Log in

View Full Version : Got a serious problem


robj250
03-28-07, 01:19 PM
I have a River Destroyer coming at me and I am using G7es.

I keep firing at 800 metres. I have set the torpedoes at 1 metre and I have tried Impact and magnetic, but the torpedo does not hit the ship, WHY???

What am I doing wrong?

I thought these were acoustic torpedoes, in other words, head for sound.

Rob

danlisa
03-28-07, 01:25 PM
Set the depth for 3m!:up:

I suspect the torp is either bouncing off the hull or the DD is using foxer.

robj250
03-28-07, 01:43 PM
Set the depth for 3m!:up:

I suspect the torp is either bouncing off the hull or the DD is using foxer.

And use magnetic pistel?

I can also fire at 1000m.

What's a foxer?

Rob

danlisa
03-28-07, 01:54 PM
Magnetic & less than 1000m.

Foxer (if I got the name right) was developed to 'put off' accoustic torps.

There is one torp in SH3 which is immune to foxer, although I can't recall the name now.

If you miss again with these settings I would try to loose the DD rather than sink him.

robj250
03-28-07, 02:12 PM
Magnetic & less than 1000m.

Foxer (if I got the name right) was developed to 'put off' accoustic torps.

There is one torp in SH3 which is immune to foxer, although I can't recall the name now.

If you miss again with these settings I would try to loose the DD rather than sink him.

Okay, I'll give it a try. Thanks a bunch.

Rob

melnibonian
03-28-07, 03:18 PM
Rob if you want my opinion set the torpedoes to 1m, impact detonator and fast speed settings. I have the feeling that at 1000m the DD avoids the torpedo, so you need to either shoot at a closer distance (less than 800m) or set fast speed settings.

Good Luck mate :up:

Herr Russ
03-28-07, 03:52 PM
I had a situation the other night where I had 2 DD's detach from a convoy I had just attacked. I was about 6KM away, heading away & running silent. They picked me up and all heck broke loose.. I replayed that 'recent save' several times and tried other ways of evading, but they kept finding/destroying me.. I finally raised the scope & schnorkle and hauled butt out of there.. Of course they zigzagged after me, but 500 meters away, they started their straight run.. By then I was doing about 12 kts, making lots of noise. Around 450 meters I let loose with a stern shot .5M under their keel.. Sank the first escort & the second escort ran the same way.. She sank too :arrgh!: Luckily I had electrics in the stern tubes so they didn't spot the bubbles..

Good Hunting!

robj250
03-28-07, 04:43 PM
Hi Mel:

I tried several scenarios trying to sink the River Escort Destroyer, but the torpedoes kept missing, and I KNOW I fired when she was in the correct position.

It finally took 4 torpedoes to damaged her so that she would sink.

I hope I never come across that kind of situation again.

But I managed to sink her.

There were so many vids relating to the sinking of the RDE that I had to remove some of my vids from the movie strip to make the complete attack fit under 10 MB.

The 3m depth magnet torpedoes did the trick. The 1m impact did not work.

I think I reloaded that scene 5 times trying to get hit her with just two torpedoes, but it never happened.

Now I don't know what to do when I come across another RDE with a "Foxer" to ward off acoustic torpedoes.

She managed to destroy my flak guns with her shells. She kept firing at me continually.

Oh well. I'll have to dive when I see an aircraft now.

I want to use up the remaining 8 torpedoes I have left in AM29.

I should have stayed with the ancient G7a torpedoes. :)

Rob

melnibonian
03-28-07, 04:52 PM
That's really strange Rob. I mean usually one torpedo does the trick for a Destroyer, and I always use 1m running depth and impact detonator. Is there a chance the AOB was not good?

andy_311
03-28-07, 06:12 PM
I can't see anything in SH3 GWX that suggest that foxer is deployed all my acoustic torpedos (90%) hit there target so it can't be any counter measures the only thing I can think of is that your target has either slowed down or increased speed if it's slowed down to 3-1knots the torp will miss it has to make a noise.

robj250
03-28-07, 06:19 PM
That's really strange Rob. I mean usually one torpedo does the trick for a Destroyer, and I always use 1m running depth and impact detonator. Is there a chance the AOB was not good?

I could not figure it out either Mel. My first choice was 1m, impact and it didn't work and I tried the usual distances I would fire at a destroyer and it was square on. My AOB was correct for all shots.

Oh well, it's all over now. I have to fight without a flag gun.

Rob

HunterICX
03-29-07, 05:21 AM
My TDC setting for DD's are

800 - 1400 meters
T1 steamer
0.5 meters depth below the keel (look in ship recognition manual)
Fast speed
magnetic pistol

Keelshot :arrgh!: that will teach them

robj250
03-30-07, 12:39 PM
My TDC setting for DD's are

800 - 1400 meters
T1 steamer
0.5 meters depth below the keel (look in ship recognition manual)
Fast speed
magnetic pistol

Keelshot :arrgh!: that will teach them

Hi Hunter. You can bet your botto dollar that once I get back to Bergen. I will load my sub with G7a and to heck with the G7es as they are no good.

Finished part 3. Now starting the vids for part 4. Hope Fraps doesn't crap out on me like it did while making the vids for part 3 (I missed several scenes). DOn't have any idea wht Fraps crapped out.

Rob

Jimbuna
03-30-07, 01:52 PM
My TDC setting for DD's are

800 - 1400 meters
T1 steamer
0.5 meters depth below the keel (look in ship recognition manual)
Fast speed
magnetic pistol

Keelshot :arrgh!: that will teach them

Yes siree....T1 magnetic setting every time :up: :arrgh!:

robj250
03-30-07, 01:59 PM
Well, I have 5 + 2 torpedoes left and haven't seen a darn merchant. I was going to go back to Bergen, but I thought I'd go up along the coastline to Narvik.

Has anyone been there?

What am I likely to find on the way?

Rob

Jimbuna
03-30-07, 02:05 PM
Cold/stormy weather and a spattering/singles of small cargo vessels usually :arrgh!:

robj250
03-30-07, 02:27 PM
Cold/stormy weather and a spattering/singles of small cargo vessels usually :arrgh!:

That's single merchants along the coastline?

Rob

Jimbuna
03-30-07, 02:56 PM
Yeah...normally, but not that many :arrgh!:

robj250
03-30-07, 03:21 PM
Yeah...normally, but not that many :arrgh!:

Okay, thanks Jim

I'll start a new file and give it a try and if I come across nothing them I can always go back and dock at Bergen and get the T1's instead. :up:

Rob

robj250
03-30-07, 06:04 PM
Is Narvik a neutral base?

Rob

melnibonian
03-30-07, 06:32 PM
Is Narvik a neutral base?

Rob
I think it's German

robj250
03-30-07, 06:38 PM
Is Narvik a neutral base?

Rob
I think it's German

Oh, they why am I going there. I thought it was enemy because of stabiz's movies.

Jimbuna
03-30-07, 07:29 PM
Narvik fell to the Germans on June 10th 1940 :up: :arrgh!:

robj250
03-30-07, 08:08 PM
Narvik fell to the Germans on June 10th 1940 :up: :arrgh!:

Ah, that explains it. Perhaps I'll go to the base directly above Bear Island then.

Jimbuna
03-31-07, 06:03 AM
Watch out for them bears matey....it aint a loving kinda hug they're after :lol: :up:

java`s revenge
03-31-07, 08:52 AM
After the 1.02 patch i started a whole new campaign.
I am in 1943 and still didnt dye.
I love it to destroy coming destroyers.
I wait till one gets about 500 mtrs and use a T1 on the fast mode on torp depth
to 5 metres. Till now i have got them all. Really nerving but joyfull.
Yesterday evening i destroyed 2 with my gun. I have read on this forum
that you don`t take that risk but i got these bastards and i had only little
damage. Stay moving fast and dont sail on a straight line.
After that you mostly can hunting merchants much savier.

Raptor_341
10-25-07, 03:12 AM
>> First of all, if anyone reads this thread, you can see that most Kptlt prefer the T-1 torpedo. Well, after the time i've spent in 1944 - 1945 ( most of my time ) i can tell you safely that the acostic torpedos are life savers. Just let the DD start his run on you, at a distance of 1000 m let the eel run and dive as fast as you can to a safe depth. A single torpedo should do it. When he starts to ping you, thats when hes done for. Also, they can safely be fired from max launch depth. ( 20 m for II/VII/IX and 50 m for XXI. ) Just keep quiet and let the torpedoes hunt them down when they speed up for a depth charge run or start pinging you. I find they work so well that as long as i have one i feel quite safe going head to head with a DD. When fired right, they will almost always hit. In GWX 1.04 it would be good to have the Foxer decoy built in for escorts that had it in real life, thereby greatly adding to the hunt.

robj250
10-25-07, 01:32 PM
I used the T1 throughout my first completion of the war.

I have started over again and in 1943 and I have chosen TII and TIII. What is the difference between the TII and TIII?

Rob

Jimbuna
10-25-07, 01:44 PM
I used the T1 throughout my first completion of the war.

I have started over again and in 1943 and I have chosen TII and TIII. What is the difference between the TII and TIII?

Rob

Based on GWX 1.03:

TII G7e 30knots 3km
TIII G7e 30knots 5km
TIII FatII 30knots 5km

robj250
10-25-07, 02:20 PM
I used the T1 throughout my first completion of the war.

I have started over again and in 1943 and I have chosen TII and TIII. What is the difference between the TII and TIII?

Rob

Based on GWX 1.03:

TII G7e 30knots 3km
TIII G7e 30knots 5km
TIII FatII 30knots 5km

Which one is the acoustic one?

Raptor_341
10-25-07, 02:42 PM
The T-IV, T-V, and T-XI. (Falke, Zaunkonig I, and Zaunkönig II) They are the acoustic torpedos. And now i have a question for anyone at this thread. I'm using GWX 1.03 and i have never see any T-VII torpedos. The Steinbarsch Walter torpedo. Any reason for that? ( Keep in mind that the Falke T-IV is not as good as the Zaunkonig I, requiring a louder noise to home in on. But fired correctly, still has a 90% chance of hitting. The Zaunkonig II is pretty much a 100% hit chance, however, its is still a prototype at the end of the war and is very costly in renown to get. Although it will never really miss so in that case its worth it.

nikbear
10-25-07, 03:07 PM
Somebody did a mod that adds the steinbarsch walter torpedo;) sadly I cant remember who:oops: anybody?:hmm: