Navarre
03-24-07, 03:02 PM
Q: Godzero: When you get close to a Port (like Tokyo) will you be able to tune in and here enemy propaganda on your radio? (like "Tokyo Rose")
A: The game implements a full radio simulation that is very moddable. The game will be able to tune into differente frequencies, by using the radio. Also there is an antenna simmulation. Each radio in the game will have (except for it's own frequency and music folder) a configuration file that will explain exactly where (on the globe) and when (the time period) its antennas were available. Depending the state of the war some japanese antennas might go out of service, wile the Radio Washington ones migh appear instead. Also there is provided a strength for each antenna. Antennas placed on japanese mainland can be stronger than ones placed on remote islands. Taking this into account (also, the depth of the sub adds modifiers to the strength of the received signal) the player will be able to have a veri close to reality simulation of the entire radio traffic. Each radio station has its own music folder and also for each radio station news can be added. They will be played at specified periods of time, specified in configuration files. A modder could actually, for example, record two news (one for radio Washington, one different for radio Tokyo) about the allies landing in Normandy and have one on Radio Washington 10 minutes after the landing began, while radio Tokyo might receive this news 30 minutes later and have the other recorded news played then.
Is this described antenna simulation already in the game?
I still find in the file structure only Radio Washington:shifty:
A: The game implements a full radio simulation that is very moddable. The game will be able to tune into differente frequencies, by using the radio. Also there is an antenna simmulation. Each radio in the game will have (except for it's own frequency and music folder) a configuration file that will explain exactly where (on the globe) and when (the time period) its antennas were available. Depending the state of the war some japanese antennas might go out of service, wile the Radio Washington ones migh appear instead. Also there is provided a strength for each antenna. Antennas placed on japanese mainland can be stronger than ones placed on remote islands. Taking this into account (also, the depth of the sub adds modifiers to the strength of the received signal) the player will be able to have a veri close to reality simulation of the entire radio traffic. Each radio station has its own music folder and also for each radio station news can be added. They will be played at specified periods of time, specified in configuration files. A modder could actually, for example, record two news (one for radio Washington, one different for radio Tokyo) about the allies landing in Normandy and have one on Radio Washington 10 minutes after the landing began, while radio Tokyo might receive this news 30 minutes later and have the other recorded news played then.
Is this described antenna simulation already in the game?
I still find in the file structure only Radio Washington:shifty: