View Full Version : please sue night-lighting to illuminate the Ship ID book at night.
nattydread
03-27-07, 05:05 AM
It sucks to be looking through a scope at night, then have to look at a book that is illuminate with bright white light...you totally kill my night vision through th scope.
Bathe the ID book in low-intenstity red light or something, so i dont have abig white haze in my scope after i cloe the ID book.
Go to the link below:
http://www.subsim.com/radioroom/showthread.php?t=108925
Cheers.
That mod do nothing ,but the ships become a bit darker in the manual.. the Op have the smae problem I have...
The WHIT background! of the Rec. Manual.... it totaly burn out my eye every time..
Sorry you may have to post a picture, I made the darker sils after seeing a picture of the manual at night that someone else had posted, I can't actually play the game until I get a new video card so I don't know what to suggest.:-?
nattydread
03-28-07, 12:56 AM
I need the pages not so bright white, the images are fine...just imploy the night/low-light illumination used through out the ship at night.
Protecting your night vision doesnt just apply to the watch crew while on deck...nighttime protocols for lighting apply everywhere.
OneTinSoldier
03-28-07, 06:31 AM
How about this mod?
Darker Background for Recognition Manual - by Chrall
http://www.subsim.com/radioroom/showthread.php?t=109455
Cheers
nattydread
03-28-07, 12:27 PM
Hmm, thats not too bad. I hadnt thought about reversing the tones, I waas just hoping for a red or blue lit book.
NefariousKoel
03-28-07, 12:41 PM
Are you using a CRT monitor or an LCD?
On an LCD, everything looks fine. I'm thinking you're having problems because you have a CRT which is much darker in 3D view (scope).
NonWonderDog
03-28-07, 01:29 PM
How is the night mask on the position keeper done? I've been looking through menu_1024_768.ini, but I just can't figure out what makes it only show up at night.
Unless it's hardcoded by name or something, it should be possible to attach the same kind of mask to group G25 (the recognition manual). I'll look harder at it, but I don't think I'll be able to figure it out. My only aborted ini tweak was an attempt to add the missing needles to the position keeper (they're in the texture file; take a look). I couldn't get them to show up on top of the dials for anything.
nattydread
03-28-07, 01:44 PM
Are you using a CRT monitor or an LCD?
On an LCD, everything looks fine. I'm thinking you're having problems because you have a CRT which is much darker in 3D view (scope).
yeah i have a CRT
NefariousKoel
03-28-07, 02:09 PM
Are you using a CRT monitor or an LCD?
On an LCD, everything looks fine. I'm thinking you're having problems because you have a CRT which is much darker in 3D view (scope).
yeah i have a CRT
That is probably the biggest problem. It's not necessarily how bright the ship ID book is but the fact that the 3D in SH4 (and SH3 for that matter) is extremely dark on a CRT monitor. :dead:
On my previous monitor, a CRT, every night *even full moon nights* was pitch black in SH3 and it's the same deal here.
nattydread
03-28-07, 02:24 PM
My nights werent pitch black, I had to set my gamma to get the dark, rich nights. Before it was just a medium/bright grey...the night sky was almost luminous...that sucked.
I set gamma for dark night skies without cutting down too much on moon and star illumination on surfaces...bvut because its so dark, I have to get rid of the bright white used to illuminate the ID book.
akdavis
03-28-07, 03:45 PM
Are you using a CRT monitor or an LCD?
On an LCD, everything looks fine. I'm thinking you're having problems because you have a CRT which is much darker in 3D view (scope).
yeah i have a CRT
That is probably the biggest problem. It's not necessarily how bright the ship ID book is but the fact that the 3D in SH4 (and SH3 for that matter) is extremely dark on a CRT monitor. :dead:
On my previous monitor, a CRT, every night *even full moon nights* was pitch black in SH3 and it's the same deal here.
I'm using a CRT and the nights are not very dark at all. In fact, they appear too bright when there is no moon out. CRT might lead to an issue of brights being brighter, but that is hardly a "problem" with a CRT.
The issue is that they failed to apply a night filter to that part of the interface when everything else got the treatment, not hardware. The recognition manual should go through the same transition as the nav map. In fact, if nights are bright to the point that you have no issue switching between viewing a white page and looking through an optic at the dark of night, then you probably have an issue with how your monitor is adjusted, or the ability of your monitor to render blacks and contrast.
The recognition manual should go through the same transition as the nav map.
nattydread
03-28-07, 04:55 PM
Are you using a CRT monitor or an LCD?
On an LCD, everything looks fine. I'm thinking you're having problems because you have a CRT which is much darker in 3D view (scope).
yeah i have a CRT
That is probably the biggest problem. It's not necessarily how bright the ship ID book is but the fact that the 3D in SH4 (and SH3 for that matter) is extremely dark on a CRT monitor. :dead:
On my previous monitor, a CRT, every night *even full moon nights* was pitch black in SH3 and it's the same deal here.
I'm using a CRT and the nights are not very dark at all. In fact, they appear too bright when there is no moon out. CRT might lead to an issue of brights being brighter, but that is hardly a "problem" with a CRT.
The issue is that they failed to apply a night filter to that part of the interface when everything else got the treatment, not hardware. The recognition manual should go through the same transition as the nav map. In fact, if nights are bright to the point that you have no issue switching between viewing a white page and looking through an optic at the dark of night, then you probably have an issue with how your monitor is adjusted, or the ability of your monitor to render blacks and contrast.
The recognition manual should go through the same transition as the nav map.
exactly!
If you dont have to be a dark room to play night sequences then your night is dark enough.
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