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tycho102
03-25-07, 03:12 PM
Per a PM request, I'm going to post the cheat files I made for SH3. I don't still have the demonstration video I made of the torpedoes in action.

Silent Hunter 3 cheat files (http://tron-chaser.net/data/silenthunter3/silent_hunter3_gun_torpedo_cheats.rar).


Weapon Upgrade Mod
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Using a hex editor, and a bit of trial/error, I've "upgraded" the weaponry. Torpedoes hit harder, move faster. Deck guns take things out AT THE PASS (1-shot, 1-kill).

There are four mods.

There is a mod for the 88mm High Explosive (88mm_HE) deck gun power, only.

There is a mod that includes both the 88mm-HE deck gun, and the 2cm-AP flak gun found on the XXI type u-boat (88mm_HE - XXI_AA).

There is a mod for the torpedo power (explosive power).

There is a mod that increases the torpedo speeds to 40 knots; specifically, the electric torpedoes that were moving at 20/24/28 knots have been upgraded.

Pick and choose to your delight. Just copy the appropriate "data" folder into your Silent Hunter 3 installation folder, and you're in business.

The 88mm gun was upgraded to the following:
Min/Max power of 2000 (up from 25)
Armor Piercing of 100% (up from 20%)
Min/Max Blast Range of 15 meters (up from 3)

The 2cm AA cannon on the XXI u-boats:
Min/Max power of 100 (up from 3)
Armor Piercing of 100% (up from 9%)
Min/Max Blast Range of 15 meters (up from .5)


The u-boat torpedo power:
Min/Max power of 2000 (up from 180)
Armor Piercing of 100% (originally 100%)
Min/Max Blast Range of 20 meters (up from 7)

The u-boat torpedo speed:
40 knots on all electric torpedoes. The selectable-speed torpedoes haven't been changed from 30/40/44. Only torpedoes with maximum speeds that were less 40 knots, have been changed to 40 knots. This includes the acoustic torpedoes, introducing a minor issue. These types of torpedoes will tend to shoot past their target, and then circle around for a "stern shot", because their seeker head makes them weave too slowly for that speed. Your best firing position with any acoustic torpedo will be a "stern shot"; that is, firing the torpedo after the ship has passed you, such that you are aiming for their propellers and the torpedo must follow after them to catch up and hit.

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The mods involve the "/data/Library/torpedo.sim", "torpedo.zon", and "shell.zon" files. They were edited with a hex editor.
Explosive power is "MinEF" and "MaxEF". Armor Piercing is "AP". Blast radius is "MinRadius" and "MaxRadius". The fields are all 32-bit floating numbers.

The 88mm deck gun fields can be found in shells.zon, and start at offset hex 0a10. The anti-aircraft gun found on the XXI is at hex 036c. The torpedo power fields are in torpedo.zon, and are scattered all over. The torpedo speeds are in torpedo.sim, and are scattered all over. There is a field "speeds", and there is a field "speed". Speeds refers to the number of selectable speeds, and speed refers to the selected torpedo speed. For example, in the case of Type I steam-driven torpedoes, Speeds=3, and speed=30/40/44.
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Thanks to SubSerpent for pointing me in the right direction.

leeclose
03-25-07, 04:18 PM
Some nice stuff there mate some times playing the game is all about having a laugh and whooping some DD ass:up:

aticatac72
12-05-12, 11:53 AM
Anybody knows where can I get those mods and some others about making torpedos and weapons more powerful.

Is there a mod just to make more ships show on the map as if the crew had seen them? Yep, I know it's cheating but sometimes it's good fun.

Jimbuna
12-05-12, 06:28 PM
There is a SpySat mod kicking about somewhere...check the downloads section.

Raptor
12-05-12, 08:04 PM
You could always try PM'ing Tyco102 to ask for a working link, but I doubt he's still around. That's a 2007 post.




Atomic torpedoes and 88 and 105 mm deck guns that hit like the 18 inch naval rifles on the Yamato will turn SH3 into a shooter. Who needs Bismack and Turpitz?:hmm2:

Why not up the max speeds on your boat to say, 100 knots; make it a very short trip from Lorient to Aruba? You may have to join the Luftwaffe first though. :rotfl2:

While you're at it, increase your torpedo loadout to 48, like today's subs. As an experiement, see if you can increase a torp's explosive power enough that the resulting blast radius would sink half the convoy at the same time.:har:

aticatac72
12-05-12, 11:27 PM
Thank you, I found some interesting mods for experimenting and fun in the downloads section.

Although I normaly play for realism, I'd love to be able to do things like

http://www.youtube.com/watch?v=Qv7f7Nark0s

and like

http://www.youtube.com/watch?v=B0CZNMtrhoM


:)

Gerald
12-05-12, 11:44 PM
But can make your own mods, with zone files, and basic files and sim and more ... but make backup of the original files, if something goes wrong, so you do not lose anything, use http://s3d.skwas.com/ a great tool :up:

Jimbuna
12-06-12, 02:16 AM
Thank you, I found some interesting mods for experimenting and fun in the downloads section.

Although I normaly play for realism, I'd love to be able to do things like

http://www.youtube.com/watch?v=Qv7f7Nark0s

and like

http://www.youtube.com/watch?v=B0CZNMtrhoM


:)

Remember though that say for example you up the destructive power of a certain calibre weapon then the game automatically applies it to all weapons of that calibre regardless of country/side.

aticatac72
12-06-12, 09:36 AM
I can't make the s3d to work on Windows 8 because it only works with 3DX 9 and W8 is 3DX 11 so I use SH3 mini tweaker editor. Problem is it takes a while testing every change you make to the .sim and .zon files so I'm searching mods ready out of the box as well.

I appreciate all your suggestions.

Thanks

DanFraser
12-08-12, 08:36 AM
Atomic torpedoes and 88 and 105 mm deck guns that hit like the 18 inch naval rifles on the Yamato will turn SH3 into a shooter.

Need to be careful when you do that. I did nuke torps once and blew myself up at 12km range.

maillemaker
08-03-14, 10:12 AM
I'd like to see the video of an atomic torpedo in SH3.