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Onkel Neal
03-24-07, 02:17 AM
Well, I narrated this one, it's a night mission and won't show up on YouTube, so I'll offer it as a download. It will be clear enough if you open it in a Windows Media player on your computer. Edit: Mighty Gizzmoe has made it easier to see and loaded in on FileFront.

Manual TDC Instructional Video (http://files.filefront.com/SH4_attack_brighteravi/;7014516;/fileinfo.html)
http://www.subsim.com/nucleus/media/1/20070324-sh4_tdc.jpg
Video by Gizzmoe, increased brightness:
(26MB, requires DivX or XviD codec)

I came across the Yamoto battleship at night. You can see I set up an attack manually but the BB detected me and opened fire, also changed course. I explain as I adjusted my approach and firing solution on the fly.

enjoy,
Neal

rdhiggins
03-24-07, 02:24 AM
Very awesome Neal! I appreciate you taking the time to do this. :rock:

ccruner13
03-24-07, 02:55 AM
i hope they have their lifejackets on. haha. makes me feel like i can try a patrol with manual tdc now...lol i tried the convoy training once and emptied my tubes hit only twice and neither were my intended targets...surfaced and gunned and the first one i took down put me at 10007 tons..heh...
thanks much

dangchang
03-24-07, 02:59 AM
Excellent video.

ComradeP
03-24-07, 03:02 AM
Thanks a bunch Neal, the amount of TDC instructions are shaping up nicely.

Edit: one thing though, you stated "I'll increase the speed so I can get a good look of the show" but you turned your sub 180 degrees, so you were moving away from the Yamato.

Rilder
03-24-07, 03:06 AM
Good video...

Btw anyone else think that Neal sounds like a US army drill seargent...:o

PingOfDeath
03-24-07, 03:06 AM
Thanks, that was perfect.

One question I have is, you did not seem to go for the under keel shots that would have made the kill less expensive in torps. Was this to just make it tutoria easier or are there other conciderations to using this shot?

So far I have found that using the impact shot into the side of a ship more effective than the under keel but I assumed that was my lack of skill.....

-POD

Dowly
03-24-07, 03:08 AM
Thank you very much! I have manual targeting turned on... but I fail to hit any moving target, so I just raid ports.


EDIT: "Iīm not paying for these torpedos, so I just use them all.":rotfl:

Gizzmoe
03-24-07, 03:40 AM
Thanks for the great video, Neal, but I found it way too dark (well, it was night after all...). :) Iīve increased the brightness, now itīs possible to actually see something through the periscope, hereīs the video:

http://files.filefront.com/SH4_attack_brighteravi/;7014516;;/fileinfo.html
26MB, requires DivX or XviD codec.

Iīve also added the link to the first post.

GoldenRivet
03-24-07, 03:53 AM
nicely done

while you were at it why didnt you surface and throw your coffee cup at em LOL

ReM
03-24-07, 03:57 AM
Wow,

A nice educational vid! Great work Neal; very understandable.

I'll give your tweeked version a try Gizzmoe..

Definitely stuff not to be missed!

gronbek
03-24-07, 04:13 AM
Good and very informative video.
But, ouch your system is struggling a bit. Your FPS are not that great are they?

Best Regards Anders

GoldenRivet
03-24-07, 04:52 AM
one question remains.... by what method are you determining the target speed.

SH4 manual says that when you click the cronometer symbol it will start the count, when you are done click it again and the count will end revealing the speed of the target, but it doesnt seem to do this at all.

I can guess the target speed but i am almost always wrong to the point that my torpedo misses the target by mere feet either astern or ahead of the target

RedHammer
03-24-07, 05:44 AM
Thats more of a guessing. The Chronometer Auto Speed solver is not in the game yet, but I believe the problem has been noted by UbiSoft.

So what Neal did here was a great job! Guessed half the speed (I am assuming the Yamato battleships are historically correct when it goes for speed in this game, the out of date turbine engines on those huge things used alot of fuel, so mostly they had only half speed to save fuel.) Fired a good spread to make sure to get some hits, 5 out of 6 hit the target! :D

S! to all

Your friend in the Pacific

RH

flyinj
03-24-07, 05:49 AM
I haven't posted to this forum since the launch of SH3.

I was so impressed with this video that I felt I had to say, amazing job. I was a bit confused by the new TDC, especially with the current bugs for calculating the speed through the stopwatch. This has renewed my faith in being able to play the game in a somewhat competent manner. Not only that, but it pretty much put to rest any questions I had about the new TDC.

They should really include this tutorial in the next patch.

Duli
03-24-07, 06:22 AM
Great video. :)

But I do have a problem. :/ Whenever I try to manualy measure distance from target to me, I always get CTD. :(

I am running version 1.0, because of that A CTD in the 1.1 patch.

Fat Bhoy Tim
03-24-07, 06:42 AM
Thanks a bunch Neal, the amount of TDC instructions are shaping up nicely.

Edit: one thing though, you stated "I'll increase the speed so I can get a good look of the show" but you turned your sub 180 degrees, so you were moving away from the Yamato.

He said he reversed course to use his aft tubes.

SharpShin
03-24-07, 07:58 AM
Thanks Neal! you are the man.

SharpShin
03-24-07, 08:25 AM
Great video. :)

But I do have a problem. :/ Whenever I try to manualy measure distance from target to me, I always get CTD. :(

I am running version 1.0, because of that A CTD in the 1.1 patch.
I believe it only CTD in 1.1 when you press "A" and are using Imperial. If you use switch back to metric it doesn't CTD from what I've read, I haven't tried it myself I just do it manually.

Tranton
03-24-07, 09:17 AM
Very cool! I can't beleive with such a general speed estimate you got 5/6 fish to hit on the first salvo. One question though, by not opening the outer doors first, doesn't that throw off your solution by a little?

Thanks for posting it. I answered a lot of my questions.

ComradeP
03-24-07, 10:17 AM
He said he reversed course to use his aft tubes.

Unless his torpedo's would be able to move like:

|--Sub
|_____________________Yamato

He would still have to turn his sub at least slightly which would mean that he would move away from the Yamato (as he moves forward), unless he turned again immediately after firing them.

I might also be missing something.

flintlock
03-24-07, 10:30 AM
Great instructional video! Thank you, Neal.

:up:

Inflatablewoman
03-24-07, 10:31 AM
This video is excellent and really shows how it's done. Better than a thousand words!!!

Liszt_
03-24-07, 10:35 AM
this should help immensely! awesome!:up:

Liszt_
03-24-07, 11:04 AM
Do you generally always just estimate AOB relative to your heading and bow?

stinger503
03-24-07, 11:17 AM
Neal your an American badass. I downloaded that video to my desktop.

Edit: one thing though, you stated "I'll increase the speed so I can get a good look of the show" but you turned your sub 180 degrees, so you were moving away from the Yamato.

Perhaps he ment that he wanted to get a better view of the ship sinking thus needing to be farther away?

Kapitan_Phillips
03-24-07, 11:17 AM
They coulda used you back then, Onkel :D

Kickass narrating voice, too. You should do audio books :rotfl:

Cuttooth
03-24-07, 11:49 AM
The trouble I have with the manual TDC is that I don't know whether the AOB goes by the ships bearing on the map, or in relation to you. I assume it's in relation to the submarine itself but I still keep missing by miles, mainly due to not being able to judge the speed.

A good video though it at least taught me about the position keeper tool.

stuntcow
03-24-07, 12:04 PM
Great Video Neal. Thank you!:rock: :up:

Safe-Keeper
03-24-07, 12:07 PM
Neal, I appreciate the effort, but if you (and everyone else) would be so kind as to add subtitles to your videos, I'd be really great. I don't have working speakers for this computer, and as such the tutoring part of the tutorial is lost on me:cry:.

So please, either add subtitles to the movie you upload, or upload a second movie with subtitles added. Thank you very much in advance.

Kickass narrating voice, too. You should do audio books :rotfl:"You sent me to sea with training warheads?!";)

Onkel Neal
03-24-07, 12:11 PM
Thanks, guys, I appreciate the feedback :yep:

Thanks a bunch Neal, the amount of TDC instructions are shaping up nicely.

Edit: one thing though, you stated "I'll increase the speed so I can get a good look of the show" but you turned your sub 180 degrees, so you were moving away from the Yamato.

I said "de-crease" but it's hard to tell, the game was noisy at that point and I probably was slurring my words a little (another 30 hours without sleep SH4 session :dead: ) I also said "the bow wave is at the front", lol. What I meant was, the bow wave was pointing in the other direction relative to my sub.




Thanks, that was perfect.

One question I have is, you did not seem to go for the under keel shots that would have made the kill less expensive in torps. Was this to just make it tutoria easier or are there other conciderations to using this shot?


I didn't record it but I did set the depths of tubes 1,3,and 5 at 10m and 2,4,6 at 5m. I'm not sure how well the dev team modeled the dud torpedoes option. In 1941 - first few months of 1943, the failure rate should be high. The game design decision was probably made to make it a little better, to keep 10,000 people from complaining that duds are too common. Either way, it can be modded :hmm:




nicely done

while you were at it why didnt you surface and throw your coffee cup at em LOL

Thanks! That's what I do when I miss! :arrgh!:


Do you generally always just estimate AOB relative to your heading and bow?

Yep. Practice improves your judgment.




Good and very informative video.
But, ouch your system is struggling a bit. Your FPS are not that great are they?

Best Regards Anders

You're right, my frame rates are not that great. My PC is 4 years old, it does slow down the game a bit. But not enough to really affect the gameplay. I probably should decrease the grfx settings some more....




Very cool! I can't beleive with such a general speed estimate you got 5/6 fish to hit on the first salvo. One question though, by not opening the outer doors first, doesn't that throw off your solution by a little?


Thanks. Close range helps. If Yanoto had turned to starboard, I would have been out of luck. The "open all outer doors" thing, I hope it can be modded, when I watched Run Silent Run Deep last night, they always opened the outer doors.


Neal your an American badass. I downloaded that video to my desktop.


Lol, thaaanks :cool:

Onkel Neal
03-24-07, 12:17 PM
Neal, I appreciate the effort, but if you (and everyone else) would be so kind as to add subtitles to your videos, I'd be really great. I don't have working speakers for this computer, and as such the tutoring part of the tutorial is lost on me:cry:.

So please, either add subtitles to the movie you upload, or upload a second movie with subtitles added. Thank you very much in advance.

Kickass narrating voice, too. You should do audio books :rotfl:"You sent me to sea with training warheads?!";)

Haha, I don't know how to add subtitles! I should be nominated for a science and technolgy award just for being able to add narration to the video...:rotfl:

Heh heh, I understand how the SH4 devs feel... first I make a video, and they want narration. Then I make one with narration and they want subtitles...next someone will want a Spanish dub.... and widescreen version... ;)

Tom Custer
03-24-07, 12:34 PM
Totally awsome.Thanks so much for making the video.Downloaded it to my SH IV DL folder,so I can watch it again and again.I have a confirmation from Amozon,that my copy has been shipped to me.Can't wait to get it now,more than ever.:D

CaptainNemo
03-24-07, 12:48 PM
Hi Neal! Nice vid but the problem is still the same. You canīt measure the correct speed of the ship. You have to estimate and that cannot be the end "solution".

Rykaird
03-24-07, 12:54 PM
Great video. Given the barrage of questions on this subject (many from me!) I think this should be stickied as part of a newbie section.

Onkel Neal
03-24-07, 12:56 PM
Hi Neal! Nice vid but the problem is still the same. You canīt measure the correct speed of the ship. You have to estimate and that cannot be the end "solution".

Well, in SH3, you turned on a magic watch or asked the WO and they gave you speed and range. So, maybe in SH4 they will patch it so when you click the watch you get the perfect speed.

I would rather estimate it. ;)

CaptainNemo
03-24-07, 01:06 PM
@Neal

Let us hope that this will be patched soon. I know many people who are really unhappy because of this, me included.

ComradeP
03-24-07, 01:17 PM
I said "de-crease" but it's hard to tell, the game was noisy at that point and I probably was slurring my words a little (another 30 hours without sleep SH4 session :dead: ) I also said "the bow wave is at the front", lol. What I meant was, the bow wave was pointing in the other direction relative to my sub.


It might not have been hard to tell for native English speakers, it could also have been the "A Dutchman's take on the English language's many accents" thing.

Hmm...30 hours without sleep SH IV session? I'm beginning to understand why you're always holding a mug;).

bruschi sauro
03-24-07, 01:34 PM
EXCELLENT JOB NEAL:yep:

SharpShin
03-24-07, 01:44 PM
I'm new to using 100% realism settings and I'm having pretty good success without the magic speed watch. I hope when they fix it for people who need it they make it an option to turn back off for those of us who dont.

daft
03-24-07, 02:08 PM
Superb video Neal. It's about time I start getting serious with the manual TDC considering how many years I've spent in WWII subsims. :)

RickC Sniper
03-24-07, 02:21 PM
WHAT, NO WIDESCREEN VERSION?













:p :p

Snakeeyes
03-24-07, 02:26 PM
So THAT'S what ya sound like!!!


Seriously. Thanks. Was thinking about this last night. I'm delaying really diving into SHIV (pun intedned) until it stabilizes but was worried about how accurate the manual is seeing how so many people have complained. I was going to post a thread this afternoon after work to ask for a tutorial and sure enough you're psychic. Thanks Neal!

NefariousKoel
03-24-07, 02:27 PM
A Mod should sticky this for people newly exploring manual TDC.

I haven't watched it yet, but I will after I get away from work and have a nice cold one while viewing.

Nightmare
03-24-07, 02:29 PM
The trouble I have with the manual TDC is that I don't know whether the AOB goes by the ships bearing on the map, or in relation to you. I assume it's in relation to the submarine itself but I still keep missing by miles, mainly due to not being able to judge the speed.

A good video though it at least taught me about the position keeper tool.

AOB is one of those confusing things that is hard to explain, but once you understand it, it's a simple concept. Here's how someone explained it to me (and it was like a light bulb going off in my brain).

The best way to picture AOB is when you are looking thru the scope at your target, pretend you are on the target's bridge. Now from there, what angle is it to the submarine's scope.

Example: Scope goes up, see a maru coming at me. I pretend I'm on the Maru's bridge looking at my submarine's scope, and it's 45 degrees left of Maru's bow (course). AOB is Port 45.

SharpShin
03-24-07, 02:42 PM
Yeah AOB had me confused too. It's funny how people understand things different from others. Most explainations didn't make sense to me but this is the one that clicked in my head:

Note that the AOB is always reported as an angle of less than 180°, port or starboard.
Some examples:

If your u-boat is directly in front of the target, AOB is zero
If your u-boat is directly behind the target, AOB is 180
If a target crewman facing forwards has to look exactly left to see your U-Boat, AOB is port 90°

Source
http://www.communitymanuals.com/shiii/index.php?title=Angle_on_bow

Gizzmoe
03-24-07, 02:43 PM
Stickied.

divo 637
03-24-07, 02:51 PM
Hi all,

First I have upgraded to 1.1 so using that version. The PK works off and on.

On the own ship dial, my relative bearing of 0 points to the top so the my own ship icon point up all the time. Changing course does not affect its.

Now sometimes it works correctly. So that the true bearing to the target points up and my own ship icon rotates. This mimics an LOS diagram and is very useful in driving the boat.

Sometimes it is working fine then just shift to relative bearing of zero straight up. Not sure why.

To see this work turn off the TDC update (so no red dot) and then do an update of some sort: range, AOB, speed. The own ship and target dials will move to the correct postion. Then click the TDC on and it will shift to own ship pointing straight up.

If you watch the TDC training video watch the TDC while he is on the surface using the TBT. It works fine. When he submerges and goes below it works for a few updates and then you can see the own ship go to zero relative and stay there.

I was also tracking a destroyer the this morning and everthing was working fine. I submerged and the TDC tracked great with no input (as it should). Then the own ship shifted to zero realtive and the tracking continued but the PK dials were obviously wrong. It is like if it doesn't get bearings right it just craps itself and defaults to the own ship pointing straight up.

So the fact that it works sometimes and not others is annoying. This is a great tool. Would like to figure out if this is a bug or if I am not inputing to it correctly.

DirtyHarry3033
03-24-07, 02:58 PM
Neal, thanks for that tutorial! I've never been able to master manual TDC, tried it a bit in SH3 and gave up. Figured it would be the same in SH4 but you filled in all the missing bits for me and after a couple "practice sessions" I can now sink the cruiser in the torpedo traning mission with only 2 torps! Couldn't even come close to hitting it before I watched your vid. Of course that one's an easy solution but you've taught me the essentials - should be no problem to refine the skills on my 1st patrol.

Cuttooth
03-24-07, 03:31 PM
I think I get in general, it's just I don't really know what to do if the bow of my submarine isn't pointing directly at the target. It's easier to guess the AOB by periscope sight when you're looking at the target with an approximate bearing of 0.

So I don't really know what to with AOB when I want to fire my aft torpedoes, just turn the angle around 180 degrees?

Deep Six
03-24-07, 04:05 PM
Well after all the whizz wheels and maths and my head exploding....I never went 100% realism always used the officer assistance which is not in SH4(Yet) although it is in the manual...
Anyways after watching the vid ......I thought how bloody easy is that..All it took is to ACTUALLY watch some one else do it..in a Tutorial way and now I understand the theory and mechanics.....I'm hooked and reeled..Gonna try this on the Tutorial mission a few times..So i can get the hang of it....Also D/L the vid for reference...


Great work Neal....

Deep Six...

Chiller1064
03-24-07, 04:07 PM
Neal,

That is great! For a newbie like me that made more sense and was easy to figure out than the tutorial in the game.:up:

Any possibility of doing more of these instructional videos to help the inexperienced and SH4-challenged?

Deep Six
03-24-07, 04:39 PM
Freakin A.......Way to go ME!!!!

For the VERY first time ever I have successfully sunk a Ship using MANUAL Targeting....
First try.....Forgot to input the beggers speed untill I had put three fish in the water....Last fish hit but no sinking.:damn:

Tried again.....
Identify...track....Speed....AOB.....4 Fish largish spread....3 Hits and down she goes, absolutely the BEST feeling ever doing this way....:rock:

Thanks again Neal for a great Video!!!! Admitedely the School tutorial is a reasonably easy target crossing your bow....But it still felt good. :smug:

Deep six

AVGWarhawk
03-24-07, 04:40 PM
Torpedo outer doors. Do they need to be opened like the u-boat or is that estimated into the solution?

Spectre-63
03-24-07, 04:41 PM
Neal -

add my voice to the cacophony of thanks for this video. I was going to try and make a word doc to post to my pals on FrugalsWorld as a how to, but now you've made that unnecessary....so I can just go back to hunting Japs! :D

Duli
03-24-07, 04:46 PM
Great video. :)

But I do have a problem. :/ Whenever I try to manualy measure distance from target to me, I always get CTD. :(

I am running version 1.0, because of that A CTD in the 1.1 patch.
I believe it only CTD in 1.1 when you press "A" and are using Imperial. If you use switch back to metric it doesn't CTD from what I've read, I haven't tried it myself I just do it manually.

No, I also get a CTD if I try to measure the distance to target manualy. :/

don1reed
03-24-07, 04:55 PM
Your TEXAS drawl made the video...flashback to the days of, Sam Dealy !!!:up:

Sgian Dubh
03-24-07, 05:01 PM
Bravo.

The academy will be sending a small, golden stature forthwith.:D

Definitely will be added to my SH4 documentation.

monsoonrat
03-24-07, 05:15 PM
Neal, I appreciate the effort, but if you (and everyone else) would be so kind as to add subtitles to your videos, I'd be really great. I don't have working speakers for this computer, and as such the tutoring part of the tutorial is lost on me:cry:.

So please, either add subtitles to the movie you upload, or upload a second movie with subtitles added. Thank you very much in advance.

Kickass narrating voice, too. You should do audio books :rotfl:"You sent me to sea with training warheads?!";)
Haha, I don't know how to add subtitles! I should be nominated for a science and technolgy award just for being able to add narration to the video...:rotfl:

Heh heh, I understand how the SH4 devs feel... first I make a video, and they want narration. Then I make one with narration and they want subtitles...next someone will want a Spanish dub.... and widescreen version... ;)


Neal,

Excellent video...as for as what people will ask for next, on your next video can you have a japanese sign language person translating in the corner of demo :lol:

Schultzy
03-24-07, 06:44 PM
Incredible Video Neal!

Very helpful, both that I can learn not to be so afraid of trying manual TDC and also that my pc, which is also 4 years old, can run this beauty. :)

ps, When the narration started, I thought someone had hired Nick Stokes from CSI to do the voice over! Very cool! :D

NightCrawler
03-24-07, 07:29 PM
I have learn allot how to torp manual a big BB like that...
I am pretty sure if you play SHIV you dont waste 5 front torps and 4 stern torps for 1 ship?

We all try to use less torps as possible as in SHIII, and hoping(we all do) like 1 shot 1 kill...

But the way you do as showing us how do handle manual target it's good to use all torps :p
at least US dont have DUBS right?
And Radar Standard on the first mission(1942) i will love that one :D
To bad i have to wait a little(older computer).... but i think that SHIV will selling like hot cakes over the counter, i think even an WWII submarine skipper will love to buy SHIV just to go back to have the feelings again how danger will be in the SUB!!
After all it called an Iron Coffin for nothing....

But Nice to share and showing us the video(btw, how do you record ya voice with Frapper)?

peewee
03-24-07, 08:27 PM
That was awesome. You make it look so easy. I wonder why they don't think of putting something like this in the training section of the game?..

Thanks for thinking of us newbies Neal:up:

Onkel Neal
03-24-07, 09:50 PM
Aww, thanks, guys. I'll see if I can put together another one, this time in daylight.

cappy70
03-24-07, 09:54 PM
Back in after SH4 sessions.:arrgh!: :dead:

Neal,,helped me a lot doing the TDC....:up:

AVGWarhawk
03-24-07, 10:04 PM
Hey, the USS Sinking Fast is looking for a weapons officer;) Interested?

I still need to know if opening the torpedos doors is a neccessary part? Like SH3 you had to open them before firing or you lost 3 seconds on the solution.

nhall70
03-24-07, 11:30 PM
Yes, this was a great tutorial on manual TDC...thanks for putting it together Neal.

It really shows the "artistic" side of a torpedo solution and how experience and judgement is often as good or better than trying to precisely compute the mechanics of the shot.

I love the wild *ss guess method of speed estimation. :rotfl:

ccruner13
03-25-07, 12:06 AM
do you normally use magnetic in game or no? i just started using contact only and well...im getting one shot kills on heavy cruisers and 2 shots on battleships (not yamoto tho) heh despite a contact only not taking down a destroyer

ill just throw this on here http://www.hnsa.org/sound/

Tigrone
03-25-07, 12:32 AM
"I am pretty sure if you play SHIV you dont waste 5 front torps and 4 stern torps for 1 ship?"

Neal's attack sounded very close to the real attack by Sealion II on Kongo at night. Sealion fired all 4 forward at Kongo and then swung around quickly and fired 3 stern shots. The fish were set to run shallow in the hope that any that missed or ran past might hit one of the smaller ships with Kongo. Kongo was hit 3 times, at least 2 from the bow spread and possibly one from the stern. She steamed on for some time, but blew up and sank 2 hours later. One torpedo, which ran past, hit a destroyer and blew it up instantly. Yamato happened to be at the end of that column with Kongo leading. Kongo was the only battleship sunk by a US sub during the war.

There is actually a recording, which you can find on the Internet, recorded in the conning tower during the attack. It's amazing stuff.

Onkel Neal
03-25-07, 01:17 AM
Torpedo outer doors. Do they need to be opened like the u-boat or is that estimated into the solution?

I did not manually open them, wish I had thought of it but I wanted to include the basics. I don't think leaving the outer doors closed until you fire affects the accuracy at all; the TDC is locked and tracking, an additional 3 seconds will not change anything--unless--the target starts a zig. Then you are SOL and would want to check fire and set up a new solution quickly.

But, it would be cool if we could mod the game to allow the player to open all outer doors...like in real life. I like saying that, "Open outer doors on all tubes.: :D



NightCrawler:
I am pretty sure if you play SHIV you dont waste 5 front torps and 4 stern torps for 1 ship?
We all try to use less torps as possible as in SHIII, and hoping(we all do) like 1 shot 1 kill...


Well, I don't play the game with the "I got to sink every ship with one torpedo" mindset. You know, when I'm really into the game, and getting all the set up and approach worked out to where I can actually get a shot at an IJN battleship, I like to imagine it's for real. In real life, an American sub skipper would not hesitate to use all six tubes on a premium target like a BB or CV, not at all. Besides, how did I know that some or most would hit. Fire six, maybe only one hits... and that is a one-shot situation. If I miss, that BB would max her boilers and be cranking 28 knots across the Pacific, leaving me behind. And there I would be, empty handed with my crew all disrespecting me, but hey! I saved three torps ;)

ccruner13
03-25-07, 01:34 AM
haha yea good call. in my case i had a cruiser on either side of me i was facing nw and they were offset in their formation so i let two go to the farther one then let two go the other way and both were just exploding like firecrackers across their decks before the second ones hit. i never messed with depth before either and i think thats making a difference for me too

jimmie
03-25-07, 03:59 AM
NightCrawler:
I am pretty sure if you play SHIV you dont waste 5 front torps and 4 stern torps for 1 ship?
We all try to use less torps as possible as in SHIII, and hoping(we all do) like 1 shot 1 kill...

Well, I don't play the game with the "I got to sink every ship with one torpedo" mindset. You know, when I'm really into the game, and getting all the set up and approach worked out to where I can actually get a shot at an IJN battleship, I like to imagine it's for real. In real life, an American sub skipper would not hesitate to use all six tubes on a premium target like a BB or CV, not at all. Besides, how did I know that some or most would hit. Fire six, maybe only one hits... and that is a one-shot situation. If I miss, that BB would max her boilers and be cranking 28 knots across the Pacific, leaving me behind. And there I would be, empty handed with my crew all disrespecting me, but hey! I saved three torps ;)
Yeah, and it's not even typical premium, it's Yamato! She's got 410mm armor on sides.

Thanks for the great video :up::up:

woofiedog
03-25-07, 07:11 AM
Extremely Mint video... Thank's! :up:

JackChen
03-25-07, 07:42 AM
Gives me a better idea of the tools used on the sub.

badhat17
03-25-07, 08:03 AM
Here are a few links from a site which I found very helpfull when I started out manual TDC. They reference the original Silent Hunter game but the basics certainly still apply.

http://www.valoratsea.com/range.htm

http://www.valoratsea.com/Torpterm.htm

http://www.valoratsea.com/notdc.htm

Thanks to Subsim's very own Frank Kulick.

Capt. D
03-25-07, 09:48 AM
Super job Neal!!!!!

Better than any instructional manual could be. Wow - how about an instructional DVD!!!!

Happy Hunting :ping:

rulle34
03-25-07, 02:29 PM
Great video. :)

But I do have a problem. :/ Whenever I try to manualy measure distance from target to me, I always get CTD. :(

I am running version 1.0, because of that A CTD in the 1.1 patch.
I believe it only CTD in 1.1 when you press "A" and are using Imperial. If you use switch back to metric it doesn't CTD from what I've read, I haven't tried it myself I just do it manually.

I also think you have to have "no stabilised view" unchecked in the options menu. When i have it on I got CTD, when unchecked then it worked fine. Gets harder to mesaure in rough seas, but at least no CTD.

Klt_KUrtz
03-26-07, 07:26 AM
I will have to buy my bank manageress a bunch of flowers and check out what she says to an overdraft to buy it!
Looks cool,
KUrtz

Samu*
03-26-07, 08:32 AM
... i think even an WWII submarine skipper will love to buy SHIV just to go back to have the feelings again how danger will be in the SUB!!
After all it called an Iron Coffin for nothing....


This gonna be bit OT, so sorry, but you said it!
Would be so cool to see some WW2 -era skipper try this (or SH3) out, how good would they recall things after 50 or so years..
This came to my mind basically because if peoples know the WW2 era flightsim called Warbirds? Extreme realism with WW2 planes over Internet.
Some Finnish community has actually made vids where real WW2 Finnish Messerchmitt BF109 and Junker Ju88 pilots (they are at their 80s by now) try that game out with HOTAS -system. And wow, how good they still are! All the preflight preparations and take off, not to mention some serious aerial tactics used by then at 1940s.. Its soo rewarding to watch. (http://www.virtualpilots.fi/feature/cons/)
Theres even a interview of Günther Rall - 275 earial victory ace.
So if one like WW2 history beside SubSims, please visit http://www.virtualpilots.fi/hist/




There is actually a recording, which you can find on the Internet, recorded in the conning tower during the attack. It's amazing stuff.

Any hints where one would find this?

Trout
03-26-07, 12:20 PM
Could sombody please create a bow-wave chart for various ship classes so we can better estimate the speed?

In SH3 I used to calculate speed by timing the target between two known locations, but its hard to do this in SH4 because:

a) you have to manually ID the ship first (no help there)
b) ship speeds are faster

help!
Trout

RaisinCain
03-26-07, 01:18 PM
Very nicely done; thanks for the time and effort!:)

NefariousKoel
03-26-07, 01:25 PM
As for opening the bow tubes prior to firing - I've been trying to get in the habit of firing the first and then hitting 'W' and 'Q' on the keyboard so it switches to the next tube and opens it. This let's me change any torpedo settings on the next shot while opening the next tube.

I'm not a very good multi-tasker but it's definitely faster firing once I learn to walk while chewing gum.

Drokkon
03-26-07, 02:19 PM
Thanks for the vid. I've been banging my head on my keyboard trying to get a speed reading from the manual TDC, wondering what I'm doing wrong.:damn:

Now I read here that it's not in the game yet. What a relief. I thought I was going crazy and forgot all I knew about TDC.

I hope it will be patched soon as my quartermaster of the watch is sitting in my chair drinking coffee and just telling me to halve the max speed of all known contacts to get the speed. I have his transfer papers signed and waiting for the go ahead from HQ (ubi) to get him off my boat. He better hope we're in port when I do get the ok.:up:

Linavitch
03-26-07, 02:53 PM
Cheers Neil. I can't believe how easy it is. Seeing it in motion makes it so simple rather than as a written. Bagging hits all over the pacific now.

klh
03-26-07, 06:13 PM
Neal,

Great video. It's neat to hear your voice. You make an impressive skipper.

Kevin

Linavitch
03-26-07, 06:33 PM
Neal,

It's neat to hear your voice.

Kevin

But with that hat in your avatar and that accent I keep thinking 'Brokeback Mountaining'. Must be cos I'm a Brit:)

D'biter
03-27-07, 12:08 AM
awsome video neal

Onkel Neal
03-27-07, 12:49 AM
Neal,

It's neat to hear your voice.

Kevin

But with that hat in your avatar and that accent I keep thinking 'Brokeback Mountaining'. Must be cos I'm a Brit:)

What's "Brokeback Mountaining"? That avatar is a cowboy... :yep:

akdavis
03-27-07, 11:36 AM
I am I the only one who was their torpedoes randomly reset to contact influence after changing them to contact ahead of time?

pzGrenadier
03-27-07, 10:17 PM
No, this is a known bug/feature of the game. After you set your torpedo to impact, you can actually hear a "click" sound if you don't fire that torpedo for some time. After that click sound, you can check to see your torpedo has been reset to impact/magnet.

akdavis
03-27-07, 11:14 PM
No, this is a known bug/feature of the game. After you set your torpedo to impact, you can actually hear a "click" sound if you don't fire that torpedo for some time. After that click sound, you can check to see your torpedo has been reset to impact/magnet.

Oh yes, I hear the click, but how is that a feature? Also, I've had it happen to multiple torpedoes at once without any audible click. Just found them switched back after cycling back around to them.

Capt.Baracuda
03-29-07, 03:14 PM
Hi, i'm new on this forum but i visited it alot, I think it's really great:up: . SH4 is the first subsim i bought so i'm kind of a noob in the torpedo thingy. In Neal's video he put's the waterline of the ship at te same height as the top of the mast?? I allways put the waterline on the waterline. I don't know what's the correct or best way to get the right range. Waterline to mast or Waterline to Waterline??

Grtz, Capt.Baracuda

AVGWarhawk
03-29-07, 03:24 PM
Hi, i'm new on this forum but i visited it alot, I think it's really great:up: . SH4 is the first subsim i bought so i'm kind of a noob in the torpedo thingy. In Neal's video he put's the waterline of the ship at te same height as the top of the mast?? I allways put the waterline on the waterline. I don't know what's the correct or best way to get the right range. Waterline to mast or Waterline to Waterline??

Grtz, Capt.Baracuda

Water line to the top of the mast. Looks like one ships is sitting right on top of the the other ships masts.

Capt.Baracuda
03-29-07, 03:43 PM
Water line to the top of the mast. Looks like one ships is sitting right on top of the the other ships masts.Ok, Thx

pccitgo99
03-30-07, 12:55 AM
OK. I know that it is broken at this point in time and that it should be fixed in an upcoming patch. However in the real thing am I right in assuming that once the skipper had the range and AOB he counted the number of seconds for the target to cross a number of degrees of relative bearing. He would then consult some device that gave him speed of target. Perhaps the famous "Is-Was" you see in some films usually held by another crew member standing beside the skipper.

If that is the case how would it be implemented in the game in Manual TDC?

Driftwood
03-30-07, 06:18 AM
I seem to have some trouble with the video. I've got this green stripe running vertically throught the video. And the video lags behind the audio description. Could this be a corrupted file?

EdwardTivrusky
03-30-07, 07:48 AM
I'd say so, driftwood.
Try getting it again, mine downloaded and plays fine. You may need to reinstall the divx codecs again, sometimes codecs can get nerfed. There's a link up above someone posted as i forgot to, sorry. :)

Galanti
03-30-07, 07:59 AM
Thanks for the video Neal, you've clearly spelled out the process and demystified the voodoo for me.

I've happily made the jump to manual and am not looking back! It's worth it alone just to have to manually ID the targets, really gets you in the game.

One question, though, is my little solution light supposed to go on in manual? It did in automatic mode, but not in manual, even though I know I have a valid solution.

Onkel Neal
03-30-07, 08:18 AM
Good question, Galanti!


I really don't know what that red solution light does in manual. Seems like it would come on after a certain amount of time with a target in the position tracker, after several checks, etc. Probably it's just eye candy for the easy TDC players.

As you may have seen, the TDC and torpedo speed settings still have some kinks to work out.
http://www.subsim.com/radioroom/showthread.php?p=473075#post473075

Improvements are on the way. :yep:

http://img246.imageshack.us/img246/7201/radiomescv7.jpg

mookiemookie
03-30-07, 11:26 AM
I love that response. Thank you Dev Team! :rock:

SKurj
04-01-07, 09:08 PM
nicely done, especially as it looked be just 'wingin it'!!

Tried manual TDC tonight.....

Missed the cruiser in the training mission... all 4 torps missed by a couple hundred yards to stern....
Off into a career... 1st merchant all 3 torps fired detonated early... surfaced and used the deck gun... think the torps were fired too far ahead anyways.
2nd merchant.. i discovered something useful in the attack Nav attack screen... once you have all the variables entered into the TDC you can see a white X and course !! The merchant was basically coming towards me from about 200 deg and it must have taken me a dozen tries to get the AOB even close but at least after each change I could check the attack screen and see. It also simplifies speed somewhat in that once you have the range and AOB close the white X should stay superimposed over your target. If it seems to fall behind increase the speed in the TDC a bit, if it is pulling ahead slow the speed down. You can also see the effect of your spreads here.
As it turns out merchant #2 passed too close for a torpedo solution so I gunned him down.
Merchant #3!! perfect setup... merchant comes out of the mist about 6500 yrds away and I am waiting at a good spot for a 90 deg shot of approx 900 yrds. I had all the time in the world to mess with the TDC and compare back and forth with the attack screen. I had installed the IJN ship dimension fix and every reading using the stadimeter was showing too short a range, I'll have to mess with it and test at closer ranges as it may have just been the mist messing me up. Each time it was short, I could check in the attack screen and manually adjust the range to correct. OOps yeah I hit 2 out of 3, not enough to sink it (large old split i think it was) but the gun finished the job.


Anyways, hope you can get a daytime video together soon Neal and mebbe address the finer points , the 'wingin it approach' just makes it loook waay too easy.

w00ps
04-07-07, 01:22 PM
Nicely done ... thx :up:

rknhorse
04-08-07, 03:26 PM
Great Video Neal ! :lurk:
I prefered the SALVO selection method in SH3.. hope they add it to SH4.. my mouse moves too slowly to get a good even spread of torps doing the selection method used in sh4

Albrecht Von Hesse
04-08-07, 11:06 PM
I think I get in general, it's just I don't really know what to do if the bow of my submarine isn't pointing directly at the target. It's easier to guess the AOB by periscope sight when you're looking at the target with an approximate bearing of 0.

So I don't really know what to with AOB when I want to fire my aft torpedoes, just turn the angle around 180 degrees?

AoB has nothing at all to do with the direction your target is positioned to your boat: that is your bearing. AoB is how your boat is positioned relative to the target, regardless of your course and heading.

For instance, say you have a stationary target directly ahead of you at a perfect 90 degree angle. The AoB is 90 degrees (port or starboard depending on the direction the target's bow is pointed), with a bearing of 0 degrees. Now say it is directly astern of you, instead: the AoB would still be 90 degrees, but with a bearing of 180 degrees. Now say you're paralleling its course, and it is to your port: the AoB would still be 90 degrees, but with a bearing of 270 degrees.

ironkross
04-09-07, 03:36 PM
Nice tutorial Neal. It really helped me alot. I was on my first patrol from Manila and missed a coastal merchant with an easy shot. I was locking on and sending data to the TDC too soon I think. My torps took a right turn and went towards the merchants previous position. After watchjing your vid I resumed the game and ran into a task force -14 ships sailing right for my position. I waited for it to reach me and sank a Takao class cruiser. I hit it with 2 out of 3 torpedoes, I read in the manual that it's supposed to take 3 hits to sink a heavy cruiser but it's on the bottom now. It was a much more rewarding gameplay using manual aiming.

Von Stormin
04-11-07, 01:22 AM
Thanks so much for the lesson on this.... Much appreciated... :up:

rknhorse
04-11-07, 01:59 AM
In the submarine config files it list's SALVO modes? Anyone know if or how to use them?

[Salvo]
1=1,3,2,4
2=1,2,4
3=1,3,4
4=1,4
5=2,3
6=1,3
7=2,4

Tigrone
04-11-07, 03:28 AM
I don't think we are going to get a salvo function. It's not active in the game, and US subs did not have a switch for it. I think those lines are left over from SH3 for a Type VII. What we do need very much is tube doors that open and stay open. Then, you can create a spread, firing quickly.

Von Hinten
04-11-07, 03:47 AM
Thanks so much for the lesson on this.... Much appreciated... :up:
Hey Von Stormin, good to see you around these waters too Sir. :up:

JHS
04-11-07, 05:26 AM
This is bizarre, but, when I download the movie, it loses the audio---everything else is fine. Any observations? I am playing it on a MacBook Pro with Quicktime and DivX.

By the way, this has been a lifesaver for me---a wonderful learning tool, many, many thanks!

Von Stormin
04-11-07, 03:47 PM
Thanks so much for the lesson on this.... Much appreciated... :up:
Hey Von Stormin, good to see you around these waters too Sir. :up:

Thanks Von Hinten.. I do plan on being around more often, Sir... :yep:

Grotius
04-11-07, 06:26 PM
What a great video! That single video did more to help me understand the TDC than any other thing I've seen. After I watched it, I fired up the sub school and promptly dispatched the Mogami cruiser using manual targeting. There's no going back to auto targeting now. :)

TheBrauerHour
04-15-07, 07:16 PM
Thanks for posting this. I was wondering how those things worked!

flintlock
04-15-07, 09:03 PM
A great video indeed, and very helpful for many. I'm surprised this thread was unsticked.

Subsim Monitor
04-15-07, 11:07 PM
Actually, this thread is unstickied but it is one of the links in the stickied
Training: TDC, Radar, Sonar and More.... (http://www.subsim.com/radioroom/showthread.php?t=108931)
thread, so it's never far away.

Iceman
04-17-07, 09:44 PM
Yep great vid with great narration...guess I can go back and try agin now...thk u sir for the vid.

I got lucky once fumbling around with it and finally hit a merchant...so having this to reference makes it look pretty easy...what a great battleship tutorial.:up:

WernerSobe
04-18-07, 12:44 AM
yea nice video.

On the other hand its not that hard to hit the biggest ship of the world realy. Try to hit a destroyer that is only a 10th of that size, double as fast and changing course like crazy. :-)

I mean in reality they used their tools to estimate aob and speed.

ofc
04-30-07, 08:27 AM
Great instructional tool for manual tdc! As I reviewed the video for the umpteenth time, I noticed that your boat was going at standard or full at the time of firing. US boats usually slowed to one third speed or less as the torpedos tended to "tumble" if fired at higher speeds. Thanks again for the tdc help.

sink or swim
06-08-08, 12:01 PM
Ahoy!

I desperately need to figure out how to shoot torpedos - alas this video seems to not be available or the download servers don't want to serve it up for some reason. Is it located anywhere else for download or viewing?

Regards

Rockin Robbins
06-08-08, 01:28 PM
Ahoy and welcome to Subsim! This and other videos are available in WernerSobe's Video Tutorials: Manual TDC + PK Advanced (http://www.subsim.com/radioroom/showthread.php?t=118923) thread. Enjoy!

sink or swim
06-08-08, 10:11 PM
Hmmm, tried those as well. The links seem to be inactive - they start trying to get to the files and then end up at www.filefront.com (http://www.filefront.com) home page. If you search for any of the possible names like 'tdc' or 'tdc pk' or 'tdc + pk' or 'tdc2' or 'afst' there is nothing that matches.

peabody
06-09-08, 12:38 AM
Hmmm, tried those as well. The links seem to be inactive - they start trying to get to the files and then end up at www.filefront.com (http://www.filefront.com) home page. If you search for any of the possible names like 'tdc' or 'tdc pk' or 'tdc + pk' or 'tdc2' or 'afst' there is nothing that matches.

I just tried and did get it from the first page of this thread but the links in the sticky don't work.

Peabody

sink or swim
06-09-08, 01:59 AM
Cool, I tried about 20 more times clicking on the link and refreshing and trying the download button at the site and finally got it to work!

Watching it now!

Many thanks and salutes!

rsvette12
08-01-09, 10:57 AM
Any chance of getting a good link for this video, would be appreciated, thanks. :up:

Regards, Rich

Kloef
08-01-09, 11:38 AM
Dont know if they're the same but its about manual TDC instruction


http://www.youtube.com/watch?v=rqPqvi_fJYk&feature=related

http://www.youtube.com/watch?v=uG85lnyjI3w

http://www.youtube.com/watch?v=rqPqvi_fJYk&feature=related

Mind you these are pretty old,but generally explain the whole concept..then again the filefront link is pretty old too and doesnt work..

Onkel Neal
08-01-09, 07:34 PM
Edit: Mighty Gizzmoe has made it easier to see and loaded in on FileFront.

Video by Gizzmoe, increased brightness:



Yikes, looks like FF took it down. I will try to contact Gizz and see if he still has it.

Capt.Warner
08-03-09, 01:08 PM
Ahhh this is so annoying i wanted to watch this so bad:damn:,it seems i cant download the file.Can I have another link neal thanks!

ReallyDedPoet
08-03-09, 01:31 PM
Ahhh this is so annoying i wanted to watch this so bad:damn:,it seems i cant download the file.Can I have another link neal thanks!

In the meantime check out this thread, tons of manual targeting stuff in it :yep:

Here (http://www.subsim.com/radioroom/showthread.php?t=146795&highlight=rockin+robin)

Keelbuster
03-14-10, 01:24 PM
Yikes, looks like FF took it down. I will try to contact Gizz and see if he still has it.

I would really love to get a hold of this video; I'm still a bit unclear about how manual TDC works in SH4. I finally got the game (just upgraded my system) and my mind is still locked into the SH3 world. Anyone know where I can get Neal's manual TDC tutorial for SH4?

GTHammer
03-14-10, 07:42 PM
I'm with everyone else. I've mastered Rockin' Robin's Dick O'Kane and Cromwell attacks using manual targeting but would love to have more instruction on how to use the TDC and even the PK. I'd love to find a good link to this vid. errr another vid of similar instructional value!

CybaGirl
04-04-10, 08:03 PM
Does anyone have this video still?

If so could I please get a copy of it?

If someone would be kind enough to give me a copy of it I can permanently host it so that others can get it in the future.

Thanks.

NorthBeach
04-04-10, 08:42 PM
Does anyone have this video still?

If so could I please get a copy of it?

If someone would be kind enough to give me a copy of it I can permanently host it so that others can get it in the future.

Thanks.

Check out the sticky: Sub Skipper's Bag of Tricks--Techniques, tactics, tutorials, videos (http://www.subsim.com/radioroom/showthread.php?t=146795)