elite_hunter_sh3
03-23-07, 12:38 PM
heya everyone, i got sh4 last night at Eb games at Eatons Center Downtown Toronto, never came with bonus materials but i dont really care that much if i got it or not big deal about some paper(save the trees:up: ). ok im gonna be reviewing sh4 and explain in depth many things that ive noticed that probably arent talked much about on te forumz (not sure about it but meh).
ok when i first installed this game and started a career, i set it to NORMAL settings for my campaign, 1941 at Pearl Harbour, in my tambor class sub, first things i noticed when i started the campaign, was:
+ I have been reported to duty screen, and when i entered the room, i was amazed on the camera movement in my office:up: , excellent job on lighting effects for the office.
+ when i started playing the campagin, there wuz little video on jap conquests during the beginning another plus:up:
+ now after leaving the harbour (excellent wake effects) i noticed something very special, after recieving my orders to patrol an area, i started getting radio traffic!:huh: another excellent + ,:up:
+ while i was en route to my patrol, destination, i recieved a special order to insert a operative behind enemy lines, so i changed course and went to ahead standard to get there faster, i went to periscope depth, and arrived at my destintation thru my periscope i could see a small town on the coast, i waited till nightfall and surfaced at 0 knts and since water was transperent the scene of the surfacing looked like something out of a movie looked very cool :up:
+ another thing i noticed is how the ships sink based on torpedo hits, thinking about GWX it looks like the devs implemented flooding (not 100% sure plz clarify) in the game and implemented graphics as to when the torpedo hits the ship there is a gaping hole.:up:
+ another plus is the crew management, i like how we can set priorities on which parts i want to fix first.:up:
now for the megatives i hope there arent alot:up: ,
- the bugs for the chronometer, and the bugs for the transperent crew
- difficulty settings cant be set custom in the career (edit:now it can be set to custom settings)
- FSAA not available FOR NOW (aa will be implemented soon (as wut i heard))
- it uses up around 1.1gb of ram (i alt tabbed and checked i have 2gbs of dual channel OCZ performance ram)
if enyone has enyquestions or comments please post so, cheers and good hunting:up: :rock: :arrgh!:
ok when i first installed this game and started a career, i set it to NORMAL settings for my campaign, 1941 at Pearl Harbour, in my tambor class sub, first things i noticed when i started the campaign, was:
+ I have been reported to duty screen, and when i entered the room, i was amazed on the camera movement in my office:up: , excellent job on lighting effects for the office.
+ when i started playing the campagin, there wuz little video on jap conquests during the beginning another plus:up:
+ now after leaving the harbour (excellent wake effects) i noticed something very special, after recieving my orders to patrol an area, i started getting radio traffic!:huh: another excellent + ,:up:
+ while i was en route to my patrol, destination, i recieved a special order to insert a operative behind enemy lines, so i changed course and went to ahead standard to get there faster, i went to periscope depth, and arrived at my destintation thru my periscope i could see a small town on the coast, i waited till nightfall and surfaced at 0 knts and since water was transperent the scene of the surfacing looked like something out of a movie looked very cool :up:
+ another thing i noticed is how the ships sink based on torpedo hits, thinking about GWX it looks like the devs implemented flooding (not 100% sure plz clarify) in the game and implemented graphics as to when the torpedo hits the ship there is a gaping hole.:up:
+ another plus is the crew management, i like how we can set priorities on which parts i want to fix first.:up:
now for the megatives i hope there arent alot:up: ,
- the bugs for the chronometer, and the bugs for the transperent crew
- difficulty settings cant be set custom in the career (edit:now it can be set to custom settings)
- FSAA not available FOR NOW (aa will be implemented soon (as wut i heard))
- it uses up around 1.1gb of ram (i alt tabbed and checked i have 2gbs of dual channel OCZ performance ram)
if enyone has enyquestions or comments please post so, cheers and good hunting:up: :rock: :arrgh!: