View Full Version : Salvo Shooting!! Neal or Anyone????
hachiman
03-21-07, 02:44 PM
Hi
I know we can't set salvo's like the U-boats in SH3.
In you Video i noticed you
Picked Tube 1
Set an Angle
Fired
Changed Tube
Set and Angle
Fired
Changed Tube
Set and Angle
Fired
Changed Tube
Set and Angle
Fired
Seems very long winded compared to the past 2 games.
Can't you set the angle for each tube individually before you fire any?
So it would be like this
Set individual spread angle for each tube before any shots are made.
Pick Tube 1
Fire
Change Tube
Fire
Change Tube
Fire
Change Tube
Fire
Thanx
Spaxspore
03-21-07, 02:45 PM
Hi
I know we can't set salvo's like the U-boats in SH3.
In you Video i noticed you
Picked Tube 1
Set an Angle
Fired
Changed Tube
Set and Angle
Fired
Changed Tube
Set and Angle
Fired
Changed Tube
Set and Angle
Fired
Seems very long winded compared to the past 2 games.
Can't you set the angle for each tube individually before you fire any?
So it would be like this
Set individual spread angle for each tube before any shots are made.
Pick Tube 1
Fire
Change Tube
Fire
Change Tube
Fire
Change Tube
Fire
Thanx
yea i miss that feature, guess sh4 doesnt have it...
hmatthias
03-21-07, 02:46 PM
That "feature" was probably missed by American WWII sub captains as well, since it wasn't available on US subs...
NefariousKoel
03-21-07, 02:47 PM
I can't speak for Neal, but the reason I would change the offset angle between each shot is that I don't want my firing solution to get too old while I'm switching tubes and cranking the angle for everything all at once.
At least the way Neal did it, your first one or two fish are still pretty up to date with the firing solution. I could just be superstitious about those few extra seconds though. :oops:
Lawndart
03-21-07, 03:00 PM
I also noticed that it didn't seem like you were opeing the tubes before fireing... It this now figured into the solutions? It was key to a lot of my hits in SH3... And lack of hits before I knew about it.
Spaxspore
03-21-07, 03:03 PM
That "feature" was probably missed by American WWII sub captains as well, since it wasn't available on US subs...
youll tellin me a gato class has more torpedo tubes then a type IX on steriods, and they couldnt put a little computer to compute a salvo .... sad panda....
No Salvo's sadly - but that is how it was.
Also, you can open the door for one tube but when you switch to the next, the door closes auto-magically so you can't pre-open all the doors to save some time. Having said that, I'm not certain that the time to fire is any different for an open vs not-opened tube. Might be worth checking since the stuff I've seen isn't conclusive...
r.
Ducimus
03-21-07, 04:23 PM
No Salvo's sadly - but that is how it was.
You gotta be kidding. I vaguley remember early war practice of US subs was the use of what they call "fan shots".
Hmmm..
Acutaly theres a way to see if this is intended or not in game. Check the TDC, there shoould be a setting for torpedo spread angle's. If there's not, then, no salvo's.
I find it hard to believe that it was not possible to open more than one TT door at a time, even if salvoes were not possible.
Sailor Steve
03-21-07, 04:29 PM
Yes, the Americans fired salvoes. They did it by setting the spread angles and then firing the torpedoes, five to ten seconds apart.
I was just recently shown on another thread on this subject that the Germans actually had a pre-set switch to govern which tubes would be fired, which SH3 replicated better than I had assumed. The torpedoes were still fired about five seconds apart, which SH3 does not do.
Onkel Neal
03-21-07, 04:45 PM
I also noticed that it didn't seem like you were opeing the tubes before fireing... It this now figured into the solutions? It was key to a lot of my hits in SH3... And lack of hits before I knew about it.
Lol, no, I did it because I needed to shoot right away, before the convoy zigged or my scope was sighted. Since this was a video, I kept my scope up about twice as much as normal, and was little more deliberate with setting up the firing solution.
Seems very long winded compared to the past 2 games.
Can't you set the angle for each tube individually before you fire any?
No, I don't think so. You can (and I do) set the depth for each tube in advance, and you can set them all to high speed (depending on the torp type, these were low speed only). It's not a big deal at all, gives me something to do to impress my crew.
Ducimus
03-21-07, 04:52 PM
I wonder if theres a torpedo door switch somewhere. In SH3 you can a manually open up all tubes (regardless if in salvo mode or not) by flipping the switchs just below the periscope in the conning tower.
Snowman999
03-21-07, 05:06 PM
I find it hard to believe that it was not possible to open more than one TT door at a time, even if salvoes were not possible.
They could open all muzzle doors at once. I thought I'd remembered, from the SubSchool interlock lecture, that only one at a time was possible to minimize flooding risk. Went to the on-line torpedo manual and read up on tube mechanics and interlock series (at 3AM--is my life working out or what?) Turns out I misremembered from 26 years ago.
Most important interlock is the breech door-muzzle door. Openning the breech while the muzzle is open can ruin your whole day. Other interlocks are gravy.
hachiman
03-21-07, 08:26 PM
I find it hard to believe that it was not possible to open more than one TT door at a time, even if salvoes were not possible.
They could open all muzzle doors at once. I thought I'd remembered, from the SubSchool interlock lecture, that only one at a time was possible to minimize flooding risk. Went to the on-line torpedo manual and read up on tube mechanics and interlock series (at 3AM--is my life working out or what?) Turns out I misremembered from 26 years ago.
Most important interlock is the breech door-muzzle door. Openning the breech while the muzzle is open can ruin your whole day. Other interlocks are gravy.
So could US Subs then open all the tube doors together thern or not?
Snowman999
03-22-07, 12:42 AM
They could open all muzzle doors at once.
So could US Subs then open all the tube doors together thern or not?
Yes.
Does a Gato have two muzzle doors,outer hull,& inner muzzel? The breech door is in the torp.rm. When ordered ,open outer doors it was just the hull doors? someone set me straight here!:hmm:
Silent Hunter 4 warship attack video (http://www.youtube.com/watch?v=TVDesBGdJC0) Position is everything,:up: now evasion:hmm: ???
posted to wrong thread,but great!
http://www.subsim.com/radioroom/showthread.php?p=455264&posted=1#post455264
Snowman999
03-22-07, 02:26 AM
Does a Gato have two muzzle doors,outer hull,& inner muzzel? The breech door is in the torp.rm. When ordered ,open outer doors it was just the hull doors? someone set me straight here!:hmm:
Fleet boats had breech doors (to TR), muzzle doors, and shutters. Shutters streamlined the outer hull for greater speed.
For highly detailed specs and drawings of torpedo tubes see http://www.maritime.org/fleetsub/tubes/index.htm
Look under "Muzzzle Door and Its Mechanism" for details and pictures of shutters.
Ok, so can we find out how to do this in the game, or do we have to ask for it in a patch?
Recall people that in SH3 you have to uncheck "auto torpedo loading" in the torpedo management screen and flip open the switches yourself at one of the TDC stations or the attack periscope.
elanaiba
03-22-07, 06:07 AM
As in real life submarines, you will fire salvos the following way:
With a working solution:
- select tube
- apply spread (basically offset to the gyro angle)
- fire tube
- repeat for next tube.
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