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Doomgiver
03-26-07, 08:27 AM
has anybody have this problem when there torpedeos just explode a few yards away from the sub when attacking and the nearest vessel is over 2500yds away

Spaxspore
03-26-07, 08:29 AM
has anybody have this problem when there torpedeos just explode a few yards away from the sub when attacking and the nearest vessel is over 2500yds away


ive had some premature detentations, for instance i engaged a huge taskforce last night in march of '42. About 200nm off the coast of the phillpians , i had a perfect fire solution on a yammato BB (there was 2 in the TF).

I fired a spread of 4 torps, at high speed setting, @ 1500yrds. 1 torp dentented about 500yrds after leaving my boat. However the rest hit her, in the bow section, it took two more torps to finish her.

In that patrol i got my first 100ktons of the game!

1 Yamato
1 Hvy Crusier
1 Light Cruser (took only 1 torp :) )
1 HUGE Liner

All off the relative coast of phily... lucky patrol there, barely made it back to austraila, so many air partols , and i was in swallow water tryin to make a straight to make a short cut.

Realism 55%

Cakewalk
03-26-07, 08:59 AM
Generally this happens in rough seas with magnetic detonators enabled, switching the torpedo to contact only detonation will greatly reduce this risk.

Doomgiver
03-26-07, 09:08 AM
hnow can i change the realism because when i started the carrer it had 4 options easy,medium,hard,very hard

Cakewalk
03-26-07, 09:10 AM
Options --> Gameplay

You can set the custom points there. When starting a career, if you have them set beforehand, then it doesn't matter what you pick.

At least, I think that's how it worled for me.

Spaxspore
03-26-07, 09:13 AM
Options --> Gameplay

You can set the custom points there. When starting a career, if you have them set beforehand, then it doesn't matter what you pick.

At least, I think that's how it worled for me.

Yep thats how its done

ReM
03-26-07, 09:55 AM
Generally this happens in rough seas with magnetic detonators enabled, switching the torpedo to contact only detonation will greatly reduce this risk.

Is that from first hand experience? I've had contact-fused torps explode in water that was as smooth as a mirror......more than a few times actually.

CrocodileDundee
03-26-07, 10:07 AM
Only happened to me when the sea was rough and the detonator was set on magnetic. Actually the torps were getting outa water! :p Poor Mag pendulum musht've been shaken pretty badly... :lol:

mokum
03-26-07, 11:58 PM
Nine out of ten torpedoes fired all exploded within a minute of launch...one of them exploded about 50 feet from target. Getting pretty damn frustrated.

Overall, not more than 10% of my torpedoes reach the target...by reaching I don't mean hit...just getting as far as the target would be nice.

Tried combinations of slow/fast and contact and magneting, in fair weather and foul.

Grrrrrrrrrrrr
:nope:

Gonna have to turn off dud torpedoes, else my sub will have to be a fulltime gunboat.

PeriscopeDepth
03-27-07, 12:06 AM
Nine out of ten torpedoes fired all exploded within a minute of launch...one of them exploded about 50 feet from target. Getting pretty damn frustrated.

Overall, not more than 10% of my torpedoes reach the target...by reaching I don't mean hit...just getting as far as the target would be nice.

Tried combinations of slow/fast and contact and magneting, in fair weather and foul.

Grrrrrrrrrrrr
:nope:

Gonna have to turn off dud torpedoes, else my sub will have to be a fulltime gunboat.
Believe it or not, that's actually entirely realistic. Early Mk 14's were perhaps the worst weapon ever to enter USN service. Just imagine how frustrating it was for the guys who were going out there and putting their lives on the line. IIRC, it wasn't until late 1943 that corrective action was taken to fix the Mk 14.

Edit: And IRL, premature detonations weren't the only problem that plagued Mk 14s. They also suffered from deep running, faulty contact detonators, and circular runs. The Kriegsmarine also had these problems early in the war, but their bureaucracy took corrective action much more quickly. The USN bureaucrats simply denied the problems existed and blamed the sub skipper's aim for quite a while.

PD

Rilder
03-27-07, 12:53 AM
Bernard's law always comes into effect when I'm attacking a task force especially ones with a tasty carrier.

"Torpedoes, when fired at a high priority target within bounds of a task force or convoy, will always be duds, or will miss."

Seriously 3 out of 3 times i've attacked a Taskforce all my torpedoes either prematurly exploaded or missed...

daft
03-27-07, 04:11 AM
Yeah, the torpedo "issues" experienced by the US submarine skipper, not just early in the war, was probably one of the biggest mistakes the US did during the war. Not only was the testing of the Mk VI exploder woefully inadequate, in addition when skippers started reporting unexplainable misses and premature and low order detonations, they were mostly ignored by higher authority. I think it was Chappell who more or less conducted some testing of his own in December -41 when he set the torpedoes to run shallower than what the official doctrine dictated and de-activated the magnetic exploder to see if his results improved. When they didn't he reported that the Mark VI exploder was most probably faulty in every way imaginable, but all he got for it was a reprimand by his commanding officer. And this happened to other skippers who reported the same.