View Full Version : Sunrise and Sunsets
Is anyone else having problems getting fantastic sunsets? I have the latest drivers for my ATI x1950pro but its a no go. It reminds me of SHIII with my Nvidia 6800GT - the sun is there but it ain't lookin' good. Thanks.
CNC
NefariousKoel
03-24-07, 02:56 PM
Looks great on my 7900GS. :sunny: Dunno.
Hmmm. An example of what I am seeing can be found in the first screenshot by gronbek:
http://www.subsim.com/radioroom/showthread.php?t=107785&page=3
The sun is there, but the glare isn't.:o Its the same for sunsets.
XanderF
03-24-07, 10:56 PM
Yeah, I'm seeing the EXACT same thing - just started another thread on it, I guess a dup.
Are you running any mods at the moment? Using the stock .exe (patched or unpatched?), right? Running with V-Sync on? FSAA? AF?
I really want to get this fixed - it really is a lot like the 'bloom on' and 'bloom off' difference in Sh3...but that shouldn't be happening, here!
Yes! Bloom effect, I couldn't remember what it was called in SHIII. I'm running afew mods (ultimate sound, green lamp button mod) but the problem was there from the start. I manually edited the config for V-sync on and have reset all ATI Catalyst settings to their default - application controlled. As far as the .exe, I have a retail version from Gamestop patched to V1.1 .
I read over at UBI last night that the copy protection may be interfering with certain features of the game like the eyes of the crew. After reading that I fired SH4 up and at certain times the crew have missing eyes:o . Kinda reminds me of "Event Horizen" where the crew rips out their eyes. According to the devs, they have found that in afew cases this happens even if running a legit version so their checking into it.
Are you running ATI or Nvidia?
DaMaGe007
03-25-07, 08:07 AM
The sunrise and sunsets are there but they dont affect the entire horizon as well as I would like.
TDK1044
03-25-07, 09:00 AM
They look stunning on my 7600GT with the latest Nvidia drivers.
http://home.planet.nl/~hart0751/images/sunsh4.jpg
Looks ok , even on my ol' 6600 :sunny:
Mud
Hmmmm. I'm trying a re-install right now. The graphics got screwed up (REALLY BLURRY!) after XP noticed I held the shift key down longer than it thought I should and dropped me to desktop. When I reentered the game none of the buttons would work unitil I hit the ESC key, after that I had control but it just looked like crap.
Anyone our there have an ATI without sun issues? I noticed those who replied all have Nvidia.
XanderF
03-25-07, 05:52 PM
http://home.planet.nl/~hart0751/images/sunsh4.jpg
Looks ok , even on my ol' 6600 :sunny:
Mud
Yeah, I totally don't get that at all.
My sun looks like the one in this guy's screenshot (http://www.subsim.com/radioroom/showpost.php?p=448993&postcount=61).
Yes! Bloom effect, I couldn't remember what it was called in SHIII. I'm running afew mods (ultimate sound, green lamp button mod) but the problem was there from the start. I manually edited the config for V-sync on and have reset all ATI Catalyst settings to their default - application controlled. As far as the .exe, I have a retail version from Gamestop patched to V1.1 .
Are you running ATI or Nvidia?
Seems more like the issue would be the ATI vs nVidia instead of the copy protection, though. I run a pretty 'plain Jane' system. I have Nero installed, but none of the virtual disk stuff it has, and no other imaging or CD copying stuff installed. (I'm also a software tech professionally, so run a VERY clean system - registry always A-OK, always defraged, no viruses or spyware or anything, etc) Never run into a copy protection problem with any game before.
As you seem to have guessed (or found from another post), my system is ATI-based. Radeon X1950 Pro.
I also turned on the v-sync, though - it'd be unusual for that to be related, but...had you seen this BEFORE changing that setting? Otherwise, I'm completely running stock Sh4 + patch, and that's it. No other changes.
Soviet_Warlord
03-25-07, 07:49 PM
My sun looks like the one in this guy's screenshot (http://www.subsim.com/radioroom/showpost.php?p=448993&postcount=61).
Same here, I don't have any bloom on my sun with an ATI x850xt, with Vsync enabled. Haven't tried it with it disabled yet.
XanderF
03-26-07, 11:26 AM
My sun looks like the one in this guy's screenshot (http://www.subsim.com/radioroom/showpost.php?p=448993&postcount=61).
Same here, I don't have any bloom on my sun with an ATI x850xt, with Vsync enabled. Haven't tried it with it disabled yet.
Have you had a chance to try with this disabled?
Also, which Catalyst driver release are you using?
Günther Hessler
03-26-07, 11:36 AM
Strange! I have the same "not shining" sun...
Ati X800 Pro with Catalyst 7.2 Vsync off :shifty:
Spaxspore
03-26-07, 12:25 PM
You want something liek this... dont you??
http://i17.photobucket.com/albums/b66/Spaxspore/sh42007-03-2020-30-09-61.jpg
http://i17.photobucket.com/albums/b66/Spaxspore/sh42007-03-2020-32-21-62.jpg
on a 8800gtx
http://home.planet.nl/~hart0751/images/sunsh4.jpg
Looks ok , even on my ol' 6600 :sunny:
Mud
Yeah, I totally don't get that at all.
My sun looks like the one in this guy's screenshot (http://www.subsim.com/radioroom/showpost.php?p=448993&postcount=61).
Yes! Bloom effect, I couldn't remember what it was called in SHIII. I'm running afew mods (ultimate sound, green lamp button mod) but the problem was there from the start. I manually edited the config for V-sync on and have reset all ATI Catalyst settings to their default - application controlled. As far as the .exe, I have a retail version from Gamestop patched to V1.1 .
Are you running ATI or Nvidia?
Seems more like the issue would be the ATI vs nVidia instead of the copy protection, though. I run a pretty 'plain Jane' system. I have Nero installed, but none of the virtual disk stuff it has, and no other imaging or CD copying stuff installed. (I'm also a software tech professionally, so run a VERY clean system - registry always A-OK, always defraged, no viruses or spyware or anything, etc) Never run into a copy protection problem with any game before.
As you seem to have guessed (or found from another post), my system is ATI-based. Radeon X1950 Pro.
I also turned on the v-sync, though - it'd be unusual for that to be related, but...had you seen this BEFORE changing that setting? Otherwise, I'm completely running stock Sh4 + patch, and that's it. No other changes.
Well the extreme blurry effect I experienced seemed to be a driver issue - so after 2 reloads of SH4 and 2 reloads of Cat 7.2 drivers I'm back in business.....But still not bloom effect:doh:
It seems we have a reverse situation in SH4 - in SHIII Nvidia users couldn't see the bloom effect but ATI was fine. As far as the V-sync question, I had played for awhile before changing the v-sync setting - so no, for me bloom was never there.
As far as the copy protection, you never really know what issues it can cause. I never would have guessed that missing eyes had anything to do with it until I read the Devs post. I run a pretty lean system as well, outside of Nero there is nothing that I can think of that would cause the protection scheme to question my copy of SH4 at all.
At this point it seems to be ATI specific, but it would be nice to have afew more confirmation of the effect not working or atleast 1 shot of an ATI with the bloom. Guess only time will tell.
anthonye
03-26-07, 01:12 PM
Same here as others, no glare, just the sun showing
ATI x1950pro
Ati drivers 7.2 v/sync off
You want something liek this... dont you??
http://i17.photobucket.com/albums/b66/Spaxspore/sh42007-03-2020-30-09-61.jpg
http://i17.photobucket.com/albums/b66/Spaxspore/sh42007-03-2020-32-21-62.jpg
on a 8800gtx
Well it would be nice! haha. I'll start my upgrades when its closer to the end of the year and SOW: Battle of Britian is ready to hit the shelves.
OneTinSoldier
03-26-07, 01:14 PM
For you guys not getting the excellent sunrise/sunsets... do you have 'Enviromental Effects' checked?
Does anyone get the beautiful effects WITHOUT having EE checked?
I have the 6800 GeForce and my frame drops a little in port but is excellent at sea. But I have to run it on medium settings.:cry:
If I use the button where you can see your submarine while submerged, the frame rate drops real bad. This is an annoyance.
I guess I know what my next big purchase will be.
How do you check the actual frame rate?
The one above your post. No, I dont have that. I dont run with environmental effects on, cuz I have the GeForce 6800.
I may try it at sunset and see if this happens.
My worst fear if AA works in the next patch the Nvidia cards have the same problem as in SH3 , that means no bloom effect with AA enabled.
I could be wrong though.
Mud
Mud, what graphics settings are you running?
Mud, what graphics settings are you running?
http://home.planet.nl/%7Ehart0751/images/shsettings.jpg
http://home.planet.nl/%7Ehart0751/images/sunset.jpg
Edit: and look like this, it even hurts my eyes lol
Here you are mate , these are my settings.
Mud
For you guys not getting the excellent sunrise/sunsets... do you have 'Enviromental Effects' checked?
Does anyone get the beautiful effects WITHOUT having EE checked?
Yep, everything is on and set to high. I'm looking throught the configs now to double check.
Can someone with an Nvidia check my GFXSettings against theirs:
[Current]
DepthBufferEffects=1
Filters=1
Glare=1
UnderwaterDispMap=1
LightShafts=1
3DShipWakes=1
DetailedWaveRipples=1
UnitNormalMaps=1
ShipCausticsEffects=1
Ship3DDamage=2
CharacterDetail=1
ParticlesDetail=10
TerrainObjectsDensity=10
TerrainObjectsLODSize=10
GammaCorrection=52
Thanks.
Can someone with an Nvidia check my GFXSettings against theirs:
[Current]
DepthBufferEffects=1
Filters=1
Glare=1
UnderwaterDispMap=1
LightShafts=1
3DShipWakes=1
DetailedWaveRipples=1
UnitNormalMaps=1
ShipCausticsEffects=1
Ship3DDamage=2
CharacterDetail=1
ParticlesDetail=10
TerrainObjectsDensity=10
TerrainObjectsLODSize=10
GammaCorrection=52
Thanks.
[Current]
DepthBufferEffects=0
Filters=1
Glare=1
UnderwaterDispMap=1
LightShafts=0
3DShipWakes=1
DetailedWaveRipples=1
UnitNormalMaps=1
ShipCausticsEffects=0
Ship3DDamage=2
CharacterDetail=1
ParticlesDetail=10
TerrainObjectsDensity=10
TerrainObjectsLODSize=10
GammaCorrection=53
Mud
Thanks man, I'm going to try those and see if I cant get better graphics.
Spaxspore
03-26-07, 01:57 PM
http://i17.photobucket.com/albums/b66/Spaxspore/sh42007-03-2020-14-46-22.jpg
Here is my settings
OneTinSoldier
03-26-07, 02:07 PM
You can get a Frame Rate display at the top center with 'Ctrl+F8'.
XanderF
03-26-07, 03:21 PM
http://i17.photobucket.com/albums/b66/Spaxspore/sh42007-03-2020-14-46-22.jpg
Here is my settings
I'm using those same settings - but on an ATI card. Well, the resolution is lower (1280x1024), but that can't matter.
As mentioned previously, no joy.
It must be vendor-specific, then.
Which sucks. I rather like my card. HDR+FSAA in 'Oblivion' FTW! (Oh, well, maybe I'll be upgrading to a GeForce 8600 after all, then. Needs my HDR+FSAA, but also want Sh4 to look good! And only have a single slot for a video card, so...:damn: )
DaWizeGuy
03-26-07, 04:18 PM
No sun glare here either. X1900XTX, Catalyst 7.3 beta.
I'm also pissed Overdrive doesn't work with this game since performance isn't what it should be. I've tried to attract ATI's attention to this issue over at Rage3D, but the Mod keeps telling me there's nothing to do about it.
anthonye
03-26-07, 05:05 PM
For you guys not getting the excellent sunrise/sunsets... do you have 'Enviromental Effects' checked?
Does anyone get the beautiful effects WITHOUT having EE checked?
Yes I have "Envirimental effects" checked in options
Cpt-Blaubär
03-26-07, 06:41 PM
ati 1900xt here, dont have this great sun effect, only a small ball, ati issue i think.
XanderF
03-26-07, 09:00 PM
ati 1900xt here, dont have this great sun effect, only a small ball, ati issue i think.
It's especially irritating, as I'd bought ATI back in this day specifically for its superior support of Sh3 (one of the reasons, obviously there were others)...and here comes Sh4 and ATI is the WRONG choice of the two.
AAAAARRRRGGGH!!!
OneTinSoldier
03-27-07, 02:39 AM
Yep, I have the same issue.
I thought it might be because I do not have 'Enviromental Effects' checked. But I guess that's not the problem, I guess it's my ATI card. I wonder, is it only a problem with the latest Catalyst drivers? I have Catalyst 7.2's installed and so far everyone has reported that's what their using too, other than 'DaWizeGuy' who is using 7.3 beta. I suppose going back a version or two of Cat's probably wouldn't make any difference.
Current card: X800 XT
Soon: HIS X1950 Pro 512 MB AGP (if my PSU can handle it)
Kapt'n Nick
03-27-07, 02:41 AM
I noticed that the sun glare effects are not working on my System at all....
I've read some similar posts some time ago, but all went down the ladder with not many people replying.
My questions:
Does anybody else notice the same problem....(totally lack of sun glare!!!)
Is it an ATI specific problem...
Does anybody know how to fix it, or is this a well known bug and is present to the devs and they will hopefully fix it...
My specs:
P IV 3 GHZ
875PBZ
2 Gig MDT DDR400
X800XT AIW
XP Pro
Latest Cat. Drivers
Greets and thanks in advance...
Kapt'n Nick
03-27-07, 02:46 AM
I would suggest that some of us having this problem should also post in the official 1.1
bug thread here on subsim and if possible also at the official UBI forums 1.1 bug thread to make this bug noticed...
I've done so....
Now let's hope for a fix....
Greetz....
Antrodemus
03-27-07, 03:04 AM
ATi X850XT user, same problem... Sun is just a bland disk hanging in the sky. :-?
Kapt'n Nick
03-27-07, 03:36 AM
Tried CAT 6.12 and 6.7 as tests for older driver software....
Doesn't work either....no sun glare....
It's definitly an ATI cards related issue in my opinion and must be known by the Devs already, cause it must have also occured on their machines, exept they all use and test only on nvidia based platforms
...which I don't believe, cause as Developer of PC Games you should verifiy that major eyecandy features are available on both main gfx card developers products...
Maybe the problem is only related to ATI's driver software, but at least sun glare effects worked in shIII with ATI based systems , so I don't see why it shouldn't work in shIV....but I'm no graphics programmer....don't even know a little thing about it....
Well, let's see
anthonye
03-27-07, 04:54 AM
As I have said above I get the problem, strange thing is that other things are ok like the reflections on the water, and reflections on the side of ships but it's just seems with the sun whilst panning a view.
ATI X800 Pro. No glare as well.
clayton
03-27-07, 10:52 AM
ATI x1300 user and I get no glare. It comes up at times but slowly goes away in a few seconds. This happened to me exactly the same way with SH3, but I was using a Gforce card back then! Also, I noticed that smoke looks funny when viewing it close-up above the horizon, not at or below the horizon. :hmm:
XanderF
03-27-07, 11:42 AM
Interestingly, I was playing Sh3 just recently (jumped back from playing Sh4 due to all the bugs), and was amazed to see the MASSIVE sun glare on my ATI card.
I had thought (incorrectly, of course), that the glare was ONLY available when bloom was enabled (IE., no use of FSAA). However, I had FSAA completely cranked in Sh3, no 'bloom', and still had the sun glare.
No-go in Sh4, no matter what I try, though.
Oeivind
03-27-07, 05:15 PM
Not getting the the amazing sun glare either! Bummer!!!
Running ATI x800GTO on catalyst 7.2!
Seems it is definitly a ATi related BUG. :x
This should be top priority in the 1.2 patch!
Any ATI users getting the right sun glare?
Soviet_Warlord
03-27-07, 06:30 PM
Not getting the the amazing sun glare either! Bummer!!!
Running ATI x800GTO on catalyst 7.2!
Seems it is definitly a ATi related BUG. :x
This should be top priority in the 1.2 patch!
Any ATI users getting the right sun glare?
It's quite possible that this bug is up to ATI, not the SH4 devs to fix.
Dreamer
03-27-07, 08:07 PM
I get no bloom with an ATI X1650 either.
Martin
Iron Budokan
03-27-07, 08:18 PM
No glare for me, either, and I also have an ATI card. Drat and double drat! :damn:
XanderF
03-27-07, 08:59 PM
Not getting the the amazing sun glare either! Bummer!!!
Running ATI x800GTO on catalyst 7.2!
Seems it is definitly a ATi related BUG. :x
This should be top priority in the 1.2 patch!
Any ATI users getting the right sun glare?
It's quite possible that this bug is up to ATI, not the SH4 devs to fix.
Except that it doesn't happen in ANY other game, including Sh3 (sun glare works fine there for ATI users).
It's likely the method the devs use for generating sun glare they made generic across brands, and did not account for how different manufacturers may handle certain DirectX calls differently.
Oeivind
03-28-07, 02:01 AM
Is this bug reported to the 1.1 bug list?
Cant seem to find it in the list of confirmed bugs. Couldnt we confirm this Bug as it seems that no ATI users get the right sunglare?
OakGroove
03-28-07, 04:51 AM
Same here. X850 XT PE / w/ Cat. 7.2 - no sunglare effect. :nope:
Dreamer
03-29-07, 03:58 PM
Here's something interesting. I used the windows key to switch out of SH4, do some stuff, then went back in. When I went to the bridge, I had sun glare and a glorious bloom from the sunset but it disappeared after about 4-5 seconds and I was left with the blurry orb of a sun that I'm used to otherwise. So it appears bloom and the glare effects are supported but somehow switching off. That's my guess anyway. Here's a before/after picture comparison.
Immediately after switching back to SH4:
http://img463.imageshack.us/img463/8106/905dw8.jpg
A few seconds later:
http://img231.imageshack.us/img231/5496/906qz6.jpg
Before anyone claims it, no this is not due to the sun setting. I was able to replicate this three times in a row by going back to the navigation screen, switching out of SH4, switching back in, and going to the bridge. I was not able to do it just by switching out of and back into SH4 while on the bridge.
I'm really hoping this can help someone on here to debug this problem for I miss the glorious sunrises and sunsets of SH3.
Martin
Dreamer
03-29-07, 04:12 PM
Just to make the point, here's another before/after. I've tried playing with the various graphics options to see if they have any effect on the duration but they don't.
Martin
http://img235.imageshack.us/img235/4981/913zd2.jpg
http://img463.imageshack.us/img463/1193/914qk1.jpg
I can 100% confirm the strange and interesting observations by dreamer.
X800XL here, Catalyst 7.3:
http://img466.imageshack.us/img466/7845/sh4img2932007231713562nzm3.jpg (http://imageshack.us)
after alt-tab: :o
http://img64.imageshack.us/img64/272/sh4img2932007231928234byc6.jpg (http://imageshack.us)
Important: You have to go to the navigation section and back, otherwise it will not work....
DaWizeGuy
03-29-07, 05:08 PM
I can confirm this. Strange indeed. Maybe ATI's driver simply don't recognize the game as a 3D application and thus don't render all screen effects?
boatfull
03-29-07, 05:15 PM
Same problem here as well.:cry: Using an ATI 850
Antrodemus
03-29-07, 05:39 PM
Great find guys!
You should post this in the bugs thread :
http://www.subsim.com/radioroom/showthread.php?t=107766
:up:
Oeivind
03-29-07, 06:01 PM
Great observation! Seems there is still some hope to us ATI users to get our eyes blinded by the sun! :o
Have reported the Bug again in the 1.1 BUG thread.
XanderF
03-29-07, 08:00 PM
I can confirm this. Strange indeed. Maybe ATI's driver simply don't recognize the game as a 3D application and thus don't render all screen effects?
Yeah, I saw your post to that effect over on Rage3d.
As an interesting test to this point - who here is running software that can monitor the GPU and video memory clock speeds? (I think even Rivatuner can do it for ATI cards...but not too much else)
I'd be interested in the graph showing the clock speeds you are seeing.
Is the card, perhaps, in 3d mode when the glare is 'working', and the moment the glare has gone away, the card dropped back down to 2d mode?
XanderF
03-29-07, 08:25 PM
Well, I can confirm the effect. Look at sun in periscope, no glare, jump to nav map, alt-tab out, alt-tab back, back to periscope...yup, glare. For about a full 2 seconds, then it fades out to nothing again.
Weird.
Unfortunately, can't test the 2d/3d clock question, as the Cat 7.3s have borked my ability to overclock.
Jungman
03-29-07, 08:36 PM
Not read all post but my ATI 9800XT does not have glare either.
But as posted above, when I switch out of program trhen back, I had the glare for a few seconds then it faded away.
The same as Dreamer. Except I hit Shift+F11 to capture motion (similiar to ALT-TAB)
DaWizeGuy
03-30-07, 02:10 AM
I can confirm this. Strange indeed. Maybe ATI's driver simply don't recognize the game as a 3D application and thus don't render all screen effects?
Yeah, I saw your post to that effect over on Rage3d.
As an interesting test to this point - who here is running software that can monitor the GPU and video memory clock speeds? (I think even Rivatuner can do it for ATI cards...but not too much else)
I'd be interested in the graph showing the clock speeds you are seeing.
Is the card, perhaps, in 3d mode when the glare is 'working', and the moment the glare has gone away, the card dropped back down to 2d mode?
I'll try monitoring my clock speeds later today when I get home from work.
ATI X1900XT with 7.2 Catalyst drivers.
No glare...I havent yet tested the AltTab trick.
About the graphic cards...Whats your temp when you play SH4 ? It seems to raise very fast with mine, even with other 3D games that are graphic killers I do not reach these temps !! I can get 95°C (203°F)...!!!
XanderF
03-30-07, 09:30 PM
DaWizeGuy - have you had a chance to check those clocks, yet? Seems our most promising avenue of investigation so far.
DaWizeGuy
03-31-07, 09:22 AM
DaWizeGuy - have you had a chance to check those clocks, yet? Seems our most promising avenue of investigation so far.
The clocks stay at 500/600 so Overdrive doesn't kick in. Then gain I didn't expect it to since SH3 exhibits the exact same behavior with sun glare working. But ATI and/or Ubisoft can hopefully use this information to fix the problems.
XanderF
03-31-07, 09:39 PM
DaWizeGuy - have you had a chance to check those clocks, yet? Seems our most promising avenue of investigation so far.
The clocks stay at 500/600 so Overdrive doesn't kick in. Then gain I didn't expect it to since SH3 exhibits the exact same behavior with sun glare working. But ATI and/or Ubisoft can hopefully use this information to fix the problems.
Hmmm...well, that kinda blows the 2d/3d theory.
Honestly, I'm still leaning towards 'game bug'. That you have to jump to the nav map before alt-tabbing outm and only THEN does it work properly, would seem to point to a variable initialization problem in-game.
DaWizeGuy
04-01-07, 04:32 AM
DaWizeGuy - have you had a chance to check those clocks, yet? Seems our most promising avenue of investigation so far.
The clocks stay at 500/600 so Overdrive doesn't kick in. Then gain I didn't expect it to since SH3 exhibits the exact same behavior with sun glare working. But ATI and/or Ubisoft can hopefully use this information to fix the problems.
Hmmm...well, that kinda blows the 2d/3d theory.
Honestly, I'm still leaning towards 'game bug'. That you have to jump to the nav map before alt-tabbing outm and only THEN does it work properly, would seem to point to a variable initialization problem in-game.
If it's the game engine then why doesn't the same bugs occur on Nvidia hardware? I still lean more towards the "driver bug" theory. This Overdrive 3D detection thingy is my prime suspect for the moment...
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