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View Full Version : So lets get those whiz wheel templates out


Immacolata
03-22-07, 05:11 AM
Its the same everytime. All traces of a working whiz wheel to print out are vanished from this earth.

If anyone has stored a nice, preferably vectorized whiz wheel for printing out, now its the time to let us know :)

gifs and bmps and jpgs are no good, they dont scale.

Whats a whiz wheel? A slide calculator that helps you get a precise AOB very fast. Makes manual targetting loads of fun. I use a cutout paper and a calculator to make AOB readings faster.

greyrider
03-22-07, 05:43 AM
i uploaded kim ronhof's tools to filefront, there is a bearing rate computer in one of the files, its called the course calculator, with instructions on how to make and use it.

http://hosted.filefront.com/greyrider/



you will need to download a demo version of deltacad, link is here

http://68.178.193.170/setup.exe

Immacolata
03-22-07, 07:38 AM
Blimey. That looks really complicated ! But its in vectorformat so thats good :)

Captain Krunch
03-22-07, 10:27 PM
Check out this thread (http://www.subsim.com/radioroom/showthread.php?t=106923) that I started a few weeks ago. Your request will be granted there.

cdrake66
03-24-07, 10:13 PM
Since I have never been able to find this for download; I have just finished recreating Etchasketh's Bearing/AoB tool discussed in "Wazoo's Manual Charting & Targeting Tutorial [v 2.3]".

I recreated this by importing the image from the .doc file into Paintshop Pro X as a layer. I then began building layers, tracing the original components onto the new layers. The result is a very serviceable AoB wheel.

I have uploaded the file both in paintshop pro format (.pspimage) with all layers unmerged. I have also merged the base and wheel and saved each in .jpg format for those who can't access the paintshop format.

Both files can be downloaded at http://hosted.filefront.com/cdrake66/ (http://hosted.filefront.com/cdrake66/)

All credit for this AoB wheel goes to Etchasketch. I simply put in the time to rebuild it and I wanted to offer it for others to enjoy.

Regards,
Chris

bert8for3
03-25-07, 07:15 AM
The other wheel (IIRC the Etchasketch wheel is the 3-ring wheel?) is still here ... http://www.spidermine.com/SHIII/wheel.swf . It's a "live" wheel on-screen, but I printed this one out and made/cut the smaller wheel from a copy, and it prints much more nicely than the 3-ring wheel.

Mav87th
03-25-07, 10:54 AM
As the autospeed finder is currently broken in the manual TDC in SH4 then i use Kim Rønhof's Course Calculator Mark 4B.

With that one you can find a pretty close match of the targets speed by:

1) turning so you have the target on bearing 90 or 270

2) estimate AOB

3) plot AOB with the marker, figure what Sin(AOB) value that is (scale d).

4) match your own speed on the inner wheel to the Sinus(AOB) scale that is the most inner one of the two.

5) Read an estimated target speed at the big triangle with the text "Speed 1" on the inner scale.

Fast and more precise then what els i can come up with. It is ofcourse more precise to plot a couple of plots and read it off that, but sometimes you just dont have the time to plot.....

Nico71
03-30-07, 02:27 PM
Re Kim Rønhof's range finder, do the tickmarks and ranges still apply in SH4 or do they only work for SH1?

Is it possible to get it to work with SH3 as well? I have no idea how to make such dials and slide rules with CAD software.

Mav87th
03-30-07, 07:12 PM
If masthead height is read from a correct source and you use the periscope zoom level that are on the wheel - yes it works in SH4 as well (it would even work on a real sub)

But if the zoom level in SH4 differs from the wheel (i cant remember that right now) then it will not work for anything but x1 zoom.

Crosseye76
03-31-07, 02:42 PM
Good info.

jmr
04-08-07, 04:50 PM
Anyone want to share pictures of their completed Kim Rønhof's plotter?

jdski
04-08-07, 06:21 PM
I just saw this one today.
http://mysite.verizon.net/ress1z18/

jmr
04-08-07, 09:57 PM
If masthead height is read from a correct source and you use the periscope zoom level that are on the wheel - yes it works in SH4 as well (it would even work on a real sub)

But if the zoom level in SH4 differs from the wheel (i cant remember that right now) then it will not work for anything but x1 zoom.

Could you tell me what the outer numbers (on the L-a ring) are on Kim's Mark3b range calculator? Do they represent the periscope graduations?

Mav87th
04-09-07, 03:01 AM
Yea - as far as i understand it.

The outer L-a ring are periscope tics, where the decimals are the small divisions and the large divisions represented by 1, 2, 3, 4, 5 and 6

Next you have the B Scale (or L-b) that are masthead height on the ship you have ID'ed. Lets say a Kongo Class Battleship with a masthead height of 141 feet.

Say it covers one large and one small tick in the scope - giving 1.2 ticks.

Now turn the wheel so 141 is next to 1.2, then at the 2.0 mark (black triangle) you read the distance at the appropriate scale (C, D, E or F) depending on the zoom level. Currently im only using the x1 scale (C) as its unclear what zoom level the attack periscope is using. - In this case setting the Kongo at 1900 yards.

So :

OMH - Observed height in ticks on scope
MHH - Actual height of mast in feet
Allign OMH and MHH and read distance in yards next to 2.0 on the correct zoom scale.

Igorry
04-09-07, 08:45 AM
Mav97th

Is it possible for you to give step by step instruction on how to use Kim Ronhof's calculator Mark 4B? Maybe have some figures and which wheel to turn. Thanks for the instruction on the mark 3B.

Puster Bill
04-10-07, 09:12 AM
You can find several different slide rule templates, both circular and linear, in .pdf format here:

http://www.sphere.bc.ca/test/build.html

This picture has a couple of examples that I built recently:

http://img116.imageshack.us/img116/3521/pictures007rt7.jpg

At the top is EtchASketch's venerable WhizWheel, showing the slide-rule side (the other side is a tool for finding AOB). It works, but due to the limitations of the images used to produce it, it isn't the prettiest thing to look at.

In the middle is a simple ABCD slide rule I printed out on cardstock. You can multiply, divide, find squares and square roots with it, but that is about it. It was my first experiment from the website I listed above.

At the bottom is a more advanced (both in for and in terms of construction) Log-Log slide rule. It appears to have all the scales that EtchASketch's WhizWheel has, I just haven't had the chance to try it out in an actual scenario yet. I made it out of cardboard cut from a Revell model kit box (specifically, a German Type XXI U-boat. I assume one made from a Gato class box would work just as well!).

That one is really an 'engineering model'. I plan to print out the scales for the slide rule again, and make one out of sheets of acrylic plastic. I did it in cardboard first to get a bit of experience in building one first. If you are a real stickler for historical accuracy, you could use wood or some sort of sheet metal, like brass, instead.

One note about making the cursors: On the WhizWheel and on the more advanced slide rule, I used black thread, which while fine on the wheel is really too coarse for the slide rule. Being blessed with a wife who has long, fine hair, I am going to use one of her hairs from a brush to make the cursor for my next rule.

jmr
04-11-07, 11:42 PM
Welp I assembled all of Kim Ronhof's tools to the best of my ability and they turned out looking not too shabby.

Ok I'm having one hell of a time trying to use the Mark4B Course Calculator and if anyone can give me a hand with it I'd really appreciate the help.

In the manual under "How to calculate the true course of a target from the angle on bow" I've tried following his steps but I can never get the damn thing to work as advertised. I have auto targeting enabled so I have good target data for testing purposes.

I just need someone to break it down in their own words because Kim's instructions aren't working for me.

jmr
04-13-07, 02:09 PM
Mav97th

Is it possible for you to give step by step instruction on how to use Kim Ronhof's calculator Mark 4B? Maybe have some figures and which wheel to turn. Thanks for the instruction on the mark 3B.

*bump*

Mav87th
04-14-07, 08:10 AM
Jmr

Ill make a post here about the usage, but im busy in my garden right now. Ill come back later today...

Mav87th
04-14-07, 12:23 PM
Ok im taking my entry from Kim's own instructions:

How to Calculate the True Course of a target from the Angle on the Bow

Do as follows:
(See figure next page)
1) Turn the middle-disc to the bearing of the target (add clockwise)
2) Mark this point with the alignment tool
3) Add the Angle on the Bow to this mark
4) Mark this point with the alignment tool
5) Turn the middle disk to this point – and read the difference on the middle scale, between target Course and your course at the 180-degree mark on the outer scale.
6) Now turn the middle disc to your course and subtract or add the difference you just found (subtract if the target is moving from east to west , add if it is moving from west to east)

So first you turn the middle disc so the N points to the bearing (relative) of the target. The relative bearing is read on the outer disc. Then you use the alignment tool (on my version is a strip of transparent with a thin line on it) to mark that bearing. Now add the Angle on the Bow to that first mark. Now move the middle disc again so the N points at that new point. Then look at the middle disc at the 180deg mark (or S) and read the difference between target course and your course next to that.

THEN you add or substract that difference to your own heading (true N heading).

Example:

You - heading 005
Target - Bearing (relative) 030 - AOB 40 PORT

First tuen the middle disc to show 030 then add the AOB and mark with the marker at that point (70), move the middle disc to that point. Now read next to the middle disc's South point. Value there should be 250 deg.

Now we either need to ADD that or SUBSTRACT that to our own course to get targets TRUE course.

Turn the middle disc to your own course 005 then use the alignment tool to first substract 250 deg. (turn the alignment tool to counter clockwise untill it comes to 250 on the scale with the WHITE triangle (scale that goes "the opposite way")) and read the value on the outer scale 115 deg. TRUE

Next ADD to 005 - value should then be 255 deg TRUE.

If we have an AOB of 40 PORT and we are going N then he must be coming right to left aka you need to ADD when the AOB is PORT and SUBSTRACT when the AOB is STARBOARD.

TARGET COURSE in the case is 255 deg TRUE.

Make 10 easy examples your self and test it out like that - should be pretty easy after #5.




Now the best thing of this TOOL imo.

Simply friggin awesome

How to Calculate target Speed

It is also possible to calculate the Targets speed, by the reverse operation.
First line up the target at a 90° bearing. Now regulate the submarine’s speed up and down until you hit a speed where the bearing doesn’t change. This may be between speed settings on the sub (1/3, 2/3, standard) – just change the speed up and down and make an assessment of the average speed that doesn’t change the bearing). That speed is actually the minimum intercept speed.

First you turn the alignment tool to that it is on target AOB (middle scale is importent, but PORT or STARBOARD does not matter). Now read the Sinus AOB on the scale inside the two bearing scales (The MOST OUTWARD sinus AOB scale)

EXAMPLE AOB 45 deg. Our own speed neccesary to maintain target at 90 deg bearing is 6 kts.

Sinus AOB is 0.7

Now turn the inner disc in such a manner that your boats speed aligns with the sinus (AOB) you just found, but this time on the innermost Sinus (AOB) scale

At the "SPEED 1" mark the target’s speed can be read off the inner disc. in the example you put 6 kts aligned with 0.7 and should read 8.5 (or 8.55) kts at the "SPEED 1" mark.

The real difficult part - is to assess the Angle on the Bow (AOB). With enough practice you will find it as easy as falling off a log. You can cheat (though in PCT II or III it’s not considered cheat) and just look at the map (F5) and directly read the AOB – the Sonar Bearing Plotter can do this very easily.
From the AOB and your course you calculate the target’s (Co) course – you now have the 2 most important parameters, (target speed and course) which are needed in the TDC. As you also know the minimum intercept speed – your chance of a successful attack has increased significantly.

jmr
04-14-07, 03:31 PM
Mav, thanks a bunch for taking the time out and clearing things up for us. I really appreciate it! I knew I was sort of on the right track but I was a bit unclear on Kim's instructions but thanks to you I know what I'm doing now :up: