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Driftwood
03-25-07, 04:10 PM
Anyone know if damage control is working? Or maybe I'm doing something wrong. Had my aft torpedo tubes damaged by attack and they don't get repaired. Manual says the crew will automatically repair stuff and you can put extra people to work on it with the Damage control party. I did both and nothing happens. Thoughts everyone?

Hans Schultz
03-25-07, 04:12 PM
it takes some getting used to. anyway you have to make sure that your damage control party is crewed, then simply activate it. it will auto repair damage and control flooding.

Driftwood
03-25-07, 05:41 PM
Ok, but I kept checking the progress bar(s) on the items that were damaged and the value never went down. Cranked up the time compression and nothing changed. I am, of course, assuming that if an item isn't totally destroyed it can be repaired. Could this be a bug?

Kapitan_Phillips
03-25-07, 05:42 PM
Drag the torpedo tubes from the subsystem menu onto the damage team priorities box, see if that helps :)

thehiredgun
03-25-07, 06:08 PM
How do you activate the damage crew to fix something?

Driftwood
03-25-07, 06:21 PM
Nope, they're already in that box and I've prioritized them too. Still no change in status. :cry:

Stryker412
03-25-07, 07:18 PM
Nope, they're already in that box and I've prioritized them too. Still no change in status. :cry:

I have the same issue, the damage bars never go down. Also, the estimated time to fix that's pictured in the manual is missing. Why did they take that out?

Lawndart
03-25-07, 07:25 PM
If you hover your mouse over the bar you can see the time remaining but it's pretty usless since it rarly gets fully repaired

Rykaird
03-25-07, 08:05 PM
Try enabling silent running then disabling it again. My crew refuses to reload torps unless I do this, so it may be the same thing with repairs.

raymond6751
03-28-07, 10:37 AM
The manual says simply drag the damaged items over to the priority box. I tried and they don't drag!

I had the damage control slots manned before going into action, took of silent running when damaged, but nothing.

I saw a remark here that the dmg crew needs to be activated??? How?

nfitzsimmons
03-28-07, 10:41 AM
There's a button (forget which, but I think it's the second one from the right on the damage control interface bar.)

arkham1010
03-28-07, 10:52 AM
Last night I was playing, when i got attacked by an aircraft and bombed as i was diving .

My aft torpedo room was 100 percent flooded, and i started to sink uncontrollably. I blew balast and rose to the surface, and then took a look outside via F11.

My nose was poking out of the water, with the stern being about 40-50 feet underwater, the propellers driving madly to keep us afloat. We stayed like that for several hours until DC fixed the bulkheads and pumped out the water.

But strangely enough, after that whenever i went to 'scope depth, we would sink like a rock until i blew ballast. Even tho there was no damage or flooding, we still could not have controlled dives. Eventualy I went to p-depth and sank like a rock, until the hull was crushed.

I was then court martialed for sinking my own ship. :arrgh!:

walsh2509
03-28-07, 11:11 AM
http://i149.photobucket.com/albums/s48/mefw/SH4/SH4Img28-3-2007_3.jpg
http://i149.photobucket.com/albums/s48/mefw/SH4/SH4Img28-3-2007_3-3.jpg

http://i149.photobucket.com/albums/s48/mefw/SH4/SH4Img28-3-2007_3-1.jpg
http://i149.photobucket.com/albums/s48/mefw/SH4/SH4Img28-3-2007_3-4.jpg

Now I don't know what the little red bar is with its 0.098 for the AA and 0.051 for the deck gun, but the repair times on the other shots are clear AA gun 1minute and Deck Gun 42 minutes.

As you can see from the toobar I have the Green light to say that my DCT are working and the DCT is full, though the green bar on that is about 50%. But I take it , that the sim takes that into account when processing the repair times.

I ran the sim on CT and moved the clock forward 2hrs, it was still the exact same times given for the repairs. I did it again for another few hours, still the same repair times left.

Now if the DCT does not work in CT , could someone let me know, thought all other parts do work as in Torp loading and such I would guess that the DCT should also work in CT.

..

NefariousKoel
03-28-07, 11:13 AM
I had my aft torpedo room completely flooded, aft torpedo bulkhead damaged, and my AA guns too.

I put in a full Damage Control team complete with an Officer running things. They started working on the aft torpedo bulkhead first and that was eventually repaired. Next up was the AA guns. No progress at all after almost 2 days! And yes I was on the surface the whole time. The flooding never went down in the aft torpedo room either... is it possible?

Do you have to be in General Quarters for them to work on everything? I never sounded GQ but they still fixed the Bulkhead and nothing else.

Ducimus
03-28-07, 11:39 AM
damage control does work. After looking at it and how the sub damage model seems to be working, im under the impression that the devs made some sort of code level change with the option of "realistic repair time". WHen you select that option, look at the tool tip, it says repairs will take longer, and unlike sh3, this time they really mean it.

-Pv-
03-28-07, 02:45 PM
"...But strangely enough, after that whenever i went to 'scope depth, we would sink like a rock until i blew ballast. Even tho there was no damage or flooding, we still could not have controlled dives. Eventualy I went to p-depth and sank like a rock, until the hull was crushed..."

Damage control works. just like SH3 it has these limitations (no work-arounds):

1) You have to have the damage crew manned by competent high skilled crew. Below 50% on the bar is too slow for emergency (I'm going to die) repairs.

2) When going into action where you might get damaged, sound Battle Stations which automatically activates your assigned repair crew AND all the compartments are manned by ALL the crew so you have maximum talent and compartment help managing damage.
Note: Battle Stations and Repair Crew commands are in the command tab that looks like a paper document. Battle stations activate the repair crew also, although you can activate repair crew by itself. Your crew will get VERY tired quickly if you leave these activated especially during X time.

3) After getting bulkhead damage. DO NOT SUBMERGE. EVER!
Your external hull has been premanantly damaged. Only a port call drydock can fix it. You have to dash and fight all the way to port on the surface. This is NOT a bug. It's intentional. It is unchanged from SH3 and the devs at that time explained this functionality.

Note: In SH3 we had a hull damage percentage indicator. When it was high we knew we could not submerge. This indicator was removed in SH4 and it causes a lot of confusion. YOUR CREW CAN ONLY REPAIR INTERNAL DAMAGE and to the external weapons and scopes. NOT HULL.

-Pv-

nattydread
03-28-07, 03:07 PM
I have had damage control work. They repaired my main pump and my radio receiver. they couldnt repair my scopes, i assume because they were damaged beyond repair.

arkham1010
03-28-07, 03:18 PM
Thats good information, thanks for the heads up.

HOWEVER....

you would think there would be a bit more information given to a captain that "hey, wehave a giant fracking hole in the hull can't submerge any more." I had no clue that the damage was that bad, and no alerts. Its a bit misleading when you see that your bulkhead is repaired and you start sinking with no internal flooding.

raymond6751
03-28-07, 03:34 PM
Thats good information, thanks for the heads up.

HOWEVER....

you would think there would be a bit more information given to a captain that "hey, wehave a giant fracking hole in the hull can't submerge any more." I had no clue that the damage was that bad, and no alerts. Its a bit misleading when you see that your bulkhead is repaired and you start sinking with no internal flooding.

Many of the issues are simply poor documentation from Ubisoft. Maybe the writers never played the game? For instance, in one place it says you can disable the TDC for aimed POV shots, just click the X on the notepad. There isn't any notepad !

The doc writers should be shot out of a tube!!:rock:

DirtyHarry3033
03-28-07, 04:01 PM
Now I don't know what the little red bar is with its 0.098 for the AA and 0.051 for the deck gun, but the repair times on the other shots are clear AA gun 1minute and Deck Gun 42 minutes.

As you can see from the toobar I have the Green light to say that my DCT are working and the DCT is full, though the green bar on that is about 50%. But I take it , that the sim takes that into account when processing the repair times.

I ran the sim on CT and moved the clock forward 2hrs, it was still the exact same times given for the repairs. I did it again for another few hours, still the same repair times left.

Now if the DCT does not work in CT , could someone let me know, thought all other parts do work as in Torp loading and such I would guess that the DCT should also work in CT.
..
Walsh2509, forgive a dumb question ;) But I noticed in your screenshots that your "Damage Control Station", "Damage Control Team" and "Auto Torpedo Loading" icons are green as opposed to the "normal" yellow color. I assume this means they are "activated", i.e. your Auto Loading is turned on since it is green, and if it was off the icon would be yellow?

I've always wondered how you can tell if something is activated or not - my icons don't change color, never have. They are always yellow whether I click, or don't click 'em.

So anyway, what did you do to get 'em to change color to indicate the status? Any chance the probs with my icons are a CP issue like the "cardboard cutout" crew? My copy is legit, and I've never seen the cardboard dudes, but it looks like you're getting functionality that I'm not.

Anyone else have the icons that don't change color???

TIA for any help!

DH

gord96
03-28-07, 04:12 PM
good question. my icons don't chage color either. which is very annoying cause I have a hard time tell if they are activated. :damn:

DirtyHarry3033
03-28-07, 04:14 PM
Walsh2509, nevermind my last post - just looked closer and on my system the icon color does change to a barely-noticable, slightly brighter yellow when clicked. So slight I can hardly tell the difference, maybe I'm a bit color-blind in that part of the spectrum.

So another question, did you get a mod to make selected icons green instead of that slightly brighter yellow? If so I'd be in your debt if you could tell me where you got it!

DH

Penelope_Grey
03-28-07, 05:23 PM
I have had the same problem as these guys. Damage control was not working, god, I said it before, will say it again, this new crew management takes some getting used to. Silent Hunter 3 just click the damaged compartment and hey presto. With this. ugh...

I got attacked, by hunter planes, and I crash dived after fending them off, only, I had no electric propulsion and I sank like a brick, took compressed air to get me out of it and back up top.

Shaffer4
03-28-07, 06:34 PM
I've never had a problem repairing damage so far. I've even been able to repair the bulkhead.

The Green buttons are a mod availible in the Mods section.

Faamecanic
03-28-07, 07:01 PM
Walsh2509, forgive a dumb question ;) But I noticed in your screenshots that your "Damage Control Station", "Damage Control Team" and "Auto Torpedo Loading" icons are green as opposed to the "normal" yellow color. I assume this means they are "activated", i.e. your Auto Loading is turned on since it is green, and if it was off the icon would be yellow?

I've always wondered how you can tell if something is activated or not - my icons don't change color, never have. They are always yellow whether I click, or don't click 'em.

So anyway, what did you do to get 'em to change color to indicate the status? Any chance the probs with my icons are a CP issue like the "cardboard cutout" crew? My copy is legit, and I've never seen the cardboard dudes, but it looks like you're getting functionality that I'm not.

Anyone else have the icons that don't change color???

TIA for any help!

DH

The green color buttons are from a mod..check out the subsim home page or go to the sh4 mods section of the forum to get it. It ROCKS :rock:

DirtyHarry3033
03-28-07, 07:11 PM
Thanks Shaffer4, got it.

Question: does it mess up radio and gramophone? I was clicking on everything to see what would light up green and what wouldn't, and I couldn't open either the radio or the gramophone at all after installing it. They were working fine a couple days ago. Not a big deal either way, far as I can tell there's nothing to listen to on the radio anyway and if I want music I can run my mp3 player in the background. Just curious ;)

H00K
03-28-07, 07:44 PM
Hi all,

I've never posted to these forums (or even registered before); kinda been a lurker since Silent Hunter III ;) So, what the heck, I'll give a brief introduction and a big thanx for all the great info and people I've seen here the last few years.

I've been playing sub sims since the original Silent Service on the C=64 (my favorite of all time) and I'm enjoying the refinement as the genre ages (like me). I'm an IT professional in the defense industry in Orlando, FL and am a ripe (though I don't smell ripe) 36 yr old kid. I feel kinda embarrassed for never having posted and lurking all these years; so it's about time I did! Thanks again, everyone, for being here and creating such a great community!

Now for my question:


I've been trying to figure out how to build the most effective damage control team but I am not having any luck...ugh

I started by choosing all the crew members with the highest mechanical skill, but that evil green bar only went up about 10%. I tried a mix of electrical and mechanical guys all above 90 in skill and still the green bar taunted by refusing to rise past 10%. This was, of course, while cruising undamaged and not in battle.

I had noticed during a previous battle that the bar would rise nearly to the top no matter who I picked while damaged, in combat and damaged. But try as I might, I could not get the bar up while not in battle.

Does anyone have any tips on building a good Damage Control Team?

Any advice would be much appreciated!


-H00K

Seal
03-28-07, 08:10 PM
The same problem here. Thank you in advance :D