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View Full Version : TBT 100 percent attacks


dean_acheson
03-20-07, 09:13 PM
I sure can't wait until someone does a nice school on this.

It is kinda hard, but really really cool.

...except when your torpedos go off all sideways, and the wrong sideways at that....

CCIP
03-20-07, 10:22 PM
It is kinda hard, but really really cool.


:up:

I love TDC attacks. I think Neal gave something like a 74% hit rate for him using manual TDC - around the same for me, maybe a little less, but it's a LOT of fun to use.

That's one area that's definitely an improvement over SHIII. I don't think those whiz wheels will get old on me. I will not miss WO assistance!

Sockeye
03-20-07, 10:33 PM
Is it possible with manual TDC to just input your own speed estimation? Or do you have to do the whole deal with the timing?

I'm just curious about this 'cuz I never liked having the 'scope exposed for too long.

CCIP
03-21-07, 12:27 AM
In fact I haven't quite figured out how to do it otherwise!

Yes, you can enter estimates for anything - and quickly too. Which is the real beauty of this TDC - in SHIII it was always a matter of getting it precisely, and it took a long time to get the settings.
Here, the quickest solution is often the best one - provided you're at relatively close range (<1km). At longer ranges, precision is back in the game.

sergbuto
03-21-07, 05:25 AM
CCIP,

Is it possible to set up a torpedo run on the 3D TDC (like in SH3) without using the 2D pullouts in the periscope screen?

Immacolata
03-21-07, 05:33 AM
Dont think so Serg, they removed a lot of world interaction I hear. You can't click the officers and such. Doubt they had time for a 3d-modelled target computer :<

P_Funk
03-21-07, 08:00 AM
Dont think so Serg, they removed a lot of world interaction I hear. You can't click the officers and such. Doubt they had time for a 3d-modelled target computer :<
Thats so weird. I mean from the vid I saw there were dials and all the TDC stuff functioned. How hard could it be to put it on one page?

Though me thinks me's found a possible future mod.:hmm: