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View Full Version : Breaking the back..


Crazy Ian
03-14-07, 04:49 PM
I'm getting sick to the back teeth of these damn magnetic fuses!

What is the optimum depth setting to break the back of ships? It's driving me insane!

Iron Budokan
03-14-07, 04:57 PM
I feel your pain. Despite some people who swear by 'em I've found mag fuses to be pretty near useless and of poor operational quality. Everything has to be darn near perfect: seas not too rough, perfect depth beneath the keel, they have to be working in the first place and not duds, they have to not prematurely detonate or detonate after they pass under the keel, etc. Hardly worth the effort.

I mainly stick with the contact fuses. Much less frustration.

Rykaird
03-14-07, 05:22 PM
Maybe it's a GWX thing, but I get just as many one torpedo kills with impact pistols as magnetics. It isn't like magnetics break their back or blow them into a fireball but impacts only make them slowly flood.

But - magnetics fail to detonate a lot. Very sensitive to depth, and as the seas are rough most of the time in the North Atlantic, that works against them.

I now use magnetics ONLY for special purpose situations - for example, where the torpedo is likely going to arrive at the target at a funny angle and an impact would just bounce off. Or the target is already wounded and listing so heavily I don't have a flat surface to shoot at.

But for any sort of well planned, perpendicular to target setup, I use impacts 100% of the time.

Brag
03-14-07, 06:31 PM
Magnetics work well on short distances when the AOB is lousy. I can/t really complain (1941).

robbo180265
03-14-07, 06:39 PM
That's how I use them - short distance. Don't get me wrong, I still get duds. But not enough to really put me off - yet.

Dantenoc
03-15-07, 12:09 AM
Impact pistol all the way :up: ... I only use magnetics when the AoB is lousy, and I make it a very active point not to be ever caught out of position, and hence I never realy fire with a bad AoB.

magnetic pistols are supposed to be a captain's best friend: they allow you to shoot from the hip at any targetee and still score a hit, no matter what the angle or anything... but in practical use, it really does require a lot of things to go right for them to be of any use :down:

Mooncatt
03-15-07, 03:00 AM
impact ftw for me too, again i only use mag torps in optimal conditions

Crazy Ian
03-15-07, 05:44 AM
Thanks for all the insights into the pros and cons of magnetics and impacts guys.. but what I meant to say was for maximum effect how many metres below the keel of a warship should you set them to go off?

I'm just coming off using impact fuses.. my type VIIB ain't getting the kills it used too..

17thcpikeman
03-15-07, 06:26 AM
Thanks for the insight guys. just a quick addon what are the best and worst AOB for impact?

Mooncatt
03-15-07, 06:26 AM
dont fire keel shots at warships i set em at min depth

robbo180265
03-15-07, 08:01 AM
With magnetics I normally set them for about a meter under the keel:up: