Log in

View Full Version : GWX has finally brought me to tears! (Literally)


Penelope_Grey
03-13-07, 04:31 PM
It had to happen sooner or later! And tonight was the night. I decided to pinch my brothers PC time as he has been very ill lately. So I am sat there playing and I am having a rubbish patrol, just the odd destroyer, no merchants. The Weather while rough, at least I have been able to see!

Anyways... cutting to the point. I have patroled AM53 and I am on my way down to the lower end of the western approaches and I spots 2 C3's as they used to be called in stock, I think they are large cargo's in GWX.

I line up and I attack. I fire 2 torpedoes at each. One midships at the engine room, the other forward in the bow all 4 hit at the same time it was a beautifully conducted and synchronised attack absolutely flawless. So.... They sail on for ages without any hindereance at all, no sinking. :down:

Fortunately the weather was on the turn back to calm seas so I was able to use my deckgun. The first one took about 25 shells in addition to the two direct hit torpedoes. The second one, took an additional torpedo in the aft section, it sailed on and on... I allowed for sinking... nothing! So I then had to shell that one too. It took 13 shells to put it under and get positive confirmation.

It was here, the frustration overflowed in me. And my eyes leaked water! Luckily a damage control team in the form of a hanky was available to stop the flooding. I mean, I'm lucky, its still 1940. What the hell do I do when every merchant ship is armed?

No matter how hard I try, I absolutely suck at sinking stuff in GWX!:damn: I hate to admit this, and I really really do hate to admit this.... but... I think I'm gonna have to stow GWX. I don't think I can carry on with it. Its too hard for me.... The whole point of this is sinking ships... well.... I can't flipping sink them! I can play everything else about the game. Planes. Destroyers. planning convoy attacks. Lining up torpedo attacks. Its just sinking the ship. I can't flipping do it!

I know Im going off on one... but this is like weeks of frustration finally coming out. And I say thanks to anybody who has read this.:up:

down and out
03-13-07, 04:40 PM
Not played GWX yet but under the keel shots work best for me in GW
:hmm: I have read that ther are certain areas that are more productive than others
Someone who uses GWX will be along soon I expect

Its only a game
Chill
Take a deep breath and carry on

You are not alone


Her operational area was around the Canary Islands and nearby Freetown where she sank 14 ships for a total of 86,699 tons, starting with the British merchant SS Eskdene which required some 2 torpedoes and 104 rounds from the heavy 105mm fast firing deck cannon


http://uboat.net/boats/u107.htm - read that the other day in a thread and it stuck

Der Kolkrabe
03-13-07, 04:43 PM
I know that feelings...it's happen me many times when I'm been East Front (played IL-2 series).
Hard dogfight and when finally got some good shots comes AI and collided by your plane :damn:

Every day is still different day, so don't give up:up:

shegeek72
03-13-07, 04:51 PM
Hmm, huge C2's can be difficult to sink. It sometimes takes me more than two torps to sink one. Though they usually slow down or stop, especially if you hit the engine room/props. So don't feel bad hun, it happens to others. :up: :sunny:
--
http://tarafoundation.org/sh3_invert_bnr.jpg

Ducimus
03-13-07, 04:59 PM
Out of curiosity, What was the windspeed when the torpedos were fired, and at what depth setting?

IF the wind was high, and the fish shallow, the hole they made was probably too high up to properly flood. (conversly too deep and they'll deflect off the curvature that exists where the side curves round to the keel)

Penelope_Grey
03-13-07, 05:04 PM
Windspeed was 5.

It was just calming down after storm. The torpedoes I set all 4 to run at 3.5m well... between 3 and 4 m shall we say.

I lined it all up perfectly, I just royally suck at sinking things in GWX everything else, I can do. Except sink things.... My brother has been playing at this far longer than me and I have seen him struggle too.

Just, I never seem to get it right. I always botch it up. Sometimes I feel like I may as well not bother firing the torpedo in the first place!

robbo180265
03-13-07, 05:08 PM
I use magnetic eels which explode when they're near metal rather than on impact. This means that you can set the depth of the eel to about a meter lower than the ships hull. When they do explode it's normally right under the hull and it maximises damage. That said, it can still take 3 to take down a large merchant.

As for the deck gun - were you aiming for below the waterline? If not that would explain why you had to use so many shots. Always aim for below the waterline to sink 'em quicker.

One more thing - don't give up you'll get there in the end - just ask Danlisa how long it took me to work out how to put up my sig properly (something which you seemed to work out straight away) We all get there in the end:up:

cobalt
03-13-07, 05:08 PM
keelbust the bastards!

Penelope_Grey
03-13-07, 05:12 PM
I know, but even the smaller ships like Passenger/Cargo I can't seem to hit them and sink them, its a case of they end up crippled but still afloat. I can shoot and hit, but, when I do hit, its just... meh.... like a dud firework, very anti-climactic.

Ducimus
03-13-07, 05:16 PM
Oh... bah. Sometimes you can have just rotton luck. Im good at rotton luck.

If your having trouble here is what i would do, to increase my own enjoyment out of the game, if your not already.

- Use autoTDC. No shame in that. Just removes a source of frustration if your not getting the manual way down pat.

- Use and abuse the external cam. The eternal camera is acutally a GREAT training tool for lack of a better term. Watch the behavior of torpedos in calm and rough weather. WHen they deflect, when they don't. Later on you'll start turning it off ;)

If you want, D/L that tweak pack for GWX i concocted with the Neutral boyancy sub model. (link in sig). I mention this because i went about changing some things that were minorly annoying around the edges of the game.


BTW, ive been playing SH3 for since about when it was released, and ya know what..

I still miss, i still have those times where i say to myself, "SINK DAMN YOU!". You should see me when i miss, get pissed off, and because im so steamed, end up missing with all six tubess because i lost my head - tis comedy gold.

shegeek72
03-13-07, 05:24 PM
http://tarafoundation.org/hitlersigps3.jpg

LOL! :rotfl::rotfl::rotfl:
--
http://tarafoundation.org/sh3_invert_bnr.jpg

Spin Doctor
03-13-07, 05:39 PM
I'd think that 3.5 is too shallow for anything but the smallest ships. You won't get the full flooding effect. Try 5.5m. You can maybe go a bit lower if you're engaging a Large Cargo ship (C3 in the old game) since it has those big slab sides, but the large merchant has a shallower draft and a rounder side, so wil tend to bounce off if you run the torp too deep.

One other member mentioned that if you aim more forward, under the first mast, you can bring them down with one torp. I supppose that the forward motion of the ship tends to flood the bow more if you hit forward. I happened upon a convoy last night on my 4th GWX patrol and tried that on a large merchant, at about 11,000 tonns or so. I did get the hit under the mast, but all I got for the effort was a 15 to 20 degree list. The ship kept going. The next ship in line got two in the starbord side and went down fairly quickly. A stern shot at a smallish merchant got a hit and kill. I launched my last torp of the skirmish at another large merchant from fairly long range, got a hit, but only damaged it.

I overhauled the convoy, set up again and launched from the port side of the convoy. I found my previously listing merchant and hit him again in the other side and managed to straighten his list, but the bow was pretty low and he eventually went down. His friend behind got two in the side for a slow, but confirmed kill. The last shot of that skirmish was an under the keel shot with a magnetic torp, but it was a dud.

The running battle started at 11:00 pm and it's now about 7:30am the next day. The crew is very tired, but we're going to shadow the convoy till nightfall and try it again. There are two large merchants left in this group and after this next shot of four, we will call it quits. That should leave one torp forward and a couple aft for anything we happen upon on the trip home.

This has been my most fruitful patrol yet with 3 large merchants sunk, two on the plate for our next overhaul, and three shall merchants down, two sunk by deck gun fire a week or so earlier.

I would not worry too much about getting the one torp, one kill shots of the stock game which I found a little dull. Now, I'm quite happy if I just get the hits and escape in one piece. You're a good shot, just aim lower.

AVGWarhawk
03-13-07, 05:58 PM
There is a saying in my office and it is called TIP. Taking It Personally. Many a ship sailed on with the crew flipping me the bird:oops: . If it makes you feel any better. I die on all my second patrols. I did, however, made a complete second patrol only to die on my third patrol. This is 1940:o This was just last night:oops: You wanna talk about who sucks. I'm so bad I think the ghost of Doenitz wants to take the game away from me:shifty: I'm that bad. Sure, I get good tonnage but I never get to see the people when I return because I DON'T RETURN! I have been playing this game since it hit shelves!!! I'm thinking of going back to jump rope and dodge ball.


We will be holding psyco-therapy next week. Please feel free to attend;) . I was the first patient:roll:

Brag
03-13-07, 06:05 PM
I've been following this convoy for days. I think I've hit every single large ship in it. There's this bloody fleet of large freighters sitting low in the water, decks awash, that refuse to sink. I'm still following this bloody convoytrying to sink the blighters. Don't despair. It happens to all of us :rock:

danurve
03-13-07, 06:23 PM
P_G; Don't let your crew see your tears, and if the do tell them it's not tears of frustration or pain. They are tears of joy thinking how funny they will look with your boot up their @&*

Choppy seas are a tough call with ships bouncing about. C2&3's if memory servs I run fish around 6-7.

Penelope_Grey
03-13-07, 06:32 PM
Thank you

@All for the replies. Reading them has perked me up no end. I really do feel a bit better.

I had a go at GWX just a moment ago. I feel a bit better.. but at the same time a bit worse... ugh...

There before me were two of the aforementioned Passanger/Cargo ships.... now if that doesn't beam coincidence I dunno what does. Cause I mentioned them in this very thread.

There they are in front of me, again I pat myself on the back for conducting a near perfect synchronised torpedo attack set up to perfection. The first ship I hit midships and mid aft.

The second ship I hit mid aft and aft, but before the prop and rudder. The second one I got confirmation on the moment the second torpedo hit. The first one limped away and he was not going to sink for nobody. So I follow and wait. wait... wait... wait some more. Not happening. He is still floating. So, now Im like... deck gun, or stern tube. I thought, stern tube.

Fired the stern tube. Three torpedoes later the first ship sank. both of these ships were not even 2000 ton in weight.

When the merchant ships are armed, I am gonna be screwed royally. GWX is fantastic, but it infuriates me how I have been taught to play a game and I can do pretty good at everything, except..... sinking enemy ships. I can conduct the attack to a Tee.... but can't sink the blasted things I shoot at!

I feel like a hapless soldier with a machine gun firing at the Incredible Hulk Im like.... "OMFG!!! WHAT AM I GONNA DO, MY BULLETS ARE BOUNCING OFF!!"

I will admit, I must look a right strop, and I wouldnt blame anybody for telling me so. But I just cant help myself but get very irked at there being this HUGE kink in my armour. And, its not even my fault! The ships are just too hard to sink. And for me that is crippling my fun of playing GWX

I love everything else, but the ships!! They are too flipping difficult to sink. Once I had to use 5 torpedoes to sink a large cargo. 5!! Rant over.

Im all for AVG's therapy group, or removing the grey wolves Xpansion. One of the two.

kiwi_2005
03-13-07, 07:00 PM
It had to happen sooner or later! And tonight was the night. I decided to pinch my brothers PC time as he has been very ill lately. So I am sat there playing and I am having a rubbish patrol, just the odd destroyer, no merchants. The Weather while rough, at least I have been able to see!

Anyways... cutting to the point. I have patroled AM53 and I am on my way down to the lower end of the western approaches and I spots 2 C3's as they used to be called in stock, I think they are large cargo's in GWX.

I line up and I attack. I fire 2 torpedoes at each. One midships at the engine room, the other forward in the bow all 4 hit at the same time it was a beautifully conducted and synchronised attack absolutely flawless. So.... They sail on for ages without any hindereance at all, no sinking. :down:

Fortunately the weather was on the turn back to calm seas so I was able to use my deckgun. The first one took about 25 shells in addition to the two direct hit torpedoes. The second one, took an additional torpedo in the aft section, it sailed on and on... I allowed for sinking... nothing! So I then had to shell that one too. It took 13 shells to put it under and get positive confirmation.

It was here, the frustration overflowed in me. And my eyes leaked water! Luckily a damage control team in the form of a hanky was available to stop the flooding. I mean, I'm lucky, its still 1940. What the hell do I do when every merchant ship is armed?

No matter how hard I try, I absolutely suck at sinking stuff in GWX!:damn: I hate to admit this, and I really really do hate to admit this.... but... I think I'm gonna have to stow GWX. I don't think I can carry on with it. Its too hard for me.... The whole point of this is sinking ships... well.... I can't flipping sink them! I can play everything else about the game. Planes. Destroyers. planning convoy attacks. Lining up torpedo attacks. Its just sinking the ship. I can't flipping do it!

I know Im going off on one... but this is like weeks of frustration finally coming out. And I say thanks to anybody who has read this.:up:

I have the same problem sinking blardy small coastal merchants! Sometimes i'll get lucky and one good hit and shes going down other times it takes more than 3 (THREE) torps to sink the bast**d, i spent all night once chasing this bast*rd in the night, rough weather and pitch black i had just wasted 3 torps on a coastal i could of choosen to let him be and go hunt somewhere else but i was so pissed that he didn't sink, that i had to sink him. So the hunt was on. He zigzag i missed, causing me to light up a cig to calm the nerves, he zigzagged i missed again &#*@*! it went on and on till i had one torpedo left, so i surface and rammed the ******! He sat their while i sunk....:damn: :damn:

Next new career i started i was prepared, i changed the realism settings to unlimited torps! Yeah try run away from me now suckers!:arrgh!: :rotfl:

Mush Martin
03-13-07, 07:04 PM
- Use and abuse the external cam. The eternal camera is acutally a GREAT training tool for lack of a better term. Watch the behavior of torpedos in calm and rough weather. WHen they deflect, when they don't. Later on you'll start turning it off ;)

.

This is very true and under encouraged.

one of the great experiences of my modding career so far was when
I was working up River Class Frigate.

I had a chance (albeit in this case with freecam) to sit above
several seperate attacks by a group of four Rivers and watch
their patterns as they sped around using time compression.
(boy would I like to be able to tweak their hunting and attack
patterns)

admitedly I also as a nostalgist watched at least three complete
prosecutions of my sub in real time mostly from above the formation
of escorts.

a real eye opener and an experience that really added to my ability
to evade.
River may have ESP to find sub but I have Hind/ForeSight not to be there
most times.

MM

Ps. If you do decided sadly to drop GWX (i wouldnt) then copy your
sea and air and roster files as well as the campaign layers to put into
your next version you can also take any gwx mission you want
they will work in any game that has the same ships in roster and sea
as are appearing in the mission.
MM

Pevs86
03-13-07, 07:06 PM
I know, but even the smaller ships like Passenger/Cargo I can't seem to hit them and sink them, its a case of they end up crippled but still afloat.

I honestly don't shoot at them anymore, I've never sunk one with a single Torp and they're not worth 2.

Brag suggested somewhere that hitting ships under the front masts (1st or 2nd, not sure) does the job 9/10 with 1 Torp and he was bang on the money. (with the exception of the bastard Cargo/Passenger things)

Depending on how well I'm doing, I mean if I'm on a crap patrol and hitting a convoy I tend to gaurantee the kill instead of saving Torps as you never know when the next one will come along, but I never put more than 2 into a ship anymore.

Incidently I refuse to use Magnetic Pistons, I've had nothing but bad luck with premature detonation and find Impact will detonate even at pathetic angles, not that getting the 90' is hard mind. I also tend to set depths to ~4.5meters, unless hitting escorts, then it's 1m all the way

Long story short - hit the front and enjoy the results :up:

andy_311
03-13-07, 07:29 PM
I had the same problem tonight found myself a convoy came in at a bad angle (only had 4 fish left) found a t3 just off center but a c2 was getting in the way fired on the c2 got with one shot but she took some time to sink lined up for the T3 and fired a torp towards her it hit the c2 again,line anouther shot at the T3 fired again this time I hit the bow of the sinking c2 lined up my last torp and waited until the c2 dissapeared and fired, and yep hit that bloody c2 again while she was sinking to the bottom.:nope:

Penelope_Grey
03-13-07, 08:05 PM
So it isnt just me then, others of you are having the same trouble as I am. I just can't handle this anymore. I mean, not being able to sink the damn ships with a reasonable amount of force is too big a problem to ignore.

This is the one and only thing that is stopping me giving GWX 10 out of 10. Everything else about it is great, except this!

Its not as though I ain't trying to meet GWX half way. The positive buoyancy for example, used to get right on my (.)(.)'s.... but, in the end... I got used to it, and compensated, now it doesn't bother me. I deleted the neutral bouyancy mod as I now never use it.

But the torpedoes, I have tried and tried, I have even studied the ships to work out where to hit them and even when I do aim for supposedly vulnerable spots its just not happening. I have decided, this patrol I am on now will be my last in GWX for a while. I just can't handle it no more.

Ducimus
03-13-07, 08:12 PM
If thats the case, definatly stay away from NYGM.

I'd suggest using "unified Campaign Vanilla" by Rubini. Its the grandaddy of the campaign work done in both supermods, they can trace their lineage to this mod.

Toss in a few graphical mods, a few sub tweaks, interior gauge fixes, and it should be ok.

Iron Budokan
03-13-07, 08:22 PM
Trust me, we're all in the same boat as you are. Sinking ships in WWII was difficult. It wasn't arcadish. GWX reflects that.

But, of course, you should play the game in whatever way brings you most enjoyment. Just be assured you aren't doing anything wrong. GWX simply reflects the historical accuracy of how difficult it truly was to sink ships.....

AVGWarhawk
03-13-07, 08:47 PM
Trust me, we're all in the same boat as you are. Sinking ships in WWII was difficult. It wasn't arcadish. GWX reflects that.

But, of course, you should play the game in whatever way brings you most enjoyment. Just be assured you aren't doing anything wrong. GWX simply reflects the historical accuracy of how difficult it truly was to sink ships.....


Iron is right on here. So many torpedos were duds in the war. Talk about frustration! Risking your neck to get the kill and nothing, zero, nadda, zilch, back to the drawing board, forget about it, ain't happening. Lucky for us, we just hit ESC and head out to the bar. Keep at it PG because one day you will sink many in a convoy and this one bad patrol will just be a fading memory.


Uhm, psyco-therapy begins next week. Bring your straight jacket. I have one in an off brown color:shifty: . Cigars to follow:up:

d@rk51d3
03-13-07, 09:53 PM
What makes me scream is watching a disabled ship sit there and bob like an apple for days with out any signs of sinking. So you fire 1 more torp and about 3 seconds after the lauch....... "she's going down". :roll:

Just one more wasted torpedo.:damn:

Der Kolkrabe
03-14-07, 12:18 AM
Trust me, we're all in the same boat as you are. Sinking ships in WWII was difficult. It wasn't arcadish. GWX reflects that.

But, of course, you should play the game in whatever way brings you most enjoyment. Just be assured you aren't doing anything wrong. GWX simply reflects the historical accuracy of how difficult it truly was to sink ships.....

Iron is right on here. So many torpedos were duds in the war. Talk about frustration! Risking your neck to get the kill and nothing, zero, nadda, zilch, back to the drawing board, forget about it, ain't happening. Lucky for us, we just hit ESC and head out to the bar. Keep at it PG because one day you will sink many in a convoy and this one bad patrol will just be a fading memory.


Uhm, psyco-therapy begins next week. Bring your straight jacket. I have one in an off brown color:shifty: . Cigars to follow:up:

I remember days when playing CAoD...got good line launch torps...press fire button...watch clock when impact...WE informs: DUD torpedo :damn: :damn:

And it ain't happens once...shot salvo and maybe one explode :arrgh!:

Dantenoc
03-14-07, 02:51 AM
Chin up and keep a stiff upper lip... or more apropietly for SHIII, do the kraut equivalent :lol:

It's supposed to be hard, that way the feeling of acomplishement when you smoke that victory cigar will be more so (I miss your old signature :yep: )

A little bit off topic perhaps, but have you seen the movie "The pursuit of happynes"? Now that guy had it tuff :-? , but in the end it was all worth it ;)

AndyW
03-14-07, 03:17 AM
I die on all my second patrols. I did, however, made a complete second patrol only to die on my third patrol. This is 1940:o This was just last night:oops: You wanna talk about who sucks. I'm so bad I think the ghost of Doenitz wants to take the game away from me:shifty: I'm that bad. Sure, I get good tonnage but I never get to see the people when I return because I DON'T RETURN! I have been playing this game since it hit shelves!!! I'm thinking of going back to jump rope and dodge ball.


LOL, big *group hug* for AVGWarhwk and Penelope_Grey, please. :D

I'm not the best Kaleun by myself (see my lousy average of 14.5 k tons per patrol and the nine u-boats I sunk during my career), so I don't cast the first stone on anyone.

My worst experience ever was in early 1940 (torpedo crisis) when all my 22 Tropedos missed or were duds. I didn't made too much wrong (i fired them in the same way like before or later), they just didn't explode. One after the other. I was kind of happy when I fired my last dud torpedo just to have it behind me. Went back to port with ZERO tons and didn't touch the game for a while.

I think that 3.5m is not deep enough, though. I use impact pistol at 6m at larger cargos and tankers. I didn't use magnetic pistol often as those darn things didn't seem to work very well.

Cheers,
AndyW

Morts
03-14-07, 03:44 AM
wow if a game can bring you to tears you need to take a break:rotfl: :rotfl:
naa just jokin:rotfl:

Dimitrius07
03-14-07, 05:10 AM
Very strange :shifty:

I can sink a c2 or c3 cargo ship with two fishes, almost all my hits in not a critical parts of the ship and usually they going down affter one or two hours in more or less good weather in storm they sink even faster.

Penelope_Grey
A want to tell you my secret - it takes me 2 month to learn the basics, and 6 month to play the game at 100% realism - sorry in real life i` am a cook not a sub commander. So what i` am trying to say is - never give up so quickly not only in the game but in real life too ;) :rock:

Dimitrius07
03-14-07, 05:11 AM
offtopic

What in the name of a navy i done to deserve thise avatar :o :stare: :stare:

Penelope_Grey
03-14-07, 05:21 AM
I play on 52% realism. 52%, Which means my game is balanced out so I can enjoy the best of both so to speak. And yeah, its cool. But, the one thing that is not cool, is the torpedoes. That is as far from cool as you can get.

I think I made a mistake trying to play GWX, sad part is I like and enjoy everything else, I like the tougher Destroyers, rather than the boneheads stock offered. I like the planes. I like the graphics. I like the nifty new loading screens. In short, I live everything about GWX, except this! The torpedoes and their pathetic effect on the ships they are hitting.

There has to be some way to work around this? Surely? Make the torpedoes more powerful? Make the ships less tough. There has to be a way to combat this ridiculous battleship style Merchant fleet? Is there any way before I finally do give up on GWX?

Dimitrius07
03-14-07, 05:55 AM
I sugest to you first try some practise in single and traning missions, also try to set your torpidous from magnetic to impact setings - maybe thise will help you ;)

Penelope_Grey
03-14-07, 06:17 AM
I never use magnetic shots unless two conditions are met

1) calm seas
2) I am shooting at an extreme angle.

I have done all the training missions, I have done a few single missions, guys... I need practical solutions here! I am here literally begging for help... see me... begging for practical help. Somebody must know how to make torpedoes stronger, edit a cfg file perhaps? Or someone must have a mod to make sinking ships easier?

I am really desperate here because I don't want to go back to base game.

Maraz
03-14-07, 07:02 AM
From GWX Manual:
"GWX gives ships more hit points than in stock Silent Hunter III so that ships will sink due to flooding more often than due to a loss of structural integrity, but there are few enough hit points that a second torpedo hit on a merchant ship will likely sink it."

So something is not working as expected... :cry:
Maybe some sort of tweaking of ship damage model is needed... :hmm:

Maraz

Cheapskate
03-14-07, 07:10 AM
Speaking as a bit of an Ace on training missions (had the game since day one and never finished a career :oops: ), I would heartily recommend what Dimitrius07 said.

Go into Academy, try just firing at one target, if you get a hit, just wait and watch what happens. The results can be surprising. The ship you thought was sailing along completely unaffected by your torpedo strike/s may be mortally wounded and could sink, if given time.

Also, as Mush and Ducimus have said, the external cam is a valuable tool, have a good look at the target and see if there is any obvious heavy damage. If you see a whacking great hole for example, your target is going to slow down at very least!

Reece was having similar probs over on the Mods forum and you may want to have a look at that thread:-

http://www.subsim.com/radioroom/showthread.php?t=106504&highlight=damage+model

Admittedly this dealt mainly with the deck gun aspect but IMHO the solutions suggested apply equally to torps.

I reckon the GWX damage model is very fair and should let you get you some good results without wasting too much ordnance....provided you aren't in too much of a hurry!


edit: Just saw your post above. Yes, I'm sure the torp strength can be upped but I still reckon if you curb your impetuosity...you can cancel the Kleenex! :rotfl:

Penelope_Grey
03-14-07, 07:35 AM
I disagree, I positively hate the GWX damage model now.

I will ask again, please, somebody tell me how to make my torpedoes more powerful or to make the ships sink quicker or ships less sturdy or something! I have tried so many times giving them chance to sink, checking them for mass damage etc and they have 90% of the time sailed off and I never got the confirmed kill. Usually when I was doing my stint in the IID and couldn't afford to fire shots galore.

If you help me, I will have your babies. Can't get fairer than that.:cool:

Morts
03-14-07, 07:40 AM
If you help me, I will have your babies.
like..have them for dinner:huh: ?

:rotfl: :rotfl: :rotfl:

AVGWarhawk
03-14-07, 07:40 AM
I disagree, I positively hate the GWX damage model now.

I will ask again, please, somebody tell me how to make my torpedoes more powerful or to make the ships sink quicker or ships less sturdy or something! I have tried so many times giving them chance to sink, checking them for mass damage etc and they have 90% of the time sailed off and I never got the confirmed kill. Usually when I was doing my stint in the IID and couldn't afford to fire shots galore.

If you help me, I will have your babies. Can't get fairer than that.:cool:


It almost sounds as if you have the 1.1 version of GW on your machine. This is the only time I have experienced frustrations with non-sinking ships. Specifically the little tramp steamer that would never go down. Last night I whacked a pyro and she went down. Two torps. The only ships that give me trouble is the tankers. That is expected. Can you take screenies of what you are doing so we can see whats happening or not happening?

ReallyDedPoet
03-14-07, 07:40 AM
I disagree, I positively hate the GWX damage model now.

I will ask again, please, somebody tell me how to make my torpedoes more powerful or to make the ships sink quicker or ships less sturdy or something! I have tried so many times giving them chance to sink, checking them for mass damage etc and they have 90% of the time sailed off and I never got the confirmed kill. Usually when I was doing my stint in the IID and couldn't afford to fire shots galore.

If you help me, I will have your babies. Can't get fairer than that.:cool:
Stand up, back away from your computer, now go talk to the humans for awhile:yep:

Take a break:up:

When you come back I think Mush may have done something as far as torpedoes, maybe check with him.

RDP

Mooncatt
03-14-07, 08:12 AM
ive already pm her with this tactic i use that never fails to sink a ship.....
so we got a large cargo. set 1 fish to keel and 1 fish about 4m depth, fire the keel shot first and say the target is 1500m away wait about 10 secs then fire the second. the first one will hit the keel and the ship will start to change course (coz he knows your there) because hes changed course the second fish will not hit the same compartment (or shouldnt) im my experience this tactic very rarely lets me down.

Cheapskate
03-14-07, 08:18 AM
Stand up, back away from your computer, now go talk to the humans for awhile:yep:
RDP

C/mon now RDP. That wasn't a very friendly thing to say :nope:

Besides, as Al Lowe once said...in a post script to FPFP:-

" Real life rots the brain - Get a computer game instead "

Very true that :yep: :yep: :lol: particularly when it is so good as SH3!!!

AVGWarhawk
03-14-07, 08:18 AM
I had thought PG was hitting two different spots on the merchies. PG knows that you do not have to lock the scope/UZO for solution. I was hoping for some screenshots of what is going on. It is almost like PG has the 1.1a version where sinking the mechies was very difficult.

ReallyDedPoet
03-14-07, 08:41 AM
Stand up, back away from your computer, now go talk to the humans for awhile:yep:
RDP

Besides, as Al Lowe once said...in a post script to FPFP:-

" Real life rots the brain - Get a computer game instead "



:rotfl::rotfl::rotfl:

I like that quote.

Your taking me too serious mate, just saying take a break that's all:o
I enjoy SH3 as much as anybody here:yep:, looking forward to SH4:up:.

Mush Martin
03-14-07, 08:43 AM
Penny Grey dont fret RDP here has wept many tears over sh3

starting the boat is complicated

Reece
03-14-07, 08:55 AM
Use minitweaker to change the settings in torpedo.zon or just use the stock ones, this should solve problems!:yep:

ReallyDedPoet
03-14-07, 08:59 AM
Penny Grey dont fret RDP here has wept many tears over sh3

starting the boat is complicated

When you come back I think Mush may have done something as far as torpedoes, maybe check with him. Did you see this?



I think Reece may have answered it:up:

fredbass
03-14-07, 09:06 AM
In my experience, sinking ships in GWX has taken less Torps (depending on amount of duds in current patrol) and definitely less deck Gun shells that in GW1.1a, at 62% realism.

And I usually get myself in good position where I'm perpendicular to target, locked on as long as possible (using auto targetting and WO assistance) b4 firing. In that situation, I almost always set torp to explode upon impact, with torp at a depth of 2-3 meters above the keel depth of ship, unless maybe in rough seas.

Reece
03-14-07, 09:20 AM
Torpedo hit points in stock:
Min 120
Max 180
GWX:
Min 114
Max 155

I like to sinkem & move on having recieved my renown, that is why I also use stock deck gun's Shells.zon!:lol:

Keelbuster
03-14-07, 09:27 AM
Out of curiosity, What was the windspeed when the torpedos were fired, and at what depth setting?

IF the wind was high, and the fish shallow, the hole they made was probably too high up to properly flood. (conversly too deep and they'll deflect off the curvature that exists where the side curves round to the keel)
Also - sometimes I get a premature detonation in high seas that's really close to the ship - so through the periscope it looks like it hit her, but it really blew just before impact. Keep an eye out for the 'Torpedo Impact' message to know if it really got there. Though, like the 'She's Going Down' message, I don't know if you can really rely on 'Torpedo Impact' to happen every time it should.

Strange though about the deck gun - I've found it to be weirdly effective in GWX - like a powder keg effect on most ships.

Anyways, sometimes you lose - sooner or later you'll find a juicy BB, or maybe even a hospital ship:arrgh!: to make it all worthwhile.

Spin Doctor
03-14-07, 10:46 AM
Not even YOU would sink a hospital ship right? That's just....that's just....wrong...

Penelope_Grey
03-14-07, 10:46 AM
I guess I'll just have to muddle through.

Albrecht Von Hesse
03-14-07, 11:26 AM
I'm not sure how long you mean by 'for ages', but I have trailed attacked convoys for up to 10 hours (after the, alas, obligatory escort party) simply because it sometimes takes several hours for a damaged ship to sink. I've had large cargo and merchant ships sink 6 hours after being torpedoed. Unfortunately you have to be within a certain range in order to get credit for them sinking. (not sure what that range is, but if the convoy gets too far away I think it goes *poof* and vanishes).

A techique you might wish to try is aiming for the engine room and/or propulsion (prop and rudder) areas to cripple them first. Once they are dead in the water (and you've evaded the escorts) you can patiently take your time to line up perfect shots to take them down.

I've often fired four torpedoes at 4 different ships simply to attempt crippling them. I mark their location and bearing on the map, then head for the deeps to evade the escorts, then 1-3 hours later head back to my initial firing point, still submerged but coming up to periscope depth as I come off of silent running and start reloading my tubes. More often than not as I do so (and trail the convoy) I start finding the ones I fired at, dead in the water and often listing.

Just because they don't sink within the first 30 minutes doesn't mean you haven't mortally damaged them. Be patient; I think you'll be surprised. :)

bigboywooly
03-14-07, 11:27 AM
You have PM Penelope

Morts
03-14-07, 11:28 AM
Not even YOU would sink a hospital ship right? That's just....that's just....wrong...
so was it giving me a uboat
so i cant complain:rotfl: :rotfl:

AVGWarhawk
03-14-07, 11:32 AM
@Hesse

Even so it seems PG ships just are not sinking. I do recall GW1.1 it would take forever to sink. The GWX version it is a one two punch and that is pretty much it. PG claims 90% are sailing on with gaping holes. Last night I sunk a pyro with two torps. Both on impact and both set at 3 meters. One in the bow and one in the stern. Down she went. I thought maybe PG was aiming at the same spot over and over. PG said no she is not. I asked that she send in some screehshot for us to take a look.

Steppenwolf
03-14-07, 12:24 PM
Does sound like your ships are unusually difficult to sink. I see several others are working on this with you and hope they can get it sorted out.
If you want to take Reece's advice and make the torpedoes more effective using Mini-Tweaker, you can download it here:
http://www.delraydepot.com/tt/sh3sdk.htm#tweaker

Also download the tweakfiles for it on the same page.

Vikinger has written very clear instructions on how to use it in this post:
http://www.subsim.com/radioroom/showpost.php?p=385365&postcount=10

The tweak file you want to use is torpedo_zon.txt
Just change the MinEF and MaxEF values for each torpedo.
As Reece pointed out, stock SH3 uses MinEF=120 MaxEF=180 for all torpedoes.
Stock also uses a MaxRadius=7
Move the backup file that it creates to a different folder or the changes don't take effect.

Penelope_Grey
03-14-07, 01:42 PM
I came accross two lovely targets in a swell. A medium tanker and a medium merchant. I attack using 3 torpedoes.

http://img.photobucket.com/albums/v324/Spider-Hulk/Penny/Indestructible3.jpg

As the pictures prove all 3 of my torpedoes hit! There is the wallop I gave the Medium Merchant. Midships. Just towards the back of the engine room. Good hit I thought. slowed him right down.

http://img.photobucket.com/albums/v324/Spider-Hulk/Penny/hit3.jpg

From surface view the red X shows where I got him.

Then there was the medium tanker.

http://img.photobucket.com/albums/v324/Spider-Hulk/Penny/Indestructible1.jpg

That I aimed for just before the first mast.

http://img.photobucket.com/albums/v324/Spider-Hulk/Penny/Hit1.jpg

Like so. Then I fired a second shot into the medium tanker.

http://img.photobucket.com/albums/v324/Spider-Hulk/Penny/Hit2.jpg

Impacting there. Which caused this underwater.

http://img.photobucket.com/albums/v324/Spider-Hulk/Penny/Indestructible2.jpg

Ok, no worries. Time to be patient. Rough seas, they will probably sink due to flooding. No. They sailed off into the distance clean out of my hydrophone range and I think something like 6 hours elapsed, so those guys were not gonna sink.

Penelope_Grey
03-14-07, 01:51 PM
I understand perfectly well I perhaps did not hit a critical areas. Which is why I saved right before I carried out the attack to test other possibilities.

AVGWarhawk
03-14-07, 01:52 PM
PG, I would have sent two torps into each of those ships. No doubt. :o Every one would have gotten a torp in the bow and torp in the stern. Possible a third torp for the tanker. These are harder to sink. Torps are not many on the uboat but they are free back at port. What we have here is 3 torps gone and no tonnage to show. I would rather 6 torps gone and three ships down:up:

Most Kaleuns sent out two to three torps for one target.

AndyW
03-14-07, 02:20 PM
Agree, if I'd be in your shoes both ships would have received a 2 torp fan each. Or one torp, than watching if I'm lucky to sink him instantly, if not (and I wouldn't be surprised) then the second. See, sometimes even those ships sink after the first torp, but that's random walk and I'm never dissapointed if they do not and need a second or even the third hit.

Plus some of the impacts seem a little too close to the waterline for my taste.

Cheers,
AndyW

AVGWarhawk
03-14-07, 03:34 PM
Agree, if I'd be in your shoes both ships would have received a 2 torp fan each. Or one torp, than watching if I'm lucky to sink him instantly, if not (and I wouldn't be surprised) then the second. See, sometimes even those ships sink after the first torp, but that's random walk and I'm never dissapointed if they do not and need a second or even the third hit.

Plus some of the impacts seem a little too close to the waterline for my taste.

Cheers,
AndyW

I'm good with the depth you have PG. Definitly two torps for me. If for some reason the first one does the job then great(does not happen often as you know)the second is just for show. More often than not the two torps are needed. :yep: Start sending out two and get tonnage on two instead of a dented merchie with one. Your diminishing returns will turn around to gaining tonnage.

Now about that having my baby thing......... J/K. I have two girls:up:

Penelope_Grey
03-14-07, 03:39 PM
Had another try on those two ships in my test. This time, I whipped round and put the stern tube into action on the Medium Merchant. Both got away again. I tracked them from the time of torpedo impact. 7.50am right the way till 11.15am neither one sank. All 4 Torps connected.

Morts
03-14-07, 03:45 PM
Had another try on those two ships in my test. This time, I whipped round and put the stern tube into action on the Medium Merchant. Both got away again. I tracked them from the time of torpedo impact. 7.50am right the way till 11.15am neither one sank. All 4 Torps connected.
hmm:hmm:
noooo:hmm: ...it cant be:hmm:

it IS !..........oh my god.......they are transporting barrels filled with AIR !:huh:

Dantenoc
03-14-07, 04:03 PM
err... guys.... pay attention to the lady's post, she did not shoot three ships with one torpedoe each, she shot 2 ships, the merchant with one and the tanker with two. There is no mention of any third ship.

Still, your repplies to the post are correct, in that Penelope should spend her torpedoes more freely... two torps for each ship would have been a better start.

My personal technique is always use impact, set at 3.5 mts, shot at point blank range (300 to 500mts), in a "one-two" fashion. By that I mean: shoot one fish to the forward section of your target as soon as it enters into the favourable gyroangle area (from -10 to 10 degrees). Wait for impact, if it doesn't sink immediatly, the ship should have moved, but still have (at least) it's rear half within the favourable gyroangle area... shoot at it with a fast steam torpedoe (surprise is already lost, so who cares about the bubbles). You should hit it in it's rear quarter almost guarrantying a kill. If the ship slowed down because of your first impact, your second torp won't hit where expected, but more towards the front of the target, but it should still hit. This technique (which I'm sure is very common) works best on large targets, as the smaller ones don't allways go down quickly.

edit: mmm seems I'm a bit slow in typing today, several posts have gone by before I finished my answer... hope it still helps

shegeek72
03-14-07, 04:05 PM
Had another try on those two ships in my test. This time, I whipped round and put the stern tube into action on the Medium Merchant. Both got away again. I tracked them from the time of torpedo impact. 7.50am right the way till 11.15am neither one sank. All 4 Torps connected.
Must be Bernard torps. :roll: ;)

Seriously, there's a mod (I think it's standard in WAC) that shows the best hit points on ships when you use the ship identifier. Probably would be easy to track down. :up:
--
http://tarafoundation.org/sh3_wac_banner3.jpg

NeonSamurai
03-14-07, 04:07 PM
Lets see if i can help

First off, what mods are installed, and did you install GWX on a clean install?

Are these ships showing any signs of damage (getting lower in the water, slowing down, stoped, burning, etc)?

To me it sounds like something is messed up with the install, or another mod has overwritten the damage stuff.

Dantenoc
03-14-07, 04:13 PM
Also, and I'm not sure if this is appropiate for your game level, you might consider using manual targeting. Once you get good at it it's actualy easier in the sense that it becomes more possible to get better results.

let me explain: when I downloaded GWX, I had to reinstall the whole thing, and hence had to do the academy missions all over (this was before the latest GWX patch, by the way). Since I was not in the mood to spend too much time redoing what I had allready done before, and since I was determined to regain my "excellent" grade for all academy missions, I decided to "cheat" a little and bring the realism percentage way down. Long story short, I was hitting everybody in the torpedoe mission, but they where taking too many torps to sink, and I couldn't achieve "excellent" grade (one ship allways got away) untill I finaly played the academy mission back at 100%. :hmm:

P.S.: By the way, I understand how you feel... I've been known to punch the walls in frustration at two separate times because of a computer game (allthough not in this game), so you have every right to be upset... besides:

It's my U-boat and I'll cry If I want to,
cry If I want to,
cry If I want to,
You would cry too, if it happened to you

Penelope_Grey
03-14-07, 04:14 PM
No the install is fine. :) The ships do sink, just I can't seem to do it in two hits. Not to worry, I am thinking me and GWX's marital spat is now over.

NeonSamurai
03-14-07, 04:17 PM
Good then :)

You probably just need to learn where exactly to hit on the ships for maximum effect

AVGWarhawk
03-14-07, 05:00 PM
Had another try on those two ships in my test. This time, I whipped round and put the stern tube into action on the Medium Merchant. Both got away again. I tracked them from the time of torpedo impact. 7.50am right the way till 11.15am neither one sank. All 4 Torps connected.

Man, I do not know what to say, I never had this issue but a few time at most.:hmm: Does your brother had the same issue? If not, what is he doing your not?

AVGWarhawk
03-14-07, 08:10 PM
http://i133.photobucket.com/albums/q62/avgwarhawk/SH3Img14-3-2007_20-1.jpg

Two torpedos. Slowed to a stop. Impact only. Set at 3 meters.

http://i133.photobucket.com/albums/q62/avgwarhawk/SH3Img14-3-2007_20-2.jpg

I had to send in one more to finish it off. At this point she was doing about 1 kts. Again, impact and 3 meters. This was a 10 ton vessel. Not a bad trade off for three torpedos.

Originally I sent 2 at a 10 second interval. You can see the results of that. She slowed to a crawl. The rest is history.

I always send in 2 torpedos. Especially on the big boys. Usually this seals the deal. Sometimes I have to give up another or I use the cannon if I can. One thing is for sure, I'm not going to watch them sail off. I send in as many as needed to sink the merchies

Mooncatt
03-15-07, 04:14 AM
yup same here warhawk two is usually enough for me. it will either finish her off or take about 6 hours to sink

Kapitan_Phillips
03-15-07, 05:23 AM
GWX isnt all bad. I got critical flooding and was going down irrepairably. My VIIC went down to about 430 meters before she imploded. And YES. Realistic vulnerability was on.

Spin Doctor
03-15-07, 10:29 AM
GWX not only isn't bad, it's fantastic. This debate on ship sinkings has gone on for a bit with not much resolution.

If I had a sim or game where it always turns out that "if I do X then Y will always happen" then that sim or game may last a week on my hardrive... Probably not even that long.

"Suck it up" was a phrase often mentioned in my navy days... Probably for good reason.