Oh yes.. I would love to see this.. Imagine something like the old Great Naval Battles series with the SH engine!
I was even thinking, as I was watching a ship sink and rest on the bottom of the ocean, that it has a good engine to make a wreck diving sim (although I doubt many people would be interested in such a thing!) Your campaign would be to locate WWII sunken wrecks and explore them.
But as others have said, there's rather a lot to fix in our submarine sim yet. It would be a dream come true if SH4 could be fixed up and lots of details added to the campaign like all the surface battles, shore bombardments, more ship and aircraft models, accurate aircraft basing, real scripting of surface fleet movement.. the possibilties are very exciting! :)
EPinniger
03-30-07, 03:25 PM
I'd definitely buy a warship sim, particularly a WW2 one! Surface ships interest me a lot more than subs, although I'm still enjoying SH4 (despite the bugs). The SH3/4 engine would be ideal for this, other than the interface and campaign structure, very little would have to be changed.
Read the end of the manual and it talks about MultPlayer with other players playing the role of the surface Escorts; there are commands too. Have you seen this? It is claimed to be in the game already??
I thought it might be possible to create some ship missions for SH4, due to this "adversarial" MP mode where one player controls the escorts - however it doesn't seem to work in SP, and the game won't let you play MP missions of this type offline with only one player (although co-op MP missions can be played in this way). This might be fixed in a patch but I am not counting on it!
My impressions of this mode, from reading the manual, is that it's more like Fighting Steel than Destroyer Command, i.e you can command the ships but not actually control them directly.
I would love a surface combat sim that allowed first person presence on the bridge, gun director etc
Cakewalk
03-30-07, 04:01 PM
Anyone ever played Great Naval Battles of the North Atlantic? Fantastic surface battle simulator for DOS made by SSI. Graphics are old-school, but its still one of the most realistic damage models I've seen with its layered decks and compartments and flooding/listing simulation.
Playing that with the SH3/SH4 engine.... woohoo:rock:
If I may be sarcastic:
Please UBI finish SH4 before even thinking of making any other sim, being naval surface or sub!
EPinniger
04-01-07, 07:40 AM
Although I'd far rather play a surface sim than a sub sim, I agree 100% with JFL1!
I'm fairly confident that most of the serious bugs will be fixed eventually, though; the 1.1 patch already has more fixes and additions than many games ever receive (though this could be as much an indication of SH4's bugginess and incompleteness as the developers' willingness to fix + improve it)
I was even thinking, as I was watching a ship sink and rest on the bottom of the ocean, that it has a good engine to make a wreck diving sim (although I doubt many people would be interested in such a thing!) Your campaign would be to locate WWII sunken wrecks and explore them.
A remake of this with the SH4 engine?
http://www.mobygames.com/game/sea-rogue
I'd be very tempted - but not with Ubi. Almost anybody else I'd be interested, but Ubi....I don't think I could stand the pain (again)!
r.
Task Force 1942 with the SH4 engine.:rock: :rock: :rock:
Exactly what I thought.
:up:
turnerg
04-07-07, 10:56 PM
I think we should do it ourselves... there were working sh2 mods where you could control the bismarck.....all they did was change the max depth to like 0 so it wouldnt dive, and rigged it so the main guns fired when you gave the engage with deckgun command, why hasnt anyone tried this yet? put a sub's interior into a bb, ca, or even the schnellboote, cmon!
secur3x
04-07-07, 11:06 PM
theres already one called Battlestations Midway made by eidos games.
you can be
submarines
battleships
airplanes
supposedly a good game havent played it myself but it looks wicked
http://www.battlestations.net/
Battlestations Midway is to SH4 as Doom is to Operation Flashpoint.
ElAurens
04-07-07, 11:58 PM
I'd love to see a surface based naval sim in the WW2 time frame.
And yes, I have tried the adversarial mode with some of my squad mates. Once fixed it will be quite fun and more tense than the campaign mode IMHO. But for now it is a loosing propsition for the convoy commander. No sonar or hydrophones are available for the surface group, and the AI ships often do not respond to commands.
Task Force 1942 with the SH4 engine.:rock: :rock: :rock:
My thoughts exactly!
Hertston
04-08-07, 01:05 AM
theres already one called Battlestations Midway made by eidos games.
... supposedly a good game
Enigma: Rising Tide is a much better one if you can stick the alternate history timeline (which is actually quite fun).
Marko_Ramius
04-08-07, 02:05 AM
Why don't they do a "Destroyer Command 2" :damn: Or an improved concept of this :sunny:
I would undertake a WW2 world-wide naval game based on the SH engine
and let any ship or sub be player driven in either theatre, Atlantic or Pacific.
With all the work on SH3 and SH4 already done, it shouldn't be that hard to do.
:sunny: :sunny:
kiwi_2005
04-08-07, 07:42 AM
Yeah Battlestations midway is your answer so far, only played the multiplayer demo but was hook for hrs on the one map.
Overkill
04-08-07, 07:24 PM
Task Force 1942 with the SH4 engine.:rock: :rock: :rock:
Absolutely! I loved that game back in the day. :rock: :rock: :rock:
As Kiwi2005 pointed out, Battle Stations Midway is the most recent surface battle sim. More arcade than sim but I really enjoy it on my 360. The multiplayer option is the best.
lancerr
03-21-08, 10:55 AM
Task Force 1942 was absolutely phenomenal for it's time. I still play it occasionally, along with Fighting Steel Project.
My mouth just salivates at the thought of commanding the Graf Spee or the Bismarck as an ocean raider or battling it out against the RN heavies.
The SH4 game engine is clearly capable of doing that - they already have the ships, the ocean engine, the trajectory dynamics, ALl that would be needed would a set of control screens (firing directors, bridge, torpedo stations, aa stations) to get a working combat sim.
Tie that together with the work alreadying being done in Uboat missions around controlling external resources and bam!
GlobalExplorer
03-21-08, 11:04 AM
I agree it's really time for a surface sim. I'd hope to see Destroyer Command 2, or a Sailship / Pirate sim, with the Silent Hunter engine. But you don't know whats going on in their minds, it seems lately a lot of folks in the industry wants to let PC gaming die. So it's possible they will order UBI Romania do churn out more samey stuff for the Consoles instead of letting them do what they can do best.
SteamWake
03-21-08, 11:32 AM
I would buy it.
Keelbuster
03-21-08, 12:04 PM
Battlestations Midway is to SH4 as Doom is to Operation Flashpoint.
:D God, Flashpoint was a good game.
Seeadler
03-21-08, 01:57 PM
But you don't know whats going on in their minds, it seems lately a lot of folks in the industry wants to let PC gaming die.
here is an interview on Eurogamer with Philippe Therien, Game Designer at Ubisoft Montreal
http://www.eurogamer.net/article.php?article_id=94737
and I think it shows how people at Ubisoft think about complexed PC games.
I vote for someone other than ubisoft making a game,because all you get is a game not what it could be,and unfinished and not enough patches(sh3)....To many 3rd world games developed,and very poor quilty....
TheBlobThing
03-21-08, 06:02 PM
My impression is that most game publishers want to move their games in directions that make it "more accessible to newcomers" or "catering to the casual gamer" ie dumbed down and simple. Even paradox games get simpler and simpler in every new instalment... :down:
Sailor Steve
03-21-08, 08:44 PM
I vote for someone other than ubisoft making a game,because all you get is a game not what it could be,and unfinished and not enough patches(sh3)....To many 3rd world games developed,and very poor quilty....
So, since UBI is the only company even making a truly serious naval sim right now, how do plan on convincing someone else to do it? I certainly don't have that kind of money.
dean_acheson
03-21-08, 09:21 PM
DC2 DC2
DC2 dc2 dc2
DC2 dc2 dc2
Dc2 dc2 dc2
DC2 dc2 dc2
DC2 dc2
DC2 Dc2 DC2
DC2
Dc2
DC2
DC2 dc2 dc2
Well, I don't know, I'd kinda like DC2 myself.
WargamerScott
03-21-08, 11:29 PM
I know there is already an SH4 mod in the works, but I would love to see Ubi do a modern sub sim for their next title. Sure, Dangerous Waters is nice, but I think you could do a lot more with such a title, especially if it incorporates some sort of dynamic campaign as you have in the SH series. To be able to play through an entire war ( I guess it would have to be World War III) would be great fun.
My second choice would be a sim of warfare in the Age of Sail. Empires: Total War is promising some interesting battles in that regard, but I doubt it will come anywhere close to a true sim in the vein of SH. It would be fun to be able to captain a man of war and direct boarding actions and what-have-you in the style of Master and Commander.
Captain Vlad
03-22-08, 12:34 AM
To me, one of the downsides of most surface ship simulators is that (and this is by no means unrealistic) they concentrate on groups of ships battling it out. You're an admiral, not a captain. This, to me, negates the fun of taking MY BOAT (or ship) out to face the enemy, tweaking her between patrols, etc.
Thats said, I've always wanted to captain a virtual DD.
Sailor Steve
03-22-08, 12:40 AM
And that was the beauty of Destroyer Command. You skippered a single destroyer through a progressive career, from escorting a single tanker to a friendly harbor to being part of a task group fighting in the Pacific or Atlantic. At one point someone was working on making a career just driving a Flower, escorting convoys back and forth across the Atlantic.
The other great part was the SH2-DC multiplay, with up to four of each in a variety of battles. That was also being modded, with the possibility of British vs German destroyer, cruiser and even battleship fights, all with one player running one ship. Loads of fun.
gimpy117
03-22-08, 12:47 AM
well, if we had some really ballin' modders for the source engine....we could do it...
yeah if you can dream it you can do it on source...ok well you can do a lot
it has vehicle support so i bet making a ship for it would not be too hard. although i don't know if you can sim flooding/bouyancy in it...
viriatus
03-22-08, 01:43 AM
Enigma Rising Tide always reminds me of this: http://www.youtube.com/watch?v=T867TAzANmg
maerean_m
03-22-08, 05:18 AM
I vote for someone other than ubisoft making a game,because all you get is a game not what it could be,and unfinished and not enough patches(sh3)....To many 3rd world games developed,and very poor quilty....http://us.i1.yimg.com/us.yimg.com/i/mesg/emoticons7/39.gif
danlisa
03-22-08, 05:55 AM
I vote for someone other than ubisoft making a game,because all you get is a game not what it could be,and unfinished and not enough patches(sh3)....To many 3rd world games developed,and very poor quilty....http://us.i1.yimg.com/us.yimg.com/i/mesg/emoticons7/39.gif
:rotfl: Yep, got to agree there.
Please devote countless hours of developers time and countless amounts of cash to produce a surface combat sim.
Then feel free to visit the user forums to view all the posts of discontent.
Some sales pitch that.:p
:rotfl: :rotfl:
Ubi would definately be fine. :up:
Slick Wilhelm
03-22-08, 09:33 AM
In case you don't already know about Storm Eagle Studios and their upcoming title "Jutland". http://www.stormeaglestudios.com/public/home.html
The SH4 modding shouldn't be hard, as the engine for the surface destroyers is already there. I have played multiplayer, and although buggy as hell, controlling the DD is quite fun, when it works right.
Rockin Robbins
03-22-08, 04:19 PM
I vote for someone other than ubisoft making a game,because all you get is a game not what it could be,and unfinished and not enough patches(sh3)....To many 3rd world games developed,and very poor quilty.... Yeppers, the two greatest submarine simulations in the history of the world just aren't good enough.
UBI MUST DIE PAINFULLY, SLOWLY AND GRUESOMELY!!!!!!
How DARE THEY make two games that are this much fun!:damn::rotfl::rotfl::rotfl:
I vote that you do it and we all complain to you.
John Channing
03-22-08, 06:12 PM
OK everyone... I believe the point has been made. Now back to the topic at hand.
Which was... "If Dan doesn't want those pictures published he will be starting work on the Naval Surface Ship Simulator immediately".
I vote for "Noisy Hunter 1".
JCC
Rockin Robbins
03-22-08, 06:36 PM
Ignore the turbulence, Dan, and start making the best naval surface battle sim in history! Please direct all complaints to Spike. All others just enjoy!:up::up::up::up::up:
Raptor1
03-22-08, 07:38 PM
Great, Now you people caused me to go back and play Task Force 1942 again (Even though the game is as old as me)
Anyway, I've been waiting for a good surface sim for a long time, SO GIMME, NOW!
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